60 lines
1.6 KiB
ReStructuredText
60 lines
1.6 KiB
ReStructuredText
Welcome to DFHack's documentation!
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==================================
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Introduction
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============
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DFHack is a Dwarf Fortress memory access library, distributed with scripts
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and plugins implementing a wide variety of useful functions and tools.
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For users, it provides a significant suite of bugfixes and interface
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enhancements by default, and more can be enabled. There are also many tools
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(such as `plugins/workflow` or `plugins/autodump`) which can make life easier.
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You can even add third-party scripts and plugins to do almost anything!
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For modders, DFHack makes many things possible. Custom reactions, new
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interactions, magic creature abilities, and more can be set through `scripts <scripts/modtools>`
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and custom raws. Non-standard DFHack scripts and inits can be stored in the
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raw directory, making raws or saves fully self-contained for distribution -
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or for coexistence in a single DF install, even with incompatible components.
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For developers, DFHack unites the various ways tools access DF memory and
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allows easier development of new tools. As an open-source project under
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`various copyleft licences <license>`, contributions are welcome.
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Documentation
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=============
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DFHack documentation is generated by Sphinx. Check out the table of contents
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below, or the sources in the `docs folder`_!
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.. _`docs folder`: ./docs
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User Manual:
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.. toctree::
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:maxdepth: 2
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docs/Core
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docs/Plugins
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docs/Scripts
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Other Contents:
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.. toctree::
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:maxdepth: 1
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docs/Authors
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docs/Licenses
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docs/Changelog
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For Developers:
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.. toctree::
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:maxdepth: 1
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docs/Contributing
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docs/Compile
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docs/Lua API
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library/xml/SYNTAX
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docs/Binpatches
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