1073 lines
34 KiB
C++
1073 lines
34 KiB
C++
#include "renderer_light.hpp"
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#include <functional>
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#include <string>
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#include <math.h>
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#include "tinythread.h"
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#include "LuaTools.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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#include "modules/Maps.h"
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#include "modules/Units.h"
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#include "df/graphic.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/viewscreen_dungeonmodest.h"
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#include "df/flow_info.h"
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#include "df/world.h"
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#include "df/building.h"
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#include "df/building_doorst.h"
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#include "df/plant.h"
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#include "df/plant_raw.h"
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#include <vector>
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using df::global::gps;
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using namespace DFHack;
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using df::coord2d;
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using namespace tthread;
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const float RootTwo = 1.4142135623730950488016887242097f;
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void lightingEngineViewscreen::lightWorkerThread(void * arg)
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{
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int thisIndex;
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std::vector<lightCell> canvas;
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while(1)
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{
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writeMutex.lock();
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writeMutex.unlock(); //Don't start till write access is given.
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indexMutex.lock();
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if(nextIndex == -1) //The worker threads should keep going until, and including, index 0.
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{
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indexMutex.unlock();
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break;
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}
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else if(nextIndex == -2)
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{
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indexMutex.unlock();
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return;
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}
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else
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{
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thisIndex = nextIndex;
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nextIndex--;
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indexMutex.unlock();
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if(canvas.size() != lightMap.size())
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{
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canvas.resize(lightMap.size(), lightCell(0,0,0));
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}
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doLight(canvas, thisIndex);
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}
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}
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writeMutex.lock();
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for(int i = 0; i < canvas.size(); i++)
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{
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lightMap[i] = blend(lightMap[i], canvas[i]);
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}
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writeMutex.unlock();
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canvas.assign(canvas.size(),lightCell(0,0,0));
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}
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lightingEngineViewscreen::~lightingEngineViewscreen()
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{
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indexMutex.lock();
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nextIndex = -2;
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indexMutex.unlock();
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writeMutex.unlock();
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for(int i = 0; i < threadList.size(); i++)
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{
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if(threadList[i])
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threadList[i]->join();
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}
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}
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void threadStub(void * arg)
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{
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if(arg)
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((lightingEngineViewscreen*)arg)->lightWorkerThread(0);
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}
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void lightingEngineViewscreen::doLightThreads()
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{
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nextIndex = 0;
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int num_threads = thread::hardware_concurrency();
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if(num_threads < 1) num_threads = 1;
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if(threadList.empty())
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{
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threadList.resize(num_threads, NULL);
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}
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for(int i = 0; i < num_threads; i++)
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{
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threadList[i] = new thread(threadStub, this);
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}
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nextIndex = lightMap.size() - 1; //start at the largest valid index
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writeMutex.unlock();
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for(int i = 0; i < num_threads; i++)
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{
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threadList[i]->join();
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delete threadList[i];
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threadList[i]=0;
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}
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writeMutex.lock();
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}
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lightSource::lightSource(lightCell power,int radius):power(power),flicker(false)
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{
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if(radius >= 0)
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this->radius = radius;
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else
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{
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float totalPower = power.r;
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if(totalPower < power.g)totalPower = power.g;
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if(totalPower < power.b)totalPower = power.b;
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if(totalPower > 0 && levelDim > 0)
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this->radius = (int)((log(levelDim/totalPower)/log(0.85f))) + 1;
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else
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this->radius = 0;
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}
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}
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rect2d getMapViewport()
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{
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const int AREA_MAP_WIDTH = 23;
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const int MENU_WIDTH = 30;
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if(!gps || !df::viewscreen_dwarfmodest::_identity.is_instance(DFHack::Gui::getCurViewscreen()))
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{
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if(gps && df::viewscreen_dungeonmodest::_identity.is_instance(DFHack::Gui::getCurViewscreen()))
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{
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return mkrect_wh(0,0,gps->dimx,gps->dimy);
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}
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else
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return mkrect_wh(0,0,0,0);
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}
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int w=gps->dimx;
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int h=gps->dimy;
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int view_height=h-2;
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int area_x2 = w-AREA_MAP_WIDTH-2;
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int menu_x2=w-MENU_WIDTH-2;
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int menu_x1=area_x2-MENU_WIDTH-1;
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int view_rb=w-1;
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int area_pos=*df::global::ui_area_map_width;
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int menu_pos=*df::global::ui_menu_width;
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if(area_pos<3)
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{
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view_rb=area_x2;
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}
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if (menu_pos<area_pos || df::global::ui->main.mode!=0)
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{
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if (menu_pos >= area_pos)
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menu_pos = area_pos-1;
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int menu_x = menu_x2;
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if(menu_pos < 2) menu_x = menu_x1;
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view_rb = menu_x;
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}
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return mkrect_wh(1,1,view_rb,view_height+1);
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}
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lightingEngineViewscreen::lightingEngineViewscreen(renderer_light* target):lightingEngine(target)
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{
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reinit();
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defaultSettings();
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loadSettings();
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writeMutex.lock(); //This is needed for later when the threads will all want to write to the buffer.
