117 lines
3.3 KiB
Lua
117 lines
3.3 KiB
Lua
local _ENV = mkmodule('plugins.dfusion.adv_tools')
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local dfu=require("plugins.dfusion")
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menu=dfu.SimpleMenu()
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function Reincarnate(trg_unit,swap_soul) --only for adventurer i guess
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if swap_soul==nil then
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swap_soul=true
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end
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local adv=trg_unit or df.global.world.units.active[0]
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if adv.flags1.dead==false then
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qerror("You are not dead (yet)!")
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end
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local hist_fig=getNemesis(adv).figure
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if hist_fig==nil then
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qerror("No historical figure for adventurer...")
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end
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local events=df.global.world.history.events
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local trg_hist_fig
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for i=#events-1,0,-1 do -- reverse search because almost always it will be last entry
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if df.history_event_hist_figure_diedst:is_instance(events[i]) then
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--print("is instance:"..i)
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if events[i].victim==hist_fig.id then
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--print("Is same id:"..i)
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trg_hist_fig=events[i].slayer
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if trg_hist_fig then
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trg_hist_fig=df.historical_figure.find(trg_hist_fig)
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end
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break
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end
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end
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end
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if trg_hist_fig ==nil then
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qerror("Slayer not found")
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end
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local trg_unit=trg_hist_fig.unit_id
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if trg_unit==nil then
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qerror("Unit id not found!")
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end
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local trg_unit_final=df.unit.find(trg_unit)
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tools.change_adv(trg_unit_final)
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if swap_soul then --actually add a soul...
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t_soul=adv.status.current_soul
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adv.status.current_soul=df.NULL
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adv.status.souls:resize(0)
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trg_unit_final.status.current_soul=t_soul
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trg_unit_final.status.souls:insert(#trg_unit_final.status.souls,t_soul)
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end
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end
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menu:add("Reincarnate",Reincarnate,{{df.unit,"optional"}})-- bool, optional
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function change_adv(unit,nemesis)
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if nemesis==nil then
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nemesis=true --default value is nemesis switch too.
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end
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if unit==nil then
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unit=getCreatureAtPointer()
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end
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if unit==nil then
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error("Invalid unit!")
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end
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local other=df.global.world.units.active
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local unit_indx
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for k,v in pairs(other) do
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if v==unit then
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unit_indx=k
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break
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end
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end
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if unit_indx==nil then
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error("Unit not found in array?!") --should not happen
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end
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other[unit_indx]=other[0]
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other[0]=unit
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if nemesis then --basicly copied from advtools plugin...
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local nem=getNemesis(unit)
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local other_nem=getNemesis(other[unit_indx])
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if other_nem then
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other_nem.flags[0]=false
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other_nem.flags[1]=true
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end
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if nem then
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nem.flags[0]=true
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nem.flags[2]=true
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for k,v in pairs(df.global.world.nemesis.all) do
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if v.id==nem.id then
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df.global.ui_advmode.player_id=k
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end
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end
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else
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qerror("Current unit does not have nemesis record, further working not guaranteed")
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end
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end
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end
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menu:add("Change adventurer",change_adv)
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function log_pos()
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local adv=df.global.world.units.active[0]
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local wmap=df.global.world.map
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local sub_pos={x=adv.pos.x,y=adv.pos.y,z=adv.pos.z}
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local region_pos={x=wmap.region_x,y=wmap.region_y,z=wmap.region_z}
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local pos={x=sub_pos.x+region_pos.x*48,y=sub_pos.y+region_pos.y*48,z=sub_pos.z+region_pos.z}
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local state
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if adv.flags1.dead then
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state="dead"
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else
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state="live n kicking"
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end
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local message=string.format("%s %s at pos={%d,%d,%d} region={%d,%d,%d}",dfhack.TranslateName(adv.name),state,pos.x,pos.y,pos.z,region_pos.x,region_pos.y,region_pos.z)
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print(message)
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local path="deaths_"..df.global.world.cur_savegame.save_dir..".txt"
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local f=io.open(path,"a")
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f:write(message)
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f:close()
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end
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menu:add("Log adventurers position",log_pos)
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return _ENV
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