569 lines
16 KiB
C++
569 lines
16 KiB
C++
#include <stdint.h>
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#include <iostream>
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#include <map>
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#include <vector>
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Maps.h"
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#include "modules/World.h"
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#include "modules/MapCache.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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#include "df/block_square_event_frozen_liquidst.h"
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#include "df/construction.h"
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#include "df/world.h"
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using MapExtras::MapCache;
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using std::string;
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using std::vector;
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("reveal");
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DFHACK_PLUGIN_IS_ENABLED(is_active);
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REQUIRE_GLOBAL(world);
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/*
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* Anything that might reveal Hell is unsafe.
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*/
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bool isSafe(df::coord c)
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{
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t_feature local_feature;
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t_feature global_feature;
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// get features of block
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// error -> obviously not safe to manipulate
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if(!Maps::ReadFeatures(c.x >> 4,c.y >> 4,c.z,&local_feature,&global_feature))
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return false;
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// Adamantine tubes and temples lead to Hell
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if (local_feature.type == feature_type::deep_special_tube || local_feature.type == feature_type::deep_surface_portal)
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return false;
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// And Hell *is* Hell.
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if (global_feature.type == feature_type::underworld_from_layer)
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return false;
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// otherwise it's safe.
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return true;
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}
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struct hideblock
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{
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df::coord c;
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uint8_t hiddens [16][16];
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};
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// the saved data. we keep map size to check if things still match
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uint32_t x_max, y_max, z_max;
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vector <hideblock> hidesaved;
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bool nopause_state = false;
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enum revealstate
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{
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NOT_REVEALED,
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REVEALED,
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SAFE_REVEALED,
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DEMON_REVEALED
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};
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revealstate revealed = NOT_REVEALED;
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command_result reveal(color_ostream &out, vector<string> & params);
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command_result unreveal(color_ostream &out, vector<string> & params);
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command_result revtoggle(color_ostream &out, vector<string> & params);
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command_result revflood(color_ostream &out, vector<string> & params);
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command_result revforget(color_ostream &out, vector<string> & params);
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command_result nopause(color_ostream &out, vector<string> & params);
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DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand(
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"reveal",
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"Reveal the map.",
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reveal));
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commands.push_back(PluginCommand(
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"unreveal",
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"Revert a revealed map to its unrevealed state.",
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unreveal));
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commands.push_back(PluginCommand(
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"revtoggle",
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"Switch betwen reveal and unreveal.",
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revtoggle));
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commands.push_back(PluginCommand(
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"revflood",
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"Hide all, then reveal tiles reachable from the cursor.",
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revflood));
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commands.push_back(PluginCommand(
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"revforget",
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"Forget the current reveal data.",
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revforget));
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commands.push_back(PluginCommand(
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"nopause",
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"Disable manual and automatic pausing.",
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nopause));
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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t_gamemodes gm;
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World::ReadGameMode(gm);
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if(gm.g_mode == game_mode::DWARF)
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{
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// if the map is revealed and we're in fortress mode, force the game to pause.
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if(revealed == REVEALED)
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{
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World::SetPauseState(true);
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}
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else if(nopause_state)
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{
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World::SetPauseState(false);
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}
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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command_result nopause (color_ostream &out, vector <string> & parameters)
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{
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if (parameters.size() == 1 && (parameters[0] == "0" || parameters[0] == "1"))
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{
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if (parameters[0] == "0")
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nopause_state = 0;
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else
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nopause_state = 1;
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is_active = nopause_state || (revealed == REVEALED);
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out.print("nopause %sactivated.\n", (nopause_state ? "" : "de"));
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}
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else
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{
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out.print("Disable pausing (doesn't affect pause forced by reveal).\nActivate with 'nopause 1', deactivate with 'nopause 0'.\nCurrent state: %d.\n", nopause_state);
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}
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return CR_OK;
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}
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void revealAdventure(color_ostream &out)
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{
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for (size_t i = 0; i < world->map.map_blocks.size(); i++)
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{
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df::map_block *block = world->map.map_blocks[i];
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// in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine
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if (!isSafe(block->map_pos))
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continue;
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designations40d & designations = block->designation;
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// for each tile in block
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for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
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{
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// set to revealed
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designations[x][y].bits.hidden = 0;
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// and visible
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designations[x][y].bits.pile = 1;
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}
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}
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out.print("Local map revealed.\n");
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}
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command_result reveal(color_ostream &out, vector<string> & params)
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{
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bool no_hell = true;
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bool pause = true;
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for(size_t i = 0; i < params.size();i++)
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{
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if(params[i]=="hell")
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no_hell = false;
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else if(params[i] == "help" || params[i] == "?")
