1508 lines
43 KiB
C++
1508 lines
43 KiB
C++
#include "uicommon.h"
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#include <functional>
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// DF data structure definition headers
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#include "DataDefs.h"
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#include "Types.h"
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#include "df/build_req_choice_genst.h"
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#include "df/build_req_choice_specst.h"
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#include "df/item.h"
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#include "df/ui.h"
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#include "df/ui_build_selector.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/items_other_id.h"
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#include "df/job.h"
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#include "df/world.h"
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#include "df/building_constructionst.h"
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#include "df/building_design.h"
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#include "df/entity_position.h"
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#include "modules/Gui.h"
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#include "modules/Buildings.h"
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#include "modules/Maps.h"
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#include "modules/Items.h"
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#include "modules/Units.h"
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#include "TileTypes.h"
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#include "df/job_item.h"
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#include "df/dfhack_material_category.h"
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#include "df/general_ref_building_holderst.h"
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#include "modules/Job.h"
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#include "df/building_design.h"
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#include "df/buildings_other_id.h"
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#include "modules/World.h"
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#include "df/building.h"
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#include "df/building_doorst.h"
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DFHACK_PLUGIN("buildingplan");
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#define PLUGIN_VERSION 0.14
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(ui_build_selector);
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REQUIRE_GLOBAL(world);
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struct MaterialDescriptor
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{
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df::item_type item_type;
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int16_t item_subtype;
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int16_t type;
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int32_t index;
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bool valid;
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bool matches(const MaterialDescriptor &a) const
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{
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return a.valid && valid &&
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a.type == type &&
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a.index == index &&
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a.item_type == item_type &&
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a.item_subtype == item_subtype;
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}
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};
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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#define MAX_MASK 10
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#define MAX_MATERIAL 21
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#define SIDEBAR_WIDTH 30
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static bool show_debugging = false;
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static bool show_help = false;
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static void debug(const string &msg)
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{
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if (!show_debugging)
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return;
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color_ostream_proxy out(Core::getInstance().getConsole());
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out << "DEBUG (buildingplan): " << msg << endl;
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}
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/*
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* Material Choice Screen
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*/
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static string material_to_string_fn(MaterialInfo m) { return m.toString(); }
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struct ItemFilter
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{
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df::dfhack_material_category mat_mask;
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vector<MaterialInfo> materials;
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df::item_quality min_quality;
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bool decorated_only;
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ItemFilter() : min_quality(item_quality::Ordinary), decorated_only(false), valid(true)
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{ }
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bool matchesMask(MaterialInfo &mat)
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{
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return (mat_mask.whole) ? mat.matches(mat_mask) : true;
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}
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bool matches(const df::dfhack_material_category mask) const
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{
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return mask.whole & mat_mask.whole;
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}
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bool matches(MaterialInfo &material) const
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{
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for (auto it = materials.begin(); it != materials.end(); ++it)
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if (material.matches(*it))
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return true;
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return false;
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}
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bool matches(df::item *item)
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{
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if (item->getQuality() < min_quality)
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return false;
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if (decorated_only && !item->hasImprovements())
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return false;
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auto imattype = item->getActualMaterial();