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}
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void lightingEngineViewscreen::reinit()
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{
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if(!gps)
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return;
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w=gps->dimx;
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h=gps->dimy;
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size_t size=w*h;
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lightMap.resize(size,lightCell(1,1,1));
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ocupancy.resize(size);
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lights.resize(size);
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}
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void plotCircle(int xm, int ym, int r,std::function<void(int,int)> setPixel)
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{
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int x = -r, y = 0, err = 2-2*r; /* II. Quadrant */
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do {
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setPixel(xm-x, ym+y); /* I. Quadrant */
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setPixel(xm-y, ym-x); /* II. Quadrant */
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setPixel(xm+x, ym-y); /* III. Quadrant */
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setPixel(xm+y, ym+x); /* IV. Quadrant */
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r = err;
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if (r <= y) err += ++y*2+1; /* e_xy+e_y < 0 */
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if (r > x || err > y) err += ++x*2+1; /* e_xy+e_x > 0 or no 2nd y-step */
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} while (x < 0);
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}
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void plotSquare(int xm, int ym, int r,std::function<void(int,int)> setPixel)
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{
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for(int x = 0; x <= r; x++)
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{
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setPixel(xm+r, ym+x); /* I.1 Quadrant */
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setPixel(xm+x, ym+r); /* I.2 Quadrant */
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setPixel(xm+r, ym-x); /* II.1 Quadrant */
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setPixel(xm+x, ym-r); /* II.2 Quadrant */
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setPixel(xm-r, ym-x); /* III.1 Quadrant */
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setPixel(xm-x, ym-r); /* III.2 Quadrant */
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setPixel(xm-r, ym+x); /* IV.1 Quadrant */
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setPixel(xm-x, ym+r); /* IV.2 Quadrant */
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}
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}
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void plotLine(int x0, int y0, int x1, int y1,std::function<bool(int,int,int,int)> setPixel)
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{
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int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
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int dy = -abs(y1-y0), sy = y0<y1 ? 1 : -1;
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int err = dx+dy, e2; /* error value e_xy */
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int rdx=0;
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int rdy=0;
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for(;;){ /* loop */
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if(rdx!=0 || rdy!=0) //dirty hack to skip occlusion on the first tile.
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if(!setPixel(rdx,rdy,x0,y0))
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return;
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if (x0==x1 && y0==y1) break;
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e2 = 2*err;
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rdx=rdy=0;
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if (e2 >= dy) { err += dy; x0 += sx; rdx=sx;} /* e_xy+e_x > 0 */
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if (e2 <= dx) { err += dx; y0 += sy; rdy=sy;} /* e_xy+e_y < 0 */
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}
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}
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lightCell blendMax(lightCell a,lightCell b)
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{
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return lightCell(std::max(a.r,b.r),std::max(a.g,b.g),std::max(a.b,b.b));
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}
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lightCell blend(lightCell a,lightCell b)
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{
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return blendMax(a,b);
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}
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bool lightingEngineViewscreen::lightUpCell(std::vector<lightCell> & target, lightCell& power,int dx,int dy,int tx,int ty)
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{
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if(isInViewport(coord2d(tx,ty),mapPort))
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{
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size_t tile=getIndex(tx,ty);
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int dsq=dx*dx+dy*dy;
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float dt=1;
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if(dsq == 1)
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dt=1;
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else if(dsq == 2)
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dt = RootTwo;
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else if(dsq == 0)
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dt = 0;
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else
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dt=sqrt((float)dsq);
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lightCell& v=ocupancy[tile];
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lightSource& ls=lights[tile];
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bool wallhack=false;
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if(v.r+v.g+v.b==0)
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wallhack=true;
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if (dsq>0 && !wallhack)
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{
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power*=v.power(dt);
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}
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if(ls.radius>0 && dsq>0)
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{
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if(power<ls.power)
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return false;
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}
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//float dt=sqrt(dsq);
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lightCell oldCol=target[tile];
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lightCell ncol=blendMax(power,oldCol);
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target[tile]=ncol;
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if(wallhack)
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return false;
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float pwsq=power.r*power.r+power.g*power.g+power.b*power.b;
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return pwsq>levelDim*levelDim;
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}
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else
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return false;
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}
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void lightingEngineViewscreen::doRay(std::vector<lightCell> & target, lightCell power,int cx,int cy,int tx,int ty)
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{
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using namespace std::placeholders;
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lightCell curPower=power;
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plotLine(cx,cy,tx,ty,std::bind(&lightingEngineViewscreen::lightUpCell,this,std::ref(target),std::ref(curPower),_1,_2,_3,_4));
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}
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void lightingEngineViewscreen::doLight(std::vector<lightCell> & target, int index)
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{
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using namespace std::placeholders;
