64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#pragma once
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#include "Export.h"
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#include "ColorText.h"
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namespace DFHack {
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/**
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* The Textures module - loads and provides access to DFHack textures
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* \ingroup grp_modules
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* \ingroup grp_textures
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*/
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namespace Textures {
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/**
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* Call this on DFHack init and on every viewscreen change so we can reload
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* and reindex textures as needed.
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*/
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void init(DFHack::color_ostream &out);
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/**
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* Call this when DFHack is being unloaded.
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*
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*/
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void cleanup();
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/**
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* Get first texpos for the DFHack logo. This texpos and the next 11 make up the
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* 4x3 grid of logo textures that can be displayed on the UI layer.
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*/
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DFHACK_EXPORT long getDfhackLogoTexposStart();
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/**
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* Get the first texpos for the UI pin tiles. Each are 2x2 grids.
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*/
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DFHACK_EXPORT long getGreenPinTexposStart();
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DFHACK_EXPORT long getRedPinTexposStart();
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/**
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* Get the first texpos for the DFHack icons. It's a 5x2 grid.
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*/
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DFHACK_EXPORT long getIconsTexposStart();
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/**
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* Get the first texpos for the on and off icons. It's a 2x1 grid.
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*/
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DFHACK_EXPORT long getOnOffTexposStart();
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/**
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* Get the first texpos for the control panel icons. 10x2 grid.
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*/
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DFHACK_EXPORT long getControlPanelTexposStart();
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/**
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* Get the first texpos for the DFHack borders. Each is a 7x3 grid.
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*/
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DFHACK_EXPORT long getThinBordersTexposStart();
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DFHACK_EXPORT long getMediumBordersTexposStart();
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DFHACK_EXPORT long getPanelBordersTexposStart();
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DFHACK_EXPORT long getWindowBordersTexposStart();
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}
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}
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