..
Buildings.h
Merge branch 'recent' into eventManager-unstable
2013-01-02 03:16:45 -05:00
Burrows.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Constructions.h
EventManager: made Buildings module keep track of buildings so that it
2013-01-01 22:22:31 -05:00
Engravings.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
EventManager.h
EventManager: made the frequency part of EventHandler.
2013-01-03 19:31:29 -05:00
Graphic.h
Get rid of tabs
2012-11-16 15:33:36 -06:00
Gui.h
Duplicate the lua Painter class in C++.
2012-11-19 18:11:26 +04:00
Items.h
Add a few utility functions to the main library.
2012-10-30 12:40:26 +04:00
Job.h
Merge branch 'recent' into eventManager-unstable
2013-01-02 03:16:45 -05:00
MapCache.h
Naming consistency
2012-11-16 15:35:34 -06:00
Maps.h
Merge branch 'canStepBetween' into recent
2013-01-05 18:10:29 -05:00
Materials.h
Naming consistency
2012-11-16 15:35:34 -06:00
Notes.h
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
PerlinNoise.inc
Implement a template-based classical Perlin noise generator.
2013-10-01 18:58:04 +04:00
Random.h
Implement a template-based classical Perlin noise generator.
2013-10-01 18:58:04 +04:00
Screen.h
Add docs for the automaterial plugin, and use the new Painter class.
2012-11-22 19:38:45 +04:00
Translation.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Units.h
Add an api function to retrieve unit skill experience.
2012-11-16 22:48:49 +04:00
Vermin.h
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Windows.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
World.h
Add persistent history of per-constraint item counts in workflow.
2012-11-28 19:25:01 +04:00
kitchen.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00