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lightSource& csource=lights[index];
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if(csource.radius>0)
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{
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coord2d coord = getCoords(index);
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int i = coord.x;
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int j = coord.y;
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lightCell power=csource.power;
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int radius =csource.radius;
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if(csource.flicker)
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{
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float flicker=(rand()/(float)RAND_MAX)/2.0f+0.5f;
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radius*=flicker;
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power=power*flicker;
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}
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int surrounds = 0;
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lightCell curPower;
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lightUpCell(target, curPower = power, 0, 0,i+0, j+0);
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{
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surrounds += lightUpCell(target, curPower = power, 0, 1,i+0, j+1);
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surrounds += lightUpCell(target, curPower = power, 1, 1,i+1, j+1);
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surrounds += lightUpCell(target, curPower = power, 1, 0,i+1, j+0);
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surrounds += lightUpCell(target, curPower = power, 1,-1,i+1, j-1);
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surrounds += lightUpCell(target, curPower = power, 0,-1,i+0, j-1);
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surrounds += lightUpCell(target, curPower = power,-1,-1,i-1, j-1);
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surrounds += lightUpCell(target, curPower = power,-1, 0,i-1, j+0);
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surrounds += lightUpCell(target, curPower = power,-1, 1,i-1, j+1);
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}
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if(surrounds)
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{
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plotSquare(i,j,radius,
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std::bind(&lightingEngineViewscreen::doRay,this,std::ref(target),power,i,j,_1,_2));
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}
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}
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}
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void lightingEngineViewscreen::doFovs()
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{
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mapPort=getMapViewport();
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doLightThreads();
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}
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void lightingEngineViewscreen::clear()
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{
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lightMap.assign(lightMap.size(),lightCell(1,1,1));
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tthread::lock_guard<tthread::fast_mutex> guard(myRenderer->dataMutex);
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if(lightMap.size()==myRenderer->lightGrid.size())
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{
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std::swap(myRenderer->lightGrid,lightMap);
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myRenderer->invalidate();
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}
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}
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void lightingEngineViewscreen::calculate()
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{
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rect2d vp=getMapViewport();
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const lightCell dim(levelDim,levelDim,levelDim);
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lightMap.assign(lightMap.size(),lightCell(1,1,1));
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lights.assign(lights.size(),lightSource());
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for(int i=vp.first.x;i<vp.second.x;i++)
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for(int j=vp.first.y;j<vp.second.y;j++)
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{
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lightMap[getIndex(i,j)]=dim;
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}
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doOcupancyAndLights();
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doFovs();
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//for each lightsource in viewscreen+x do light
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}
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void lightingEngineViewscreen::updateWindow()
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{
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tthread::lock_guard<tthread::fast_mutex> guard(myRenderer->dataMutex);
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if(lightMap.size()!=myRenderer->lightGrid.size())
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{
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reinit();
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myRenderer->invalidate();
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return;
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}
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//if(showOcupancy)
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//std::swap(ocupancy,myRenderer->lightGrid);
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//else
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std::swap(lightMap,myRenderer->lightGrid);
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rect2d vp=getMapViewport();
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myRenderer->invalidateRect(vp.first.x,vp.first.y,vp.second.x-vp.first.x,vp.second.y-vp.first.y);
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//myRenderer->invalidate();
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//std::copy(lightMap.begin(),lightMap.end(),myRenderer->lightGrid.begin());
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}
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static size_t max_list_size = 100000; // Avoid iterating over huge lists
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void lightSource::combine(const lightSource& other)
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{
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power=blend(power,other.power);
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radius=std::max(other.radius,radius);//hack... but who cares
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}
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bool lightingEngineViewscreen::addLight(int tileId,const lightSource& light)
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{
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bool wasLight=lights[tileId].radius>0;
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lights[tileId].combine(light);
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if(light.flicker)
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lights[tileId].flicker=true;
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return wasLight;
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}
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lightCell getStandartColor(int colorId)
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{
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return lightCell(df::global::enabler->ccolor[colorId][0]/255.0f,
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df::global::enabler->ccolor[colorId][1]/255.0f,
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df::global::enabler->ccolor[colorId][2]/255.0f);
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}
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int getPlantNumber(const std::string& id)
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{
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std::vector<df::plant_raw*>& vec=df::plant_raw::get_vector();
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for(int i=0;i<vec.size();i++)
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{
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if(vec[i]->id==id)
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return i;
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}
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return -1;
