610 lines
16 KiB
C++
610 lines
16 KiB
C++
#include <integers.h>
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#include <string.h> // for memset
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#include <string>
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#include <fstream>
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#include <iostream>
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#include <iomanip>
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#include <vector>
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#include <map>
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using namespace std;
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#include <DFTypes.h>
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#include <DFTileTypes.h>
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#include <DFHackAPI.h>
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#include <DFProcess.h>
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#include <DFMemInfo.h>
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using namespace DFHack;
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#include <sstream>
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#include "fake-curses.h"
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#include <stdlib.h>
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#include <signal.h>
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#include <locale.h>
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string error;
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API * pDF = 0;
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static void finish(int sig);
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int gotoxy(int x, int y)
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{
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wmove(stdscr, y , x );
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return 0;
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}
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int putch(int x, int y, int znak, int color)
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{
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attron(COLOR_PAIR(color));
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mvwaddch(stdscr, y, x, znak);
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attroff(COLOR_PAIR(color));
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}
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int putwch(int x, int y, int znak, int color)
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{
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attron(COLOR_PAIR(color));
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mvwaddch(stdscr, y, x, znak);
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attroff(COLOR_PAIR(color));
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}
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/*
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enum TileClass
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{
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EMPTY,
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WALL,
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PILLAR,
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FORTIFICATION,
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STAIR_UP,
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STAIR_DOWN,
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STAIR_UPDOWN,
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RAMP,
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FLOOR,
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TREE_DEAD,
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TREE_OK,
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SAPLING_DEAD,
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SAPLING_OK,
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SHRUB_DEAD,
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SHRUB_OK,
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BOULDER,
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PEBBLES
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};*/
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int puttile(int x, int y, int tiletype, int color)
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{
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unsigned int znak;
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switch(tileTypeTable[tiletype].c)
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{
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case EMPTY:
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znak = ' ';
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break;
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case WALL:
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attron(COLOR_PAIR(color));
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mvwaddwstr(stdscr, y, x, L"\u2593");
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attroff(COLOR_PAIR(color));
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//znak = ;
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return 0;
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case FORTIFICATION:
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znak = '#';
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break;
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case PILLAR:
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znak = 'O';
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break;
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case STAIR_DOWN:
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znak = '>';
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break;
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case STAIR_UP:
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znak = '<';
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break;
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case STAIR_UPDOWN:
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znak = '=';
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break;
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case RAMP:
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znak = '^';
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break;
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case FLOOR:
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znak = '.';
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break;
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case TREE_DEAD:
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case TREE_OK:
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znak= 'Y';
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break;
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case SAPLING_DEAD:
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case SAPLING_OK:
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znak= 'i';
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break;
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case SHRUB_DEAD:
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case SHRUB_OK:
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znak= 'o';
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break;
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case BOULDER:
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case PEBBLES:
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znak= '*';
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break;
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}
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attron(COLOR_PAIR(color));
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mvwaddch(stdscr, y, x, znak);
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attroff(COLOR_PAIR(color));
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}
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int cprintf(char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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int i = vwprintw(stdscr,fmt, ap);
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va_end(ap);
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return i;
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}
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void clrscr()
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{
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wbkgd(stdscr, COLOR_PAIR(COLOR_BLACK));
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wclear(stdscr);
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}
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/*
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enum TileMaterial
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{
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AIR,
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SOIL,
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STONE,
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FEATSTONE, // whatever it is
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OBSIDIAN,
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VEIN,
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ICE,
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GRASS,
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GRASS2,
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GRASS_DEAD,
