216 lines
6.9 KiB
Plaintext
216 lines
6.9 KiB
Plaintext
##############################
|
|
# Generic dwarfmode bindings #
|
|
##############################
|
|
|
|
# toggle the display of water level as 1-7 tiles
|
|
keybinding add Ctrl-W twaterlvl
|
|
|
|
# with cursor:
|
|
|
|
# designate the whole vein for digging
|
|
keybinding add Ctrl-V digv
|
|
keybinding add Ctrl-Shift-V "digv x"
|
|
|
|
# clean the selected tile of blood etc
|
|
keybinding add Ctrl-C spotclean
|
|
|
|
# destroy items designated for dump in the selected tile
|
|
keybinding add Ctrl-Shift-K autodump-destroy-here
|
|
|
|
# with an item selected:
|
|
|
|
# destroy the selected item
|
|
keybinding add Ctrl-K autodump-destroy-item
|
|
|
|
# scripts:
|
|
|
|
# quicksave, only in main dwarfmode screen and menu page
|
|
keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave
|
|
|
|
# gui/rename script - rename units and buildings
|
|
keybinding add Ctrl-Shift-N gui/rename
|
|
keybinding add Ctrl-Shift-T "gui/rename unit-profession"
|
|
|
|
# a dfhack prompt in df. Sublime text like.
|
|
keybinding add Ctrl-Shift-P command-prompt
|
|
|
|
##############################
|
|
# Generic adv mode bindings #
|
|
##############################
|
|
|
|
keybinding add Ctrl-B adv-bodyswap
|
|
keybinding add Ctrl-Shift-B "adv-bodyswap force"
|
|
|
|
##############################
|
|
# Generic legends bindings #
|
|
##############################
|
|
|
|
# export all information, or just the detailed maps (doesn't handle site maps)
|
|
keybinding add Ctrl-A@legends "exportlegends all"
|
|
keybinding add Ctrl-D@legends "exportlegends maps"
|
|
|
|
#############################
|
|
# Context-specific bindings #
|
|
#############################
|
|
|
|
# Stocks plugin
|
|
keybinding add Ctrl-Shift-Z@dwarfmode/Default "stocks show"
|
|
|
|
# open an overview window summarising some stocks (dfstatus)
|
|
keybinding add Ctrl-Shift-I@dwarfmode/Default "gui/dfstatus"
|
|
|
|
# q->stockpile; p - copy & paste stockpiles
|
|
keybinding add Alt-P copystock
|
|
|
|
# q->workshop - duplicate the selected job
|
|
keybinding add Ctrl-D job-duplicate
|
|
|
|
# materials: q->workshop; b->select items
|
|
keybinding add Shift-A "job-material ALUNITE"
|
|
keybinding add Shift-M "job-material MICROCLINE"
|
|
keybinding add Shift-D "job-material DACITE"
|
|
keybinding add Shift-R "job-material RHYOLITE"
|
|
keybinding add Shift-I "job-material CINNABAR"
|
|
keybinding add Shift-B "job-material COBALTITE"
|
|
keybinding add Shift-O "job-material OBSIDIAN"
|
|
keybinding add Shift-T "job-material ORTHOCLASE"
|
|
keybinding add Shift-G "job-material GLASS_GREEN"
|
|
|
|
# sort units and items in the on-screen list
|
|
keybinding add Alt-Shift-N "sort-units name" "sort-items description"
|
|
keybinding add Alt-Shift-R "sort-units arrival"
|
|
keybinding add Alt-Shift-T "sort-units profession" "sort-items type material"
|
|
keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality"
|
|
|
|
# browse linked mechanisms
|
|
keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
|
|
|
|
# browse rooms of same owner
|
|
keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list
|
|
|
|
# interface for the liquids plugin - spawn water/magma/obsidian
|
|
keybinding add Alt-L@dwarfmode/LookAround gui/liquids
|
|
|
|
# machine power sensitive pressure plate construction
|
|
keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
|
|
|
|
# siege engine control
|
|
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
|
|
|
|
# military weapon auto-select
|
|
keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
|
|
|
|
# military copy uniform
|
|
keybinding add Ctrl-C@layer_military/Uniforms gui/clone-uniform
|
|
|
|
# minecart Guide path
|
|
keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path
|
|
|
|
# workshop job details
|
|
