180 lines
5.0 KiB
C++
180 lines
5.0 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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#ifndef CL_MOD_RANDOM
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#define CL_MOD_RANDOM
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/**
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* \defgroup grp_random Random: Random number and noise generation
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* @ingroup grp_modules
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*/
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#include "Export.h"
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#include "Module.h"
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#include "Types.h"
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#include "DataDefs.h"
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namespace DFHack
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{
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namespace Random
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{
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class DFHACK_EXPORT MersenneRNG
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{
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static const unsigned MT_LEN = 624;
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unsigned mt_index;
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uint32_t mt_buffer[MT_LEN];
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void twist();
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void prefill(unsigned step, int twist_cnt);
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public:
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/* No constructor or destructor - safe to treat as data */
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void init(const uint32_t *pseed, unsigned cnt, int twist_cnt = 1);
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void init(); // uses time
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void init(uint32_t seed, int twist_cnt = 1) { init(&seed, 1, twist_cnt); }
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// [0, 2^32)
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uint32_t random() {
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if (mt_index >= MT_LEN) twist();
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return mt_buffer[mt_index++];
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}
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// [0, limit)
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uint32_t random(uint32_t limit) {
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return uint32_t(uint64_t(random())*limit >> 32);
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}
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// (0, 1)
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double drandom0() {
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return (double(random())+1)/4294967297.0;
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}
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// [0, 1)
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double drandom() {
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return double(random())/4294967296.0;
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}
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// [0, 1]
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double drandom1() {
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return double(random())/4294967295.0;
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}
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// [-1, 1]
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double unitrandom() {
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return drandom1()*2.0 - 1.0;
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}
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// Two exact replicas of functions in DF code
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int32_t df_trandom(uint32_t max=2147483647LU);
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int32_t df_loadtrandom(uint32_t max=2147483647LU);
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template<class T>
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void unitvector(T *p, int size);
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template<class T>
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void permute(T *p, int size) {
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while(size > 1)
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{
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int j = random(size--);
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T c = p[j]; p[j] = p[size]; p[size] = c;
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}
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}
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};
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#ifndef DFHACK_RANDOM_CPP
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extern template void DFHACK_IMPORT MersenneRNG::unitvector<float>(float *p, int size);
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extern template void DFHACK_IMPORT MersenneRNG::unitvector<double>(double *p, int size);
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#endif
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/*
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* Classical Perlin noise function in template form.
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* http://mrl.nyu.edu/~perlin/doc/oscar.html#noise
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*
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* Using an improved hash function from:
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* http://www.cs.utah.edu/~aek/research/noise.pdf
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*/
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template<class T, unsigned VSIZE, unsigned BITS = 8, class IDXT = uint8_t>
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class PerlinNoise
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{
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// Size of randomness tables
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static const unsigned TSIZE = 1<<BITS;
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T gradients[TSIZE][VSIZE];
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IDXT idxmap[VSIZE][TSIZE];
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// Templates used to unwind and inline recursion and loops
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struct Temp {
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T r0, s;
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unsigned b0, b1;
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};
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template<unsigned mask, int i>
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struct Impl {
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static inline void setup(PerlinNoise<T,VSIZE,BITS,IDXT> *self, const T *pv, Temp *pt);
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static inline T eval(PerlinNoise<T,VSIZE,BITS,IDXT> *self, Temp *pt, unsigned idx, T *pq);
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};
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public:
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/* No constructor or destructor - safe to treat as data */
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void init(MersenneRNG &rng);
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T eval(const T coords[VSIZE]);
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};
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#ifndef DFHACK_RANDOM_CPP
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extern template class DFHACK_IMPORT PerlinNoise<float, 1>;
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extern template class DFHACK_IMPORT PerlinNoise<float, 2>;
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extern template class DFHACK_IMPORT PerlinNoise<float, 3>;
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#endif
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template<class T, unsigned BITS = 8, class IDXT = uint8_t>
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class PerlinNoise1D : public PerlinNoise<T, 1, BITS, IDXT>
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{
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public:
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T operator() (T x) { return this->eval(&x); }
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};
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template<class T, unsigned BITS = 8, class IDXT = uint8_t>
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class PerlinNoise2D : public PerlinNoise<T, 2, BITS, IDXT>
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{
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public:
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T operator() (T x, T y) {
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T tmp[2] = { x, y };
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return this->eval(tmp);
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}
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};
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template<class T, unsigned BITS = 8, class IDXT = uint8_t>
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class PerlinNoise3D : public PerlinNoise<T, 3, BITS, IDXT>
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{
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public:
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T operator() (T x, T y, T z) {
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T tmp[3] = { x, y, z };
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return this->eval(tmp);
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}
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};
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}
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}
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#endif
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