66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#include "Core.h"
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#include "Export.h"
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#include "df/gamest.h"
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static bool disabled = false;
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// called from the main thread before the simulation thread is started
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// and the main event loop is initiated
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DFhackCExport void dfhooks_init() {
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if (getenv("DFHACK_DISABLE")) {
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fprintf(stdout, "dfhack: DFHACK_DISABLE detected in environment; disabling\n");
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disabled = true;
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return;
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}
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// we need to init DF globals before we can check the commandline
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if (!DFHack::Core::getInstance().InitMainThread() || !df::global::game)
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return;
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const std::string & cmdline = df::global::game->command_line.original;
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if (cmdline.find("--disable-dfhack") != std::string::npos) {
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fprintf(stdout, "dfhack: --disable-dfhack specified on commandline; disabling\n");
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disabled = true;
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}
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}
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// called from the main thread after the main event loops exits
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DFhackCExport void dfhooks_shutdown() {
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if (disabled)
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return;
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DFHack::Core::getInstance().Shutdown();
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}
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// called from the simulation thread in the main event loop
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DFhackCExport void dfhooks_update() {
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if (disabled)
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return;
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DFHack::Core::getInstance().Update();
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}
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// called from the simulation thread just before adding the macro
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// recording/playback overlay
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DFhackCExport void dfhooks_prerender() {
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if (disabled)
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return;
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// TODO: render overlay widgets that are not attached to a viewscreen
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}
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// called from the main thread for each SDL event. if true is returned, then
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// the event has been consumed and further processing shouldn't happen
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DFhackCExport bool dfhooks_sdl_event(SDL::Event* event) {
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if (disabled)
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return false;
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return DFHack::Core::getInstance().DFH_SDL_Event(event);
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}
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// called from the main thread for each utf-8 char read from the ncurses input
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// key is positive for ncurses keys and negative for everything else
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// if true is returned, then the event has been consumed and further processing
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// shouldn't happen
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DFhackCExport bool dfhooks_ncurses_key(int key) {
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if (disabled)
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return false;
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return DFHack::Core::getInstance().DFH_ncurses_key(key);
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}
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