870 lines
35 KiB
ReStructuredText
870 lines
35 KiB
ReStructuredText
.. highlight:: shell
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.. _compile:
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################
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Compiling DFHack
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################
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DFHack builds are available for all supported platforms; see `installing` for
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installation instructions. If you are a DFHack end-user, modder, or plan on
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writing scripts (not plugins), it is generally recommended (and easier) to use
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these builds instead of compiling DFHack from source.
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However, if you are looking to develop plugins, work on the DFHack core, make
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complex changes to DF-structures, or anything else that requires compiling
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DFHack from source, this document will walk you through the build process. Note
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that some steps may be unconventional compared to other projects, so be sure to
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pay close attention if this is your first time compiling DFHack.
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.. contents:: Contents
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:local:
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:depth: 1
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.. _compile-how-to-get-the-code:
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How to get the code
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===================
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DFHack uses Git for source control; instructions for installing Git can be found
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in the platform-specific sections below. The code is hosted on
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`GitHub <https://github.com/DFHack/dfhack>`_, and can be downloaded with::
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git clone --recursive https://github.com/DFHack/dfhack
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cd dfhack
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If your version of Git does not support the ``--recursive`` flag, you will need
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to omit it and run ``git submodule update --init`` after entering the dfhack
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directory.
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This will check out the code on the default branch of the GitHub repo, currently
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``develop``, which may be unstable. If you want code for the latest stable
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release, you can check out the ``master`` branch instead::
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git checkout master
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git submodule update
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In general, a single DFHack clone is suitable for development - most Git
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operations such as switching branches can be done on an existing clone. If you
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find yourself cloning DFHack frequently as part of your development process, or
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getting stuck on anything else Git-related, feel free to reach out to us for
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assistance.
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.. admonition:: Offline builds
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If you plan to build DFHack on a machine without an internet connection (or
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with an unreliable connection), see `note-offline-builds` for additional
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instructions.
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.. admonition:: Working with submodules
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DFHack uses submodules extensively to manage its subprojects (including the
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``scripts`` folder and DF-structures in ``library/xml``). Failing to keep
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submodules in sync when switching between branches can result in build errors
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or scripts that don't work. In general, you should always update submodules
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whenever you switch between branches in the main DFHack repo with
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``git submodule update``. (If you are working on bleeding-edge DFHack and
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have checked out the master branch of some submodules, running ``git pull``
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in those submodules is also an option.)
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Rarely, we add or remove submodules. If there are any changes to the existence
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of submodules when you switch between branches, you should run
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``git submodule update --init`` instead (adding ``--init`` to the above
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command).
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Some common errors that can arise when failing to update submodules include:
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* ``fatal: <some path> does not exist`` when performing Git operations
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* Build errors, particularly referring to structures in the ``df::`` namespace
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or the ``library/include/df`` folder
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* ``Not a known DF version`` when starting DF
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* ``Run 'git submodule update --init'`` when running CMake
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Submodules are a particularly confusing feature of Git. The
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`Git Book <https://git-scm.com/book/en/v2/Git-Tools-Submodules>`_ has a
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thorough explanation of them (as well as of many other aspects of Git) and
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is a recommended resource if you run into any issues. Other DFHack developers
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are also able to help with any submodule-related (or Git-related) issues
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you may encounter.
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Contributing to DFHack
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----------------------
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For details on contributing to DFHack, including pull requests, code
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format, and more, please see `contributing-code`.
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Build settings
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==============
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This section describes build configuration options that apply to all platforms.
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If you don't have a working build environment set up yet, follow the instructions
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in the platform-specific sections below first, then come back here.
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Generator
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---------
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The ``Ninja`` CMake build generator is the preferred build method on Linux and
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macOS, instead of ``Unix Makefiles``, which is the default. You can select Ninja
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by passing ``-G Ninja`` to CMake. Incremental builds using Unix Makefiles can be
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much slower than Ninja builds. Note that you will probably need to install
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Ninja; see the platform-specific sections for details.
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::
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cmake .. -G Ninja
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.. warning::
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Most other CMake settings can be changed by running ``cmake`` again, but the
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generator cannot be changed after ``cmake`` has been run without creating a
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new build folder. Do not forget to specify this option.
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CMake versions 3.6 and older, and possibly as recent as 3.9, are known to
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produce project files with dependency cycles that fail to build
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(see :issue:`1369`). Obtaining a recent version of CMake is recommended, either from
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`cmake.org <https://cmake.org/download/>`_ or through a package manager. See
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the sections below for more platform-specific directions for installing CMake.
