907 lines
26 KiB
C++
907 lines
26 KiB
C++
// Intention: help with activity zone management (auto-pasture animals, auto-pit goblins, ...)
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//
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// the following things would be nice:
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// - dump info about pastures, pastured animals, count non-pastured tame animals, print gender info
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// - help finding caged dwarves? (maybe even allow to build their cages for fast release)
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// - dump info about caged goblins, animals, ...
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// - full automation of handling mini-pastures over nestboxes:
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// go through all pens, check if they are empty and placed over a nestbox
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// find female tame egg-layer who is not assigned to another pen (allowing to grab them from cages would be nice)
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// maybe check for minimum age? it's not that useful to fill nestboxes with freshly hatched birds
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// assign to that pasture
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// - allow to mark old animals for slaughter automatically?
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// that should include a check to ensure that at least one male and one female remain for breeding
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// allow some fine-tuning like how many males/females should per race should be left alive
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// and at what age they are being marked for slaughter. don't slaughter pregnant females?
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// - count grass tiles on pastures, move grazers to new pasture if old pasture is empty
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// move hungry unpastured grazers to pasture with grass
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//
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// What is working so far:
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// - print detailed info about activity zone and units under cursor (mostly for checking refs and stuff)
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// - mark a zone which is used for future assignment commands
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// - assign single selected creature to a zone
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// - unassign single creature under cursor from current zone
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// - pitting own dwarves :)
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#include <iostream>
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#include <iomanip>
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#include <climits>
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#include <vector>
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#include <string>
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#include <sstream>
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#include <ctime>
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#include <cstdio>
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using namespace std;
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Units.h"
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#include "modules/Maps.h"
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#include "modules/Gui.h"
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#include "modules/Materials.h"
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#include "modules/MapCache.h"
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#include "modules/Buildings.h"
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#include "MiscUtils.h"
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#include <df/ui.h>
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#include "df/world.h"
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#include "df/world_raws.h"
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#include "df/building_def.h"
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#include "df/building_civzonest.h"
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#include "df/building_cagest.h"
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#include "df/building_chainst.h"
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#include "df/general_ref_building_civzone_assignedst.h"
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#include <df/creature_raw.h>
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using std::vector;
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using std::string;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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using df::global::cursor;
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using df::global::ui;
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using namespace DFHack::Gui;
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struct genref : df::general_ref_building_civzone_assignedst {};
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command_result df_zone (color_ostream &out, vector <string> & parameters);
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DFHACK_PLUGIN("zone");
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const string zone_help =
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"Allows easier management of pens/pastures and pits.\n"
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"Options:\n"
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" set - set zone under cursor as default for future assigns\n"
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" assign - assign selected creature to a pen or pit\n"
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" (can be followed by valid zone id which will then be set)\n"
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" unassign - unassign selected creature from it's zone\n"
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" uinfo - print info about selected unit\n"
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" zinfo - print info about zone(s) under cursor\n"
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//" cinfo - print info about (built) cage under cursor\n"
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//" rinfo - print info about restraint under cursor\n"
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" all - in combination with 'zinfo' or 'cinfo': prints all zones/units\n"
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" verbose - print some more info, mostly useless debug stuff\n"
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"Example:\n"
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" (ingame) move cursor to a pen/pasture or pit zone\n"
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" (dfhack) 'zone set' to use this zone for future assignments\n"
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" (dfhack) map 'zone assign' to a hotkey of your choice\n"
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" (ingame) select a unit with 'v', 'k' or in the unit list or inside a cage\n"
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" (ingame) press hotkey to assign unit to it's new home (or pit)\n"
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;
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand(
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"zone", "manage activity zones.",
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df_zone, false,
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zone_help.c_str()
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));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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///////////////
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// Various small tool functions
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// probably many of these should be moved to Unit.h and Building.h sometime later...