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}
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void addPlant(const std::string& id,std::map<int,lightSource>& map,const lightSource& v)
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{
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int nId=getPlantNumber(id);
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if(nId>0)
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{
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map[nId]=v;
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}
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}
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matLightDef* lightingEngineViewscreen::getMaterial(int matType,int matIndex)
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{
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auto it=matDefs.find(std::make_pair(matType,matIndex));
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if(it!=matDefs.end())
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return &it->second;
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else
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return NULL;
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}
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buildingLightDef* lightingEngineViewscreen::getBuilding(df::building* bld)
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{
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auto it=buildingDefs.find(std::make_tuple((int)bld->getType(),(int)bld->getSubtype(),(int)bld->getCustomType()));
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if(it!=buildingDefs.end())
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return &it->second;
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else
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return NULL;
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}
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void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness)
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{
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if(mat.isTransparent)
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{
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if(thickness > 0.999 && thickness < 1.001)
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ocupancy[tileId]*=mat.transparency;
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else
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ocupancy[tileId]*=(mat.transparency.power(thickness));
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}
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else
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ocupancy[tileId]=lightCell(0,0,0);
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if(mat.isEmiting)
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addLight(tileId,mat.makeSource(size));
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}
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bool lightingEngineViewscreen::applyMaterial(int tileId,int matType,int matIndex,float size,const matLightDef* def)
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{
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matLightDef* m=getMaterial(matType,matIndex);
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if(m)
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{
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applyMaterial(tileId,*m,size);
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return true;
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}
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else if(def)
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{
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applyMaterial(tileId,*def,size);
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}
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return false;
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}
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lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int y,const lightCell& in,bool lastLevel)
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{
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const lightCell matStairCase(0.9f,0.9f,0.9f);
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lightCell ret=in;
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coord2d innerCoord(x,y);
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df::tiletype type = b->staticTiletypeAt(innerCoord);
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df::tile_designation d = b->DesignationAt(innerCoord);
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//df::tile_occupancy o = b->OccupancyAt(innerCoord);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
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DFHack::t_matpair mat=b->staticMaterialAt(innerCoord);
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df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,type);
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|
|
|
matLightDef* lightDef;
|
|
if(tileMat==df::tiletype_material::FROZEN_LIQUID)
|
|
{
|
|
df::tiletype typeIce = b->tiletypeAt(innerCoord);
|
|
df::tiletype_shape shapeIce = ENUM_ATTR(tiletype,shape,typeIce);
|
|
df::tiletype_shape_basic basicShapeIce = ENUM_ATTR(tiletype_shape,basic_shape,shapeIce);
|
|
if(basicShapeIce==df::tiletype_shape_basic::Wall)
|
|
ret*=matIce.transparency;
|
|
else if(basicShapeIce==df::tiletype_shape_basic::Floor || basicShapeIce==df::tiletype_shape_basic::Ramp || shapeIce==df::tiletype_shape::STAIR_UP)
|
|
if(!lastLevel)
|
|
ret*=matIce.transparency.power(1.0f/7.0f);
|
|
}
|
|
|
|
lightDef=getMaterial(mat.mat_type,mat.mat_index);
|
|
|
|
if(!lightDef || !lightDef->isTransparent)
|
|
lightDef=&matWall;
|
|
if(basic_shape==df::tiletype_shape_basic::Wall)
|
|
{
|
|
ret*=lightDef->transparency;
|
|
}
|
|
else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || shape==df::tiletype_shape::STAIR_UP)
|
|
{
|
|
|
|
if(!lastLevel)
|
|
ret*=lightDef->transparency.power(1.0f/7.0f);
|
|
}
|
|
else if(shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN)
|
|
{
|
|
ret*=matStairCase;
|
|
}
|
|
if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size > 0)
|
|
{
|
|
ret *=matWater.transparency.power((float)d.bits.flow_size/7.0f);
|
|
}
|
|
else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 0)
|
|
{
|
|
ret *=matLava.transparency.power((float)d.bits.flow_size/7.0f);
|
|
}
|
|
return ret;
|
|
}
|
|
coord2d lightingEngineViewscreen::worldToViewportCoord(const coord2d& in,const rect2d& r,const coord2d& window2d)
|
|
{
|
|
return in-window2d+r.first;
|
|
}
|
|
bool lightingEngineViewscreen::isInViewport(const coord2d& in,const rect2d& r)
|
|
{
|
|
if(in.x>=r.first.x && in.y>=r.first.y && in.x<r.second.x && in.y<r.second.y)
|
|
return true;
|
|
return false;
|
|
}
|
|
static size_t max_list_size = 100000; // Avoid iterating over huge lists
|
|
void lightingEngineViewscreen::doSun(const lightSource& sky,MapExtras::MapCache& map)
|
|
{
|
|
//TODO fix this mess
|
|
int window_x=*df::global::window_x;
|
|
int window_y=*df::global::window_y;
|
|
coord2d window2d(window_x,window_y);
|
|
int window_z=*df::global::window_z;
|
|
rect2d vp=getMapViewport();
|
|
coord2d vpSize=rect_size(vp);
|
|
rect2d blockVp;
|
|
blockVp.first=window2d/16;
|
|
blockVp.second=(window2d+vpSize)/16;
|
|
blockVp.second.x=std::min(blockVp.second.x,(int16_t)df::global::world->map.x_count_block);
|
|
blockVp.second.y=std::min(blockVp.second.y,(int16_t)df::global::world->map.y_count_block);
|
|
//endof mess
|
|
for(int blockX=blockVp.first.x;blockX<=blockVp.second.x;blockX++)
|
|
for(int blockY=blockVp.first.y;blockY<=blockVp.second.y;blockY++)
|
|
{
|
|
lightCell cellArray[16][16];
|
|
for(int block_x = 0; block_x < 16; block_x++)
|
|
for(int block_y = 0; block_y < 16; block_y++)
|
|
cellArray[block_x][block_y] = sky.power;
|
|
|
|
int emptyCell=0;
|
|
for(int z=df::global::world->map.z_count-1;z>=window_z && emptyCell<256;z--)
|
|
{
|
|
MapExtras::Block* b=map.BlockAt(DFCoord(blockX,blockY,z));
|
|
if(!b)
|
|
continue;
|
|
emptyCell=0;
|
|
for(int block_x = 0; block_x < 16; block_x++)
|
|
for(int block_y = 0; block_y < 16; block_y++)
|
|
{
|
|
lightCell& curCell=cellArray[block_x][block_y];
|
|
curCell=propogateSun(b,block_x,block_y,curCell,z==window_z);
|
|
if(curCell.dot(curCell)<0.003f)
|
|
emptyCell++;
|
|
}
|
|
}
|
|
if(emptyCell==256)
|
|
continue;
|
|
for(int block_x = 0; block_x < 16; block_x++)
|
|
for(int block_y = 0; block_y < 16; block_y++)
|
|
{
|
|
lightCell& curCell=cellArray[block_x][block_y];
|
|
df::coord2d pos;
|
|
pos.x = blockX*16+block_x;
|
|
pos.y = blockY*16+block_y;
|
|
pos=worldToViewportCoord(pos,vp,window2d);
|
|
if(isInViewport(pos,vp) && curCell.dot(curCell)>0.003f)
|
|
{
|
|
lightSource sun=lightSource(curCell,15);
|
|
addLight(getIndex(pos.x,pos.y),sun);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void lightingEngineViewscreen::doOcupancyAndLights()
|
|
{
|
|
// TODO better curve (+red dawn ?)