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Build type
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----------
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``cmake`` allows you to pick a build type by changing the ``CMAKE_BUILD_TYPE`` variable::
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cmake .. -DCMAKE_BUILD_TYPE:string=BUILD_TYPE
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Valid and useful build types include 'Release' and 'RelWithDebInfo'. The default
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build type is 'Release'.
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Target architecture (32-bit vs. 64-bit)
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---------------------------------------
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Set DFHACK_BUILD_ARCH to either ``32`` or ``64`` to build a 32-bit or 64-bit
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version of DFHack (respectively). The default is currently ``64``, so you will
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need to specify this explicitly for 32-bit builds. Specifying it is a good idea
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in any case.
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::
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cmake .. -DDFHACK_BUILD_ARCH=32
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*or*
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::
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cmake .. -DDFHACK_BUILD_ARCH=64
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Note that the scripts in the "build" folder on Windows will set the architecture
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automatically.
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.. _compile-build-options:
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Other settings
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--------------
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There are a variety of other settings which you can find in CMakeCache.txt in
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your build folder or by running ``ccmake`` (or another CMake GUI). Most
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DFHack-specific settings begin with ``BUILD_`` and control which parts of DFHack
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are built.
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.. _compile-linux:
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Linux
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=====
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On Linux, DFHack acts as a library that shadows parts of the SDL API using LD_PRELOAD.
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Dependencies
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------------
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DFHack is meant to be installed into an existing DF folder, so get one ready.
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We assume that any Linux platform will have ``git`` available (though it may
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need to be installed with your package manager.)
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To build DFHack, you need GCC 4.8 or newer. GCC 4.8 has the benefit of avoiding
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`libstdc++ compatibility issues <linux-incompatible-libstdcxx>`, but can be hard
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to obtain on modern distributions, and working around these issues is done
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automatically by the ``dfhack`` launcher script. As long as your system-provided
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GCC is new enough, it should work. Note that extremely new GCC versions may not
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have been used to build DFHack yet, so if you run into issues with these, please
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let us know (e.g. by opening a GitHub issue).
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Before you can build anything, you'll also need ``cmake``. It is advisable to
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also get ``ccmake`` on distributions that split the cmake package into multiple
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parts. As mentioned above, ``ninja`` is recommended (many distributions call
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this package ``ninja-build``).
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You will need pthread; most systems should have this already. Note that older
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CMake versions may have trouble detecting pthread, so if you run into
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pthread-related errors and pthread is installed, you may need to upgrade CMake,
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either by downloading it from `cmake.org <https://cmake.org/download/>`_ or
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through your package manager, if possible.
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You also need zlib, libsdl (1.2, not sdl2, like DF), perl, and the XML::LibXML
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and XML::LibXSLT perl packages (for the code generation parts). You should be
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able to find them in your distribution's repositories.
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To build `stonesense`, you'll also need OpenGL headers.
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Here are some package install commands for various distributions:
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* On Arch linux:
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* For the required Perl modules: ``perl-xml-libxml`` and ``perl-xml-libxslt`` (or through ``cpan``)
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* On Ubuntu::
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apt-get install gcc cmake ninja-build git zlib1g-dev libsdl1.2-dev libxml-libxml-perl libxml-libxslt-perl
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* Other Debian-based distributions should have similar requirements.
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* On Fedora::
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yum install gcc-c++ cmake ninja-build git zlib-devel SDL-devel perl-core perl-XML-LibXML perl-XML-LibXSLT ruby
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Multilib dependencies
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---------------------
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If you want to compile 32-bit DFHack on 64-bit distributions, you'll need the
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multilib development tools and libraries:
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* ``gcc-multilib`` and ``g++-multilib``
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* If you have installed a non-default version of GCC - for example, GCC 4.8 on a
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distribution that defaults to 5.x - you may need to add the version number to
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the multilib packages.
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* For example, ``gcc-4.8-multilib`` and ``g++-4.8-multilib`` if installing for GCC 4.8
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on a system that uses a later GCC version.
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* This is definitely required on Ubuntu/Debian, check if using a different distribution.
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* ``zlib1g-dev:i386`` (or a similar i386 zlib-dev package)
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Note that installing a 32-bit GCC on 64-bit systems (e.g. ``gcc:i386`` on
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Debian) will typically *not* work, as it depends on several other 32-bit
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libraries that conflict with system libraries. Alternatively, you might be able
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to use ``lxc`` to
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:forums:`create a virtual 32-bit environment <139553.msg5435310#msg5435310>`.