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int32_t getCreatureAge(df::unit* unit);
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bool isTame(df::unit* unit);
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bool isTrained(df::unit* unit);
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bool isTrained(df::unit* creature);
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bool isWar(df::unit* creature);
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bool isHunter(df::unit* creature);
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bool isOwnCiv(df::unit* creature);
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bool isActivityZone(df::building * building);
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bool isPenPasture(df::building * building);
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bool isPit(df::building * building);
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bool isActive(df::building * building);
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int32_t findBuildingIndexById(int32_t id);
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int32_t findPenPitAtCursor();
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int32_t findCageAtCursor();
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int32_t findChainAtCursor();
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df::general_ref_building_civzone_assignedst * createCivzoneRef();
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bool unassignUnitFromZone(df::unit* unit);
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command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose);
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void unitInfo(color_ostream & out, df::unit* creature, bool list_refs);
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void zoneInfo(color_ostream & out, df::building* building, bool list_refs);
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void cageInfo(color_ostream & out, df::building* building, bool list_refs);
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void chainInfo(color_ostream & out, df::building* building, bool list_refs);
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int32_t getUnitAge(df::unit* unit)
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{
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// If the birthday this year has not yet passed, subtract one year.
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// ASSUMPTION: birth_time is on the same scale as cur_year_tick
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int32_t yearDifference = *df::global::cur_year - unit->relations.birth_year;
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if (unit->relations.birth_time >= *df::global::cur_year_tick)
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yearDifference--;
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return yearDifference;
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}
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bool isDead(df::unit* unit)
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{
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if(unit->flags1.bits.dead)
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return true;
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else
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return false;
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}
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bool isTame(df::unit* creature)
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{
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bool tame = false;
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if(creature->flags1.bits.tame)
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{
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switch (creature->training_level)
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{
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case df::animal_training_level::Trained:
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case df::animal_training_level::WellTrained:
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case df::animal_training_level::SkilfullyTrained:
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case df::animal_training_level::ExpertlyTrained:
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case df::animal_training_level::ExceptionallyTrained:
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case df::animal_training_level::MasterfullyTrained:
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case df::animal_training_level::Domesticated:
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tame=true;
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break;
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case df::animal_training_level::SemiWild: //??
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case df::animal_training_level::Unk8: //??
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case df::animal_training_level::WildUntamed:
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default:
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tame=false;
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break;
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}
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}
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return tame;
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}
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// check if trained (might be useful if pasturing war dogs etc)
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bool isTrained(df::unit* creature)
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{
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bool trained = false;
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if(creature->flags1.bits.tame)
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{
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switch (creature->training_level)
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{
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case df::animal_training_level::Trained:
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case df::animal_training_level::WellTrained:
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case df::animal_training_level::SkilfullyTrained:
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case df::animal_training_level::ExpertlyTrained:
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case df::animal_training_level::ExceptionallyTrained:
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case df::animal_training_level::MasterfullyTrained:
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//case df::animal_training_level::Domesticated:
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trained = true;
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break;
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default:
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break;
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}
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}
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return trained;
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}
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// check for profession "war creature"
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bool isWar(df::unit* creature)
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{
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if( creature->profession == df::profession::TRAINED_WAR
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|| creature->profession2 == df::profession::TRAINED_WAR)
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return true;
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else
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return false;
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}
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// check for profession "hunting creature"
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bool isHunter(df::unit* creature)
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{
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if( creature->profession == df::profession::TRAINED_HUNTER
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|| creature->profession2 == df::profession::TRAINED_HUNTER)
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return true;
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else
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return false;
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}
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// check if creature belongs to the player's civilization
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// (don't try to pasture/slaughter random untame animals)
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bool isOwnCiv(df::unit* creature)
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{
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if(creature->civ_id == ui->civ_id)
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return true;
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else
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return false;
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}
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// dump some unit info
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void unitInfo(color_ostream & out, df::unit* unit, bool list_refs = false)
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{
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if(isDead(unit))
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return;
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out.print("Unit %d", unit->id); //race %d, civ %d,", creature->race, creature->civ_id
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if(unit->name.has_name)
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out << ", name: " << unit->name.first_name << " " << unit->name.nickname;
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df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
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out << " " << raw->creature_id << " (";
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switch(unit->sex)
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{
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case -1:
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out << "n/a";
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break;
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case 0:
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out << "female";
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break;
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case 1:
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out << "male";
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break;
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default:
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out << "INVALID!";
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break;
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}
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out << ")";
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out << ", age: " << getUnitAge(unit);
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if(isTame(unit))
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out << ", tame";
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if(isOwnCiv(unit))
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out << ", owned";
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if(isWar(unit))
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out << ", war";
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if(isHunter(unit))
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out << ", hunter";
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out << endl;
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if(!list_refs)
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return;
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//out << "number of refs: " << creature->refs.size() << endl;
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for(size_t r = 0; r<unit->refs.size(); r++)
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{
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df::general_ref* ref = unit->refs.at(r);
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df::general_ref_type refType = ref->getType();
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out << " ref#" << r <<" refType#" << refType << " "; //endl;
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switch(refType)
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{
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case df::general_ref_type::BUILDING_CIVZONE_ASSIGNED:
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{