|
|
float daycol = 0;//abs((*df::global::cur_year_tick % 1200) - 600.0) / 400.0;
|
|
lightCell sky_col(daycol, daycol, daycol);
|
|
lightSource sky(sky_col, 15);
|
|
|
|
lightSource candle(lightCell(0.96f,0.84f,0.03f),5);
|
|
lightSource torch(lightCell(0.9f,0.75f,0.3f),8);
|
|
|
|
//perfectly blocking material
|
|
|
|
MapExtras::MapCache cache;
|
|
doSun(sky,cache);
|
|
|
|
int window_x=*df::global::window_x;
|
|
int window_y=*df::global::window_y;
|
|
coord2d window2d(window_x,window_y);
|
|
int window_z=*df::global::window_z;
|
|
rect2d vp=getMapViewport();
|
|
coord2d vpSize=rect_size(vp);
|
|
rect2d blockVp;
|
|
blockVp.first=coord2d(window_x,window_y)/16;
|
|
blockVp.second=(window2d+vpSize)/16;
|
|
blockVp.second.x=std::min(blockVp.second.x,(int16_t)df::global::world->map.x_count_block);
|
|
blockVp.second.y=std::min(blockVp.second.y,(int16_t)df::global::world->map.y_count_block);
|
|
|
|
for(int blockX=blockVp.first.x;blockX<=blockVp.second.x;blockX++)
|
|
for(int blockY=blockVp.first.y;blockY<=blockVp.second.y;blockY++)
|
|
{
|
|
MapExtras::Block* b=cache.BlockAt(DFCoord(blockX,blockY,window_z));
|
|
MapExtras::Block* bDown=cache.BlockAt(DFCoord(blockX,blockY,window_z-1));
|
|
if(!b)
|
|
continue; //empty blocks fixed by sun propagation
|
|
|
|
for(int block_x = 0; block_x < 16; block_x++)
|
|
for(int block_y = 0; block_y < 16; block_y++)
|
|
{
|
|
df::coord2d pos;
|
|
pos.x = blockX*16+block_x;
|
|
pos.y = blockY*16+block_y;
|
|
df::coord2d gpos=pos;
|
|
pos=worldToViewportCoord(pos,vp,window2d);
|
|
if(!isInViewport(pos,vp))
|
|
continue;
|
|
int tile=getIndex(pos.x,pos.y);
|
|
lightCell& curCell=ocupancy[tile];
|
|
curCell=matAmbience.transparency;
|
|
|
|
|
|
df::tiletype type = b->tiletypeAt(gpos);
|
|
df::tile_designation d = b->DesignationAt(gpos);
|
|
if(d.bits.hidden)
|
|
{
|
|
curCell=lightCell(0,0,0);
|
|
continue; // do not process hidden stuff
|
|
}
|
|
//df::tile_occupancy o = b->OccupancyAt(gpos);
|
|
df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
|
|
df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
|
|
df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,type);
|
|
|
|
DFHack::t_matpair mat=b->staticMaterialAt(gpos);
|
|
|
|
matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
|
|
if(!lightDef || !lightDef->isTransparent)
|
|
lightDef=&matWall;
|
|
if(shape==df::tiletype_shape::BROOK_BED )
|
|
{
|
|
curCell=lightCell(0,0,0);
|
|
}
|
|
else if(shape==df::tiletype_shape::WALL)
|
|
{
|
|
if(tileMat==df::tiletype_material::FROZEN_LIQUID)
|
|
applyMaterial(tile,matIce);
|
|
else
|
|
applyMaterial(tile,*lightDef);
|
|
}
|
|
else if(!d.bits.liquid_type && d.bits.flow_size>0 )
|
|
{
|
|
applyMaterial(tile,matWater, 1, (float)d.bits.flow_size/7.0f);
|
|
}
|
|
if(d.bits.liquid_type && d.bits.flow_size>0)
|
|
{
|
|
applyMaterial(tile,matLava);
|
|
}
|
|
else if(shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP
|
|
|| shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN)
|
|
{
|
|
if(bDown)
|
|
{
|
|
df::tile_designation d2=bDown->DesignationAt(gpos);
|
|
if(d2.bits.liquid_type && d2.bits.flow_size>0)
|
|
{
|
|
applyMaterial(tile,matLava);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
