331 lines
14 KiB
XML
331 lines
14 KiB
XML
<?xml version="1.0"?>
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<!-- USE A FIXED WIDTH FONT! -->
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<DFExtractor>
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<MemoryDescriptors>
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<Entry version="meta-2010" os="all" id="meta-2010">
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<Offset name="keep_me_happy">0x0</Offset>
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<!--
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<Profession can_assign_labors="true" is_military="false" name="Miner">0</Profession>
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<Job name="Carve Fortification">0</Job>
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<Skill name="Miner">0</Skill>
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<Trait name="Nervousness" level_5="Is a nervous wreck" level_4="Is always tense and jittery" level_3="Is often nervous" level_2="Has a calm demeanor" level_1="Has a very calm demeanor" level_0="Has an incredibly calm demeanor">0</Trait>
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-->
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====================================================================
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L A B O R S
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====================================================================
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<Labor name="Mining">0</Labor>
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<Labor name="Stone Hauling">1</Labor>
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<Labor name="Wood Hauling">2</Labor>
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<Labor name="Burial">3</Labor>
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<Labor name="Food Hauling">4</Labor>
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<Labor name="Refuse Hauling">5</Labor>
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<Labor name="Item Hauling">6</Labor>
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<Labor name="Furniture Hauling">7</Labor>
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<Labor name="Animal Hauling">8</Labor>
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<Labor name="Cleaning">9</Labor>
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<Labor name="Wood Cutting">10</Labor>
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<Labor name="Carpentry">11</Labor>
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<Labor name="Stone Detailing">12</Labor>
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<Labor name="Masonry">13</Labor>
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<Labor name="Architecture">14</Labor>
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<Labor name="Animal Training">15</Labor>
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<Labor name="Animal Care">16</Labor>
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<Labor name="Diagnosis">17</Labor>
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<Labor name="Surgery">18</Labor>
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<Labor name="Setting Bones">19</Labor>
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<Labor name="Suturing">20</Labor>
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<Labor name="Dressing Wounds">21</Labor>
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<Labor name="Feed Patients/Prisoners">22</Labor>
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<Labor name="Recovering Wounded">23</Labor>
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<Labor name="Butchery">24</Labor>
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<Labor name="Trapping">25</Labor>
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<Labor name="Small Animal Dissection">26</Labor>
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<Labor name="Leatherworking">27</Labor>
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<Labor name="Tanning">28</Labor>
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<Labor name="Brewing">29</Labor>
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<Labor name="Alchemy">30</Labor>
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<Labor name="Soap Maker">31</Labor>
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<Labor name="Weaving">32</Labor>
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<Labor name="Clothesmaking">33</Labor>
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<Labor name="Milling">34</Labor>
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<Labor name="Plant Processing">35</Labor>
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<Labor name="Cheese Making">36</Labor>
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<Labor name="Milking">37</Labor>
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<Labor name="Cooking">38</Labor>
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<Labor name="Farming (Fields)">39</Labor>
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<Labor name="Plant Gathering">40</Labor>
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<Labor name="Fishing">41</Labor>
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<Labor name="Fish Cleaning">42</Labor>
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<Labor name="Fish Dissection">43</Labor>
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<Labor name="Hunting">44</Labor>
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<Labor name="Furnace Operating">45</Labor>
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<Labor name="Weaponsmithing">46</Labor>
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<Labor name="Armoring">47</Labor>
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<Labor name="Blacksmithing">48</Labor>
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<Labor name="Metalcrafting">49</Labor>
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<Labor name="Gem Cutting">50</Labor>
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<Labor name="Gem Setting">51</Labor>
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<Labor name="Woodcrafting">52</Labor>
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<Labor name="Stonecrafting">53</Labor>
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<Labor name="Bone Carving">54</Labor>
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<Labor name="Glassmaking">55</Labor>
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<Labor name="Strand Extraction">56</Labor>
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<Labor name="Siege Engineering">57</Labor>
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<Labor name="Siege Operating">58</Labor>
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<Labor name="Crossbow-making">59</Labor>
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<Labor name="Mechanics">60</Labor>
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<Labor name="Potash Making">61</Labor>
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<Labor name="Lye Making">62</Labor>
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<Labor name="Dyeing">63</Labor>
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<Labor name="Wood Burning">64</Labor>
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<Labor name="Pump Operating">65</Labor>
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* Labor groups *
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<Labor name="Woodworking">4294967294</Labor>
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<Labor name="Stoneworking">4294967293</Labor>
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<Labor name="Hunting/Related">4294967292</Labor>
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<Labor name="Healthcare">4294967291</Labor>
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<Labor name="Farming/Related">4294967290</Labor>
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<Labor name="Fishing/Related">4294967289</Labor>
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<Labor name="Metalsmithing">4294967288</Labor>
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<Labor name="Jewelry">4294967287</Labor>
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<Labor name="Crafts">4294967286</Labor>
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<Labor name="Engineering">4294967285</Labor>
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<Labor name="Hauling">4294967284</Labor>
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<Labor name="Other Jobs">4294967283</Labor>
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====================================================================
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V -- T A B L E S
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(for stonesense)
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====================================================================
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<VTable name="building_vtable">
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<multiclass name="building_workshop" typeoffset="0xC8">
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<class name="building_alchemists_laboratory" type="0x0"/>
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</multiclass>
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<class name="building_construction"/>
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</VTable>
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</Entry>
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.,:rsr,
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:2;,;r2A@@5
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@2::s5A#@@@ @r. .