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return CR_WRONG_USAGE;
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}
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auto& con = out;
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if(params.size() && params[0] == "hell")
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{
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no_hell = false;
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}
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if(params.size() && params[0] == "demon")
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{
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con.printerr("`reveal demon` is currently disabled to prevent a hang due to a bug in the base game\n");
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return CR_FAILURE;
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//no_hell = false;
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//pause = false;
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}
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if(revealed != NOT_REVEALED)
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{
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con.printerr("Map is already revealed or this is a different map.\n");
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return CR_FAILURE;
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}
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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t_gamemodes gm;
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World::ReadGameMode(gm);
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if(gm.g_mode == game_mode::ADVENTURE)
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{
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revealAdventure(out);
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return CR_OK;
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}
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if(gm.g_mode != game_mode::DWARF)
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{
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con.printerr("Only in fortress mode.\n");
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return CR_FAILURE;
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}
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Maps::getSize(x_max,y_max,z_max);
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hidesaved.reserve(world->map.map_blocks.size());
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for (size_t i = 0; i < world->map.map_blocks.size(); i++)
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{
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df::map_block *block = world->map.map_blocks[i];
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// in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine
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if (no_hell && !isSafe(block->map_pos))
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continue;
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hideblock hb;
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hb.c = block->map_pos;
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designations40d & designations = block->designation;
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// for each tile in block
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for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
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{
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// save hidden state of tile
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hb.hiddens[x][y] = designations[x][y].bits.hidden;
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// set to revealed
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designations[x][y].bits.hidden = 0;
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}
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hidesaved.push_back(hb);
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}
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if(no_hell)
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{
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revealed = SAFE_REVEALED;
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}
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else
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{
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if(pause)
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{
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revealed = REVEALED;
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World::SetPauseState(true);
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}
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else
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revealed = DEMON_REVEALED;
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}
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is_active = nopause_state || (revealed == REVEALED);
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bool graphics_mode = Screen::inGraphicsMode();
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con.print("Map revealed.\n\n");
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if (graphics_mode) {
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con.print("Note that in graphics mode, tiles that are not adjacent to open\n"
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"space will not render but can still be examined by hovering over\n"
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"them with the mouse. Switching to text mode (in the game settings)\n"
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"will allow the display the revealed tiles.\n\n");
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}
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if(!no_hell)
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con.print("Unpausing can unleash the forces of hell, so it has been temporarily disabled.\n\n");
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con.print("Run 'unreveal' to revert to previous state.\n");
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return CR_OK;
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}
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command_result unreveal(color_ostream &out, vector<string> & params)
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{
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auto & con = out;
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for(size_t i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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return CR_WRONG_USAGE;
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}
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if(!revealed)
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{
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con.printerr("There's nothing to revert!\n");
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return CR_FAILURE;
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}
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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t_gamemodes gm;
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World::ReadGameMode(gm);
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if(gm.g_mode != game_mode::DWARF)
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{
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con.printerr("Only in fortress mode.\n");
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return CR_FAILURE;
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}
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// Sanity check: map size
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uint32_t x_max_b, y_max_b, z_max_b;
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Maps::getSize(x_max_b,y_max_b,z_max_b);
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if(x_max != x_max_b || y_max != y_max_b || z_max != z_max_b)
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{
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con.printerr("The map is not of the same size...\n");
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return CR_FAILURE;
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}
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for(size_t i = 0; i < hidesaved.size();i++)
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{
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hideblock & hb = hidesaved[i];
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df::map_block * b = Maps::getTileBlock(hb.c.x,hb.c.y,hb.c.z);
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for (uint32_t x = 0; x < 16;x++) for (uint32_t y = 0; y < 16;y++)
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{
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b->designation[x][y].bits.hidden = hb.hiddens[x][y];
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}
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}
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// give back memory.
