..
Buildings.cpp
Fix some Lua things
2015-01-29 19:56:50 -05:00
Burrows.cpp
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Constructions.cpp
EventManager: made Buildings module keep track of buildings so that it
2013-01-01 22:22:31 -05:00
Engravings.cpp
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
EventManager.cpp
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Filesystem.cpp
Fix listdir_recursive on Windows.
2015-01-31 22:28:17 -05:00
Graphic.cpp
Digging Invaders: merged eventManager and recent.
2013-01-02 11:26:30 -05:00
Gui.cpp
Allow commands invoked through command-prompt to access selected items/units/buildings
2014-11-25 20:25:31 -05:00
Items.cpp
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Job.cpp
Assorted cleanup
2014-04-23 08:23:34 -05:00
MapCache.cpp
Fix MapCache compiling error on Windows
2015-01-05 17:28:42 -05:00
Maps.cpp
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Materials.cpp
Improve workflow handling of plant reactions
2015-05-07 20:49:29 -07:00
Notes.cpp
Make it build and run on linux (no stonesense, df2mc, dfusion)
2012-02-09 03:07:26 +01:00
Once.cpp
New module: Once. Intended to help prevent debug error message spam.
2013-03-23 22:38:33 -04:00
Random.cpp
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
Screen.cpp
Add a new API for converting between interface_key and string characters.
2014-08-11 14:23:19 +04:00
Translation.cpp
Made DFHack buildable. Also added plant proto definitions
2014-07-23 19:57:47 +05:30
Units.cpp
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Vermin.cpp
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Windows.cpp
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
World.cpp
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
kitchen.cpp
Merge further changes (???)
2012-09-10 09:19:21 -04:00