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sd;:riXA#@@ :@@@Gir;;AS9
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Bs::sS3A#@2 @@#AhXirsS#;
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iHrLr5d#@@@ .@#95sr;;rie
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i*' `*@3 @@A2sr;:;r#5
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:..:rll: @@A5sr::r3@
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@Hr;iZ#@@@@ `:rr;;;;:
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S@r.;i2#@@@ @s. ..
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@2::ri2A@@# B@G2ir:...5i
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:@r,r3X##@@ @G5sr:..,:A
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.@Ar;;rSB@@# H#2sr;,..,is
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.' `* ,@ASs;:..,:B
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;rr;:,..,:.
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`'''
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W I N D O W S
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and
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W I N E
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<Entry version="v0.31.01" os="windows" id="0.31.01" base="meta-2010">
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<String name="md5">851c1190b6a7b42f2463967623d18575</String>
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<HexValue name="pe_timestamp">0x4BB45F99</HexValue>
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Basic things
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============
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<HexValue name="sizeof_vector">0x18</HexValue>
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<Offset name="vector_triplet">0xC</Offset>
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Vector layout in MSVC 9:
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DWORD Allocator
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DWORD ?
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DWORD ?
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DWORD Start
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DWORD End
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DWORD AllocationEnd
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<HexValue name="sizeof_string">0x1C</HexValue>
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Position and window dimensions
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==============================
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<Address name="window_x">0xe32798</Address>
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<Address name="window_y">0xe60838</Address>
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<Address name="window_z">0xe60814</Address>
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<Address name="cursor_xyz">0xae82cc</Address>
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<Address name="window_dims">0x17f5ab8</Address>
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Found addresses: (next to each other!)
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0x17f5ab8
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0x17f5ac0
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0x17f5ac8
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0x17f5ad0
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<Address name="pause_state">0x146e45f</Address>
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Found addresses:
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0x146e45f <!-- looks like a dword -->
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0x185b677 <!-- looks like a word -->
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Bogus: <Address name="current_cursor_creature">0xae82cc</Address>
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<Address name="current_menu_state">0x017f6f38</Address>
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Bogus: <Address name="view_screen">0xae82cc</Address>
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Map stuff
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=========
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<Address name="map_data">0x016AD718</Address>
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<Offset name="v_vein">0x10</Offset>
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<Offset name="type">0x0092</Offset>
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<Offset name="designation">0x029C</Offset>
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<!--
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No idea if those are still relevant. I'll assume NO
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<Offset name="occupancy">0x0684</Offset>
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<Offset name="biome_stuffs">0x1D84</Offset>
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-->
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* map size in blocks *
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<Address name="x_count_block">0x016ad738</Address>
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<Address name="y_count_block">0x016ad73C</Address>
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<Address name="z_count_block">0x016ad740</Address>
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* map size in tiles *
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<Address name="x_count">0x016ad744</Address>
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<Address name="y_count">0x016ad748</Address>
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<Address name="z_count">0x016ad74C</Address>
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* Suspected region coords *
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<Address name="region_x">0x016ad750</Address>
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<Address name="region_y">0x016ad754</Address>
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<Address name="region_z">0x016ad758</Address>
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name struct
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===========
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<Offset name="name_firstname">0x0</Offset>
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<Offset name="name_nickname">0x1C</Offset>
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<Offset name="name_words">0x38</Offset>
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Creatures
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=========
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<Address name="creature_vector">0x0166eccc</Address>
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<Offset name="creature_name">0x0</Offset>
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<Offset name="creature_position">0x90</Offset>
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<Offset name="creature_flags1">0xF8</Offset>
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<Offset name="creature_flags2">0xFC</Offset>
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<Offset name="creature_sex">0x110</Offset>
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<Offset name="creature_id">0x114</Offset>
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<Offset name="creature_artifact_name">0x6D0</Offset>
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<Offset name="creature_labors">0x770</Offset>
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Materials
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=========
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<!-- Number vectors are vector <uint32_t> -->
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<!-- Others are vector<object *> -->
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<Address name="mat_system_start">0x16afcec</Address>
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<Address name="mat_templates">0x16afcec</Address>
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<Address name="mat_inorganics">0x16afd04</Address>
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<Address name="mat_organics_all">0x16afd1C</Address>
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<Address name="mat_organics_plants">0x16afd34</Address>