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auto imatindex = item->getActualMaterialIndex();
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auto item_mat = MaterialInfo(imattype, imatindex);
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return (materials.size() == 0) ? matchesMask(item_mat) : matches(item_mat);
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}
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vector<string> getMaterialFilterAsVector()
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{
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vector<string> descriptions;
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transform_(materials, descriptions, material_to_string_fn);
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if (descriptions.size() == 0)
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bitfield_to_string(&descriptions, mat_mask);
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if (descriptions.size() == 0)
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descriptions.push_back("any");
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return descriptions;
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}
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string getMaterialFilterAsSerial()
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{
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string str;
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str.append(bitfield_to_string(mat_mask, ","));
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str.append("/");
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if (materials.size() > 0)
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{
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for (size_t i = 0; i < materials.size(); i++)
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str.append(materials[i].getToken() + ",");
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if (str[str.size()-1] == ',')
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str.resize(str.size () - 1);
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}
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return str;
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}
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bool parseSerializedMaterialTokens(string str)
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{
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valid = false;
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vector<string> tokens;
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split_string(&tokens, str, "/");
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if (tokens.size() > 0 && !tokens[0].empty())
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{
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if (!parseJobMaterialCategory(&mat_mask, tokens[0]))
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return false;
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}
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if (tokens.size() > 1 && !tokens[1].empty())
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{
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vector<string> mat_names;
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split_string(&mat_names, tokens[1], ",");
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for (auto m = mat_names.begin(); m != mat_names.end(); m++)
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{
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MaterialInfo material;
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if (!material.find(*m) || !material.isValid())
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return false;
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materials.push_back(material);
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}
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}
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valid = true;
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return true;
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}
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string getMinQuality()
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{
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return ENUM_KEY_STR(item_quality, min_quality);
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}
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bool isValid()
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{
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return valid;
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}
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void clear()
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{
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mat_mask.whole = 0;
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materials.clear();
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}
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private:
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bool valid;
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};
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static MaterialInfo &material_info_identity_fn(MaterialInfo &m) { return m; }
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class ViewscreenChooseMaterial : public dfhack_viewscreen
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{
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public:
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ViewscreenChooseMaterial(ItemFilter *filter)
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{
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selected_column = 0;
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masks_column.setTitle("Type");
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masks_column.multiselect = true;
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masks_column.allow_search = false;
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masks_column.left_margin = 2;
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materials_column.left_margin = MAX_MASK + 3;
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materials_column.setTitle("Material");
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materials_column.multiselect = true;
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this->filter = filter;
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masks_column.changeHighlight(0);
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populateMasks();
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populateMaterials();
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masks_column.selectDefaultEntry();
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materials_column.selectDefaultEntry();
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materials_column.changeHighlight(0);
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}
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void feed(set<df::interface_key> *input)
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{
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bool key_processed = false;
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switch (selected_column)
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{
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case 0:
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key_processed = masks_column.feed(input);
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if (input->count(interface_key::SELECT))
