dfhack/library/include/dfhack/Core.h

163 lines
5.0 KiB
C++

/*
https://github.com/peterix/dfhack
Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#pragma once
#include "dfhack/Pragma.h"
#include "dfhack/Export.h"
#include "dfhack/FakeSDL.h"
#include <vector>
#include <stack>
#include <map>
#include <stdint.h>
#include "dfhack/Console.h"
namespace DFHack
{
class Process;
class Module;
class Creatures;
class Engravings;
class Maps;
class Gui;
class World;
class Materials;
class Items;
class Translation;
class Vegetation;
class Buildings;
class Constructions;
class Vermin;
class VersionInfo;
class VersionInfoFactory;
class PluginManager;
class Core;
// anon type, pretty much
struct DFLibrary;
DFLibrary * OpenPlugin (const char * filename);
void * LookupPlugin (DFLibrary * plugin ,const char * function);
void ClosePlugin (DFLibrary * plugin);
// Core is a singleton. Why? Because it is closely tied to SDL calls. It tracks the global state of DF.
// There should never be more than one instance
// Better than tracking some weird variables all over the place.
class DFHACK_EXPORT Core
{
friend int ::SDL_NumJoysticks(void);
friend void ::SDL_Quit(void);
friend int ::SDL_PollEvent(SDL::Event *);
public:
/// Get the single Core instance or make one.
static Core& getInstance()
{
// FIXME: add critical section for thread safety here.
static Core instance;
return instance;
}
/// try to acquire the activity lock
void Suspend(void);
/// return activity lock
void Resume(void);
/// Is everything OK?
bool isValid(void) { return !errorstate; }
/// get the creatures module
Creatures * getCreatures();
/// get the engravings module
Engravings * getEngravings();
/// get the maps module
Maps * getMaps();
/// get the gui module
Gui * getGui();
/// get the world module
World * getWorld();
/// get the materials module
Materials * getMaterials();
/// get the items module
Items * getItems();
/// get the translation module
Translation * getTranslation();
/// get the vegetation module
Vegetation * getVegetation();
/// get the buildings module
Buildings * getBuildings();
/// get the constructions module
Constructions * getConstructions();
/// get the vermin module
Vermin * getVermin();
/// sets the current hotkey command
bool setHotkeyCmd( std::string cmd );
/// removes the hotkey command and gives it to the caller thread
std::string getHotkeyCmd( void );
DFHack::Process * p;
DFHack::VersionInfo * vinfo;
DFHack::Console con;
private:
Core();
bool Init();
int Update (void);
int Shutdown (void);
int SDL_Event(SDL::Event* event, int orig_return);
Core(Core const&); // Don't Implement
void operator=(Core const&); // Don't implement
bool errorstate;
// regulate access to DF
struct Cond;
SDL::Mutex * AccessMutex;
SDL::Mutex * StackMutex;
std::stack < Core::Cond * > suspended_tools;
Core::Cond * core_cond;
// FIXME: shouldn't be kept around like this
DFHack::VersionInfoFactory * vif;
// Module storage
struct
{
Creatures * pCreatures;
Engravings * pEngravings;
Maps * pMaps;
Gui * pGui;
World * pWorld;
Materials * pMaterials;
Items * pItems;
Translation * pTranslation;
Vegetation * pVegetation;
Buildings * pBuildings;
Constructions * pConstructions;
Vermin * pVermin;
} s_mods;
std::vector <Module *> allModules;
DFHack::PluginManager * plug_mgr;
// hotkey-related stuff
int hotkey_states[16];
std::string hotkey_cmd;
bool hotkey_set;
SDL::Mutex * HotkeyMutex;
SDL::Cond * HotkeyCond;
// Very important!
bool started;
};
}