182 lines
5.2 KiB
C++
182 lines
5.2 KiB
C++
// some headers required for a plugin. Nothing special, just the basics.
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#include <vector>
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#include <string>
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#include <fstream>
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#include <iostream>
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using namespace std;
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#define DFHACK_WANT_MISCUTILS
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#include <dfhack/Core.h>
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#include <dfhack/VersionInfo.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <dfhack/modules/Units.h>
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#include <dfhack/modules/Translation.h>
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using namespace DFHack;
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// our own, empty header.
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#include "export.h"
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// Here go all the command declarations...
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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DFhackCExport command_result export_dwarves (Core * c, std::vector <std::string> & parameters);
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// A plugins must be able to return its name. This must correspond to the filename - export.plug.so or export.plug.dll
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DFhackCExport const char * plugin_name ( void )
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{
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return "export";
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}
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// Mandatory init function. If you have some global state, create it here.
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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// Fill the command list with your commands.
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commands.clear();
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commands.push_back(PluginCommand("export",
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"Export dwarves to RuneSmith-compatible XML.",
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export_dwarves /*,
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true or false - true means that the command can't be used from non-interactive user interface'*/));
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return CR_OK;
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}
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// This is called right before the plugin library is removed from memory.
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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static char* physicals[] = {
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"Strength",
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"Agility",
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"Toughness",
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"Endurance",
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"Recuperation",
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"DiseaseResistance",
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};
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static char* mentals[] = {
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"Willpower",
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"Memory",
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"Focus",
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"Intuition",
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"Patience",
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"Empathy",
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"SocialAwareness",
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"Creatvity", //Speeling deliberate
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"Musicality",
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"AnalyticalAbility",
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"LinguisticAbility",
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"SpatialSense",
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"KinaestheticSense",
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};
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static void element(const char* name, const char* content, ostream& out, const char* extra_indent="") {
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out << extra_indent << " <" << name << ">" << content << "</" << name << ">" << endl;
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}
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static void element(const char* name, const uint32_t content, ostream& out, const char* extra_indent="") {
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out << extra_indent << " <" << name << ">" << content << "</" << name << ">" << endl;
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}
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static void printAttributes(Core* c, Translation* t, t_unit* cre, ostream& out) {
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out << " <Attributes>" << endl;
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for (int i = 0; i < NUM_CREATURE_PHYSICAL_ATTRIBUTES; i++) {
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element(physicals[i], cre->origin->physical[i].unk_0, out, " ");
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}
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df_soul * s = cre->origin->current_soul;
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if (s) {
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for (int i = 0; i < NUM_CREATURE_MENTAL_ATTRIBUTES; i++) {
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element(mentals[i], s->mental[i].unk_0, out, " ");
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}
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}
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out << " </Attributes>" << endl;
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}
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static void printTraits(Core* c, Translation* t, t_unit* cre, ostream& out) {
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out << " <Traits>" << endl;
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df_soul * s = cre->origin->current_soul;
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if (s) {
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for (int i = 0; i < NUM_CREATURE_TRAITS; i++) {
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out << " <Trait name='" << c->vinfo->getTraitName(i) <<
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"' value='" << s->traits[i] << "'>";
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string trait = c->vinfo->getTrait(i, s->traits[i]);
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if (!trait.empty()) {
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out << trait.c_str();
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}
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out << "</Trait>" << endl;
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}
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}
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out << " </Traits>" << endl;
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}
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// GDC needs:
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// Name
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// Nickname
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// Sex
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// Attributes
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// Traits
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static void export_dwarf(Core* c, Translation* t, t_unit* cre, ostream& out) {
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string info = cre->name.first_name;
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info += " ";
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info += t->TranslateName(&cre->origin->name, false);
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info[0] = toupper(info[0]);
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c->con.print("Exporting %s\n", info.c_str());
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out << " <Creature>" << endl;
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element("Name", info.c_str(), out);
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element("Nickname", cre->name.nickname, out);
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element("Sex", cre->sex == 0 ? "Female" : "Male", out);
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printAttributes(c, t, cre, out);
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printTraits(c, t, cre, out);
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out << " </Creature>" << endl;
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}
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DFhackCExport command_result export_dwarves (Core * c, std::vector <std::string> & parameters)
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{
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string filename;
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if (parameters.size() == 1) {
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filename = parameters[0];
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} else {
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c->con.print("export <filename>\n");
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return CR_OK;
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}
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ofstream outf(filename);
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if (!outf) {
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c->con.printerr("Failed to open file %s\n", filename.c_str());
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return CR_FAILURE;
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}
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c->Suspend();
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Translation* t = c->getTranslation();
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t->Start();
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DFHack::Units* cr = c->getUnits();
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uint32_t race = cr->GetDwarfRaceIndex();
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uint32_t civ = cr->GetDwarfCivId();
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uint32_t num_creatures;
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cr->Start(num_creatures);
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outf << "<Creatures>" << endl;
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for (unsigned i = 0; i < num_creatures; ++i)
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{
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df_unit* cre = cr->GetCreature(i);
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if (cre->race == race && cre->civ == civ) {
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t_unit t_cre;
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cr->CopyCreature(cre, t_cre);
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export_dwarf(c, t, &t_cre, outf);
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}
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}
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outf << "</Creatures>" << endl;
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c->Resume();
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return CR_OK;
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}
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