dfhack/scripts/gui
Warmist 7f23c1f55f Added ability to look in advfort, moved to tiletypes and fixed most of predicates 2012-11-29 17:16:32 +02:00
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advfort.lua Added ability to look in advfort, moved to tiletypes and fixed most of predicates 2012-11-29 17:16:32 +02:00
assign-rack.lua Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
choose-weapons.lua Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
companion-order.lua Missed a few spots 2012-11-12 08:29:44 -06:00
gm-editor.lua removed used minw for labels 2012-11-29 11:13:26 +02:00
guide-path.lua Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
hello-world.lua Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
liquids.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
mechanisms.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
power-meter.lua Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00
rename.lua Fix the rename plugin and script to use the new getSelectedBuilding API. 2012-09-20 11:11:59 +04:00
room-list.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
siege-engine.lua Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
workflow.lua Allow the workflow goal gap in any range between 1..goal-1 2012-11-19 18:59:58 +04:00
workshop-job.lua Tweak the workflow gui script to make the UI operate smoother. 2012-10-25 12:15:18 +04:00