.. |
Buildings.cpp
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don't cache dup civzones when scanning buildings
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2022-09-25 16:04:36 -07:00 |
Burrows.cpp
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Apply initial pre-commit config
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2022-04-12 14:48:19 -04:00 |
Constructions.cpp
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Implement/change/expose constructions findAtTile & insert (not building)
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2022-10-12 21:10:22 +01:00 |
Designations.cpp
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Update xml and all uses of job_handler
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2017-11-25 00:59:59 -05:00 |
EventManager.cpp
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Fixes segfault
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2022-11-06 17:30:28 -08:00 |
Filesystem.cpp
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Make the manager orders library available by default (#2233)
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2022-07-06 07:03:29 -07:00 |
Graphic.cpp
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Apply initial pre-commit config
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2022-04-12 14:48:19 -04:00 |
Gui.cpp
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fail if mouse cursor isn't over the map area
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2022-09-18 13:27:13 -07:00 |
Items.cpp
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Add functions reverse-engineered from ambushing unit code (#1992)
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2022-03-13 17:19:35 -07:00 |
Job.cpp
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manually handle DestroyBuilding jobs (#2209)
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2022-06-21 16:38:04 -07:00 |
Kitchen.cpp
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Cleanup Kitchen module (and the seedwatch plugin which uses it)
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2022-03-12 12:04:34 -08:00 |
MapCache.cpp
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don't overwrite dig priority by accident
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2022-10-19 16:47:54 -07:00 |
Maps.cpp
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Update Maps.cpp
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2022-05-30 16:26:30 -07:00 |
Materials.cpp
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undo unnecessary edits
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2020-11-12 22:49:06 -08:00 |
Once.cpp
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Apply initial pre-commit config
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2022-04-12 14:48:19 -04:00 |
Persistence.cpp
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update structures; fix some minor compile warnings
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2020-02-05 12:35:43 -06:00 |
Random.cpp
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Add missing import/export info for MersenneRNG::unitvector<>
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2014-03-25 13:30:21 -05:00 |
Renderer.cpp
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set sentinel value used by TWBT
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2022-09-16 21:56:05 -07:00 |
Screen.cpp
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factor out keys -> lua onInput code to LuaTools
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2022-11-08 10:15:28 -08:00 |
Translation.cpp
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update structures
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2020-07-01 23:10:34 -05:00 |
Units.cpp
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Extends Units module
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2022-11-09 14:41:45 -08:00 |
World.cpp
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Add Persistence module.
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2018-08-26 18:27:58 -05:00 |