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populateMaterials(); // Redo materials lists based on category selection
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break;
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case 1:
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key_processed = materials_column.feed(input);
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break;
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}
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if (key_processed)
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return;
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if (input->count(interface_key::LEAVESCREEN))
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{
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input->clear();
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Screen::dismiss(this);
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return;
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}
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if (input->count(interface_key::CUSTOM_SHIFT_C))
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{
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filter->clear();
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masks_column.clearSelection();
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materials_column.clearSelection();
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populateMaterials();
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}
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else if (input->count(interface_key::SEC_SELECT))
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{
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// Convert list selections to material filters
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filter->mat_mask.whole = 0;
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filter->materials.clear();
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// Category masks
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auto masks = masks_column.getSelectedElems();
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for (auto it = masks.begin(); it != masks.end(); ++it)
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filter->mat_mask.whole |= it->whole;
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// Specific materials
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auto materials = materials_column.getSelectedElems();
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transform_(materials, filter->materials, material_info_identity_fn);
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Screen::dismiss(this);
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}
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else if (input->count(interface_key::CURSOR_LEFT))
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{
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--selected_column;
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validateColumn();
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}
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else if (input->count(interface_key::CURSOR_RIGHT))
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{
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selected_column++;
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validateColumn();
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}
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else if (enabler->tracking_on && enabler->mouse_lbut)
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{
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if (masks_column.setHighlightByMouse())
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selected_column = 0;
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else if (materials_column.setHighlightByMouse())
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selected_column = 1;
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enabler->mouse_lbut = enabler->mouse_rbut = 0;
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}
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}
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void render()
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{
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if (Screen::isDismissed(this))
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return;
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dfhack_viewscreen::render();
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Screen::clear();
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Screen::drawBorder(" Building Material ");
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masks_column.display(selected_column == 0);
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materials_column.display(selected_column == 1);
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int32_t y = gps->dimy - 3;
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int32_t x = 2;
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OutputHotkeyString(x, y, "Toggle", "Enter");
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x += 3;
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OutputHotkeyString(x, y, "Save", "Shift-Enter");
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x += 3;
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OutputHotkeyString(x, y, "Clear", "C");
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x += 3;
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OutputHotkeyString(x, y, "Cancel", "Esc");
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}
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std::string getFocusString() { return "buildingplan_choosemat"; }
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private:
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ListColumn<df::dfhack_material_category> masks_column;
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ListColumn<MaterialInfo> materials_column;
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int selected_column;
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ItemFilter *filter;
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df::building_type btype;
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void addMaskEntry(df::dfhack_material_category &mask, const string &text)
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{
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auto entry = ListEntry<df::dfhack_material_category>(pad_string(text, MAX_MASK, false), mask);
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if (filter->matches(mask))
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entry.selected = true;
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masks_column.add(entry);
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}
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void populateMasks()
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{
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masks_column.clear();
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df::dfhack_material_category mask;
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mask.whole = 0;
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mask.bits.stone = true;
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addMaskEntry(mask, "Stone");
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mask.whole = 0;
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mask.bits.wood = true;