df::map_block* block=b->getRaw();
|
|
if(!block)
|
|
continue;
|
|
//flows
|
|
for(int i=0;i<block->flows.size();i++)
|
|
{
|
|
df::flow_info* f=block->flows[i];
|
|
if(f && f->density>0 && f->type==df::flow_type::Dragonfire || f->type==df::flow_type::Fire)
|
|
{
|
|
df::coord2d pos=f->pos;
|
|
pos=worldToViewportCoord(pos,vp,window2d);
|
|
int tile=getIndex(pos.x,pos.y);
|
|
if(isInViewport(pos,vp))
|
|
{
|
|
lightCell fireColor;
|
|
if(f->density>60)
|
|
{
|
|
fireColor=lightCell(0.98f,0.91f,0.30f);
|
|
}
|
|
else if(f->density>30)
|
|
{
|
|
fireColor=lightCell(0.93f,0.16f,0.16f);
|
|
}
|
|
else
|
|
{
|
|
fireColor=lightCell(0.64f,0.0f,0.0f);
|
|
}
|
|
lightSource fire(fireColor,f->density/5);
|
|
addLight(tile,fire);
|
|
}
|
|
}
|
|
}
|
|
//plants
|
|
for(int i=0;i<block->plants.size();i++)
|
|
{
|
|
df::plant* cPlant=block->plants[i];
|
|
|
|
df::coord2d pos=cPlant->pos;
|
|
pos=worldToViewportCoord(pos,vp,window2d);
|
|
int tile=getIndex(pos.x,pos.y);
|
|
if(isInViewport(pos,vp))
|
|
{
|
|
applyMaterial(tile,419,cPlant->material);
|
|
}
|
|
}
|
|
//blood and other goo
|
|
for(int i=0;i<block->block_events.size();i++)
|
|
{
|
|
df::block_square_event* ev=block->block_events[i];
|
|
df::block_square_event_type ev_type=ev->getType();
|
|
if(ev_type==df::block_square_event_type::material_spatter)
|
|
{
|
|
df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(ev);
|
|
matLightDef* m=getMaterial(spatter->mat_type,spatter->mat_index);
|
|
if(!m)
|
|
continue;
|
|
if(!m->isEmiting)
|
|
continue;
|
|
for(int x=0;x<16;x++)
|
|
for(int y=0;y<16;y++)
|
|
{
|
|
df::coord2d pos;
|
|
pos.x = blockX*16+x;
|
|
pos.y = blockY*16+y;
|
|
int16_t amount=spatter->amount[x][y];
|
|
if(amount<=0)
|
|
continue;
|
|
pos=worldToViewportCoord(pos,vp,window2d);
|
|
if(isInViewport(pos,vp))
|
|
{
|
|
addLight(getIndex(pos.x,pos.y),m->makeSource((float)amount/100));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(df::global::cursor->x>-30000)
|
|
{
|
|
int wx=df::global::cursor->x-window_x+vp.first.x;
|
|
int wy=df::global::cursor->y-window_y+vp.first.y;
|
|
int tile=getIndex(wx,wy);
|
|
applyMaterial(tile,matCursor);
|
|
}
|
|
//citizen only emit light, if defined
|
|
if(matCitizen.isEmiting)
|
|
for (int i=0;i<df::global::world->units.active.size();++i)
|
|
{
|
|
df::unit *u = df::global::world->units.active[i];
|
|
coord2d pos=worldToViewportCoord(coord2d(u->pos.x,u->pos.y),vp,window2d);
|
|
if(u->pos.z==window_z && isInViewport(pos,vp))
|
|
if (DFHack::Units::isCitizen(u) && !u->counters.unconscious)
|
|
addLight(getIndex(pos.x,pos.y),matCitizen.makeSource());
|
|
}
|
|
//buildings
|
|
for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
|
|
{
|
|
df::building *bld = df::global::world->buildings.all[i];
|
|
|
|
if(window_z!=bld->z)
|
|
continue;
|
|
if(bld->getBuildStage()<bld->getMaxBuildStage()) //only work if fully built
|
|
continue;
|
|
|
|
df::coord2d p1(bld->x1,bld->y1);
|
|
df::coord2d p2(bld->x2,bld->y2);
|
|
p1=worldToViewportCoord(p1,vp,window2d);
|
|
p2=worldToViewportCoord(p1,vp,window2d);
|
|
if(isInViewport(p1,vp)||isInViewport(p2,vp))
|
|
{
|
|
|
|
int tile=getIndex(p1.x,p1.y); //TODO multitile buildings. How they would work?
