dfhack/plugins/proto/DwarfControl.proto

97 lines
2.2 KiB
Protocol Buffer

syntax = "proto2";
package DwarfControl;
//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
option optimize_for = LITE_RUNTIME;
// Plugin: RemoteFortressReader
import "ui_sidebar_mode.proto";
import "RemoteFortressReader.proto";
// RPC GetSideMenu : EmptyMessage -> SidebarState
// RPC SetSideMenu : SidebarCommand -> EmptyMessage
enum BuildCategory
{
NotCategory = 0;
SiegeEngines = 1;
Traps = 2;
Workshops = 3;
Furnaces = 4;
Constructions = 5;
MachineComponents = 6;
Track = 7;
}
enum MenuAction
{
MenuNone = 0;
MenuSelect = 1;
MenuCancel = 2;
MenuSelectAll = 3;
}
enum BuildSelectorStage
{
StageNoMat = 0;
StagePlace = 1;
StageItemSelect = 2;
}
message SidebarState
{
optional proto.enums.ui_sidebar_mode.ui_sidebar_mode mode = 1;
repeated MenuItem menu_items = 2;
optional BuildSelector build_selector = 3;
}
message MenuItem
{
optional RemoteFortressReader.BuildingType building_type = 1;
optional int32 existing_count = 2;
optional BuildCategory build_category = 3;
}
message SidebarCommand
{
optional proto.enums.ui_sidebar_mode.ui_sidebar_mode mode = 1;
optional int32 menu_index = 2;
optional MenuAction action = 3;
optional RemoteFortressReader.Coord selection_coord = 4;
}
message BuiildReqChoice
{
optional int32 distance = 1;
optional string name = 2;
optional int32 num_candidates = 3;
optional int32 used_count = 4;
}
message BuildItemReq
{
//Put filter here = 1
optional int32 count_required = 2;
optional int32 count_max = 3;
optional int32 count_provided = 4;
}
message BuildSelector
{
optional RemoteFortressReader.BuildingType building_type = 1;
optional BuildSelectorStage stage = 2;
repeated BuiildReqChoice choices = 3;
optional int32 sel_index = 4;
repeated BuildItemReq requirements = 5;
optional int32 req_index = 6;
repeated string errors = 7;
optional int32 radius_x_low = 8;
optional int32 radius_y_low = 9;
optional int32 radius_x_high = 10;
optional int32 radius_y_high = 11;
optional RemoteFortressReader.Coord cursor = 12;
repeated int32 tiles = 13;
}