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addMaskEntry(mask, "Wood");
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mask.whole = 0;
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mask.bits.metal = true;
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addMaskEntry(mask, "Metal");
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mask.whole = 0;
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mask.bits.soap = true;
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addMaskEntry(mask, "Soap");
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masks_column.filterDisplay();
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}
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void populateMaterials()
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{
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materials_column.clear();
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df::dfhack_material_category selected_category;
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vector<df::dfhack_material_category> selected_masks = masks_column.getSelectedElems();
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if (selected_masks.size() == 1)
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selected_category = selected_masks[0];
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else if (selected_masks.size() > 1)
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return;
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df::world_raws &raws = world->raws;
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for (int i = 1; i < DFHack::MaterialInfo::NUM_BUILTIN; i++)
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{
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auto obj = raws.mat_table.builtin[i];
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if (obj)
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{
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MaterialInfo material;
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material.decode(i, -1);
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addMaterialEntry(selected_category, material, material.toString());
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}
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}
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for (size_t i = 0; i < raws.inorganics.size(); i++)
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{
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df::inorganic_raw *p = raws.inorganics[i];
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MaterialInfo material;
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material.decode(0, i);
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addMaterialEntry(selected_category, material, material.toString());
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}
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decltype(selected_category) wood_flag;
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wood_flag.bits.wood = true;
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if (!selected_category.whole || selected_category.bits.wood)
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{
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for (size_t i = 0; i < raws.plants.all.size(); i++)
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{
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df::plant_raw *p = raws.plants.all[i];
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for (size_t j = 0; p->material.size() > 1 && j < p->material.size(); j++)
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{
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auto t = p->material[j];
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if (p->material[j]->id != "WOOD")
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continue;
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MaterialInfo material;
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material.decode(DFHack::MaterialInfo::PLANT_BASE+j, i);
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auto name = material.toString();
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ListEntry<MaterialInfo> entry(pad_string(name, MAX_MATERIAL, false), material);
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if (filter->matches(material))
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entry.selected = true;
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materials_column.add(entry);
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}
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}
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}
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materials_column.sort();
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}
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void addMaterialEntry(df::dfhack_material_category &selected_category,
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MaterialInfo &material, string name)
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{
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if (!selected_category.whole || material.matches(selected_category))
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{
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ListEntry<MaterialInfo> entry(pad_string(name, MAX_MATERIAL, false), material);
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if (filter->matches(material))
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entry.selected = true;
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materials_column.add(entry);
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}
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}
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void validateColumn()
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{
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set_to_limit(selected_column, 1);
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}
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void resize(int32_t x, int32_t y)
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{
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dfhack_viewscreen::resize(x, y);
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masks_column.resize();
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materials_column.resize();
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}
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};
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static void delete_item_fn(df::job_item *x) { delete x; }
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// START Room Reservation
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static bool canReserveRoom(df::building *building)
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{
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if (!building)
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return false;
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if (building->jobs.size() > 0 && building->jobs[0]->job_type == job_type::DestroyBuilding)
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return false;
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return building->is_room;
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}
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static std::vector<Units::NoblePosition> getUniqueNoblePositions(df::unit *unit)
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{
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std::vector<Units::NoblePosition> np;