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GRASS_DRY,
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DRIFTWOOD,
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HFS,
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MAGMA,
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CAMPFIRE,
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FIRE,
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ASHES,
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CONSTRUCTED
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};
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*/
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int pickColor(int tiletype)
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{
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switch(tileTypeTable[tiletype].m)
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{
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case AIR:
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return COLOR_BLACK;
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case STONE:
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case FEATSTONE:
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case OBSIDIAN:
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case CONSTRUCTED:
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case ASHES:
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default:
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return COLOR_WHITE;
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case SOIL:
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case GRASS_DEAD:
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case GRASS_DRY:
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case DRIFTWOOD:
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return COLOR_YELLOW;
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case ICE:
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return COLOR_CYAN;
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case VEIN:
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return COLOR_MAGENTA;
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case GRASS:
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case GRASS2:
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return COLOR_GREEN;
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case HFS:
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case MAGMA:
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case CAMPFIRE:
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case FIRE:
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return COLOR_RED;
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}
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}
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/*
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address = absolute address of dump start
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length = length in bytes
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*/
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void hexdump (DFHack::API& DF, uint32_t address, uint32_t length, int filenum)
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{
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uint32_t reallength;
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uint32_t lines;
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lines = (length / 16) + 1;
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reallength = lines * 16;
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char *buf = new char[reallength];
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ofstream myfile;
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stringstream ss;
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ss << "hexdump" << filenum << ".txt";
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string name = ss.str();
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myfile.open (name.c_str());
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DF.ReadRaw(address, reallength, (uint8_t *) buf);
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for (int i = 0; i < lines; i++)
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{
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// leading offset
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myfile << "0x" << hex << setw(4) << i*16 << " ";
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// groups
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for(int j = 0; j < 4; j++)
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{
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// bytes
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for(int k = 0; k < 4; k++)
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{
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int idx = i * 16 + j * 4 + k;
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myfile << hex << setw(2) << int(static_cast<unsigned char>(buf[idx])) << " ";
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}
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myfile << " ";
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}
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myfile << endl;
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}
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delete buf;
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myfile.close();
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}
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main(int argc, char *argv[])
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{
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/* initialize your non-curses data structures here */
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signal(SIGINT, finish); /* arrange interrupts to terminate */
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setlocale(LC_ALL,"");
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initscr(); /* initialize the curses library */
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keypad(stdscr, TRUE); /* enable keyboard mapping */
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nonl(); /* tell curses not to do NL->CR/NL on output */
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cbreak(); /* take input chars one at a time, no wait for \n */
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noecho(); /* don't echo input */
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//nodelay(stdscr, true);
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int wxMax = getmaxx(stdscr);
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int wyMax = getmaxy(stdscr);
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keypad(stdscr, TRUE);
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scrollok(stdscr, TRUE);
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if (has_colors())
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{
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start_color();
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/*
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* Simple color assignment, often all we need.
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*/
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init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
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init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
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init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
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init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
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init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
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init_color(COLOR_CYAN, 700, 700, 700); // lt grey
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init_color(COLOR_MAGENTA, 500, 500, 500); // dk grey
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init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
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init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
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init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
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}
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int x_max,y_max,z_max;
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uint32_t x_max_a,y_max_a,z_max_a;
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/*
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uint16_t tiletypes[16][16];
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DFHack::t_designation designations[16][16];
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uint8_t regionoffsets[16];
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*/
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map <int16_t, uint32_t> materials;
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materials.clear();
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mapblock40d blocks[3][3];
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vector<DFHack::t_matgloss> stonetypes;
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vector<DFHack::t_effect_df40d> effects;
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vector< vector <uint16_t> > layerassign;
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vector<t_vein> veinVector;