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Build
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-----
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Building is fairly straightforward. Enter the ``build`` folder (or create an
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empty folder in the DFHack directory to use instead) and start the build like this::
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cd build
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cmake .. -G Ninja -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=<path to DF>
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ninja install # or ninja -jX install to specify the number of cores (X) to use
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<path to DF> should be a path to a copy of Dwarf Fortress, of the appropriate
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version for the DFHack you are building. This will build the library along
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with the normal set of plugins and install them into your DF folder.
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Alternatively, you can use ccmake instead of cmake::
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cd build
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ccmake .. -G Ninja
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ninja install
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This will show a curses-based interface that lets you set all of the
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extra options. You can also use a cmake-friendly IDE like KDevelop 4
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or the cmake-gui program.
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.. _linux-incompatible-libstdcxx:
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Incompatible libstdc++
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~~~~~~~~~~~~~~~~~~~~~~
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When compiling DFHack yourself, it builds against your system libstdc++. When
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Dwarf Fortress runs, it uses a libstdc++ shipped in the ``libs`` folder, which
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comes from GCC 4.8 and is incompatible with code compiled with newer GCC
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versions. As of DFHack 0.42.05-alpha1, the ``dfhack`` launcher script attempts
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to fix this by automatically removing the DF-provided libstdc++ on startup.
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In rare cases, this may fail and cause errors such as:
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.. code-block:: text
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./libs/Dwarf_Fortress: /pathToDF/libs/libstdc++.so.6: version
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`GLIBCXX_3.4.18' not found (required by ./hack/libdfhack.so)
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The easiest way to fix this is generally removing the libstdc++ shipped with
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DF, which causes DF to use your system libstdc++ instead::
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cd /path/to/DF/
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rm libs/libstdc++.so.6
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Note that distributing binaries compiled with newer GCC versions may result in
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the opposite compatibility issue: users with *older* GCC versions may encounter
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similar errors. This is why DFHack distributes both GCC 4.8 and GCC 7 builds. If
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you are planning on distributing binaries to other users, we recommend using an
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older GCC (but still at least 4.8) version if possible.
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.. _compile-macos:
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macOS
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=====
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DFHack functions similarly on macOS and Linux, and the majority of the
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information above regarding the build process (CMake and Ninja) applies here
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as well.
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DFHack can officially be built on macOS only with GCC 4.8 or 7. Anything newer than 7
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will require you to perform extra steps to get DFHack to run (see `osx-new-gcc-notes`),
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and your build will likely not be redistributable.
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.. _osx-new-gcc-notes:
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Notes for GCC 8+ or OS X 10.10+ users
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-------------------------------------
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If none of these situations apply to you, skip to `osx-setup`.
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If you have issues building on OS X 10.10 (Yosemite) or above, try defining
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the following environment variable::
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export MACOSX_DEPLOYMENT_TARGET=10.9
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If you build with a GCC version newer than 7, DFHack will probably crash
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immediately on startup, or soon after. To fix this, you will need to replace
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``hack/libstdc++.6.dylib`` with a symlink to the ``libstdc++.6.dylib`` included
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in your version of GCC::
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cd <path to df>/hack && mv libstdc++.6.dylib libstdc++.6.dylib.orig &&
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ln -s [PATH_TO_LIBSTDC++] .
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For example, with GCC 6.3.0, ``PATH_TO_LIBSTDC++`` would be::
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/usr/local/Cellar/gcc@6/6.3.0/lib/gcc/6/libstdc++.6.dylib # for 64-bit DFHack
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/usr/local/Cellar/gcc@6/6.3.0/lib/gcc/6/i386/libstdc++.6.dylib # for 32-bit DFHack
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**Note:** If you build with a version of GCC that requires this, your DFHack
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build will *not* be redistributable. (Even if you copy the ``libstdc++.6.dylib``
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from your GCC version and distribute that too, it will fail on older OS X
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versions.) For this reason, if you plan on distributing DFHack, it is highly
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recommended to use GCC 4.8 or 7.
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.. _osx-m1-notes:
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Notes for M1 users
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------------------
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Alongside the above, you will need to follow these additional steps to get it
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running on Apple silicon.
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Install an x86 copy of ``homebrew`` alongside your existing one. `This
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stackoverflow answer <https://stackoverflow.com/a/64951025>`__ describes the
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process.
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Follow the normal macOS steps to install ``cmake`` and ``gcc`` via your x86 copy of
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``homebrew``. Note that this will install a GCC version newer than 7, so see
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`osx-new-gcc-notes`.