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Units::getNoblePositions(&np, unit);
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for (auto iter = np.begin(); iter != np.end(); iter++)
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{
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if (iter->position->code == "MILITIA_CAPTAIN")
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{
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np.erase(iter);
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break;
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}
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}
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return np;
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}
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class ReservedRoom
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{
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public:
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ReservedRoom(df::building *building, string noble_code)
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{
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this->building = building;
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config = DFHack::World::AddPersistentData("buildingplan/reservedroom");
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config.val() = noble_code;
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config.ival(1) = building->id;
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pos = df::coord(building->centerx, building->centery, building->z);
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}
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ReservedRoom(PersistentDataItem &config, color_ostream &out)
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{
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this->config = config;
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building = df::building::find(config.ival(1));
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if (!building)
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return;
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pos = df::coord(building->centerx, building->centery, building->z);
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}
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void remove()
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{
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DFHack::World::DeletePersistentData(config);
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}
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bool isValid()
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{
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if (!building)
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return false;
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if (Buildings::findAtTile(pos) != building)
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return false;
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return canReserveRoom(building);
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}
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int32_t getId()
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{
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if (!isValid())
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return 0;
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return building->id;
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}
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string getCode()
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{
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return config.val();
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}
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void setCode(const string &noble_code)
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{
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config.val() = noble_code;
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}
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bool checkRoomAssignment()
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{
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if (!isValid())
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return false;
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auto np = getOwnersNobleCode();
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bool correctOwner = false;
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for (auto iter = np.begin(); iter != np.end(); iter++)
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{
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if (iter->position->code == getCode())
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{
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correctOwner = true;
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break;
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}
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}
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if (correctOwner)
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return true;
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for (auto iter = world->units.active.begin(); iter != world->units.active.end(); iter++)
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{
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df::unit* unit = *iter;
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if (!Units::isCitizen(unit))
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continue;
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if (DFHack::Units::isDead(unit))
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continue;
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np = getUniqueNoblePositions(unit);
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for (auto iter = np.begin(); iter != np.end(); iter++)
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{
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if (iter->position->code == getCode())
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{
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Buildings::setOwner(building, unit);
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break;
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}
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}
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}
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return true;
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}
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private:
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df::building *building;
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PersistentDataItem config;
|
|
df::coord pos;
|
|
|
|
std::vector<Units::NoblePosition> getOwnersNobleCode()
|
|
{
|
|
if (!building->owner)
|
|
return std::vector<Units::NoblePosition> ();
|
|
|
|
return getUniqueNoblePositions(building->owner);
|
|
}
|
|
};
|
|
|
|
class RoomMonitor
|
|
{
|
|
public:
|
|
RoomMonitor()
|
|
{
|
|
|
|
}
|
|
|
|
string getReservedNobleCode(int32_t buildingId)
|
|
{
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
|
{
|
|
if (buildingId == iter->getId())
|
|
return iter->getCode();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void toggleRoomForPosition(int32_t buildingId, string noble_code)
|
|
{
|
|
bool found = false;
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
|
{
|
|
if (buildingId != iter->getId())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (noble_code == iter->getCode())