|
|
df::building_type type = bld->getType();
|
|
buildingLightDef* def=getBuilding(bld);
|
|
if(!def)
|
|
continue;
|
|
if(def->poweredOnly && bld->isUnpowered())
|
|
continue;
|
|
if(type==df::enums::building_type::Door)
|
|
{
|
|
df::building_doorst* door=static_cast<df::building_doorst*>(bld);
|
|
if(!door->door_flags.bits.closed)
|
|
continue;
|
|
}
|
|
|
|
|
|
if(def->useMaterial)
|
|
{
|
|
matLightDef* mat=getMaterial(bld->mat_type,bld->mat_index);
|
|
if(!mat)mat=&matWall;
|
|
if(def->light.isEmiting)
|
|
{
|
|
addLight(tile,def->light.makeSource());
|
|
}
|
|
else if(mat->isEmiting)
|
|
{
|
|
addLight(tile,mat->makeSource());
|
|
}
|
|
if(def->light.isTransparent)
|
|
{
|
|
ocupancy[tile]*=def->light.transparency;
|
|
}
|
|
else
|
|
{
|
|
ocupancy[tile]*=mat->transparency;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
applyMaterial(tile,def->light);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
lightCell lua_parseLightCell(lua_State* L)
|
|
{
|
|
lightCell ret;
|
|
|
|
lua_pushnumber(L,1);
|
|
lua_gettable(L,-2);
|
|
ret.r=lua_tonumber(L,-1);
|
|
lua_pop(L,1);
|
|
|
|
lua_pushnumber(L,2);
|
|
lua_gettable(L,-2);
|
|
ret.g=lua_tonumber(L,-1);
|
|
lua_pop(L,1);
|
|
|
|
lua_pushnumber(L,3);
|
|
lua_gettable(L,-2);
|
|
ret.b=lua_tonumber(L,-1);
|
|
lua_pop(L,1);
|
|
|
|
//Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b);
|
|
return ret;
|
|
}
|
|
#define GETLUAFLAG(field,name) lua_getfield(L,-1,"flags");\
|
|
if(lua_isnil(L,-1)){field=false;}\
|
|
else{lua_getfield(L,-1,#name);field=lua_isnil(L,-1);lua_pop(L,1);}\
|
|
lua_pop(L,1)
|
|
matLightDef lua_parseMatDef(lua_State* L)
|
|
{
|
|
|
|
matLightDef ret;
|
|
lua_getfield(L,-1,"tr");
|
|
if(ret.isTransparent=!lua_isnil(L,-1))
|
|
{
|
|
ret.transparency=lua_parseLightCell(L);
|
|
}
|
|
lua_pop(L,1);
|
|
|
|
lua_getfield(L,-1,"em");
|
|
if(ret.isEmiting=!lua_isnil(L,-1))
|
|
{
|
|
ret.emitColor=lua_parseLightCell(L);
|
|
lua_pop(L,1);
|
|
lua_getfield(L,-1,"rad");
|
|
if(lua_isnil(L,-1))
|
|
{
|
|
lua_pop(L,1);
|
|
luaL_error(L,"Material has emittance but no radius");
|
|
}
|
|
else
|
|
ret.radius=lua_tonumber(L,-1);
|
|
lua_pop(L,1);
|
|
}
|
|
else
|
|
lua_pop(L,1);
|
|
GETLUAFLAG(ret.flicker,"flicker");
|
|
GETLUAFLAG(ret.useThickness,"useThickness");
|
|
GETLUAFLAG(ret.sizeModifiesPower,"sizeModifiesPower");
|
|
GETLUAFLAG(ret.sizeModifiesRange,"sizeModifiesRange");
|
|
return ret;
|
|
}
|
|
int lightingEngineViewscreen::parseMaterials(lua_State* L)
|
|
{
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
|
|
engine->matDefs.clear();
|
|
//color_ostream* os=Lua::GetOutput(L);
|
|
Lua::StackUnwinder unwinder(L);
|
|
lua_getfield(L,2,"materials");
|
|
if(!lua_istable(L,-1))
|
|
{
|
|
luaL_error(L,"Materials table not found.");
|
|
return 0;
|
|
}
|
|
lua_pushnil(L);
|
|
while (lua_next(L, -2) != 0) {
|
|
int type=lua_tonumber(L,-2);
|
|
//os->print("Processing type:%d\n",type);
|
|
lua_pushnil(L);
|
|
while (lua_next(L, -2) != 0) {
|
|
int index=lua_tonumber(L,-2);
|
|
//os->print("\tProcessing index:%d\n",index);
|
|
engine->matDefs[std::make_pair(type,index)]=lua_parseMatDef(L);
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
return 0;
|
|
}
|
|
#define LOAD_SPECIAL(lua_name,class_name) \
|
|
lua_getfield(L,-1,#lua_name);\
|
|
if(!lua_isnil(L,-1))engine->class_name=lua_parseMatDef(L);\
|
|
lua_pop(L,1)
|
|
int lightingEngineViewscreen::parseSpecial(lua_State* L)
|
|
{
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
|
|
Lua::StackUnwinder unwinder(L);
|
|
lua_getfield(L,2,"special");