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In your terminal, ensure you have your path set to the correct homebrew in
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addition to the normal ``CC`` and ``CXX`` flags above::
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export PATH=/usr/local/bin:$PATH
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.. _osx-setup:
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Dependencies and system set-up
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------------------------------
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#. Download and unpack a copy of the latest DF
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#. Install Xcode from the Mac App Store
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#. Install the XCode Command Line Tools by running the following command::
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xcode-select --install
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#. Install dependencies
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It is recommended to use Homebrew instead of MacPorts, as it is generally
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cleaner, quicker, and smarter. For example, installing MacPort's GCC will
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install more than twice as many dependencies as Homebrew's will, and all in
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both 32-bit and 64-bit variants. Homebrew also doesn't require constant use
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of ``sudo``.
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Using `Homebrew <https://brew.sh/>`_ (recommended)::
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brew tap homebrew/versions
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brew install git
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brew install cmake
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brew install ninja
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brew install gcc@7
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Using `MacPorts <https://www.macports.org>`_::
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sudo port install gcc7 +universal cmake +universal git-core +universal ninja +universal
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Macports will take some time - maybe hours. At some point it may ask
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you to install a Java environment; let it do so.
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#. Install Perl dependencies
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* Using system Perl
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* ``sudo cpan``
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If this is the first time you've run cpan, you will need to go through the setup
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process. Just stick with the defaults for everything and you'll be fine.
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If you are running OS X 10.6 (Snow Leopard) or earlier, good luck!
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You'll need to open a separate Terminal window and run::
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sudo ln -s /usr/include/libxml2/libxml /usr/include/libxml
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* ``install XML::LibXML``
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* ``install XML::LibXSLT``
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* In a separate, local Perl install
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Rather than using system Perl, you might also want to consider
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the Perl manager, `Perlbrew <https://perlbrew.pl>`_.
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This manages Perl 5 locally under ``~/perl5/``, providing an easy
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way to install Perl and run CPAN against it without ``sudo``.
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It can maintain multiple Perl installs and being local has the
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benefit of easy migration and insulation from OS issues and upgrades.
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See https://perlbrew.pl/ for more details.
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Building
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--------
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* Get the DFHack source as per section `compile-how-to-get-the-code`, above.
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* Set environment variables
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Homebrew (if installed elsewhere, replace /usr/local with ``$(brew --prefix)``)::
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export CC=/usr/local/bin/gcc-7
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export CXX=/usr/local/bin/g++-7
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Macports::
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export CC=/opt/local/bin/gcc-mp-7
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export CXX=/opt/local/bin/g++-mp-7
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Change the version numbers appropriately if you installed a different version of GCC.
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If you are confident that you have GCC in your path, you can omit the absolute paths::
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export CC=gcc-7
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export CXX=g++-7
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(adjust as needed for different GCC installations)
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* Build DFHack::
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mkdir build-osx
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cd build-osx
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cmake .. -G Ninja -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=<path to DF>
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ninja install # or ninja -jX install to specify the number of cores (X) to use
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<path to DF> should be a path to a copy of Dwarf Fortress, of the appropriate
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version for the DFHack you are building.
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.. _compile-windows:
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Windows
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=======
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On Windows, DFHack replaces the SDL library distributed with DF.
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Dependencies
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------------
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You will need the following:
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* Microsoft Visual C++ 2022, 2019, 2017, or 2015 (optional)
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* Microsoft Visual C++ 2015 Build Tools
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* Git
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* CMake
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* Perl with XML::LibXML and XML::LibXSLT
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* It is recommended to install StrawberryPerl, which includes both.
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* Python (for documentation; optional, except for release builds)
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Microsoft Visual Studio
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~~~~~~~~~~~~~~~~~~~~~~~
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Releases of Dwarf Fortress since roughly 2016 have been compiled for Windows using
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Microsoft's Visual Studio 2015 C++ compiler. In order to guarantee ABI and STL compatibility
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with Dwarf Fortress, DFHack has to be compiled with the same compiler.
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Visual Studio 2015 is no longer supported by Microsoft and it can be difficult to obtain
|
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working installers for this product today. As of 2022, the recommended approach
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is to use Visual Studio 2022 or Visual Studio 2019, installing additional optional
|
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Visual Studio components which provide the required support for using
|
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Visual Studio 2015's toolchain. All of the required tools are available from Microsoft as part of
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Visual Studio's Community Edition at no charge.
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You can also download just the Visual C++ 2015 `build tools`_ if you aren't going to use
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Visual Studio to edit code.