|
|
{
|
|
iter->remove();
|
|
reservedRooms.erase(iter);
|
|
}
|
|
else
|
|
{
|
|
iter->setCode(noble_code);
|
|
}
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
ReservedRoom room(df::building::find(buildingId), noble_code);
|
|
reservedRooms.push_back(room);
|
|
}
|
|
}
|
|
|
|
void doCycle()
|
|
{
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end();)
|
|
{
|
|
if (iter->checkRoomAssignment())
|
|
{
|
|
++iter;
|
|
}
|
|
else
|
|
{
|
|
iter->remove();
|
|
iter = reservedRooms.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void reset(color_ostream &out)
|
|
{
|
|
reservedRooms.clear();
|
|
std::vector<PersistentDataItem> items;
|
|
DFHack::World::GetPersistentData(&items, "buildingplan/reservedroom");
|
|
|
|
for (auto i = items.begin(); i != items.end(); i++)
|
|
{
|
|
ReservedRoom rr(*i, out);
|
|
if (rr.isValid())
|
|
addRoom(rr);
|
|
}
|
|
}
|
|
|
|
private:
|
|
vector<ReservedRoom> reservedRooms;
|
|
|
|
void addRoom(ReservedRoom &rr)
|
|
{
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
|
{
|
|
if (iter->getId() == rr.getId())
|
|
return;
|
|
}
|
|
|
|
reservedRooms.push_back(rr);
|
|
}
|
|
};
|
|
|
|
static RoomMonitor roomMonitor;
|
|
|
|
|
|
// START Planning
|
|
class PlannedBuilding
|
|
{
|
|
public:
|
|
PlannedBuilding(df::building *building, ItemFilter *filter)
|
|
{
|
|
this->building = building;
|
|
this->filter = *filter;
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
config = DFHack::World::AddPersistentData("buildingplan/constraints");
|
|
config.val() = filter->getMaterialFilterAsSerial();
|
|
config.ival(1) = building->id;
|
|
config.ival(2) = filter->min_quality + 1;
|
|
config.ival(3) = static_cast<int>(filter->decorated_only) + 1;
|
|
}
|
|
|
|
PlannedBuilding(PersistentDataItem &config, color_ostream &out)
|
|
{
|
|
this->config = config;
|
|
|
|
if (!filter.parseSerializedMaterialTokens(config.val()))
|
|
{
|
|
out.printerr("Buildingplan: Cannot parse filter: %s\nDiscarding.", config.val().c_str());
|
|
return;
|
|
}
|
|
|
|
building = df::building::find(config.ival(1));
|
|
if (!building)
|
|
return;
|
|
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
filter.min_quality = static_cast<df::item_quality>(config.ival(2) - 1);
|
|
filter.decorated_only = config.ival(3) - 1;
|
|
}
|
|
|
|
df::building_type getType()
|
|
{
|
|
return building->getType();
|
|
}
|
|
|
|
bool assignClosestItem(vector<df::item *> *items_vector)
|
|
{
|
|
decltype(items_vector->begin()) closest_item;
|
|
int32_t closest_distance = -1;
|
|
for (auto item_iter = items_vector->begin(); item_iter != items_vector->end(); item_iter++)
|
|
{
|
|
auto item = *item_iter;
|
|
if (!filter.matches(item))
|
|
continue;
|
|
|
|
auto pos = item->pos;
|
|
auto distance = abs(pos.x - building->centerx) +
|
|
abs(pos.y - building->centery) +
|
|
abs(pos.z - building->z) * 50;
|
|
|
|
if (closest_distance > -1 && distance >= closest_distance)
|
|
continue;
|
|
|
|
closest_distance = distance;
|
|
closest_item = item_iter;
|
|
}
|
|
|
|
if (closest_distance > -1 && assignItem(*closest_item))
|
|
{
|
|
debug("Item assigned");
|
|
items_vector->erase(closest_item);
|
|
remove();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool assignItem(df::item *item)
|
|
{
|
|
auto ref = df::allocate<df::general_ref_building_holderst>();
|
|
if (!ref)
|
|
{
|
|
Core::printerr("Could not allocate general_ref_building_holderst\n");
|
|
return false;
|
|
}
|
|
|
|
ref->building_id = building->id;
|
|
|
|
if (building->jobs.size() != 1)
|
|
return false;
|
|
|
|
auto job = building->jobs[0];
|
|
|
|
for_each_(job->job_items, delete_item_fn);
|
|
job->job_items.clear();
|
|
job->flags.bits.suspend = false;
|
|
|
|
bool rough = false;
|
|
Job::attachJobItem(job, item, df::job_item_ref::Hauled);
|
|
if (item->getType() == item_type::BOULDER)
|
|
rough = true;
|
|
building->mat_type = item->getMaterial();
|
|
building->mat_index = item->getMaterialIndex();
|
|
|
|
job->mat_type = building->mat_type;
|
|
job->mat_index = building->mat_index;
|
|
|
|
if (building->needsDesign())
|
|
{
|
|
auto act = (df::building_actual *) building;
|
|
act->design = new df::building_design();
|
|
act->design->flags.bits.rough = rough;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool isValid()
|
|
{
|
|
bool valid = filter.isValid() &&
|
|
building && Buildings::findAtTile(pos) == building &&
|
|
building->getBuildStage() == 0;
|
|
|
|
if (!valid)
|
|
remove();
|
|
|
|
return valid;
|
|
}
|
|
|
|
bool isCurrentlySelectedBuilding()
|
|
{
|
|
return isValid() && (building == world->selected_building);
|
|
}
|
|
|
|
ItemFilter *getFilter()
|
|
{
|
|
return &filter;
|
|
}
|
|
|
|
void remove()
|
|
{
|
|
DFHack::World::DeletePersistentData(config);
|
|
}
|
|
|
|
private:
|
|
df::building *building;
|
|
PersistentDataItem config;
|
|
df::coord pos;
|
|
ItemFilter filter;
|
|
};
|
|
|
|
static map<df::building_type, bool> planmode_enabled, saved_planmodes;
|
|
|
|
static void enable_quickfort_fn(pair<const df::building_type, bool>& pair) { pair.second = true; }
|
|
|
|
class Planner
|
|
{
|
|
public:
|
|
bool in_dummmy_screen;
|
|
|
|
Planner() : quickfort_mode(false), in_dummmy_screen(false)
|
|
{
|
|
|
|
}
|
|
|
|
bool isPlanableBuilding(const df::building_type type) const
|
|
{
|
|
return item_for_building_type.find(type) != item_for_building_type.end();
|
|
}
|
|
|
|
void reset(color_ostream &out)
|
|
{
|
|
planned_buildings.clear();
|
|
std::vector<PersistentDataItem> items;
|
|
DFHack::World::GetPersistentData(&items, "buildingplan/constraints");
|
|
|
|
for (auto i = items.begin(); i != items.end(); i++)
|
|
{
|
|
PlannedBuilding pb(*i, out);
|
|
if (pb.isValid())
|
|
planned_buildings.push_back(pb);
|
|
}
|
|
}
|
|
|
|
void initialize()
|
|
{
|
|
vector<string> item_names;
|
|
typedef df::enum_traits<df::item_type> item_types;
|
|
int size = item_types::last_item_value - item_types::first_item_value+1;
|
|
for (size_t i = 1; i < size; i++)
|
|
{
|
|
is_relevant_item_type[(df::item_type) (i-1)] = false;
|
|
string item_name = toLower(item_types::key_table[i]);
|
|
string item_name_clean;
|
|
for (auto c = item_name.begin(); c != item_name.end(); c++)
|
|
{
|
|
if (*c == '_')
|
|
continue;
|
|
item_name_clean += *c;
|
|
}
|
|
item_names.push_back(item_name_clean);
|
|
}
|
|
|
|
typedef df::enum_traits<df::building_type> building_types;
|
|
size = building_types::last_item_value - building_types::first_item_value+1;
|
|
for (size_t i = 1; i < size; i++)
|
|
{
|
|
auto building_type = (df::building_type) (i-1);
|
|
if (building_type == building_type::Weapon || building_type == building_type::Floodgate)
|
|
continue;
|
|
|
|
string building_name = toLower(building_types::key_table[i]);
|
|
for (size_t j = 0; j < item_names.size(); j++)
|
|
{
|
|
if (building_name == item_names[j])
|
|
{
|
|
auto btype = (df::building_type) (i-1);
|
|
auto itype = (df::item_type) j;
|
|
|
|
item_for_building_type[btype] = itype;
|
|
default_item_filters[btype] = ItemFilter();
|
|
available_item_vectors[itype] = vector<df::item *>();
|
|
is_relevant_item_type[itype] = true;
|
|
|
|
if (planmode_enabled.find(btype) == planmode_enabled.end())
|
|
{
|
|
planmode_enabled[btype] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void addPlannedBuilding(df::building *bld)
|
|
{
|
|
PlannedBuilding pb(bld, &default_item_filters[bld->getType()]);
|
|
planned_buildings.push_back(pb);
|
|
}
|
|
|
|
void doCycle()
|
|
{
|
|
debug("Running Cycle");
|
|
if (planned_buildings.size() == 0)
|
|
return;
|
|
|
|
debug("Planned count: " + int_to_string(planned_buildings.size()));
|
|
|
|
gather_available_items();