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<Address name="mat_unk1_numbers">0x16afd4C</Address> <!-- maybe maps beween organics_all and organics_plants -->
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<Address name="mat_organics_trees">0x16afd64</Address>
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<Address name="mat_unk2_numbers">0x16afd7C</Address> <!-- maybe maps beween organics_all and organics_trees -->
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<Address name="mat_body_material_templates">0x16AFD94</Address>
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<Address name="mat_body_detail_plans">0x16AFDAC</Address>
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<Address name="mat_bodies">0x16AFDC4</Address>
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<Address name="mat_bodygloss">0x16AFDDC</Address>
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<Address name="mat_creature_variations">0x16AFDF4</Address>
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<Address name="mat_creature_types">0x16AFE0C</Address>
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<!--
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addresses from belal: vectors might need 8 subtracted from them
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buildings 0x0166f9a8
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constructions 0xffffffff
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creatures 0x0166eccc
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current_cursor_creature 0x00ae82cc
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current_menu_state 0x017f6f38
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cursor_xyz 0x0166ecd4
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effects_vector 0x017f6da0
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hotkey_start 0x01476ecc
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items 0x0166eda8
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language_vector 0x016affe0
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map_data 0x016ad718
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matgloss 0xffffffff
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notes 0x01474de8
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pause_state 0x0146e45f
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region_x 0x016ad750
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region_y 0x016ad754
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region_z 0x016ad758
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settlement_current 0xffffffff
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settlements 0x016af4a4
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translation_vector 0x016b0010
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vegetation 0x017f6da0
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view_screen 0xffffffff
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window_dims 0x017f5abc
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window_x 0x00e32798
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window_y 0x00e60838
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window_z 0x00e60814
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world 0x016aed50
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x_count 0x016ad738
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y_count 0x016ad73c
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z_count 0x016ad740
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-->
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<!--
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<Address name="buildings">0x09008880</Address>
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<Address name="constructions">0x08ff4a58</Address>
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<Address name="creatures">0x0900839C</Address>
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<Address name="current_cursor_creature">0x08fe3908</Address>
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<Address name="current_menu_state">0x08ff4900</Address>
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<Address name="cursor_xyz">0x08832328</Address>
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<Address name="effects_vector">0x089ed3f8</Address>
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<Address name="hotkey_start">0x08ff47ac</Address>
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<Address name="items">0x0900840c</Address>
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<Address name="language_vector">0x0904accc</Address>
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<Address name="map_data">0x09048cfc</Address>
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<Address name="matgloss">0x0904abc4</Address>
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<Address name="notes">0x08ff4784</Address>
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<Address name="pause_state">0xc60008fe</Address>
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<Address name="region_x">0x09048d28</Address>
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<Address name="region_y">0x09048d2c</Address>
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<Address name="region_z">0x09048d30</Address>
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<Address name="settlement_current">0x0904a908</Address>
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<Address name="settlements">0x0904a89c</Address>
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<Address name="translation_vector">0x0904ace4</Address>
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<Address name="vegetation">0x0900b9d0</Address>
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<Address name="view_screen">0x08832a60</Address>
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<Address name="window_dims">0x091995fc</Address>
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<Address name="window_x">0x089edd14</Address>
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<Address name="window_y">0x089edd18</Address>
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<Address name="window_z">0x089edd1c</Address>
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<Address name="world">0x0904a328</Address>
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<Address name="x_count">0x09048d10</Address>
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<Address name="y_count">0x09048d14</Address>
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<Address name="z_count">0x09048d18</Address>
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-->
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</Entry>
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.-"""-.
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' \
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|,. ,-. | _________________________
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|()L( ()| | \ \
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|,' `".| | /_ Nothing here yet :( \
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|.___.',| ` \________________________\
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.j `--"' ` `.
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/ ' ' \
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/ / ` `.
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/ / ` .
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/ / l |
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. , L I N U X | |
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,"`. .| |
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_.' ``. | `..-'l
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| `.`, | `.
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| `. __.j )
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|__ |--""___| ,-'
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`"--...,+"""" `._,.-'
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<!-- Windows logo by Microsoft -->
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</MemoryDescriptors>
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</DFExtractor>
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