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job
|
|
|
|
# workflow front-end
|
|
keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
|
|
keybinding add Alt-W@overallstatus "gui/workflow status"
|
|
|
|
# autobutcher front-end
|
|
keybinding add Shift-B@pet/List/Unit "gui/autobutcher"
|
|
|
|
# assign weapon racks to squads so that they can be used
|
|
keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack
|
|
|
|
############################
|
|
# UI and game logic tweaks #
|
|
############################
|
|
|
|
# stabilize the cursor of dwarfmode when switching menus
|
|
tweak stable-cursor
|
|
|
|
# stop military from considering training as 'patrol duty'
|
|
tweak patrol-duty
|
|
|
|
# display creature weight in build plate menu as ??K, instead of (???df: Max
|
|
tweak readable-build-plate
|
|
|
|
# improve FPS by squashing endless item temperature update loops
|
|
# tweak stable-temp
|
|
|
|
# speed up items reaching temp equilibrium with environment by
|
|
# capping the rate to no less than 1 degree change per 500 frames
|
|
# Note: will also cause stuff to melt faster in magma etc
|
|
# tweak fast-heat 500
|
|
|
|
# stop stacked liquid/bar/thread/cloth items from lasting forever
|
|
# if used in reactions that use only a fraction of the dimension.
|
|
tweak fix-dimensions
|
|
|
|
# make reactions requiring containers usable in advmode - the issue is
|
|
# that the screen asks for those reagents to be selected directly
|
|
tweak advmode-contained
|
|
|
|
# support Shift-Enter in Trade and Move Goods to Depot screens for faster
|
|
# selection; it selects the current item or stack and scrolls down one line
|
|
tweak fast-trade
|
|
|
|
# stop the right list in military->positions from resetting to top all the time
|
|
tweak military-stable-assign
|
|
# in same list, color units already assigned to squads in brown & green
|
|
tweak military-color-assigned
|
|
|
|
# remove inverse dependency of squad training speed on unit list size and use more sparring
|
|
# tweak military-training
|
|
|
|
# prevent crash if bees die in a hive with ungathered products by insta-gathering them
|
|
tweak hive-crash
|
|
|
|
# make crafted cloth items wear out with time like in old versions (bug 6003)
|
|
tweak craft-age-wear
|
|
|
|
# stop adamantine clothing from wearing out (bug 6481)
|
|
#tweak adamantine-cloth-wear
|
|
|
|
###########################
|
|
# Globally acting plugins #
|
|
###########################
|
|
|
|
# Dwarf Manipulator (simple in-game Dwarf Therapist replacement)
|
|
enable manipulator
|
|
|
|
# Search tool in various screens (by falconne)
|
|
enable search
|
|
|
|
# Improved build material selection interface (by falconne)
|
|
enable automaterial
|
|
|
|
# Other interface improvement tools
|
|
#enable dwarfmonitor mousequery autotrade buildingplan resume zone
|
|
|
|
# Auto Syndrome
|
|
#autoSyndrome enable
|
|
|
|
# allow the fortress bookkeeper to queue jobs through the manager
|
|
stockflow enable
|
|
|
|
###########
|
|
# Scripts #
|
|
###########
|
|
|
|
# write the correct season to gamelog on world load
|
|
soundsense-season
|
|
|
|
# write identifying information about the fort to gamelog on world load
|
|
log-region
|
|
|
|
# patch the material objects in memory to fix cloth stockpiles
|
|
fix/cloth-stockpile enable
|
|
|
|
# civs don't bring blood
|
|
#:lua dfhack.onStateChange.onLoadBloodDel = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 -timeUnits months -command fix/blood-del') end end
|
|
|
|
# run growth bug regularly
|
|
#:lua dfhack.onStateChange.onLoadGrowthBug = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 -timeUnits months -command fix/growth-bug') end end
|
|
|
|
#######################################################
|
|
# Apply binary patches at runtime #
|
|
#######################################################
|