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end();)
|
|
{
|
|
if (building_iter->isValid())
|
|
{
|
|
if (show_debugging)
|
|
debug(string("Trying to allocate ") + enum_item_key_str(building_iter->getType()));
|
|
|
|
auto required_item_type = item_for_building_type[building_iter->getType()];
|
|
auto items_vector = &available_item_vectors[required_item_type];
|
|
if (items_vector->size() == 0 || !building_iter->assignClosestItem(items_vector))
|
|
{
|
|
debug("Unable to allocate an item");
|
|
++building_iter;
|
|
continue;
|
|
}
|
|
}
|
|
debug("Removing building plan");
|
|
building_iter = planned_buildings.erase(building_iter);
|
|
}
|
|
}
|
|
|
|
bool allocatePlannedBuilding(df::building_type type)
|
|
{
|
|
coord32_t cursor;
|
|
if (!Gui::getCursorCoords(cursor.x, cursor.y, cursor.z))
|
|
return false;
|
|
|
|
auto newinst = Buildings::allocInstance(cursor.get_coord16(), type);
|
|
if (!newinst)
|
|
return false;
|
|
|
|
df::job_item *filter = new df::job_item();
|
|
filter->item_type = item_type::NONE;
|
|
filter->mat_index = 0;
|
|
filter->flags2.bits.building_material = true;
|
|
std::vector<df::job_item*> filters;
|
|
filters.push_back(filter);
|
|
|
|
if (!Buildings::constructWithFilters(newinst, filters))
|
|
{
|
|
delete newinst;
|
|
return false;
|
|
}
|
|
|
|
for (auto iter = newinst->jobs.begin(); iter != newinst->jobs.end(); iter++)
|
|
{
|
|
(*iter)->flags.bits.suspend = true;
|
|
}
|
|
|
|
if (type == building_type::Door)
|
|
{
|
|
auto door = virtual_cast<df::building_doorst>(newinst);
|
|
if (door)
|
|
door->door_flags.bits.pet_passable = true;
|
|
}
|
|
|
|
addPlannedBuilding(newinst);
|
|
|
|
return true;
|
|
}
|
|
|
|
PlannedBuilding *getSelectedPlannedBuilding()
|
|
{
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end(); building_iter++)
|
|
{
|
|
if (building_iter->isCurrentlySelectedBuilding())
|
|
{
|
|
return &(*building_iter);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void removeSelectedPlannedBuilding()
|
|
{
|
|
getSelectedPlannedBuilding()->remove();
|
|
}
|
|
|
|
ItemFilter *getDefaultItemFilterForType(df::building_type type)
|
|
{
|
|
return &default_item_filters[type];
|
|
}
|
|
|
|
void cycleDefaultQuality(df::building_type type)
|
|
{
|
|
auto quality = &getDefaultItemFilterForType(type)->min_quality;
|
|
*quality = static_cast<df::item_quality>(*quality + 1);
|
|
if (*quality == item_quality::Artifact)
|
|
(*quality) = item_quality::Ordinary;
|
|
}
|
|
|
|
void enableQuickfortMode()
|
|
{
|
|
saved_planmodes = planmode_enabled;
|
|
for_each_(planmode_enabled, enable_quickfort_fn);
|
|
|
|
quickfort_mode = true;
|
|
}
|
|
|
|
void disableQuickfortMode()
|
|
{
|
|
planmode_enabled = saved_planmodes;
|
|
quickfort_mode = false;
|
|
}
|
|
|
|
bool inQuickFortMode()
|
|
{
|
|
return quickfort_mode;
|
|
}
|
|
|
|
private:
|
|
map<df::building_type, df::item_type> item_for_building_type;
|
|
map<df::building_type, ItemFilter> default_item_filters;
|
|
map<df::item_type, vector<df::item *>> available_item_vectors;
|
|
map<df::item_type, bool> is_relevant_item_type; //Needed for fast check when looping over all items
|
|
bool quickfort_mode;
|
|
|
|
vector<PlannedBuilding> planned_buildings;
|
|
|
|
void gather_available_items()
|
|
{
|
|
debug("Gather available items");
|
|
for (auto iter = available_item_vectors.begin(); iter != available_item_vectors.end(); iter++)
|
|
{
|
|
iter->second.clear();
|
|
}
|
|
|
|
// Precompute a bitmask with the bad flags
|
|
df::item_flags bad_flags;
|
|
bad_flags.whole = 0;
|
|
|
|
#define F(x) bad_flags.bits.x = true;
|
|
F(dump); F(forbid); F(garbage_collect);
|
|
F(hostile); F(on_fire); F(rotten); F(trader);
|
|
F(in_building); F(construction); F(artifact);
|
|
#undef F
|
|
|
|
std::vector<df::item*> &items = world->items.other[items_other_id::IN_PLAY];
|
|
|
|
for (size_t i = 0; i < items.size(); i++)
|
|
{
|
|
df::item *item = items[i];
|
|
|
|
if (item->flags.whole & bad_flags.whole)
|
|
continue;
|
|
|
|
df::item_type itype = item->getType();
|
|
if (!is_relevant_item_type[itype])
|
|
continue;
|
|
|
|
if (itype == item_type::BOX && item->isBag())
|
|
continue; //Skip bags
|
|
|
|
if (item->flags.bits.artifact)
|
|
continue;
|
|
|
|
if (item->flags.bits.in_job ||
|
|
item->isAssignedToStockpile() ||
|
|
item->flags.bits.owned ||
|
|
item->flags.bits.in_chest)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
available_item_vectors[itype].push_back(item);
|
|
}
|
|
}
|
|
};
|
|
|
|
static Planner planner;
|
|
|
|
|
|
static bool is_planmode_enabled(df::building_type type)
|
|
{
|
|
if (planmode_enabled.find(type) == planmode_enabled.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return planmode_enabled[type];
|
|
}
|
|
|
|
#define DAY_TICKS 1200
|
|
DFhackCExport command_result plugin_onupdate(color_ostream &out)
|
|
{
|
|
static decltype(world->frame_counter) last_frame_count = 0;
|
|
if ((world->frame_counter - last_frame_count) >= DAY_TICKS/2)
|
|
{
|
|
last_frame_count = world->frame_counter;
|
|
planner.doCycle();
|
|
roomMonitor.doCycle();
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
//START Viewscreen Hook
|
|
struct buildingplan_hook : public df::viewscreen_dwarfmodest
|
|
{
|
|
//START UI Methods
|
|
typedef df::viewscreen_dwarfmodest interpose_base;
|
|
|
|
void send_key(const df::interface_key &key)
|
|
{
|
|
set< df::interface_key > keys;
|
|
keys.insert(key);
|
|
this->feed(&keys);
|
|
}
|
|
|
|
bool isInPlannedBuildingQueryMode()
|
|
{
|
|
return (ui->main.mode == df::ui_sidebar_mode::QueryBuilding ||
|
|
ui->main.mode == df::ui_sidebar_mode::BuildingItems) &&
|
|
planner.getSelectedPlannedBuilding();
|
|
}
|
|
|
|
bool isInPlannedBuildingPlacementMode()
|
|
{
|
|
return ui->main.mode == ui_sidebar_mode::Build &&
|
|
ui_build_selector &&
|
|
ui_build_selector->stage < 2 &&
|
|
planner.isPlanableBuilding(ui_build_selector->building_type);
|
|
}
|
|
|
|
std::vector<Units::NoblePosition> getNoblePositionOfSelectedBuildingOwner()
|
|
{
|
|
std::vector<Units::NoblePosition> np;
|
|
if (ui->main.mode != df::ui_sidebar_mode::QueryBuilding ||
|
|
!world->selected_building ||
|
|
!world->selected_building->owner)
|
|
{
|
|
return np;
|
|
}
|
|
|
|
switch (world->selected_building->getType())
|
|
{
|
|
case building_type::Bed:
|
|
case building_type::Chair:
|
|
case building_type::Table:
|
|
break;
|
|
default:
|
|
return np;
|
|
}
|
|
|
|
return getUniqueNoblePositions(world->selected_building->owner);
|
|
}
|
|
|
|
bool isInNobleRoomQueryMode()
|
|
{
|
|
if (getNoblePositionOfSelectedBuildingOwner().size() > 0)
|
|
return canReserveRoom(world->selected_building);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool handleInput(set<df::interface_key> *input)
|
|
{
|
|
if (isInPlannedBuildingPlacementMode())
|
|
{
|
|
auto type = ui_build_selector->building_type;
|
|
if (input->count(interface_key::CUSTOM_SHIFT_P))
|
|
{
|
|
planmode_enabled[type] = !planmode_enabled[type];
|
|
if (!planmode_enabled[type])
|
|
{
|
|
send_key(interface_key::CURSOR_DOWN_Z);
|
|
send_key(interface_key::CURSOR_UP_Z);
|
|
planner.in_dummmy_screen = false;
|
|
}
|
|
return true;
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_P) ||
|
|
input->count(interface_key::CUSTOM_F) ||
|
|
input->count(interface_key::CUSTOM_Q) ||
|
|
input->count(interface_key::CUSTOM_D) ||
|
|
input->count(interface_key::CUSTOM_N))
|
|
{
|
|
show_help = true;
|
|
}
|
|
|
|
if (is_planmode_enabled(type))
|
|
{
|
|
if (planner.inQuickFortMode() && planner.in_dummmy_screen)
|
|
{
|
|
if (input->count(interface_key::SELECT) || input->count(interface_key::SEC_SELECT)
|
|
|| input->count(interface_key::LEAVESCREEN))
|
|
{
|
|
