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SDL_fakes
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Hotkey UI for linux.
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2011-07-09 11:33:58 +02:00 |
extra
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cmake cleanup in library/
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2011-07-16 07:59:36 +02:00 |
modules
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Don't take over console in TEXT mode.
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2011-08-01 03:31:52 +02:00 |
BitArray.h
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Don't take over console in TEXT mode.
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2011-08-01 03:31:52 +02:00 |
Console.h
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Don't take over console in TEXT mode.
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2011-08-01 03:31:52 +02:00 |
Core.h
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Thread safety for void* sharing part of DFHack::Core
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2011-08-04 22:33:54 +03:00 |
Error.h
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Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
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2011-06-16 23:53:39 +02:00 |
Export.h
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Very basic plugin system.
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2011-06-20 04:29:38 +02:00 |
FakeSDL.h
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Hotkey commands work with TEXT mode (limited).
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2011-08-01 04:40:23 +02:00 |
MiscUtils.h
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Ported mode, probe. Some changes required for that.
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2011-07-25 10:14:58 +02:00 |
Module.h
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sync, some map data structures, commented out some dead code
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2011-07-06 11:13:36 +02:00 |
PluginManager.h
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Linux-side of threading function rewrite. Windows=broken.
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2011-07-27 05:59:09 +02:00 |
Pragma.h
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Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
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2011-06-16 23:53:39 +02:00 |
Process.h
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Made Process::setPermisions functions, to set memory page's permisions
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2011-07-28 01:00:12 +03:00 |
TileTypes.h
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Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
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2011-06-16 23:53:39 +02:00 |
Types.h
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BitArray implementation, now used in Maps for the flags.
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2011-07-30 16:47:49 +02:00 |
Vector.h
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Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
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2011-06-16 23:53:39 +02:00 |
VersionInfo.h
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Maps no longer copy the map block pointer array, blocks are structs, map data is public.
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2011-07-07 07:00:36 +02:00 |
VersionInfoFactory.h
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Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
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2011-06-16 23:53:39 +02:00 |
Virtual.h
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Making Items a bit more sane. It's still using Accessors though.
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2011-07-20 10:41:13 +02:00 |