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Option 1: Build Tools Only
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Click `build tools`_ and you will be prompted to login to your Microsoft account.
|
|
Then you should be redirected to a page with various download options with 2015
|
|
in their name. If this redirect doesn't occur, just copy, paste, and enter the
|
|
download link again and you should see the options. You need to get:
|
|
Visual C++ Build Tools for Visual Studio 2015 with Update 3.
|
|
Click the download button next to it and a dropdown of download formats will appear.
|
|
Select the DVD format to download an ISO file. When the download is complete,
|
|
click on the ISO file and a folder will popup with the following contents:
|
|
|
|
* packages (folder)
|
|
* VCPlusPlusBuildTools2015Update3_x64_Files.cat
|
|
* VisualCppBuildTools_Full.exe
|
|
|
|
The packages folder contains the dependencies that are required by the build tools.
|
|
These include:
|
|
|
|
* Microsoft .NET Framework 4.6.1 Developer Pack
|
|
* Microsoft Visual C++ 2015 Redistributable (x64) - 14.0.24210
|
|
* Windows 10 Universal SDK - 10.0.10240
|
|
* Windows 8.1 SDK
|
|
|
|
Click VisualCppBuildTools_Full.exe and use the default options provided by the installer
|
|
wizard that appears. After the installation is completed, add the path where MSBuild.exe
|
|
was installed to your PATH environment variable. The path should be:
|
|
|
|
* ``C:\Program Files (x86)\MSBuild\14.0\Bin``
|
|
|
|
Note that this process may install only the ``v140`` toolchain, not the ``v140_xp`` toolchain that
|
|
is normally used to compile build releases of DFHack. Due to a bug in the Microsoft-provided libraries used with
|
|
the ``v140_xp`` toolchain that Microsoft has never fixed, DFHack (and probably also Dwarf Fortress itself)
|
|
doesn't run reliably on 64-bit XP. Investigations have so far suggested that ``v140`` and
|
|
``v140_xp`` are ABI-compatible. As such, there should be no harm in using ``v140`` instead of
|
|
``v140_xp`` as the build toolchain, at least on 64-bit platforms. However, it is our policy to use
|
|
``v140_xp`` for release builds for both 32-bit and 64-bit Windows,
|
|
since 32-bit releases of Dwarf Fortress work on XP and ``v140_xp`` is required for compatibility with
|
|
XP.
|
|
|
|
The ``v141`` toolchain, in Visual Studio 2017, has been empirically documented to be incompatible with
|
|
released versions of Dwarf Fortress and cannot be used to make usable builds of DFHack.
|
|
|
|
Option 2: IDE + Build Tools
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
Click Visual Studio 2022_ or 2019_ to download an installer wizard that will prompt you
|
|
to select the optional tools you want to download alongside the IDE. You may need to log into
|
|
(or create) a Microsoft account in order to download Visual Studio.
|
|
|
|
In addition to selecting the workload for "Desktop Development with C++",
|
|
you will also need to go to the "Individual Components" tab in the Installer and
|
|
select the following additional components to get the "``v140_xp``" toolchain that DFHack
|
|
requires for ABI compatibility with recent releases of Dwarf Fortress:
|
|
* MSVC v140 - VS 2015 C++ build tools (v14.00)
|
|
* C++ Windows XP Support for VS 2017 (v141) tools [Deprecated]
|
|
|
|
Yes, this is unintuitive. Installing XP Support for VS 2017 installs XP Support for VS 2015
|
|
if the 2015 toolchain is installed.
|
|
|
|
.. _2022: https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&channel=Release&version=VS2022&source=VSLandingPage&cid=2030&passive=false
|
|
.. _2019: https://my.visualstudio.com/Downloads?q=visual%20studio%202019&wt.mc_id=o~msft~vscom~older-downloads
|
|
.. _build tools: https://my.visualstudio.com/Downloads?q=visual%20studio%202015&wt.mc_id=o~msft~vscom~older-downloads
|
|
|
|
Additional dependencies: installing with the Chocolatey Package Manager
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The remainder of dependencies - Git, CMake, StrawberryPerl, and Python - can be
|
|
most easily installed using the Chocolatey Package Manager. Chocolatey is a
|
|
\*nix-style package manager for Windows. It's fast, small (8-20MB on disk)
|
|
and very capable. Think "``apt-get`` for Windows."
|
|
|
|
Chocolatey is a recommended way of installing the required dependencies
|
|
as it's quicker, requires less effort, and will install known-good utilities
|
|
guaranteed to have the correct setup (especially PATH).
|
|
|
|
To install Chocolatey and the required dependencies:
|
|
|
|
* Go to https://chocolatey.org in a web browser
|
|
* At the top of the page it will give you the install command to copy
|
|
|
|
* Copy the first one, which starts ``@powershell ...``
|
|
* It won't be repeated here in case it changes in future Chocolatey releases.
