84 lines
2.5 KiB
ReStructuredText
84 lines
2.5 KiB
ReStructuredText
.. _liquids-here:
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liquids
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=======
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.. dfhack-tool::
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:summary: Place magma, water or obsidian.
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:tags: adventure fort armok map
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.. dfhack-command:: liquids-here
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:summary: Spawn liquids on the selected tile.
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Place magma, water or obsidian. See `gui/liquids` for an in-game interface for
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this functionality.
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Also, if you only want to add or remove water or magma from a single tile, the
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`source` script may be easier to use.
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Usage:
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``liquids``
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Start the interactive terminal settings interpreter. This command must be
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called from the DFHack terminal and not from any in-game interface.
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``liquids-here``
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Run the liquid spawner with the current/last settings made in ``liquids``
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(if no settings in ``liquids`` were made, then it paints a point of 7/7
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magma by default). This command is intended to be used as keybinding, and it
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requires an active in-game cursor.
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.. warning::
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Spawning and deleting liquids can mess up pathing data and temperatures
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(creating heat traps). You've been warned.
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Interactive interpreter
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-----------------------
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The interpreter replaces the normal dfhack command line and can't be used from a
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hotkey. Settings will be remembered as long as dfhack runs. It is intended for
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use in combination with the command ``liquids-here`` (which *can* be bound to a
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hotkey).
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You can enter the following commands at the prompt.
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Misc commands:
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:q: quit
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:help, ?: print this list of commands
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:<empty line>: put liquid
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Modes:
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:m: switch to magma
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:w: switch to water
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:o: make obsidian wall instead
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:of: make obsidian floors
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:rs: make a river source
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:f: flow bits only
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:wclean: remove salt and stagnant flags from tiles
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Set-Modes and flow properties (only for magma/water):
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:s+: only add mode
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:s.: set mode
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:s-: only remove mode
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:f+: make the spawned liquid flow
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:f.: don't change flow state (read state in flow mode)
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:f-: make the spawned liquid static
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Permaflow (only for water):
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:pf.: don't change permaflow state
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:pf-: make the spawned liquid static
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:pf[NS][EW]: make the spawned liquid permanently flow
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:0-7: set liquid amount
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Brush size and shape:
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:p, point: Single tile
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:r, range: Block with cursor at bottom north-west (any place, any size)
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:block: DF map block with cursor in it (regular spaced 16x16x1 blocks)
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:column: Column from cursor, up through free space
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:flood: Flood-fill water tiles from cursor (only makes sense with wclean)
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