252 lines
7.7 KiB
Lua
252 lines
7.7 KiB
Lua
local _ENV = mkmodule('plugins.blueprint')
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local argparse = require('argparse')
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local utils = require('utils')
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-- the info here is very basic and minimal, so hopefully we won't need to change
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-- it when features are added and the full blueprint docs in Plugins.rst are
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-- updated.
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local help_text = [=[
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blueprint
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=========
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Records the structure of a portion of your fortress in quickfort blueprints.
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Usage:
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blueprint <width> <height> [<depth>] [<name> [<phases>]] [<options>]
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blueprint gui [<name> [<phases>]] [<options>]
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Examples:
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blueprint gui
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Runs gui/blueprint, the interactive blueprint frontend, where all
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configuration can be set visually and interactively.
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blueprint 30 40 bedrooms
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Generates blueprints for an area 30 tiles wide by 40 tiles tall, starting
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from the active cursor on the current z-level. Output files are written to
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the "blueprints" directory.
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See the online DFHack documentation for more examples and details.
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]=]
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function print_help() print(help_text) end
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local valid_phase_list = {
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'dig',
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'build',
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'place',
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'query',
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}
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valid_phases = utils.invert(valid_phase_list)
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local valid_formats_list = {
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'minimal',
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'pretty',
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}
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valid_formats = utils.invert(valid_formats_list)
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local valid_split_strategies_list = {
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'none',
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'phase',
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}
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valid_split_strategies = utils.invert(valid_split_strategies_list)
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local function parse_cursor(opts, arg)
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local cursor = argparse.coords(arg)
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-- be careful not to replace struct members when called from C++, but also
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-- create the table as needed when called from lua
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if not opts.start then opts.start = {} end
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utils.assign(opts.start, cursor)
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end
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local function parse_enum(opts, valid, name, val)
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if not valid[val] then
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qerror(('unknown %s: "%s"; expected one of: %s')
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:format(name, val, table.concat(valid, ', ')))
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end
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opts[name] = val
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end
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local function parse_format(opts, file_format)
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parse_enum(opts, valid_formats, 'format', file_format)
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end
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local function is_int(val)
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return val and val == math.floor(val)
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end
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local function is_positive_int(val)
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return is_int(val) and val > 0
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end
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local function parse_start(opts, args)
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local arg_list = argparse.stringList(args)
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local x_str, y_str = table.remove(arg_list, 1), table.remove(arg_list, 1)
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local x, y = tonumber(x_str), tonumber(y_str)
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if not is_positive_int(x) or not is_positive_int(y) then
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qerror(('playback start offsets must be positive integers: "%s", "%s"')
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:format(x_str or '', y_str or ''))
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end
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if not opts.playback_start then opts.playback_start = {} end
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opts.playback_start.x, opts.playback_start.y = x, y
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if #arg_list > 0 then
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opts.playback_start_comment = table.concat(arg_list, ', ')
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end
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end
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local function parse_split_strategy(opts, strategy)
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parse_enum(opts, valid_split_strategies, 'split_strategy', strategy)
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end
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local function parse_positionals(opts, args, start_argidx)
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local argidx = start_argidx or 1
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-- set defaults
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opts.name, opts.auto_phase = 'blueprint', true
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local name = args[argidx]
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if not name then return end
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if name == '' then
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qerror(('invalid basename: "%s"; must be a valid, non-empty pathname')
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:format(args[argidx]))
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end
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argidx = argidx + 1
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-- normalize paths and remove leading slashes
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opts.name = utils.normalizePath(name):gsub('^/', '')
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local auto_phase = true
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local phase = args[argidx]
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while phase do
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if not valid_phases[phase] then
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qerror(('unknown phase: "%s"; expected one of: %s')
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:format(phase, table.concat(valid_phase_list, ', ')))
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end
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auto_phase = false
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opts[phase] = true
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argidx = argidx + 1
