dfhack/library/modules
lethosor 1147add520
Constructions module: remove some old/unused functions/types
2022-06-29 23:35:14 -04:00
..
Buildings.cpp cache civzones so lookup is O(1) instead of O(N) 2022-02-26 15:32:25 -08:00
Burrows.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Constructions.cpp Constructions module: remove some old/unused functions/types 2022-06-29 23:35:14 -04:00
Designations.cpp Update xml and all uses of job_handler 2017-11-25 00:59:59 -05:00
EventManager.cpp Fix UNIT_NEW_ACTIVE events (#2197) 2022-06-17 09:34:41 -07:00
Filesystem.cpp Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
Graphic.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Gui.cpp Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
Items.cpp Add functions reverse-engineered from ambushing unit code (#1992) 2022-03-13 17:19:35 -07:00
Job.cpp manually handle DestroyBuilding jobs (#2209) 2022-06-21 16:38:04 -07:00
Kitchen.cpp Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
MapCache.cpp update for DFHack/df-structures#7dfea1f1d4e453b97d5529785701db46360596ce 2020-06-29 16:16:44 -05:00
Maps.cpp Update Maps.cpp 2022-05-30 16:26:30 -07:00
Materials.cpp undo unnecessary edits 2020-11-12 22:49:06 -08:00
Once.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Persistence.cpp update structures; fix some minor compile warnings 2020-02-05 12:35:43 -06:00
Random.cpp Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Renderer.cpp Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
Screen.cpp Ensure that command-prompt is dismissed after a command creates a new screen 2021-03-21 20:42:50 -04:00
Translation.cpp update structures 2020-07-01 23:10:34 -05:00
Units.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
World.cpp Add Persistence module. 2018-08-26 18:27:58 -05:00