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out << "assigned to zone";
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df::building_civzonest * civAss = (df::building_civzonest *) ref->getBuilding();
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out << " #" << civAss->id;
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}
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break;
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case df::general_ref_type::CONTAINED_IN_ITEM:
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out << "contained in item";
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break;
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case df::general_ref_type::BUILDING_CAGED:
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out << "caged";
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break;
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case df::general_ref_type::BUILDING_CHAIN:
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out << "chained";
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break;
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default:
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//out << "unhandled reftype";
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break;
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}
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out << endl;
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}
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}
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bool isActivityZone(df::building * building)
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{
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if( building->getType() == building_type::Civzone
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&& building->getSubtype() == civzone_type::ActivityZone)
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return true;
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else
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return false;
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}
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bool isPenPasture(df::building * building)
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{
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if(!isActivityZone(building))
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return false;
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df::building_civzonest * civ = (df::building_civzonest *) building;
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if(civ->zone_flags.bits.pen_pasture)
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return true;
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else
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return false;
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}
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bool isPit(df::building * building)
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{
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if(!isActivityZone(building))
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return false;
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df::building_civzonest * civ = (df::building_civzonest *) building;
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if(civ->zone_flags.bits.pit_pond && civ->pit_flags==0)
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return true;
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else
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return false;
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}
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bool isCage(df::building * building)
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{
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if(building->getType() == building_type::Cage)
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return true;
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else
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return false;
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}
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bool isChain(df::building * building)
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{
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if(building->getType() == building_type::Chain)
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return true;
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else
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return false;
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}
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bool isActive(df::building * building)
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{
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if(!isActivityZone(building))
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return false;
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df::building_civzonest * civ = (df::building_civzonest *) building;
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if(civ->zone_flags.bits.active)
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return true;
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else
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return false;
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}
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int32_t findBuildingIndexById(int32_t id)
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{
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for (size_t b = 0; b < world->buildings.all.size(); b++)
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{
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if(world->buildings.all.at(b)->id == id)
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return b;
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}
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return -1;
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}
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// returns id of pen/pit at cursor position (-1 if nothing found)
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int32_t findPenPitAtCursor()
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{
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int32_t foundID = -1;
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if(cursor->x == -30000)
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return -1;
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for (size_t b = 0; b < world->buildings.all.size(); b++)
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{
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df::building* building = world->buildings.all[b];
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// find zone under cursor
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if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
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building->y1 <= cursor->y && cursor->y <= building->y2 &&
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building->z == cursor->z))
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continue;
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if(isPenPasture(building) || isPit(building))
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{
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foundID = building->id;
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break;
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}
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}
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return foundID;
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}
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// returns id of cage at cursor position (-1 if nothing found)
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int32_t findCageAtCursor()
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{
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int32_t foundID = -1;
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if(cursor->x == -30000)
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return -1;
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for (size_t b = 0; b < world->buildings.all.size(); b++)
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{
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df::building* building = world->buildings.all[b];
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if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
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building->y1 <= cursor->y && cursor->y <= building->y2 &&
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building->z == cursor->z))
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continue;
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if(isCage(building))
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{
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foundID = building->id;
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break;
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}
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}
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return foundID;
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}
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int32_t findChainAtCursor()
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{
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int32_t foundID = -1;
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if(cursor->x == -30000)
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return -1;
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for (size_t b = 0; b < world->buildings.all.size(); b++)
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{
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df::building* building = world->buildings.all[b];
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// find zone under cursor
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if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
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building->y1 <= cursor->y && cursor->y <= building->y2 &&
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building->z == cursor->z))
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continue;
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if(isChain(building))
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{
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foundID = building->id;
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break;
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}
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}
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return foundID;
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}
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df::general_ref_building_civzone_assignedst * createCivzoneRef()
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{
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static bool vt_initialized = false;
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df::general_ref_building_civzone_assignedst* newref = NULL;
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// after having run successfully for the first time it's safe to simply create the object
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if(vt_initialized)
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{
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newref = (df::general_ref_building_civzone_assignedst*)
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df::general_ref_building_civzone_assignedst::_identity.instantiate();
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return newref;
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}
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// being called for the first time, need to initialize the vtable
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for(size_t i = 0; i < world->units.all.size(); i++)
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{
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df::unit * creature = world->units.all[i];
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for(size_t r = 0; r<creature->refs.size(); r++)
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{
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df::general_ref* ref;
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ref = creature->refs.at(r);
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if(ref->getType() == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED)
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{
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if (strict_virtual_cast<df::general_ref_building_civzone_assignedst>(ref))
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{
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// !! calling new() doesn't work, need _identity.instantiate() instead !!
