67 lines
1.6 KiB
Lua
67 lines
1.6 KiB
Lua
-- Reset item temperature to the value of their tile.
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local args = {...}
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local apply = (args[1] == 'apply')
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local count = 0
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local types = {}
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local function update_temp(item,btemp)
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if item.temperature ~= btemp then
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count = count + 1
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local tid = item:getType()
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types[tid] = (types[tid] or 0) + 1
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end
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if apply then
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item.temperature = btemp
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item.temperature_fraction = 0
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if item.contaminants then
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for _,c in ipairs(item.contaminants) do
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c.temperature = btemp
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c.temperature_fraction = 0
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end
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end
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end
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for _,sub in ipairs(dfhack.items.getContainedItems(item)) do
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update_temp(sub,btemp)
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end
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if apply then
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item:checkTemperatureDamage()
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end
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end
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local last_frame = df.global.world.frame_counter-1
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for _,item in ipairs(df.global.world.items.all) do
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if item.flags.on_ground and df.item_actual:is_instance(item) and
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item.temp_updated_frame == last_frame then
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local pos = item.pos
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local block = dfhack.maps.getTileBlock(pos)
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if block then
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update_temp(item, block.temperature_1[pos.x%16][pos.y%16])
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end
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end
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end
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if apply then
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print('Items updated: '..count)
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else
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print('Items not in equilibrium: '..count)
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end
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local tlist = {}
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for k,_ in pairs(types) do tlist[#tlist+1] = k end
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table.sort(tlist, function(a,b) return types[a] > types[b] end)
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for _,k in ipairs(tlist) do
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print(' '..df.item_type[k]..':', types[k])
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end
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if not apply then
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print("Use 'fix/stable-temp apply' to force-change temperature.")
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end
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