152 lines
5.4 KiB
C++
152 lines
5.4 KiB
C++
// Just show some position data
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#include <iostream>
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#include <climits>
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#include <integers.h>
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#include <vector>
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#include <sstream>
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#include <ctime>
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using namespace std;
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#include <DFGlobal.h>
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#include <DFTypes.h>
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#include <DFContextManager.h>
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#include <DFContext.h>
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#include <DFProcess.h>
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#include <DFMemInfo.h>
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#include <DFVector.h>
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#include <modules/Materials.h>
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int main (int numargs, const char ** args)
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{
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uint32_t addr;
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if (numargs == 2)
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{
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istringstream input (args[1],istringstream::in);
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input >> std::hex >> addr;
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}
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context * DF;
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try
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{
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DF = DFMgr.getSingleContext();
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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DFHack::Process* p = DF->getProcess();
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DFHack::memory_info* mem = DF->getMemoryInfo();
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DFHack::Materials *Materials = DF->getMaterials();
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cout << "----==== Inorganic ====----" << endl;
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Materials->ReadInorganicMaterials ();
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for(uint32_t i = 0; i < Materials->inorganic.size();i++)
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{
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cout << i << ": " << Materials->inorganic[i].id << endl;
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}
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cout << endl << "----==== Organic ====----" << endl;
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Materials->ReadOrganicMaterials ();
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for(uint32_t i = 0; i < Materials->organic.size();i++)
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{
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cout << i << ": " << Materials->organic[i].id << endl;
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}
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cout << endl << "----==== Organic - trees ====----" << endl;
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Materials->ReadWoodMaterials ();
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for(uint32_t i = 0; i < Materials->tree.size();i++)
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{
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cout << i << ": " << Materials->tree[i].id << endl;
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}
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cout << endl << "----==== Organic - plants ====----" << endl;
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Materials->ReadPlantMaterials ();
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for(uint32_t i = 0; i < Materials->plant.size();i++)
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{
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cout << i << ": " << Materials->plant[i].id << endl;
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}
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cout << endl << "----==== Color descriptors ====----" << endl;
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Materials->ReadDescriptorColors();
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for(uint32_t i = 0; i < Materials->color.size();i++)
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{
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cout << i << ": " << Materials->color[i].id << " - " << Materials->color[i].name << "["
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<< (unsigned int) (Materials->color[i].r*255) << ":"
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<< (unsigned int) (Materials->color[i].v*255) << ":"
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<< (unsigned int) (Materials->color[i].b*255)
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<< "]" << endl;
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}
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cout << endl << "----==== All descriptors ====----" << endl;
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Materials->ReadDescriptorColors();
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for(uint32_t i = 0; i < Materials->alldesc.size();i++)
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{
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cout << i << ": " << Materials->alldesc[i].id << endl;
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}
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cout << endl << "----==== Creature types ====----" << endl;
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Materials->ReadCreatureTypesEx ();
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for(uint32_t i = 0; i < Materials->raceEx.size();i++)
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{
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cout << i << ": " << Materials->raceEx[i].rawname << endl;
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vector<DFHack::t_creaturecaste> & castes = Materials->raceEx[i].castes;
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for(uint32_t j = 0; j < castes.size();j++)
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{
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cout << " ["
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<< castes[j].rawname << ":"
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<< castes[j].singular << ":"
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<< castes[j].plural << ":"
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<< castes[j].adjective << "] ["
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<< "st:" << castes[j].strength.level << "/"
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<< "ag:" << castes[j].agility.level << "/"
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<< "to:" << castes[j].toughness.level << "/"
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<< "en:" << castes[j].endurance.level << "/"
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<< "re:" << castes[j].recuperation.level << "/"
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<< "di:" << castes[j].disease_resistance.level << "/"
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<< "an:" << castes[j].analytical_ability.level << "/"
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<< "fo:" << castes[j].focus.level << "/"
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<< "wi:" << castes[j].willpower.level << "/"
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<< "cr:" << castes[j].creativity.level << "/"
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<< "in:" << castes[j].intuition.level << "/"
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<< "pa:" << castes[j].patience.level << "/"
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<< "me:" << castes[j].memory.level << "/"
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<< "li:" << castes[j].linguistic_ability.level << "/"
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<< "sp:" << castes[j].spatial_sense.level << "/"
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<< "mu:" << castes[j].musicality.level << "/"
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<< "ki:" << castes[j].kinesthetic_sense.level << "]";
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cout << endl;
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for(uint32_t k = 0; k < castes[j].ColorModifier.size(); k++)
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{
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cout << " colormod[" << castes[j].ColorModifier[k].part;
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if(castes[j].ColorModifier[k].startdate>0)
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cout << " start:" << castes[j].ColorModifier[k].startdate << " days, end:" << castes[j].ColorModifier[k].enddate << " days";
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cout << "] ";
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for(uint32_t l = 0; l < castes[j].ColorModifier[k].colorlist.size(); l++)
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{
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if( castes[j].ColorModifier[k].colorlist[l] < Materials->color.size() )
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cout << Materials->color[castes[j].ColorModifier[k].colorlist[l]].name << " ";
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else
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cout << Materials->alldesc[castes[j].ColorModifier[k].colorlist[l]].id << " ";
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}
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cout << endl;
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}
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cout << " body: ";
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for(uint32_t k = 0; k < castes[j].bodypart.size(); k++)
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{
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cout << castes[j].bodypart[k].category << " ";
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}
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cout << endl;
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}
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cout << endl;
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}
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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