|
|
|
|
* Open an elevated (Admin) ``cmd.exe`` window
|
|
|
|
* On Windows 8 and later this can be easily achieved by:
|
|
|
|
* right-clicking on the Start Menu, or pressing Win+X.
|
|
* choosing "Command Prompt (Admin)"
|
|
|
|
* On earlier Windows: find ``cmd.exe`` in Start Menu, right click
|
|
and choose Open As Administrator.
|
|
|
|
* Paste in the Chocolatey install command and hit enter
|
|
* Close this ``cmd.exe`` window and open another Admin ``cmd.exe`` in the same way
|
|
* Run the following command::
|
|
|
|
choco install git cmake.portable strawberryperl -y
|
|
|
|
* Close the Admin ``cmd.exe`` window; you're done!
|
|
|
|
You can now use all of these utilities from any normal ``cmd.exe`` window.
|
|
You only need Admin/elevated ``cmd.exe`` for running ``choco install`` commands;
|
|
for all other purposes, including compiling DFHack, you should use
|
|
a normal ``cmd.exe`` (or, better, an improved terminal like `Cmder <https://cmder.net/>`_;
|
|
details below, under Build.)
|
|
|
|
**NOTE**: you can run the above ``choco install`` command even if you already have
|
|
Git, CMake or StrawberryPerl installed. Chocolatey will inform you if any software
|
|
is already installed and won't re-install it. In that case, please check the PATHs
|
|
are correct for that utility as listed in the manual instructions below. Or, better,
|
|
manually uninstall the version you have already and re-install via Chocolatey,
|
|
which will ensure the PATH are set up right and will allow Chocolatey to manage
|
|
that program for you in future.
|
|
|
|
Additional dependencies: installing manually
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
If you prefer to install manually rather than using Chocolatey, details and
|
|
requirements are as below. If you do install manually, please ensure you
|
|
have all PATHs set up correctly.
|
|
|
|
Git
|
|
^^^
|
|
Some examples:
|
|
|
|
* `Git for Windows <https://git-for-windows.github.io>`_ (command-line and GUI)
|
|
* `tortoisegit <https://tortoisegit.org>`_ (GUI and File Explorer integration)
|
|
|
|
CMake
|
|
^^^^^
|
|
You can get the win32 installer version from
|
|
`the official site <https://cmake.org/download/>`_.
|
|
It has the usual installer wizard. Make sure you let it add its binary folder
|
|
to your binary search PATH so the tool can be later run from anywhere.
|
|
|
|
Perl / Strawberry Perl
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
For the code generation stage of the build process, you'll need Perl 5 with
|
|
XML::LibXML and XML::LibXSLT. `Strawberry Perl <http://strawberryperl.com>`_ is
|
|
recommended as it includes all of the required packages in a single, easy
|
|
install.
|
|
|
|
After install, ensure Perl is in your user's PATH. This can be edited from
|
|
``Control Panel -> System -> Advanced System Settings -> Environment Variables``.
|
|
|
|
The following directories must be in your PATH, in this order:
|
|
|
|
* ``<path to perl>\c\bin``
|
|
* ``<path to perl>\perl\site\bin``
|
|
* ``<path to perl>\perl\bin``
|
|
* ``<path to perl>\perl\vendor\lib\auto\XML\LibXML`` (may only be required on some systems)
|
|
|
|
Be sure to close and re-open any existing ``cmd.exe`` windows after updating
|
|
your PATH.
|
|
|
|
If you already have a different version of Perl installed (for example, from Cygwin),
|
|
you can run into some trouble. Either remove the other Perl install from PATH, or
|
|
install XML::LibXML and XML::LibXSLT for it using CPAN.
|
|
|
|
Build
|
|
-----
|
|
There are several different batch files in the ``win32`` and ``win64``
|
|
subfolders in the ``build`` folder, along with a script that's used for picking
|
|
the DF path. Use the subfolder corresponding to the architecture that you want
|
|
to build for.
|
|
|
|
First, run ``set_df_path.vbs`` and point the dialog that pops up at
|
|
a suitable DF installation which is of the appropriate version for the DFHack
|
|
you are compiling. The result is the creation of the file ``DF_PATH.txt`` in
|
|
the build directory. It contains the full path to the destination directory.
|
|
You could therefore also create this file manually - or copy in a pre-prepared
|
|
version - if you prefer.
|
|
|
|
Next, run one of the scripts with ``generate`` prefix. These create the MSVC
|
|
solution file(s):
|
|
|
|
* ``all`` will create a solution with everything enabled (and the kitchen sink).