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newref = (df::general_ref_building_civzone_assignedst*)
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df::general_ref_building_civzone_assignedst::_identity.instantiate();
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vt_initialized = true;
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break;
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}
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}
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}
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if(vt_initialized)
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break;
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}
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return newref;
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}
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// check if unit is already assigned to a zone, remove that ref from unit and old zone
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// returns false if no pasture information was found
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// helps as workaround for http://www.bay12games.com/dwarves/mantisbt/view.php?id=4475 by the way
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// (pastured animals assigned to chains will get hauled back and forth because the pasture ref is not deleted)
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bool unassignUnitFromZone(df::unit* unit)
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{
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bool success = false;
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for (size_t or = 0; or < unit->refs.size(); or++)
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{
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df::general_ref * oldref = unit->refs[or];
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if(oldref->getType() == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED)
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{
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unit->refs.erase(unit->refs.begin() + or);
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df::building_civzonest * oldciv = (df::building_civzonest *) oldref->getBuilding();
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for(size_t oc=0; oc<oldciv->assigned_creature.size(); oc++)
|
|
{
|
|
if(oldciv->assigned_creature[oc] == unit->id)
|
|
{
|
|
oldciv->assigned_creature.erase(oldciv->assigned_creature.begin() + oc);
|
|
break;
|
|
}
|
|
}
|
|
delete oldref;
|
|
success = true;
|
|
break;
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
// assign to pen or pit
|
|
command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose = false)
|
|
{
|
|
//if(!isOwnCiv(unit) || !isTame(unit))
|
|
//{
|
|
// out << "Creature must be tame and your own." << endl;
|
|
// return CR_WRONG_USAGE;
|
|
//}
|
|
|
|
// building must be a pen/pasture or pit
|
|
//df::building * building = world->buildings.all.at(index);
|
|
if(!isPenPasture(building) && !isPit(building))
|
|
{
|
|
out << "Invalid building type. This is not a pen/pasture or pit." << endl;
|
|
//target_zone = -1;
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
// try to get a fresh civzone ref
|
|
df::general_ref_building_civzone_assignedst * ref = createCivzoneRef();
|
|
if(!ref)
|
|
{
|
|
out << "Could not find a clonable activity zone reference" << endl
|
|
<< "You need to pen/pasture/pit at least one creature" << endl
|
|
<< "before using 'assign' for the first time." << endl;
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
// check if unit is already pastured, remove that ref from unit and old pasture
|
|
if(verbose)
|
|
{
|
|
if(unassignUnitFromZone(unit))
|
|
out << "old zone info cleared.";
|
|
else
|
|
out << "no old zone info found.";
|
|
}
|
|
|
|
ref->building_id = building->id;
|
|
unit->refs.push_back(ref);
|
|
|
|
df::building_civzonest * civz = (df::building_civzonest *) building;
|
|
civz->assigned_creature.push_back(unit->id);
|
|
|
|
df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
|
|
out << "Unit " << unit->id
|
|
<< "(" << raw->creature_id << ")"
|
|
<< " assigned to zone " << building->id;
|
|
if(isPit(building))
|
|
out << " (pit).";
|
|
if(isPenPasture(building))
|
|
out << " (pen/pasture).";
|
|
out << endl;
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
|
|
// dump some zone info
|
|
void zoneInfo(color_ostream & out, df::building* building, bool list_refs = false)
|
|
{
|
|
if(building->getType()!= building_type::Civzone)
|
|
return;
|
|
|
|
if(building->getSubtype() != civzone_type::ActivityZone)
|
|
return;
|
|
|
|
string name;
|
|
building->getName(&name);
|
|
out.print("Building %i - \"%s\" - type %s (%i)",
|
|
building->id,
|
|
name.c_str(),
|
|
ENUM_KEY_STR(building_type, building->getType()).c_str(),
|
|
building->getType());
|
|
out.print(", subtype %s (%i)",
|
|
ENUM_KEY_STR(civzone_type, (df::civzone_type)building->getSubtype()).c_str(),
|
|
building->getSubtype());
|
|
out.print("\n");
|
|
|
|
df::building_civzonest * civ = (df::building_civzonest *) building;
|
|
if(civ->zone_flags.bits.active)
|
|
out << "active";
|
|
else
|
|
out << "not active";
|
|
|
|
// look at zone flags, ignore fishing, water, hospital, ...
