36 lines
1.2 KiB
ReStructuredText
36 lines
1.2 KiB
ReStructuredText
rendermax
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=========
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.. dfhack-tool::
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:summary: Modify the map lighting.
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:tags: untested adventure fort gameplay graphics
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This plugin provides a collection of OpenGL lighting filters that affect how the
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map is drawn to the screen.
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Usage
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-----
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``rendermax light``
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Light the map tiles realistically. Outside tiles are light during the day
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and dark at night. Inside tiles are always dark unless a nearby unit is
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lighting it up, as if they were carrying torches.
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``rendermax light sun <hour>|cycle``
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Set the outside lighting to correspond with the specified day hour (1-24),
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or specify ``cycle`` to have the lighting follow the sun (which is the
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default).
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``rendermax light reload``
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Reload the lighting settings file.
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``rendermax trippy``
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Randomize the color of each tile. Used for fun, or testing.
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``rendermax disable``
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Disable any ``rendermax`` lighting filters that are currently active.
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An image showing lava and dragon breath. Not pictured here: sunlight, shining
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items/plants, materials that color the light etc.
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.. image:: ../images/rendermax.png
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For better visibility, try changing the black color in palette to non totally
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black. See :forums:`128487` for more info.
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