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vector<t_frozenliquidvein> IceVeinVector;
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// init the API
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DFHack::API DF("Memory.xml");
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pDF = &DF;
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// attach
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if(!DF.Attach())
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{
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error = "Can't find DF.";
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pDF = 0;
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finish(0);
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}
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Process* p = DF.getProcess();
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// init the map
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if(!DF.InitMap())
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{
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error = "Can't find a map to look at.";
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pDF = 0;
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finish(0);
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}
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DF.getSize(x_max_a,y_max_a,z_max_a);
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x_max = x_max_a;
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y_max = y_max_a;
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z_max = z_max_a;
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// get stone matgloss mapping
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if(!DF.ReadStoneMatgloss(stonetypes))
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{
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error = "Can't read stone types.";
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pDF = 0;
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finish(0);
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}
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// get region geology
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if(!DF.ReadGeology( layerassign ))
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{
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error = "Can't read local geology.";
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pDF = 0;
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finish(0);
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}
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// FIXME: could fail on small forts
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int cursorX = x_max/2 - 1;
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int cursorY = y_max/2 - 1;
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int cursorZ = z_max/2 - 1;
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bool dig = false;
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bool dump = false;
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bool digbit = false;
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int vein = 0;
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int filenum = 0;
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bool dirtybit = false;
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uint32_t blockaddr = 0;
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uint32_t blockaddr2 = 0;
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// resume so we don't block DF while we wait for input
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DF.Resume();
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for (;;)
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{
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dig = false;
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dump = false;
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digbit = false;
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int c = getch(); /* refresh, accept single keystroke of input */
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flushinp();
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clrscr();
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/* process the command keystroke */
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switch(c)
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{
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case KEY_DOWN:
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cursorY ++;
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break;
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case KEY_UP:
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cursorY --;
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break;
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case KEY_LEFT:
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cursorX --;
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break;
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case KEY_RIGHT:
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cursorX ++;
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break;
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case KEY_NPAGE:
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cursorZ --;
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break;
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case KEY_PPAGE:
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cursorZ ++;
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break;
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case '+':
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vein ++;
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break;
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case 'd':
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dig = true;
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break;
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case 'o':
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dump = true;
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break;
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case '-':
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vein --;
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break;
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case 'z':
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digbit = true;
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break;
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default:
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break;
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}
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cursorX = max(cursorX, 0);
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cursorY = max(cursorY, 0);
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cursorZ = max(cursorZ, 0);
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cursorX = min(cursorX, x_max - 1);
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cursorY = min(cursorY, y_max - 1);
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cursorZ = min(cursorZ, z_max - 1);
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// clear data before we suspend
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memset(blocks,0,sizeof(blocks));
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veinVector.clear();
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IceVeinVector.clear();
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effects.clear();
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dirtybit = 0;
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// Supend, read/write data
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DF.Suspend();
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uint32_t effectnum;
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if(DF.InitReadEffects(effectnum))
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{
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for(uint32_t i = 0; i < effectnum;i++)
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{
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t_effect_df40d effect;
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DF.ReadEffect(i,effect);
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effects.push_back(effect);
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}
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}
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for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++)
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{
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mapblock40d * Block = &blocks[i+1][j+1];
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if(DF.isValidBlock(cursorX+i,cursorY+j,cursorZ))
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{
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DF.ReadBlock40d(cursorX+i,cursorY+j,cursorZ, Block);
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// extra processing of the block in the middle
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if(i == 0 && j == 0)
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{
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// read veins
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DF.ReadVeins(cursorX+i,cursorY+j,cursorZ,veinVector,IceVeinVector);
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// get pointer to block