|
|
* ``gui`` will pop up the CMake GUI and let you choose what to build.
|
|
This is probably what you want most of the time. Set the options you are interested
|
|
in, then hit configure, then generate. More options can appear after the configure step.
|
|
* ``minimal`` will create a minimal solution with just the bare necessities -
|
|
the main library and standard plugins.
|
|
* ``release`` will create a solution with everything that should be included in
|
|
release builds of DFHack. Note that this includes documentation, which requires
|
|
Python.
|
|
|
|
Then you can either open the solution with MSVC or use one of the msbuild scripts:
|
|
|
|
Building/installing from the command line:
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
In the build directory you will find several ``.bat`` files:
|
|
|
|
* Scripts with ``build`` prefix will only build DFHack.
|
|
* Scripts with ``install`` prefix will build DFHack and install it to the previously selected DF path.
|
|
* Scripts with ``package`` prefix will build and create a .zip package of DFHack.
|
|
|
|
Compiling from the command line is generally the quickest and easiest option.
|
|
However be aware that due to the limitations of ``cmd.exe`` - especially in
|
|
versions of Windows prior to Windows 10 - it can be very hard to see what happens
|
|
during a build. If you get a failure, you may miss important errors or warnings
|
|
due to the tiny window size and extremely limited scrollback. For that reason you
|
|
may prefer to compile in the IDE which will always show all build output.
|
|
|
|
Alternatively (or additionally), consider installing an improved Windows terminal
|
|
such as `Cmder <https://cmder.net/>`_. Easily installed through Chocolatey with:
|
|
``choco install cmder -y``.
|
|
|
|
**Note for Cygwin/msysgit users**: It is also possible to compile DFHack from a
|
|
Bash command line. This has three potential benefits:
|
|
|
|
* When you've installed Git and are using its Bash, but haven't added Git to your path:
|
|
|
|
* You can load Git's Bash and as long as it can access Perl and CMake, you can
|
|
use it for compile without adding Git to your system path.
|
|
|
|
* When you've installed Cygwin and its SSH server:
|
|
|
|
* You can now SSH in to your Windows install and compile from a remote terminal;
|
|
very useful if your Windows installation is a local VM on a \*nix host OS.
|
|
|
|
* In general: you can use Bash as your compilation terminal, meaning you have a decent
|
|
sized window, scrollback, etc.
|
|
|
|
* Whether you're accessing it locally as with Git's Bash, or remotely through
|
|
Cygwin's SSH server, this is far superior to using ``cmd.exe``.
|
|
|
|
You don't need to do anything special to compile from Bash. As long as your PATHs
|
|
are set up correctly, you can run the same generate- and build/install/package- bat
|
|
files as detailed above.
|
|
|
|
Building/installing from the Visual Studio IDE:
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
After running the CMake generate script you will have a new folder called VC2015
|
|
or VC2015_32, depending on the architecture you specified. Open the file
|
|
``dfhack.sln`` inside that folder. If you have multiple versions of Visual
|
|
Studio installed, make sure you open with Visual Studio 2015.
|
|
|
|
The first thing you must then do is change the build type. It defaults to Debug,
|
|
but this cannot be used on Windows. Debug is not binary-compatible with DF.
|
|
If you try to use a debug build with DF, you'll only get crashes and for this
|
|
reason the Windows "debug" scripts actually do RelWithDebInfo builds.
|
|
After loading the Solution, change the Build Type to either ``Release``
|
|
or ``RelWithDebInfo``.
|
|
|
|
Then build the ``INSTALL`` target listed under ``CMakePredefinedTargets``.
|
|
|
|
Windows cross compiling from Linux
|
|
==================================
|
|
|
|
.. highlight:: bash
|
|
|
|
If you are on Linux but need to produce a Windows build (for example, because the
|
|
DF version you're working on isn't out for Linux yet), here is how you can build
|
|
and run a Windows binary on Linux.
|
|
|
|
Step 1: prepare a docker image
|
|
------------------------------
|
|
|
|
On your Linux host, install and run the docker daemon and then run these commands::
|
|
|
|
xhost +local:root
|
|
git clone https://github.com/BenLubar/build-env.git
|
|
cd build-env/msvc
|
|
docker build .
|
|
docker image ls
|
|
IMAGE_ID=<your image id>
|
|
docker run -it --env="DISPLAY" --env="QT_X11_NO_MITSHM=1" --volume=/tmp/.X11-unix:/tmp/.X11-unix --user buildmaster --name dfhack-win $IMAGE_ID
|
|
|
|
The ``xhost`` command and ``--env`` parameters are there so you can eventually
|
|
run Dwarf Fortress from the container and have it display on your host.
