dfhack/plugins/tweak.cpp

300 lines
9.8 KiB
C++

// A container for random minor tweaks that don't fit anywhere else,
// in order to avoid creating lots of plugins and polluting the namespace.
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Gui.h"
#include "modules/Units.h"
#include "modules/Items.h"
#include "MiscUtils.h"
#include "DataDefs.h"
#include <VTableInterpose.h>
#include "df/ui.h"
#include "df/world.h"
#include "df/squad.h"
#include "df/unit.h"
#include "df/unit_soul.h"
#include "df/historical_entity.h"
#include "df/historical_figure.h"
#include "df/historical_figure_info.h"
#include "df/assumed_identity.h"
#include "df/language_name.h"
#include "df/death_info.h"
#include "df/criminal_case.h"
#include "df/unit_inventory_item.h"
#include "df/viewscreen_dwarfmodest.h"
#include <stdlib.h>
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::ui;
using df::global::world;
using namespace DFHack::Gui;
static command_result tweak(color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("tweak");
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"tweak", "Various tweaks for minor bugs.", tweak, false,
" tweak clear-missing\n"
" Remove the missing status from the selected unit.\n"
" tweak clear-ghostly\n"
" Remove the ghostly status from the selected unit.\n"
" Intended to fix the case where you can't engrave memorials for ghosts.\n"
" Note that this is very dirty and possibly dangerous!\n"
" Most probably does not have the positive effect of a proper burial.\n"
" tweak fixmigrant\n"
" Remove the resident/merchant flag from the selected unit.\n"
" Intended to fix bugged migrants/traders who stay at the\n"
" map edge and don't enter your fort. Only works for\n"
" dwarves (or generally the player's race in modded games).\n"
" tweak makeown\n"
" Force selected unit to become a member of your fort.\n"
" Can be abused to grab caravan merchants and escorts, even if\n"
" they don't belong to the player's race. Foreign sentients\n"
" (humans, elves) can be put to work, but you can't assign rooms\n"
" to them and they don't show up in DwarfTherapist because the\n"
" game treats them like pets.\n"
" tweak stable-cursor [disable]\n"
" Keeps exact position of dwarfmode cursor during exits to main menu.\n"
" E.g. allows switching between t/q/k/d without losing position.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out)
{
return CR_OK;
}
// to be called by tweak-fixmigrant
// units forced into the fort by removing the flags do not own their clothes
// which has the result that they drop all their clothes and become unhappy because they are naked
// so we need to make them own their clothes and add them to their uniform
command_result fix_clothing_ownership(color_ostream &out, df::unit* unit)
{
// first, find one owned item to initialize the vtable
bool vt_initialized = false;
size_t numItems = world->items.all.size();
for(size_t i=0; i< numItems; i++)
{
df::item * item = world->items.all[i];
if(Items::getOwner(item))
{
vt_initialized = true;
break;
}
}
if(!vt_initialized)
{
out << "fix_clothing_ownership: could not initialize vtable!" << endl;
return CR_FAILURE;
}
int fixcount = 0;
for(size_t j=0; j<unit->inventory.size(); j++)
{
df::unit_inventory_item* inv_item = unit->inventory[j];
df::item* item = inv_item->item;
// unforbid items (for the case of kidnapping caravan escorts who have their stuff forbidden by default)
inv_item->item->flags.bits.forbid = 0;
if(inv_item->mode == df::unit_inventory_item::T_mode::Worn)
{
// ignore armor?
// it could be leather boots, for example, in which case it would not be nice to forbid ownership
//if(item->getEffectiveArmorLevel() != 0)
// continue;
if(!Items::getOwner(item))
{
if(Items::setOwner(item, unit))
{
// add to uniform, so they know they should wear their clothes
insert_into_vector(unit->military.uniforms[0], item->id);
fixcount++;
}
else
out << "could not change ownership for item!" << endl;
}
}
}
// clear uniform_drop (without this they would drop their clothes and pick them up some time later)
unit->military.uniform_drop.clear();
out << "ownership for " << fixcount << " clothes fixed" << endl;
return CR_OK;
}
/*
* Save or restore cursor position on change to/from main dwarfmode menu.