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hidesaved.clear();
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revealed = NOT_REVEALED;
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is_active = nopause_state || (revealed == REVEALED);
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con.print("Map hidden!\n");
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return CR_OK;
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}
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command_result revtoggle (color_ostream &out, vector<string> & params)
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{
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for(size_t i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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{
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out.print("Toggles between reveal and unreveal.\nCurrently it: ");
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break;
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}
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}
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if(revealed)
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{
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return unreveal(out,params);
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}
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else
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{
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return reveal(out,params);
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}
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}
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// Unhides map tiles according to visibility, starting from the given
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// coordinates. This algorithm only processes adjacent hidden tiles, so it must
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// start on a hidden tile and it will not reveal hidden sections separated by
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// already-unhidden tiles.
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static void unhideFlood_internal(MapCache *MCache, const DFCoord &xy)
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{
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typedef std::pair <DFCoord, bool> foo;
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std::stack < foo > flood;
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flood.push( foo(xy,false) );
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while( !flood.empty() )
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{
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foo tile = flood.top();
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DFCoord & current = tile.first;
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bool & from_below = tile.second;
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flood.pop();
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if(!MCache->testCoord(current))
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continue;
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df::tile_designation des = MCache->designationAt(current);
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if(!des.bits.hidden)
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{
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continue;
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}
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// we don't want constructions or ice to restrict vision (to avoid bug #1871)
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// so use the base tile beneath it
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df::tiletype tt = MCache->baseTiletypeAt(current);
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// UNLESS the actual tile has more visibility than the base
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// i.e. if it's a downward or up/down stairway
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df::tiletype ctt = MCache->tiletypeAt(current);
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switch (tileShape(ctt))
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{
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case tiletype_shape::STAIR_UPDOWN:
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case tiletype_shape::STAIR_DOWN:
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tt = ctt;
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break;
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default:
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break;
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}
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bool below = false;
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bool above = false;
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bool sides = false;
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bool unhide = true;
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// By tile shape, determine behavior and action
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switch (tileShape(tt))
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{
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// Walls
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case tiletype_shape::WALL:
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if (from_below)
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unhide = false;
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break;
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// Open space
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case tiletype_shape::NONE:
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case tiletype_shape::EMPTY:
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case tiletype_shape::RAMP_TOP:
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case tiletype_shape::STAIR_UPDOWN:
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case tiletype_shape::STAIR_DOWN:
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case tiletype_shape::BROOK_TOP:
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above = below = sides = true;
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break;
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// Floors
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case tiletype_shape::FORTIFICATION:
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case tiletype_shape::STAIR_UP:
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case tiletype_shape::RAMP:
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case tiletype_shape::FLOOR:
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case tiletype_shape::BRANCH:
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case tiletype_shape::TRUNK_BRANCH:
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case tiletype_shape::TWIG:
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case tiletype_shape::SAPLING:
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case tiletype_shape::SHRUB:
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case tiletype_shape::BOULDER:
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case tiletype_shape::PEBBLES:
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case tiletype_shape::BROOK_BED:
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case tiletype_shape::ENDLESS_PIT:
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if (from_below)
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unhide = false;
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else