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phase = args[argidx]
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end
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opts.auto_phase = auto_phase
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end
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local function process_args(opts, args)
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if args[1] == 'help' then
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opts.help = true
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return
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end
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-- set defaults
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opts.format = valid_formats_list[1]
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opts.split_strategy = valid_split_strategies_list[1]
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local positionals = argparse.processArgsGetopt(args, {
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{'c', 'cursor', hasArg=true,
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handler=function(optarg) parse_cursor(opts, optarg) end},
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{'f', 'format', hasArg=true,
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handler=function(optarg) parse_format(opts, optarg) end},
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{'h', 'help', handler=function() opts.help = true end},
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{'s', 'playback-start', hasArg=true,
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handler=function(optarg) parse_start(opts, optarg) end},
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{'t', 'splitby', hasArg=true,
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handler=function(optarg) parse_split_strategy(opts, optarg) end},
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})
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if opts.help then
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return
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end
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return positionals
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end
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-- used by the gui/blueprint script
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function parse_gui_commandline(opts, args)
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local positionals = process_args(opts, args)
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if opts.help then return end
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parse_positionals(opts, positionals)
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end
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-- dimension must be a non-nil integer that is >= 1 (or at least non-zero if
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-- negative_ok is true)
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local function is_bad_dim(dim, negative_ok)
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return not is_int(dim) or
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(not negative_ok and dim < 1 or dim == 0)
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end
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function parse_commandline(opts, ...)
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local positionals = process_args(opts, {...})
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if opts.help then return end
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local width, height = tonumber(positionals[1]), tonumber(positionals[2])
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if is_bad_dim(width) or is_bad_dim(height) then
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qerror(('invalid width or height: "%s" "%s"; width and height must' ..
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' be positive integers'):format(positionals[1], positionals[2]))
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end
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opts.width, opts.height, opts.depth = width, height, 1
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local depth = tonumber(positionals[3])
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if depth then
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if is_bad_dim(depth, true) then
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qerror(('invalid depth: "%s"; must be a non-zero integer')
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:format(positionals[3]))
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end
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opts.depth = depth
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end
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if opts.playback_start and opts.playback_start.x > 0 then
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if opts.playback_start.x > width then
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qerror(('playback start x offset outside width of blueprint: %d')
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:format(opts.playback_start.x))
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end
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if opts.playback_start.y > height then
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qerror(('playback start y offset outside height of blueprint: %d')
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:format(opts.playback_start.y))
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end
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end
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parse_positionals(opts, positionals, depth and 4 or 3)
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end
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-- returns the name of the output file for the given context
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function get_filename(opts, phase)
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local fullname = 'blueprints/' .. opts.name
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local _,_,basename = fullname:find('/([^/]+)/?$')
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if not basename then
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-- should not happen since opts.name should already be validated
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error(('could not parse basename out of "%s"'):format(fullname))
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end
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if fullname:endswith('/') then
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fullname = fullname .. basename
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end
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if opts.split_strategy == 'phase' then
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return ('%s-%s.csv'):format(fullname, phase)
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end
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-- no splitting
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return ('%s.csv'):format(fullname)
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end
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-- compatibility with old exported API.
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local function do_phase(start_pos, end_pos, name, phase)
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local width = math.abs(start_pos.x - end_pos.x) + 1
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local height = math.abs(start_pos.y - end_pos.y) + 1
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local depth = math.abs(start_pos.z - end_pos.z) + 1
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if start_pos.z > end_pos.z then depth = -depth end
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local x = math.min(start_pos.x, end_pos.x)
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local y = math.min(start_pos.y, end_pos.y)
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local z = start_pos.z
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local cursor = ('--cursor=%d,%d,%d'):format(x, y, z)
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run(tostring(width), tostring(height), tostring(depth), tostring(name),
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phase, cursor)
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end
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for phase in pairs(valid_phases) do
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_ENV[phase] = function(s, e, n) do_phase(s, e, n, phase) end
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end
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return _ENV
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