|
|
|
|
Step 2: build DFHack
|
|
--------------------
|
|
|
|
The ``docker run`` command above will give you a shell prompt (as root) in the
|
|
container. Inside the container, run the following commands::
|
|
|
|
git clone https://github.com/DFHack/dfhack.git
|
|
cd dfhack
|
|
git submodule update --init
|
|
cd build
|
|
dfhack-configure windows 64 Release
|
|
dfhack-make
|
|
|
|
Inside the ``dfhack-*`` scripts there are several commands that set up the wine
|
|
server. Each invocation of a windows tool will cause wine to run in the container.
|
|
Preloading the wineserver and telling it not to exit will speed configuration and
|
|
compilation up considerably (approx. 10x). You can configure and build DFHack
|
|
with regular ``cmake`` and ``ninja`` commands, but your build will go much slower.
|
|
|
|
Step 3: copy Dwarf Fortress to the container
|
|
--------------------------------------------
|
|
|
|
First, create a directory in the container to house the Dwarf Fortress binary and
|
|
assets::
|
|
|
|
mkdir ~/df
|
|
|
|
If you can just downlaod Dwarf Fortress directly into the container, then that's fine.
|
|
Otherwise, you can do something like this in your host Linux environment to copy an
|
|
installed version to the container::
|
|
|
|
cd ~/.steam/steam/steamapps/common/Dwarf\ Fortress/
|
|
docker cp . dfhack-win:df/
|
|
|
|
Step 4: install DFHack and run DF
|
|
---------------------------------
|
|
|
|
Back in the container, run the following commands::
|
|
|
|
cd dfhack/build
|
|
cmake .. -DCMAKE_INSTALL_PREFIX=/home/buildmaster/df
|
|
ninja install
|
|
cd ~/df
|
|
wine64 "Dwarf Fortress.exe"
|
|
|
|
Other notes
|
|
-----------
|
|
|
|
Closing your shell will kick you out of the container. Run this command on your Linux
|
|
host when you want to reattach::
|
|
|
|
docker start -ai dfhack-win
|
|
|
|
If you edit code and need to rebuild, run ``dfhack-make`` and then ``ninja install``.
|
|
That will handle all the wineserver management for you.
|
|
|
|
Building the documentation
|
|
==========================
|
|
|
|
The steps above will not build DFHack's documentation by default. If you are
|
|
editing documentation, see `documentation` for details on how to build it.
|
|
|
|
Misc. Notes
|
|
===========
|
|
|
|
.. _note-offline-builds:
|
|
|
|
Note on building DFHack offline
|
|
-------------------------------
|
|
|
|
As of 0.43.05, DFHack downloads several files during the build process, depending
|
|
on your target OS and architecture. If your build machine's internet connection
|
|
is unreliable, or nonexistent, you can download these files in advance.
|
|
|
|
First, you must locate the files you will need. These can be found in the
|
|
`dfhack-bin repo <https://github.com/DFHack/dfhack-bin/releases>`_. Look for the
|
|
most recent version number *before or equal to* the DF version which you are
|
|
building for. For example, suppose "0.43.05" and "0.43.07" are listed. You should
|
|
choose "0.43.05" if you are building for 0.43.05 or 0.43.06, and "0.43.07" if
|
|
you are building for 0.43.07 or 0.43.08.
|
|
|
|
Then, download all of the files you need, and save them to ``<path to DFHack
|
|
clone>/CMake/downloads/<any filename>``. The destination filename you choose
|
|
does not matter, as long as the files end up in the ``CMake/downloads`` folder.
|
|
You need to download all of the files for the architecture(s) you are building
|
|
for. For example, if you are building for 32-bit Linux and 64-bit Windows,
|
|
download all files starting with ``linux32`` and ``win64``. GitHub should sort
|
|
files alphabetically, so all the files you need should be next to each other.
|
|
|
|
.. note::
|
|
|
|
* Any files containing "allegro" in their filename are only necessary for
|
|
building `stonesense`. If you are not building Stonesense, you don't have to
|
|
download these, as they are larger than any other listed files.
|
|
|
|
It is recommended that you create a build folder and run CMake to verify that
|
|
you have downloaded everything at this point, assuming your download machine has
|
|
CMake installed. This involves running a "generate" batch script on Windows, or
|
|
a command starting with ``cmake .. -G Ninja`` on Linux and macOS, following the
|
|
instructions in the sections above. CMake should automatically locate files that
|
|
you placed in ``CMake/downloads``, and use them instead of attempting to
|
|
download them.
|