|
|
// in fact, only deal with pits and pens
|
|
if(civ->zone_flags.bits.pen_pasture)
|
|
out << ", pen/pasture";
|
|
else if (civ->zone_flags.bits.pit_pond && civ->pit_flags==0)
|
|
out << ", pit";
|
|
else
|
|
return;
|
|
out << endl;
|
|
|
|
int32_t creaturecount = civ->assigned_creature.size();
|
|
out << "Creatures in this zone: " << creaturecount << endl;
|
|
for(size_t c = 0; c < creaturecount; c++)
|
|
{
|
|
int32_t cindex = civ->assigned_creature.at(c);
|
|
|
|
// print list of all units assigned to that zone
|
|
for(size_t i = 0; i < world->units.all.size(); i++)
|
|
{
|
|
df::unit * creature = world->units.all[i];
|
|
if(creature->id != cindex)
|
|
continue;
|
|
|
|
unitInfo(out, creature, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// dump some cage info
|
|
void cageInfo(color_ostream & out, df::building* building, bool list_refs = false)
|
|
{
|
|
if(!isCage(building))
|
|
return;
|
|
|
|
string name;
|
|
building->getName(&name);
|
|
out.print("Building %i - \"%s\" - type %s (%i)",
|
|
building->id,
|
|
name.c_str(),
|
|
ENUM_KEY_STR(building_type, building->getType()).c_str(),
|
|
building->getType());
|
|
out.print("\n");
|
|
|
|
df::building_cagest * cage = (df::building_cagest*) building;
|
|
int32_t creaturecount = cage->assigned_creature.size();
|
|
out << "Creatures in this cage: " << creaturecount << endl;
|
|
for(size_t c = 0; c < creaturecount; c++)
|
|
{
|
|
int32_t cindex = cage->assigned_creature.at(c);
|
|
|
|
// print list of all units assigned to that cage
|
|
for(size_t i = 0; i < world->units.all.size(); i++)
|
|
{
|
|
df::unit * creature = world->units.all[i];
|
|
if(creature->id != cindex)
|
|
continue;
|
|
|
|
unitInfo(out, creature, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// dump some chain/restraint info
|
|
void chainInfo(color_ostream & out, df::building* building, bool list_refs = false)
|
|
{
|
|
if(!isChain(building))
|
|
return;
|
|
|
|
string name;
|
|
building->getName(&name);
|
|
out.print("Building %i - \"%s\" - type %s (%i)",
|
|
building->id,
|
|
name.c_str(),
|
|
ENUM_KEY_STR(building_type, building->getType()).c_str(),
|
|
building->getType());
|
|
out.print("\n");
|
|
|
|
df::building_chainst* chain = (df::building_chainst*) building;
|
|
if(chain->assigned)
|
|
{
|
|
out << "assigned: ";
|
|
unitInfo(out, chain->assigned, true);
|
|
}
|
|
if(chain->chained)
|
|
{
|
|
out << "chained: ";
|
|
unitInfo(out, chain->chained, true);
|
|
}
|
|
}
|
|
|
|
command_result df_zone (color_ostream &out, vector <string> & parameters)
|
|
{
|
|
CoreSuspender suspend;
|
|
|
|
bool need_cursor = false; // for zone_info, zone_assign, ...
|
|
bool unit_info = false;
|
|
bool zone_info = false;
|
|
//bool cage_info = false;
|
|
//bool chain_info = false;
|
|
|
|
bool zone_assign = false;
|
|
bool zone_unassign = false;
|
|
bool zone_set = false;
|
|
bool verbose = false;
|
|
bool all = false;
|
|
static int target_zone = -1;
|
|
|
|
for (size_t i = 0; i < parameters.size(); i++)
|
|
{
|
|
string & p = parameters[i];
|
|
|
|
if (p == "help" || p == "?")