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above = sides = true;
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break;
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}
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// Special case for trees - always reveal them as if they were floor tiles
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if (tileMaterial(tt) == tiletype_material::PLANT || tileMaterial(tt) == tiletype_material::MUSHROOM)
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{
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if (from_below)
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unhide = false;
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else
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above = sides = true;
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}
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if (unhide)
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{
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des.bits.hidden = false;
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MCache->setDesignationAt(current, des);
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}
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if (sides)
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{
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// Scan adjacent tiles clockwise, starting toward east
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flood.push(foo(DFCoord(current.x + 1, current.y , current.z), false));
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flood.push(foo(DFCoord(current.x + 1, current.y + 1, current.z), false));
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flood.push(foo(DFCoord(current.x , current.y + 1, current.z), false));
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flood.push(foo(DFCoord(current.x - 1, current.y + 1, current.z), false));
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flood.push(foo(DFCoord(current.x - 1, current.y , current.z), false));
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flood.push(foo(DFCoord(current.x - 1, current.y - 1, current.z), false));
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flood.push(foo(DFCoord(current.x , current.y - 1, current.z), false));
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flood.push(foo(DFCoord(current.x + 1, current.y - 1, current.z), false));
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}
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if (above)
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{
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flood.push(foo(DFCoord(current.x, current.y, current.z + 1), true));
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}
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if (below)
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{
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flood.push(foo(DFCoord(current.x, current.y, current.z - 1), false));
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}
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}
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}
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// Lua entrypoint for unhideFlood_internal
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static void unhideFlood(DFCoord pos)
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{
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MapCache MCache;
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// no environment or bounds checking needed. if anything is invalid,
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// unhideFlood_internal will just exit immeditately
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unhideFlood_internal(&MCache, pos);
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MCache.WriteAll();
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}
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command_result revflood(color_ostream &out, vector<string> & params)
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{
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for(size_t i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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return CR_WRONG_USAGE;
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}
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CoreSuspender suspend;
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uint32_t x_max,y_max,z_max;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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if(revealed != NOT_REVEALED)
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{
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out.printerr("This is only safe to use with non-revealed map.\n");
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return CR_FAILURE;
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}
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t_gamemodes gm;
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World::ReadGameMode(gm);
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if(!World::isFortressMode(gm.g_type) || gm.g_mode != game_mode::DWARF )
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{
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out.printerr("Only in proper dwarf mode.\n");
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return CR_FAILURE;
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}
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int32_t cx, cy, cz;
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Maps::getSize(x_max,y_max,z_max);
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Gui::getCursorCoords(cx,cy,cz);
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if(cx == -30000)
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{
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out.printerr("Cursor is not active. Point the cursor at some empty space you want to be unhidden.\n");
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return CR_FAILURE;
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}
|
|
DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
|
|
MapCache * MCache = new MapCache;
|
|
df::tiletype tt = MCache->tiletypeAt(xy);
|
|
if(isWallTerrain(tt))
|
|
{
|
|
out.printerr("Point the cursor at some empty space you want to be unhidden.\n");
|
|
delete MCache;
|
|
return CR_FAILURE;
|
|
}
|
|
// hide all tiles, flush cache
|
|
Maps::getSize(x_max,y_max,z_max);
|
|
|
|
for(size_t i = 0; i < world->map.map_blocks.size(); i++)
|
|
{
|
|
df::map_block * b = world->map.map_blocks[i];
|
|
// change the hidden flag to 0
|
|
for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
|
|
{
|
|
b->designation[x][y].bits.hidden = 1;
|
|
}
|
|
}
|
|
MCache->trash();
|
|
|
|
unhideFlood_internal(MCache, xy);
|
|
MCache->WriteAll();
|
|
delete MCache;
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
command_result revforget(color_ostream &out, vector<string> & params)
|
|
{
|
|
auto & con = out;
|
|
for(size_t i = 0; i < params.size();i++)
|
|
{
|
|
if(params[i] == "help" || params[i] == "?")
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
if(!revealed)
|
|
{
|
|
con.printerr("There's nothing to forget!\n");
|
|
return CR_FAILURE;
|
|
}
|
|
// give back memory.
|
|
hidesaved.clear();
|
|
revealed = NOT_REVEALED;
|
|
is_active = nopause_state || (revealed == REVEALED);
|
|
con.print("Reveal data forgotten!\n");
|
|
return CR_OK;
|
|
}
|
|
|
|
DFHACK_PLUGIN_LUA_FUNCTIONS {
|
|
DFHACK_LUA_FUNCTION(unhideFlood),
|
|
DFHACK_LUA_END
|
|
};
|