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blockaddr = DF.getBlockPtr(cursorX+i,cursorY+j,cursorZ);
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blockaddr2 = Block->origin;
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// dig all veins and trees
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if(dig)
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{
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for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++)
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{
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TileClass tc = tileTypeTable[Block->tiletypes[x][y]].c;
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TileMaterial tm = tileTypeTable[Block->tiletypes[x][y]].m;
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if( tc == WALL && tm == VEIN || tc == TREE_OK || tc == TREE_DEAD)
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{
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Block->designation[x][y].bits.dig = designation_default;
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}
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}
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DF.WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation));
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}
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// do a dump of the block data
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if(dump)
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{
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hexdump(DF,blockaddr,0x1E00,filenum);
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filenum++;
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}
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// read/write dirty bit of the block
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DF.ReadDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit);
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if(digbit)
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{
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dirtybit = !dirtybit;
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DF.WriteDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit);
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}
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}
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}
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}
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// Resume, print stuff to the terminal
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DF.Resume();
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for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++)
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{
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mapblock40d * Block = &blocks[i+1][j+1];
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for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++)
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{
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int color = COLOR_BLACK;
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color = pickColor(Block->tiletypes[x][y]);
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if(!Block->designation[x][y].bits.hidden)
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/*{
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puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color);
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}
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else*/
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{
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attron(A_STANDOUT);
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puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color);
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attroff(A_STANDOUT);
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}
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}
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// print effects for the center tile
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if(i == 0 && j == 0)
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{
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for(uint zz = 0; zz < effects.size();zz++)
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{
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if(effects[zz].z == cursorZ && !effects[zz].isHidden)
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{
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// block coords to tile coords
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uint16_t x = effects[zz].x - (cursorX * 16);
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uint16_t y = effects[zz].y - (cursorY * 16);
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if(x < 16 && y < 16)
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{
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putch(x + 16,y + 16,'@',COLOR_WHITE);
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}
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}
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}
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}
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}
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gotoxy(0,48);
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cprintf("arrow keys, PGUP, PGDN = navigate");
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gotoxy(0,49);
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cprintf("+,- = switch vein");
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gotoxy(0,50);
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uint32_t mineralsize = veinVector.size();
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uint32_t icesize = IceVeinVector.size();
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uint32_t totalVeinSize = mineralsize+ icesize;
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if(vein == totalVeinSize) vein = totalVeinSize - 1;
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if(vein < -1) vein = -1;
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cprintf("X %d/%d, Y %d/%d, Z %d/%d. Vein %d of %d",cursorX+1,x_max,cursorY+1,y_max,cursorZ,z_max,vein+1,totalVeinSize);
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if(!veinVector.empty() || !IceVeinVector.empty())
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{
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if(vein != -1 && vein < totalVeinSize)
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{
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uint32_t realvein = 0;
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if(vein < mineralsize)
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{
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realvein = vein;
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//iterate through vein rows
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for(uint32_t j = 0;j<16;j++)
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{
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//iterate through the bits
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for (uint32_t k = 0; k< 16;k++)
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{
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if(tileTypeTable[blocks[1][1].tiletypes[k][j]].m != VEIN)
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continue;
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if(blocks[1][1].designation[k][j].bits.hidden)
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continue;
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// and the bit array with a one-bit mask, check if the bit is set
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bool set = !!(((1 << k) & veinVector[realvein].assignment[j]) >> k);
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if(set)
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{
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putch(k+16,j+16,'$',COLOR_RED);
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}
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}
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}
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gotoxy(0,51);
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cprintf("Mineral: %s",stonetypes[veinVector[vein].type].name);
|
|
}
|
|
else
|
|
{
|
|
realvein = vein - mineralsize;
|
|
t_frozenliquidvein &frozen = IceVeinVector[realvein];
|
|
for(uint32_t i = 0;i<16;i++)
|
|
{
|
|
for (uint32_t j = 0; j< 16;j++)
|
|
{
|
|
int color = COLOR_BLACK;
|
|
int tile = frozen.tiles[i][j];
|
|
color = pickColor(tile);
|
|
|
|
attron(A_STANDOUT);
|
|
puttile(i+16,j+16,tile, color);
|
|
attroff(A_STANDOUT);
|
|
}
|
|
}
|
|
gotoxy(0,51);
|
|
cprintf("ICE");
|
|
}
|
|
}
|
|
}
|
|
gotoxy (0,52);
|
|
cprintf("block address 0x%x 0x%x",blockaddr, blockaddr2);
|
|
gotoxy (0,53);
|
|
cprintf("dirty bit: %d",dirtybit);
|
|
gotoxy (0,54);
|
|
cprintf ("d - dig veins, o - dump map block, z - toggle dirty bit");
|
|
wrefresh(stdscr);
|
|
}
|
|
pDF = 0;
|
|
finish(0);
|
|
}
|
|
|
|
static void finish(int sig)
|
|
{
|
|
// ugly
|
|
if(pDF)
|
|
{
|
|
pDF->ForceResume();
|
|
pDF->Detach();
|
|
}
|
|
endwin();
|
|
if(!error.empty())
|
|
{
|
|
cerr << error << endl;
|
|
}
|
|
exit(0);
|
|
} |