144 lines
4.7 KiB
Lua
144 lines
4.7 KiB
Lua
local _ENV = mkmodule('plugins.sort.locationselector')
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local sortoverlay = require('plugins.sort.sortoverlay')
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local widgets = require('gui.widgets')
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local location_selector = df.global.game.main_interface.location_selector
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-- ----------------------
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-- LocationSelectorOverlay
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--
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LocationSelectorOverlay = defclass(LocationSelectorOverlay, sortoverlay.SortOverlay)
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LocationSelectorOverlay.ATTRS{
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default_pos={x=48, y=6},
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viewscreens='dwarfmode/LocationSelector',
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frame={w=26, h=3},
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}
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local function add_spheres(hf, spheres)
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if not hf then return end
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for _, sphere in ipairs(hf.info.spheres.spheres) do
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spheres[sphere] = true
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end
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end
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local function stringify_spheres(spheres)
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local strs = {}
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for sphere in pairs(spheres) do
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table.insert(strs, df.sphere_type[sphere])
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end
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return table.concat(strs, ' ')
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end
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function get_religion_string(religion_id, religion_type)
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if religion_id == -1 then return end
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local entity
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local spheres = {}
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if religion_type == 0 then
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entity = df.historical_figure.find(religion_id)
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add_spheres(entity, spheres)
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elseif religion_type == 1 then
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entity = df.historical_entity.find(religion_id)
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if entity then
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for _, deity in ipairs(entity.relations.deities) do
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add_spheres(df.historical_figure.find(deity), spheres)
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end
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end
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end
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if not entity then return end
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return ('%s %s'):format(dfhack.TranslateName(entity.name, true), stringify_spheres(spheres))
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end
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function get_profession_string(profession)
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return df.profession[profession]:gsub('_', ' ')
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end
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function LocationSelectorOverlay:init()
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local panel = widgets.Panel{
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visible=self:callback('get_key'),
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}
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panel:addviews{
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widgets.BannerPanel{
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frame={l=0, t=0, r=0, h=1},
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subviews={
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widgets.EditField{
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view_id='search',
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frame={l=1, t=0, r=1},
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label_text="Search: ",
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key='CUSTOM_ALT_S',
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on_change=function(text) self:do_search(text) end,
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},
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},
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},
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widgets.BannerPanel{
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frame={l=0, t=2, r=0, h=1},
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subviews={
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widgets.ToggleHotkeyLabel{
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view_id='hide_established',
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frame={l=1, t=0, r=1},
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label="Hide established:",
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key='CUSTOM_SHIFT_E',
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initial_option=false,
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on_change=function() self:do_search(self.subviews.search.text, true) end,
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},
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},
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},
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}
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self:addviews{panel}
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self:register_handler('TEMPLE', location_selector.valid_religious_practice_id,
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curry(sortoverlay.flags_vector_search,
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{
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get_search_key_fn=get_religion_string,
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matches_filters_fn=self:callback('matches_temple_filter'),
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},
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location_selector.valid_religious_practice))
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self:register_handler('GUILDHALL', location_selector.valid_craft_guild_type,
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curry(sortoverlay.single_vector_search,
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{
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get_search_key_fn=get_profession_string,
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matches_filters_fn=self:callback('matches_guildhall_filter'),
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}))
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end
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function LocationSelectorOverlay:get_key()
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if location_selector.choosing_temple_religious_practice then
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return 'TEMPLE'
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elseif location_selector.choosing_craft_guild then
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return 'GUILDHALL'
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end
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end
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function LocationSelectorOverlay:reset()
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LocationSelectorOverlay.super.reset(self)
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self.cache = nil
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self.subviews.hide_established:setOption(false, false)
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end
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function LocationSelectorOverlay:get_cache()
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if self.cache then return self.cache end
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local cache = {}
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for _,location in ipairs(df.global.world.world_data.active_site[0].buildings) do
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if df.abstract_building_templest:is_instance(location) then
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ensure_keys(cache, 'temple', location.deity_type)[location.deity_data.Religion] = true
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elseif df.abstract_building_guildhallst:is_instance(location) then
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ensure_keys(cache, 'guildhall')[location.contents.profession] = true
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end
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end
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self.cache = cache
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return self.cache
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end
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function LocationSelectorOverlay:matches_temple_filter(id, flag)
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local hide_established = self.subviews.hide_established:getOptionValue()
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return not hide_established or not safe_index(self:get_cache(), 'temple', flag, id)
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end
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function LocationSelectorOverlay:matches_guildhall_filter(id)
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local hide_established = self.subviews.hide_established:getOptionValue()
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return not hide_established or not safe_index(self:get_cache(), 'guildhall', id)
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end
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return _ENV
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