dfhack/library/modules
lethosor 70ac99cbfa Fix Buildings::setOwner() persistence
Needed to set bld->owner_id for changes to persist across save/load

Fixes #983, thanks to Quietust
2016-08-21 20:58:40 -04:00
..
Buildings.cpp Fix Buildings::setOwner() persistence 2016-08-21 20:58:40 -04:00
Burrows.cpp Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Constructions.cpp Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Engravings.cpp
EventManager.cpp
Filesystem.cpp
Graphic.cpp
Gui.cpp
Items.cpp
Job.cpp
MapCache.cpp Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Maps.cpp Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Materials.cpp
Notes.cpp
Once.cpp
Random.cpp
Renderer.cpp
Screen.cpp
Translation.cpp
Units.cpp
Vermin.cpp
Windows.cpp
World.cpp Move save_dir back into cur_savegame and update submodules 2016-08-14 12:41:09 -04:00
kitchen.cpp