dfhack/examples/materialtest.cpp

152 lines
5.4 KiB
C++

// Just show some position data
#include <iostream>
#include <climits>
#include <integers.h>
#include <vector>
#include <sstream>
#include <ctime>
using namespace std;
#include <DFGlobal.h>
#include <DFTypes.h>
#include <DFContextManager.h>
#include <DFContext.h>
#include <DFProcess.h>
#include <DFMemInfo.h>
#include <DFVector.h>
#include <modules/Materials.h>
int main (int numargs, const char ** args)
{
uint32_t addr;
if (numargs == 2)
{
istringstream input (args[1],istringstream::in);
input >> std::hex >> addr;
}
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context * DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Process* p = DF->getProcess();
DFHack::memory_info* mem = DF->getMemoryInfo();
DFHack::Materials *Materials = DF->getMaterials();
cout << "----==== Inorganic ====----" << endl;
Materials->ReadInorganicMaterials ();
for(uint32_t i = 0; i < Materials->inorganic.size();i++)
{
cout << i << ": " << Materials->inorganic[i].id << endl;
}
cout << endl << "----==== Organic ====----" << endl;
Materials->ReadOrganicMaterials ();
for(uint32_t i = 0; i < Materials->organic.size();i++)
{
cout << i << ": " << Materials->organic[i].id << endl;
}
cout << endl << "----==== Organic - trees ====----" << endl;
Materials->ReadWoodMaterials ();
for(uint32_t i = 0; i < Materials->tree.size();i++)
{
cout << i << ": " << Materials->tree[i].id << endl;
}
cout << endl << "----==== Organic - plants ====----" << endl;
Materials->ReadPlantMaterials ();
for(uint32_t i = 0; i < Materials->plant.size();i++)
{
cout << i << ": " << Materials->plant[i].id << endl;
}
cout << endl << "----==== Color descriptors ====----" << endl;
Materials->ReadDescriptorColors();
for(uint32_t i = 0; i < Materials->color.size();i++)
{
cout << i << ": " << Materials->color[i].id << " - " << Materials->color[i].name << "["
<< (unsigned int) (Materials->color[i].r*255) << ":"
<< (unsigned int) (Materials->color[i].v*255) << ":"
<< (unsigned int) (Materials->color[i].b*255)
<< "]" << endl;
}
cout << endl << "----==== All descriptors ====----" << endl;
Materials->ReadDescriptorColors();
for(uint32_t i = 0; i < Materials->alldesc.size();i++)
{
cout << i << ": " << Materials->alldesc[i].id << endl;
}
cout << endl << "----==== Creature types ====----" << endl;
Materials->ReadCreatureTypesEx ();
for(uint32_t i = 0; i < Materials->raceEx.size();i++)
{
cout << i << ": " << Materials->raceEx[i].rawname << endl;
vector<DFHack::t_creaturecaste> & castes = Materials->raceEx[i].castes;
for(uint32_t j = 0; j < castes.size();j++)
{
cout << " ["
<< castes[j].rawname << ":"
<< castes[j].singular << ":"
<< castes[j].plural << ":"
<< castes[j].adjective << "] ["
<< "st:" << castes[j].strength.level << "/"
<< "ag:" << castes[j].agility.level << "/"
<< "to:" << castes[j].toughness.level << "/"
<< "en:" << castes[j].endurance.level << "/"
<< "re:" << castes[j].recuperation.level << "/"
<< "di:" << castes[j].disease_resistance.level << "/"
<< "an:" << castes[j].analytical_ability.level << "/"
<< "fo:" << castes[j].focus.level << "/"
<< "wi:" << castes[j].willpower.level << "/"
<< "cr:" << castes[j].creativity.level << "/"
<< "in:" << castes[j].intuition.level << "/"
<< "pa:" << castes[j].patience.level << "/"
<< "me:" << castes[j].memory.level << "/"
<< "li:" << castes[j].linguistic_ability.level << "/"
<< "sp:" << castes[j].spatial_sense.level << "/"
<< "mu:" << castes[j].musicality.level << "/"
<< "ki:" << castes[j].kinesthetic_sense.level << "]";
cout << endl;
for(uint32_t k = 0; k < castes[j].ColorModifier.size(); k++)
{
cout << " colormod[" << castes[j].ColorModifier[k].part;
if(castes[j].ColorModifier[k].startdate>0)
cout << " start:" << castes[j].ColorModifier[k].startdate << " days, end:" << castes[j].ColorModifier[k].enddate << " days";
cout << "] ";
for(uint32_t l = 0; l < castes[j].ColorModifier[k].colorlist.size(); l++)
{
if( castes[j].ColorModifier[k].colorlist[l] < Materials->color.size() )
cout << Materials->color[castes[j].ColorModifier[k].colorlist[l]].name << " ";
else
cout << Materials->alldesc[castes[j].ColorModifier[k].colorlist[l]].id << " ";
}
cout << endl;
}
cout << " body: ";
for(uint32_t k = 0; k < castes[j].bodypart.size(); k++)
{
cout << castes[j].bodypart[k].category << " ";
}
cout << endl;
}
cout << endl;
}
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}