dfhack/plugins/autobutcher.cpp

1228 lines
46 KiB
C++

// full automation of marking live-stock for slaughtering
// races can be added to a watchlist and it can be set how many male/female kids/adults are left alive
// adding to the watchlist can be automated as well.
// config for autobutcher (state and sleep setting) is saved the first time autobutcher is started
// config for watchlist entries is saved when they are created or modified
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "df/building_cagest.h"
#include "df/creature_raw.h"
#include "df/world.h"
#include "Core.h"
#include "Debug.h"
#include "LuaTools.h"
#include "PluginManager.h"
#include "modules/Gui.h"
#include "modules/Maps.h"
#include "modules/Persistence.h"
#include "modules/Units.h"
#include "modules/World.h"
using std::string;
using std::unordered_map;
using std::unordered_set;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("autobutcher");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(world);
// logging levels can be dynamically controlled with the `debugfilter` command.
namespace DFHack {
// for configuration-related logging
DBG_DECLARE(autobutcher, status, DebugCategory::LINFO);
// for logging during the periodic scan
DBG_DECLARE(autobutcher, cycle, DebugCategory::LINFO);
}
static const string CONFIG_KEY = string(plugin_name) + "/config";
static const string WATCHLIST_CONFIG_KEY_PREFIX = string(plugin_name) + "/watchlist/";
static PersistentDataItem config;
enum ConfigValues {
CONFIG_IS_ENABLED = 0,
CONFIG_CYCLE_TICKS = 1,
CONFIG_AUTOWATCH = 2,
CONFIG_DEFAULT_FK = 3,
CONFIG_DEFAULT_MK = 4,
CONFIG_DEFAULT_FA = 5,
CONFIG_DEFAULT_MA = 6,
};
static int get_config_val(int index) {
if (!config.isValid())
return -1;
return config.ival(index);
}
static bool get_config_bool(int index) {
return get_config_val(index) == 1;
}
static void set_config_val(int index, int value) {
if (config.isValid())
config.ival(index) = value;
}
static void set_config_bool(int index, bool value) {
set_config_val(index, value ? 1 : 0);
}
struct WatchedRace;
// vector of races handled by autobutcher
// the name is a bit misleading since entries can be set to 'unwatched'
// to ignore them for a while but still keep the target count settings
static unordered_map<int, WatchedRace*> watched_races;
static unordered_map<string, int> race_to_id;
static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
static void init_autobutcher(color_ostream &out);
static void cleanup_autobutcher(color_ostream &out);
static command_result df_autobutcher(color_ostream &out, vector<string> &parameters);
static void autobutcher_cycle(color_ostream &out);
const string autobutcher_help =
"Automatically butcher excess livestock. This plugin monitors how many pets\n"
"you have of each gender and age and assigns excess lifestock for slaughter\n"
"once they reach a specific count. Requires\n"
"that you add the target race(s) to a watch list. Only tame units will be\n"
"processed. Named units will be completely ignored (you can give animals\n"
"nicknames with the tool 'rename unit' to protect them from getting slaughtered\n"
"automatically). Trained war or hunting pets will be ignored.\n"
"Once you have too many adults, the oldest will be butchered first.\n"
"Once you have too many kids, the youngest will be butchered first.\n"
"If you don't set a target count the following default will be used:\n"
"1 male kid, 5 female kids, 1 male adult, 5 female adults.\n"
"\n"
"Usage:\n"
"\n"
"enable autobutcher\n"
" Start processing livestock according to the configuration. Note that\n"
" no races are watched by default. You have to add the ones you want to\n"
" monitor (or use autowatch)\n"
"autobutcher autowatch\n"
" Automatically add all new races (animals you buy\n"
" from merchants, tame yourself, or get from migrants)\n"
" to the watch list using the default target counts.\n"
"autobutcher noautowatch\n"
" Stop auto-adding new races to the watch list.\n"
"autobutcher target <fk> <mk> <fa> <ma> all|new|<race> [<race> ...] \n"
" Set target counts for the specified races:\n"
" fk = number of female kids\n"
" mk = number of male kids\n"
" fa = number of female adults\n"
" ma = number of female adults\n"
" If you specify 'all', then this command will set the counts for all races\n"
" on your current watchlist (including the races which are currenly set to\n"
" 'unwatched') and sets the new default for future watch commands. If you\n"
" specify 'new', then this command just sets the new default counts for\n"
" future watch commands without changing your current watchlist. Otherwise,\n"
" all space separated races listed will be modified (or added to the watchlist\n"
" if they aren't there already).\n"
"autobutcher ticks <ticks>\n"
" Change the number of ticks between scanning cycles when the plugin is\n"
" enabled. By default, a cycle happens every 6000 ticks (about 8 game days).\n"
"autobutcher watch all|<race> [<race> ...]\n"
" Start watching the listed races. If they aren't already in your watchlist, then\n"
" they will be added with the default target counts. If you specify the keyword 'all',\n"