*/
static df::coord last_view, last_cursor;
struct stable_cursor_hook : df::viewscreen_dwarfmodest
{
typedef df::viewscreen_dwarfmodest interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
bool was_default = (ui->main.mode == df::ui_sidebar_mode::Default);
df::coord view = Gui::getViewportPos();
df::coord cursor = Gui::getCursorPos();
INTERPOSE_NEXT(feed)(input);
bool is_default = (ui->main.mode == df::ui_sidebar_mode::Default);
df::coord cur_cursor = Gui::getCursorPos();
if (is_default && !was_default)
{
last_view = view; last_cursor = cursor;
}
else if (!is_default && was_default &&
Gui::getViewportPos() == last_view &&
last_cursor.isValid() && cur_cursor.isValid())
{
Gui::setCursorCoords(last_cursor.x, last_cursor.y, last_cursor.z);
// Force update of ui state
set<df::interface_key> tmp;
tmp.insert(interface_key::CURSOR_DOWN_Z);
INTERPOSE_NEXT(feed)(&tmp);
tmp.clear();
tmp.insert(interface_key::CURSOR_UP_Z);
INTERPOSE_NEXT(feed)(&tmp);
}
else if (cur_cursor.isValid())
{
last_cursor = df::coord();
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(stable_cursor_hook, feed);
static command_result tweak(color_ostream &out, vector <string> &parameters)
{
CoreSuspender suspend;
if (parameters.empty())
return CR_WRONG_USAGE;
string cmd = parameters[0];
if (cmd == "clear-missing")
{
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
auto death = df::death_info::find(unit->counters.death_id);
if (death)
{
death->flags.bits.discovered = true;
auto crime = df::criminal_case::find(death->crime_id);
if (crime)
crime->flags.bits.discovered = true;
}
}
else if (cmd == "clear-ghostly")
{
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
// don't accidentally kill non-ghosts!
if (unit->flags3.bits.ghostly)
{
// remove ghostly, set to dead instead
unit->flags3.bits.ghostly = 0;
unit->flags1.bits.dead = 1;
}
else
{
out.print("That's not a ghost!\n");
return CR_FAILURE;
}
}
else if (cmd == "fixmigrant")
{
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
if(unit->race != df::global::ui->race_id)
{
out << "Selected unit does not belong to your race!" << endl;
return CR_FAILURE;
}
// case #1: migrants who have the resident flag set
// see http://dffd.wimbli.com/file.php?id=6139 for a save
if (unit->flags2.bits.resident)
unit->flags2.bits.resident = 0;
// case #2: migrants who have the merchant flag
// happens on almost all maps after a few migrant waves
if(unit->flags1.bits.merchant)
unit->flags1.bits.merchant = 0;
// this one is a cheat, but bugged migrants usually have the same civ_id
// so it should not be triggered in most cases
// if it happens that the player has 'foreign' units of the same race
// (vanilla df: dwarves not from mountainhome) on his map, just grab them
if(unit->civ_id != df::global::ui->civ_id)
unit->civ_id = df::global::ui->civ_id;
return fix_clothing_ownership(out, unit);
}
else if (cmd == "makeown")
{
// force a unit into your fort, regardless of civ or race
// allows to "steal" caravan guards etc
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
if (unit->flags2.bits.resident)
unit->flags2.bits.resident = 0;
if(unit->flags1.bits.merchant)
unit->flags1.bits.merchant = 0;
if(unit->flags1.bits.forest)
unit->flags1.bits.forest = 0;
if(unit->civ_id != df::global::ui->civ_id)
unit->civ_id = df::global::ui->civ_id;
if(unit->profession == df::profession::MERCHANT)
unit->profession = df::profession::TRADER;
if(unit->profession2 == df::profession::MERCHANT)
unit->profession2 = df::profession::TRADER;
return fix_clothing_ownership(out, unit);
}
else if (cmd == "stable-cursor")
{
auto &hook = INTERPOSE_HOOK(stable_cursor_hook, feed);
if (vector_get(parameters, 1) == "disable")
hook.remove();
else
hook.apply();
}
else
return CR_WRONG_USAGE;
return CR_OK;
}