planner.in_dummmy_screen = false;
|
|
send_key(interface_key::LEAVESCREEN);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (input->count(interface_key::SELECT))
|
|
{
|
|
if (ui_build_selector->errors.size() == 0 && planner.allocatePlannedBuilding(type))
|
|
{
|
|
send_key(interface_key::CURSOR_DOWN_Z);
|
|
send_key(interface_key::CURSOR_UP_Z);
|
|
if (planner.inQuickFortMode())
|
|
{
|
|
planner.in_dummmy_screen = true;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_SHIFT_F))
|
|
{
|
|
if (!planner.inQuickFortMode())
|
|
{
|
|
planner.enableQuickfortMode();
|
|
}
|
|
else
|
|
{
|
|
planner.disableQuickfortMode();
|
|
}
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_SHIFT_M))
|
|
{
|
|
Screen::show(new ViewscreenChooseMaterial(planner.getDefaultItemFilterForType(type)));
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_SHIFT_Q))
|
|
{
|
|
planner.cycleDefaultQuality(type);
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_SHIFT_D))
|
|
{
|
|
planner.getDefaultItemFilterForType(type)->decorated_only =
|
|
!planner.getDefaultItemFilterForType(type)->decorated_only;
|
|
}
|
|
}
|
|
}
|
|
else if (isInPlannedBuildingQueryMode())
|
|
{
|
|
if (input->count(interface_key::SUSPENDBUILDING))
|
|
{
|
|
return true; // Don't unsuspend planned buildings
|
|
}
|
|
else if (input->count(interface_key::DESTROYBUILDING))
|
|
{
|
|
planner.removeSelectedPlannedBuilding(); // Remove persistent data
|
|
}
|
|
|
|
}
|
|
else if (isInNobleRoomQueryMode())
|
|
{
|
|
auto np = getNoblePositionOfSelectedBuildingOwner();
|
|
df::interface_key last_token = *input->rbegin();
|
|
if (last_token >= interface_key::STRING_A048 && last_token <= interface_key::STRING_A058)
|
|
{
|
|
int selection = last_token - interface_key::STRING_A048;
|
|
if (np.size() < selection)
|
|
return false;
|
|
roomMonitor.toggleRoomForPosition(world->selected_building->id, np.at(selection-1).position->code);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
|
|
{
|
|
if (!handleInput(input))
|
|
INTERPOSE_NEXT(feed)(input);
|
|
}
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, render, ())
|
|
{
|
|
bool plannable = isInPlannedBuildingPlacementMode();
|
|
if (plannable && is_planmode_enabled(ui_build_selector->building_type))
|
|
{
|
|
if (ui_build_selector->stage < 1)
|
|
{
|
|
// No materials but turn on cursor
|
|
ui_build_selector->stage = 1;
|
|
}
|
|
|
|
for (auto iter = ui_build_selector->errors.begin(); iter != ui_build_selector->errors.end();)
|
|
{
|
|
//FIXME Hide bags
|
|
if (((*iter)->find("Needs") != string::npos && **iter != "Needs adjacent wall") ||
|
|
(*iter)->find("No access") != string::npos)
|
|
{
|
|
iter = ui_build_selector->errors.erase(iter);
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
INTERPOSE_NEXT(render)();
|
|
|
|
auto dims = Gui::getDwarfmodeViewDims();
|
|
int left_margin = dims.menu_x1 + 1;
|
|
int x = left_margin;
|
|
auto type = ui_build_selector->building_type;
|
|
if (plannable)
|
|
{
|
|
if (planner.inQuickFortMode() && planner.in_dummmy_screen)
|
|
{
|
|
Screen::Pen pen(' ',COLOR_BLACK);
|
|
int y = dims.y1 + 1;
|
|
Screen::fillRect(pen, x, y, dims.menu_x2, y + 20);
|
|
|
|
++y;
|
|
|
|
OutputString(COLOR_BROWN, x, y, "Quickfort Placeholder", true, left_margin);
|
|
OutputString(COLOR_WHITE, x, y, "Enter, Shift-Enter or Esc", true, left_margin);
|
|
}
|
|
else
|
|
{
|
|
int y = 23;
|
|
|
|
if (show_help)
|
|
{
|
|
OutputString(COLOR_BROWN, x, y, "Note: ");
|
|
OutputString(COLOR_WHITE, x, y, "Use Shift-Keys here", true, left_margin);
|
|
}
|
|
OutputToggleString(x, y, "Planning Mode", "P", is_planmode_enabled(type), true, left_margin);
|
|
|
|
if (is_planmode_enabled(type))
|
|
{
|
|
OutputToggleString(x, y, "Quickfort Mode", "F", planner.inQuickFortMode(), true, left_margin);
|
|
|
|
auto filter = planner.getDefaultItemFilterForType(type);
|
|
|
|
OutputHotkeyString(x, y, "Min Quality: ", "Q");
|
|
OutputString(COLOR_BROWN, x, y, filter->getMinQuality(), true, left_margin);
|
|
|
|
OutputToggleString(x, y, "Decorated Only: ", "D", filter->decorated_only, true, left_margin);
|
|
|
|
OutputHotkeyString(x, y, "Material Filter:", "M", true, left_margin);
|
|
auto filter_descriptions = filter->getMaterialFilterAsVector();
|
|
for (auto it = filter_descriptions.begin(); it != filter_descriptions.end(); ++it)
|
|
OutputString(COLOR_BROWN, x, y, " *" + *it, true, left_margin);
|
|
}
|
|
else
|
|
{
|
|
planner.in_dummmy_screen = false;
|
|
}
|
|
}
|
|
}
|
|
else if (isInPlannedBuildingQueryMode())
|
|
{
|
|
planner.in_dummmy_screen = false;
|
|
|
|
// Hide suspend toggle option
|
|
int y = 20;
|
|
Screen::Pen pen(' ', COLOR_BLACK);
|
|
Screen::fillRect(pen, x, y, dims.menu_x2, y);
|
|
|
|
auto filter = planner.getSelectedPlannedBuilding()->getFilter();
|
|
y = 24;
|
|
OutputString(COLOR_BROWN, x, y, "Planned Building Filter:", true, left_margin);
|
|
OutputString(COLOR_BLUE, x, y, filter->getMinQuality(), true, left_margin);
|
|
|
|
if (filter->decorated_only)
|
|
OutputString(COLOR_BLUE, x, y, "Decorated Only", true, left_margin);
|
|
|
|
OutputString(COLOR_BROWN, x, y, "Materials:", true, left_margin);
|
|
auto filters = filter->getMaterialFilterAsVector();
|
|
for (auto it = filters.begin(); it != filters.end(); ++it)
|
|
OutputString(COLOR_BLUE, x, y, "*" + *it, true, left_margin);
|
|
}
|
|
else if (isInNobleRoomQueryMode())
|
|
{
|
|
auto np = getNoblePositionOfSelectedBuildingOwner();
|
|
int y = 24;
|
|
OutputString(COLOR_BROWN, x, y, "DFHack", true, left_margin);
|
|
OutputString(COLOR_WHITE, x, y, "Auto-allocate to:", true, left_margin);
|
|
for (int i = 0; i < np.size() && i < 9; i++)
|
|
{
|
|
bool enabled = (roomMonitor.getReservedNobleCode(world->selected_building->id)
|
|
== np[i].position->code);
|
|
OutputToggleString(x, y, np[i].position->name[0].c_str(),
|
|
int_to_string(i+1).c_str(), enabled, true, left_margin);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
planner.in_dummmy_screen = false;
|
|
show_help = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(buildingplan_hook, feed);
|
|
IMPLEMENT_VMETHOD_INTERPOSE(buildingplan_hook, render);
|
|
|
|
|
|
static command_result buildingplan_cmd(color_ostream &out, vector <string> & parameters)
|
|
{
|
|
if (!parameters.empty())
|
|
{
|
|
if (parameters.size() == 1 && toLower(parameters[0])[0] == 'v')
|
|
{
|
|
out << "Building Plan" << endl << "Version: " << PLUGIN_VERSION << endl;
|
|
}
|
|
else if (parameters.size() == 2 && toLower(parameters[0]) == "debug")
|
|
{
|
|
show_debugging = (toLower(parameters[1]) == "on");
|
|
out << "Debugging " << ((show_debugging) ? "enabled" : "disabled") << endl;
|
|
}
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
|
|
|
|
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
|
|
{
|
|
if (!gps)
|
|
return CR_FAILURE;
|
|
|
|
if (enable != is_enabled)
|
|
{
|
|
planner.reset(out);
|
|
|
|
if (!INTERPOSE_HOOK(buildingplan_hook, feed).apply(enable) ||
|
|
!INTERPOSE_HOOK(buildingplan_hook, render).apply(enable))
|
|
return CR_FAILURE;
|
|
|
|
is_enabled = enable;
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
|
|
{
|
|
commands.push_back(
|
|
PluginCommand(
|
|
"buildingplan", "Place furniture before it's built",
|
|
buildingplan_cmd, false, "Run 'buildingplan debug [on|off]' to toggle debugging, or 'buildingplan version' to query the plugin version."));
|
|
planner.initialize();
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
|
|
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
|
|
{
|
|
switch (event) {
|
|
case SC_MAP_LOADED:
|
|
planner.reset(out);
|
|
roomMonitor.reset(out);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|