|
|
if(!lua_istable(L,-1))
|
|
{
|
|
luaL_error(L,"Special table not found.");
|
|
return 0;
|
|
}
|
|
LOAD_SPECIAL(LAVA,matLava);
|
|
LOAD_SPECIAL(WATER,matWater);
|
|
LOAD_SPECIAL(FROZEN_LIQUID,matIce);
|
|
LOAD_SPECIAL(AMBIENT,matAmbience);
|
|
LOAD_SPECIAL(CURSOR,matCursor);
|
|
LOAD_SPECIAL(CITIZEN,matCitizen);
|
|
lua_getfield(L,-1,"LevelDim");
|
|
if(!lua_isnil(L,-1) && lua_isnumber(L,-1))engine->levelDim=lua_tonumber(L,-1);
|
|
lua_pop(L,1);
|
|
return 0;
|
|
}
|
|
#undef LOAD_SPECIAL
|
|
int lightingEngineViewscreen::parseBuildings(lua_State* L)
|
|
{
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
|
|
engine->buildingDefs.clear();
|
|
Lua::StackUnwinder unwinder(L);
|
|
lua_getfield(L,2,"buildings");
|
|
if(!lua_istable(L,-1))
|
|
{
|
|
luaL_error(L,"Buildings table not found.");
|
|
return 0;
|
|
}
|
|
lua_pushnil(L);
|
|
while (lua_next(L, -2) != 0) {
|
|
int type=lua_tonumber(L,-2);
|
|
if(!lua_istable(L,-1))
|
|
{
|
|
luaL_error(L,"Broken building definitions.");
|
|
}
|
|
//os->print("Processing type:%d\n",type);
|
|
lua_pushnil(L);
|
|
while (lua_next(L, -2) != 0) {
|
|
int subtype=lua_tonumber(L,-2);
|
|
//os->print("\tProcessing subtype:%d\n",index);
|
|
lua_pushnil(L);
|
|
while (lua_next(L, -2) != 0) {
|
|
int custom=lua_tonumber(L,-2);
|
|
//os->print("\tProcessing custom:%d\n",index);
|
|
buildingLightDef current;
|
|
current.light=lua_parseMatDef(L);
|
|
engine->buildingDefs[std::make_tuple(type,subtype,custom)]=current;
|
|
GETLUAFLAG(current.poweredOnly,"poweredOnly");
|
|
GETLUAFLAG(current.useMaterial,"useMaterial");
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L,1);
|
|
return 0;
|
|
}
|
|
void lightingEngineViewscreen::defaultSettings()
|
|
{
|
|
matAmbience=matLightDef(lightCell(0.85f,0.85f,0.85f));
|
|
matLava=matLightDef(lightCell(0.8f,0.2f,0.2f),lightCell(0.8f,0.2f,0.2f),5);
|
|
matWater=matLightDef(lightCell(0.6f,0.6f,0.8f));
|
|
matIce=matLightDef(lightCell(0.7f,0.7f,0.9f));
|
|
matCursor=matLightDef(lightCell(0.96f,0.84f,0.03f),11);
|
|
matCursor.flicker=true;
|
|
matWall=matLightDef(lightCell(0,0,0));
|
|
matCitizen=matLightDef(lightCell(0.8f,0.8f,0.9f),6);
|
|
levelDim=0.2f;
|
|
}
|
|
void lightingEngineViewscreen::loadSettings()
|
|
{
|
|
|
|
const std::string settingsfile="rendermax.lua";
|
|
CoreSuspender lock;
|
|
color_ostream_proxy out(Core::getInstance().getConsole());
|
|
|
|
lua_State* s=DFHack::Lua::Core::State;
|
|
lua_newtable(s);
|
|
int env=lua_gettop(s);
|
|
try{
|
|
int ret=luaL_loadfile(s,settingsfile.c_str());
|
|
if(ret==LUA_ERRFILE)
|
|
{
|
|
out.printerr("File not found:%s\n",settingsfile.c_str());
|
|
lua_pop(s,1);
|
|
}
|
|
else if(ret==LUA_ERRSYNTAX)
|
|
{
|
|
out.printerr("Syntax error:\n\t%s\n",lua_tostring(s,-1));
|
|
}
|
|
else
|
|
{
|
|
lua_pushvalue(s,env);
|
|
|
|
if(Lua::SafeCall(out,s,1,0))
|
|
{
|
|
lua_pushcfunction(s, parseMaterials);
|
|
lua_pushlightuserdata(s, this);
|
|
lua_pushvalue(s,env);
|
|
Lua::SafeCall(out,s,2,0);
|
|
out.print("%d materials loaded\n",matDefs.size());
|
|
|
|
lua_pushcfunction(s, parseSpecial);
|
|
lua_pushlightuserdata(s, this);
|
|
lua_pushvalue(s,env);
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
lua_pushcfunction(s, parseBuildings);
|
|
lua_pushlightuserdata(s, this);
|
|
lua_pushvalue(s,env);
|
|
Lua::SafeCall(out,s,2,0);
|
|
out.print("%d buildings loaded\n",buildingDefs.size());
|
|
}
|
|
|
|
}
|
|
}
|
|
catch(std::exception& e)
|
|
{
|
|
out.printerr("%s",e.what());
|
|
}
|
|
lua_pop(s,1);
|
|
}
|
|
#undef GETLUAFLAG
|