197 lines
4.4 KiB
Protocol Buffer
197 lines
4.4 KiB
Protocol Buffer
package dfproto;
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option optimize_for = LITE_RUNTIME;
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message EnumItemName {
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required int32 value = 1;
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optional string name = 2;
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// For bitfield members
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optional int32 bit_size = 3 [default = 1];
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};
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message BasicMaterialId {
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required int32 type = 1;
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required sint32 index = 2;
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};
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message BasicMaterialInfo {
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required int32 type = 1;
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required sint32 index = 2;
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// The raw token
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required string token = 3;
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// IF mask.flags:
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// List of material_flags indices
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repeated int32 flags = 4;
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// Material type/index expanded:
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optional int32 subtype = 5 [default = -1];
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optional int32 creature_id = 6 [default = -1];
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optional int32 plant_id = 7 [default = -1];
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optional int32 histfig_id = 8 [default = -1];
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optional string name_prefix = 9 [default = ""];
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// IF mask.states: in listed order;
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// ELSE: one state matching mask.temperature
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repeated fixed32 state_color = 10;
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repeated string state_name = 11;
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repeated string state_adj = 12;
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// IF mask.reaction:
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message Product {
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required string id = 1;
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required int32 type = 2;
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required sint32 index = 3;
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};
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repeated string reaction_class = 13;
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repeated Product reaction_product = 14;
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// IF mask.flags:
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repeated int32 inorganic_flags = 15;
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};
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message BasicMaterialInfoMask {
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enum StateType {
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Solid = 0;
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Liquid = 1;
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Gas = 2;
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Powder = 3;
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Paste = 4;
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Pressed = 5;
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};
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repeated StateType states = 1;
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optional int32 temperature = 4 [default = 10015];
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optional bool flags = 2 [default = false];
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optional bool reaction = 3 [default = false];
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};
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message JobSkillAttr {
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required int32 id = 1;
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required string key = 2;
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optional string caption = 3;
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optional string caption_noun = 4;
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optional int32 profession = 5;
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optional int32 labor = 6;
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optional string type = 7;
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};
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message ProfessionAttr {
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required int32 id = 1;
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required string key = 2;
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optional string caption = 3;
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optional bool military = 4;
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optional bool can_assign_labor = 5;
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optional int32 parent = 6;
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};
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message UnitLaborAttr {
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required int32 id = 1;
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required string key = 2;
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optional string caption = 3;
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};
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message NameInfo {
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optional string first_name = 1;
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optional string nickname = 2;
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optional int32 language_id = 3 [default = -1];
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optional string last_name = 4;
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optional string english_name = 5;
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};
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message NameTriple {
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required string normal = 1;
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optional string plural = 2;
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optional string adjective = 3;
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};
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message UnitCurseInfo {
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required fixed32 add_tags1 = 1;
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required fixed32 rem_tags1 = 2;
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required fixed32 add_tags2 = 3;
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required fixed32 rem_tags2 = 4;
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optional NameTriple name = 5;
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};
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message SkillInfo {
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required int32 id = 1;
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required int32 level = 2;
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required int32 experience = 3;
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};
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message BasicUnitInfo {
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required int32 unit_id = 1;
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required int32 pos_x = 13;
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required int32 pos_y = 14;
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required int32 pos_z = 15;
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optional NameInfo name = 2;
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required fixed32 flags1 = 3;
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required fixed32 flags2 = 4;
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required fixed32 flags3 = 5;
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required int32 race = 6;
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required int32 caste = 7;
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optional int32 gender = 8 [default = -1];
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optional int32 civ_id = 9 [default = -1];
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optional int32 histfig_id = 10 [default = -1];
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optional int32 death_id = 17 [default = -1];
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optional uint32 death_flags = 18;
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// IF mask.profession:
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optional int32 squad_id = 19 [default = -1];
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optional int32 squad_position = 20 [default = -1];
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optional int32 profession = 22 [default = -1];
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optional string custom_profession = 23;
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// IF mask.labors:
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repeated int32 labors = 11;
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// IF mask.skills:
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repeated SkillInfo skills = 12;
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optional UnitCurseInfo curse = 16;
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repeated int32 burrows = 21;
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};
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message BasicUnitInfoMask {
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optional bool labors = 1 [default = false];
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optional bool skills = 2 [default = false];
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optional bool profession = 3 [default = false];
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};
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message BasicSquadInfo {
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required int32 squad_id = 1;
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optional NameInfo name = 2;
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// A special field completely overriding the name:
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optional string alias = 3;
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// Member histfig ids:
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repeated sint32 members = 4;
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};
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message UnitLaborState {
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required int32 unit_id = 1;
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required int32 labor = 2;
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required bool value = 3;
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};
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