dfhack/scripts/gui
Alexander Gavrilov 6cf85b4318 Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
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assign-rack.lua Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
choose-weapons.lua Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
companion-order.lua More bug fixing 2012-11-11 22:14:00 +02:00
gm-editor.lua Reactionhooks more usefull and gm-editor minor tweaks (e.g. search in containers) 2012-10-07 20:44:18 +03:00
guide-path.lua Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
hello-world.lua Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
liquids.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
mechanisms.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
power-meter.lua Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00
rename.lua Fix the rename plugin and script to use the new getSelectedBuilding API. 2012-09-20 11:11:59 +04:00
room-list.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
siege-engine.lua Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
workflow.lua Add a way to only count locally-made items in workflow. 2012-11-11 15:56:31 +04:00
workshop-job.lua Tweak the workflow gui script to make the UI operate smoother. 2012-10-25 12:15:18 +04:00