|
|
{
|
|
out << zone_help << endl;
|
|
return CR_OK;
|
|
}
|
|
else if(p == "zinfo")
|
|
{
|
|
zone_info = true;
|
|
}
|
|
else if(p == "uinfo")
|
|
{
|
|
unit_info = true;
|
|
}
|
|
//else if(p == "cinfo")
|
|
//{
|
|
// cage_info = true;
|
|
//}
|
|
//else if(p == "rinfo")
|
|
//{
|
|
// chain_info = true;
|
|
//}
|
|
else if(p == "verbose")
|
|
{
|
|
verbose = true;
|
|
}
|
|
else if(p == "unassign")
|
|
{
|
|
zone_unassign = true;
|
|
}
|
|
else if(p == "assign")
|
|
{
|
|
if(i == parameters.size()-1)
|
|
{
|
|
if(target_zone == -1)
|
|
{
|
|
out.printerr("No zone id specified and current one is invalid!");
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
else
|
|
{
|
|
out << "No zone id specified. Will try to use #" << target_zone << endl;
|
|
zone_assign = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
stringstream ss(parameters[i+1]);
|
|
i++;
|
|
ss >> target_zone;
|
|
out << "Assign selected unit to zone #" << target_zone <<std::endl;
|
|
zone_assign = true;
|
|
}
|
|
}
|
|
else if(p == "set")
|
|
{
|
|
zone_set = true;
|
|
}
|
|
else if(p == "all")
|
|
{
|
|
all = true;
|
|
}
|
|
else
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
if((zone_info && !all) || zone_set)
|
|
need_cursor = true;
|
|
|
|
if(need_cursor && cursor->x == -30000)
|
|
{
|
|
out.printerr("No cursor; place cursor over activity zone.\n");
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
// give info on unit(s)
|
|
if(unit_info)
|
|
{
|
|
if(all)
|
|
{
|
|
// todo: this should really be filtered somehow (prints even dead units etc)
|
|
for(size_t c=0; c<world->units.all.size(); c++)
|
|
{
|
|
df::unit *unit = world->units.all[c];
|
|
unitInfo(out, unit, verbose);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
df::unit *unit = getSelectedUnit(out);
|
|
if (!unit)
|
|
return CR_FAILURE;
|
|
unitInfo(out, unit, verbose);
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
// give info on zone(s), chain or cage under cursor
|
|
// (doesn't use the findXyzAtCursor() methods because zones might overlap and contain a cage or chain)
|
|
if(zone_info) // || chain_info || cage_info)
|
|
{
|
|
for (size_t b = 0; b < world->buildings.all.size(); b++)
|
|
{
|
|
df::building * building = world->buildings.all[b];
|
|
|
|
// find building under cursor
|
|
if (!all &&
|
|
!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
|
|
building->y1 <= cursor->y && cursor->y <= building->y2 &&
|
|
building->z == cursor->z))
|
|
continue;
|
|
|
|
zoneInfo(out, building, verbose);
|
|
chainInfo(out, building, verbose);
|
|
cageInfo(out, building, verbose);
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
// set building at cursor position to be new target zone
|
|
if(zone_set)
|
|
{
|
|
target_zone = findPenPitAtCursor();
|
|
if(target_zone==-1)
|
|
{
|
|
out << "No pen/pasture or pit under cursor!" << endl;
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
out << "Current zone set to #" << target_zone << endl;
|
|
return CR_OK;
|
|
}
|
|
|
|
// de-assign from pen or pit
|
|
if(zone_unassign)
|
|
{
|
|
// must have unit selected
|
|
df::unit *unit = getSelectedUnit(out);
|
|
if (!unit)
|
|
{
|
|
out << "No unit selected." << endl;
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
// remove assignment reference from unit and old zone
|
|
if(unassignUnitFromZone(unit))
|
|
out << "Unit unassigned." << endl;
|
|
else
|
|
out << "Unit is not assigned to a zone!" << endl;
|
|
return CR_OK;
|
|
}
|
|
|
|
// assign to pen or pit
|
|
if(zone_assign)
|
|
{
|
|
// must have unit selected
|
|
df::unit *unit = getSelectedUnit(out);
|
|
if (!unit)
|
|
{
|
|
out << "No unit selected." << endl;
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
// try to get building index from the id
|
|
int32_t index = findBuildingIndexById(target_zone);
|
|
if(index == -1)
|
|
{
|
|
out << "Invalid building id." << endl;
|
|
target_zone = -1;
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
df::building * building = world->buildings.all.at(index);
|
|
return assignUnitToZone(out, unit, building, verbose);
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|