131 lines
6.4 KiB
ReStructuredText
131 lines
6.4 KiB
ReStructuredText
zone
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====
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Helps a bit with managing activity zones (pens, pastures and pits) and cages.
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:dfhack-keybind:`zone`
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Options:
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:set: Set zone or cage under cursor as default for future assigns.
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:assign: Assign unit(s) to the pen or pit marked with the 'set' command.
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If no filters are set a unit must be selected in the in-game ui.
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Can also be followed by a valid zone id which will be set
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instead.
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:unassign: Unassign selected creature from it's zone.
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:nick: Mass-assign nicknames, must be followed by the name you want
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to set.
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:remnick: Mass-remove nicknames.
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:enumnick: Assign enumerated nicknames (e.g. "Hen 1", "Hen 2"...). Must be
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followed by the prefix to use in nicknames.
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:tocages: Assign unit(s) to cages inside a pasture.
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:uinfo: Print info about unit(s). If no filters are set a unit must
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be selected in the in-game ui.
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:zinfo: Print info about zone(s). If no filters are set zones under
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the cursor are listed.
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:verbose: Print some more info.
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:filters: Print list of valid filter options.
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:examples: Print some usage examples.
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:not: Negates the next filter keyword.
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Filters:
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:all: Process all units (to be used with additional filters).
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:count: Must be followed by a number. Process only n units (to be used
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with additional filters).
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:unassigned: Not assigned to zone, chain or built cage.
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:minage: Minimum age. Must be followed by number.
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:maxage: Maximum age. Must be followed by number.
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:race: Must be followed by a race RAW ID (e.g. BIRD_TURKEY, ALPACA,
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etc). Negatable.
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:caged: In a built cage. Negatable.
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:own: From own civilization. Negatable.
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:merchant: Is a merchant / belongs to a merchant. Should only be used for
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pitting, not for stealing animals (slaughter should work).
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:war: Trained war creature. Negatable.
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:hunting: Trained hunting creature. Negatable.
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:tamed: Creature is tame. Negatable.
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:trained: Creature is trained. Finds war/hunting creatures as well as
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creatures who have a training level greater than 'domesticated'.
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If you want to specifically search for war/hunting creatures use
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'war' or 'hunting' Negatable.
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:trainablewar: Creature can be trained for war (and is not already trained for
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war/hunt). Negatable.
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:trainablehunt: Creature can be trained for hunting (and is not already trained
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for war/hunt). Negatable.
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:male: Creature is male. Negatable.
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:female: Creature is female. Negatable.
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:egglayer: Race lays eggs. Negatable.
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:grazer: Race is a grazer. Negatable.
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:milkable: Race is milkable. Negatable.
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Usage with single units
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-----------------------
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One convenient way to use the zone tool is to bind the command 'zone assign' to
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a hotkey, maybe also the command 'zone set'. Place the in-game cursor over
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a pen/pasture or pit, use 'zone set' to mark it. Then you can select units
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on the map (in 'v' or 'k' mode), in the unit list or from inside cages
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and use 'zone assign' to assign them to their new home. Allows pitting your
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own dwarves, by the way.
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Usage with filters
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------------------
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All filters can be used together with the 'assign' command.
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Restrictions: It's not possible to assign units who are inside built cages
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or chained because in most cases that won't be desirable anyways.
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It's not possible to cage owned pets because in that case the owner
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uncages them after a while which results in infinite hauling back and forth.
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Usually you should always use the filter 'own' (which implies tame) unless you
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want to use the zone tool for pitting hostiles. 'own' ignores own dwarves unless
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you specify 'race DWARF' (so it's safe to use 'assign all own' to one big
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pasture if you want to have all your animals at the same place). 'egglayer' and
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'milkable' should be used together with 'female' unless you have a mod with
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egg-laying male elves who give milk or whatever. Merchants and their animals are
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ignored unless you specify 'merchant' (pitting them should be no problem,
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but stealing and pasturing their animals is not a good idea since currently they
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are not properly added to your own stocks; slaughtering them should work).
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Most filters can be negated (e.g. 'not grazer' -> race is not a grazer).
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Mass-renaming
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-------------
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Using the 'nick' command you can set the same nickname for multiple units.
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If used without 'assign', 'all' or 'count' it will rename all units in the
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current default target zone. Combined with 'assign', 'all' or 'count' (and
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further optional filters) it will rename units matching the filter conditions.
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Cage zones
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----------
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Using the 'tocages' command you can assign units to a set of cages, for example
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a room next to your butcher shop(s). They will be spread evenly among available
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cages to optimize hauling to and butchering from them. For this to work you need
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to build cages and then place one pen/pasture activity zone above them, covering
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all cages you want to use. Then use 'zone set' (like with 'assign') and use
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'zone tocages filter1 filter2 ...'. 'tocages' overwrites 'assign' because it
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would make no sense, but can be used together with 'nick' or 'remnick' and all
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the usual filters.
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Examples
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--------
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``zone assign all own ALPACA minage 3 maxage 10``
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Assign all own alpacas who are between 3 and 10 years old to the selected
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pasture.
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``zone assign all own caged grazer nick ineedgrass``
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Assign all own grazers who are sitting in cages on stockpiles (e.g. after
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buying them from merchants) to the selected pasture and give them
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the nickname 'ineedgrass'.
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``zone assign all own not grazer not race CAT``
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Assign all own animals who are not grazers, excluding cats.
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``zone assign count 5 own female milkable``
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Assign up to 5 own female milkable creatures to the selected pasture.
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``zone assign all own race DWARF maxage 2``
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Throw all useless kids into a pit :)
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``zone nick donttouchme``
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Nicknames all units in the current default zone or cage to 'donttouchme'.
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Mostly intended to be used for special pastures or cages which are not marked
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as rooms you want to protect from autobutcher.
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``zone tocages count 50 own tame male not grazer``
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Stuff up to 50 owned tame male animals who are not grazers into cages built
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on the current default zone.
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