66 lines
2.0 KiB
ReStructuredText
66 lines
2.0 KiB
ReStructuredText
liquids
|
|
=======
|
|
Allows adding magma, water and obsidian to the game. It replaces the normal
|
|
dfhack command line and can't be used from a hotkey. Settings will be remembered
|
|
as long as dfhack runs. Intended for use in combination with the command
|
|
``liquids-here`` (which can be bound to a hotkey). See also :issue:`80`.
|
|
|
|
.. warning::
|
|
|
|
Spawning and deleting liquids can mess up pathing data and
|
|
temperatures (creating heat traps). You've been warned.
|
|
|
|
.. note::
|
|
|
|
`gui/liquids` is an in-game UI for this script.
|
|
|
|
Settings will be remembered until you quit DF. You can call `liquids-here` to execute
|
|
the last configured action, which is useful in combination with keybindings.
|
|
|
|
Usage: point the DF cursor at a tile you want to modify and use the commands.
|
|
|
|
If you only want to add or remove water or magma from one tile,
|
|
`source` may be easier to use.
|
|
|
|
Commands
|
|
--------
|
|
Misc commands:
|
|
|
|
:q: quit
|
|
:help, ?: print this list of commands
|
|
:<empty line>: put liquid
|
|
|
|
Modes:
|
|
|
|
:m: switch to magma
|
|
:w: switch to water
|
|
:o: make obsidian wall instead
|
|
:of: make obsidian floors
|
|
:rs: make a river source
|
|
:f: flow bits only
|
|
:wclean: remove salt and stagnant flags from tiles
|
|
|
|
Set-Modes and flow properties (only for magma/water):
|
|
|
|
:s+: only add mode
|
|
:s.: set mode
|
|
:s-: only remove mode
|
|
:f+: make the spawned liquid flow
|
|
:f.: don't change flow state (read state in flow mode)
|
|
:f-: make the spawned liquid static
|
|
|
|
Permaflow (only for water):
|
|
|
|
:pf.: don't change permaflow state
|
|
:pf-: make the spawned liquid static
|
|
:pf[NS][EW]: make the spawned liquid permanently flow
|
|
:0-7: set liquid amount
|
|
|
|
Brush size and shape:
|
|
|
|
:p, point: Single tile
|
|
:r, range: Block with cursor at bottom north-west (any place, any size)
|
|
:block: DF map block with cursor in it (regular spaced 16x16x1 blocks)
|
|
:column: Column from cursor, up through free space
|
|
:flood: Flood-fill water tiles from cursor (only makes sense with wclean)
|