" then all races in your watchlist that are currently marked as unwatched will become\n"
" watched.\n"
"autobutcher unwatch all|<race> [<race> ...]\n"
" Stop watching the specified race(s) (or all races on your watchlist if 'all' is\n"
" given). The current target settings will be remembered.\n"
"autobutcher forget all|<race> [<race> ...]\n"
" Unwatch the specified race(s) (or all races on your watchlist if 'all' is given)\n"
" and forget target settings for it/them.\n"
"autobutcher [list]\n"
" Print status and current settings, including the watchlist.\n"
"autobutcher list_export\n"
" Print commands required to set the current settings in another fort.\n"
" Useful to run form dfhack-run like: 'dfhack-run autobutcher list_export > autobutcher.script'\n"
"\n"
"To see a list of all races, run this command:\n"
"\n"
" devel/query --table df.global.world.raws.creatures.all --search ^creature_id --maxdepth 1'\n"
"\n"
"Though not all the races listed there are tameable/butcherable\n"
"\n"
"Examples:\n"
"\n"
"autobutcher target 4 3 2 1 BIRD_TURKEY\n"
" This means you want to have at most 7 kids (4 female, 3 male) and at most 3 adults\n"
" (2 female, 1 male) for turkeys. Once the kids grow up, the\n"
" oldest adults will get slaughtered. Excess kids will get slaughtered starting\n"
" the the youngest to allow that the older ones grow into adults.\n"
"autobutcher target 2 2 2 2 DOG\n"
"autobutcher target 1 1 2 2 CAT\n"
"autobutcher target 50 50 14 2 BIRD_GOOSE\n"
"autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA\n"
"autobutcher target 5 5 6 2 PIG\n"
"autobutcher target 0 0 0 0 new\n"
"autobutcher autowatch\n"
" Configure useful limits for dogs, cats, geese (for eggs, leather, and bones), alpacas, sheep,\n"
" and llamas (for wool), and pigs (for milk and meat). All other unnamed tame units will be marked\n"
" for slaughter as soon as they arrive in your fortress.\n";
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
commands.push_back(PluginCommand(
plugin_name,
"Automatically butcher excess livestock.",
df_autobutcher,
false,
autobutcher_help.c_str()));
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
if (enable != is_enabled) {
is_enabled = enable;
DEBUG(status,out).print("%s from the API; persisting\n",
is_enabled ? "enabled" : "disabled");
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
} else {
DEBUG(status,out).print("%s from the API, but already %s; no action\n",
is_enabled ? "enabled" : "disabled",
is_enabled ? "enabled" : "disabled");
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
DEBUG(status,out).print("shutting down %s\n", plugin_name);
cleanup_autobutcher(out);
return CR_OK;
}
DFhackCExport command_result plugin_load_data (color_ostream &out) {
config = World::GetPersistentData(CONFIG_KEY);
if (!config.isValid()) {
DEBUG(status,out).print("no config found in this save; initializing\n");
config = World::AddPersistentData(CONFIG_KEY);
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
set_config_val(CONFIG_CYCLE_TICKS, 6000);
set_config_bool(CONFIG_AUTOWATCH, false);
set_config_val(CONFIG_DEFAULT_FK, 5);
set_config_val(CONFIG_DEFAULT_MK, 1);
set_config_val(CONFIG_DEFAULT_FA, 5);
set_config_val(CONFIG_DEFAULT_MA, 1);
}
// we have to copy our enabled flag into the global plugin variable, but
// all the other state we can directly read/modify from the persistent
// data structure.
is_enabled = get_config_bool(CONFIG_IS_ENABLED);
DEBUG(status,out).print("loading persisted enabled state: %s\n",
is_enabled ? "true" : "false");
// load the persisted watchlist
init_autobutcher(out);
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (event == DFHack::SC_WORLD_UNLOADED) {
if (is_enabled) {
DEBUG(status,out).print("world unloaded; disabling %s\n",
plugin_name);
is_enabled = false;
}
cleanup_autobutcher(out);
}
return CR_OK;
}
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (is_enabled && world->frame_counter - cycle_timestamp >= get_config_val(CONFIG_CYCLE_TICKS))
autobutcher_cycle(out);
return CR_OK;
}
/////////////////////////////////////////////////////
// autobutcher config logic
//
struct autobutcher_options {
// whether to display help
bool help = false;
// the command to run.
string command;
// the set of (unverified) races that the command should affect, and whether
// "all" or "new" was specified as the race
vector<string*> races;
bool races_all = false;
bool races_new = false;
// params for the "target" command
int32_t fk = -1;
int32_t mk = -1;
int32_t fa = -1;
int32_t ma = -1;
// how many ticks to wait between automatic cycles, -1 means unset
int32_t ticks = -1;
static struct_identity _identity;
// non-virtual destructor so offsetof() still works for the fields
~autobutcher_options() {
for (auto str : races)
delete str;
}
};
static const struct_field_info autobutcher_options_fields[] = {
{ struct_field_info::PRIMITIVE, "help", offsetof(autobutcher_options, help), &df::identity_traits<bool>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "command", offsetof(autobutcher_options, command), df::identity_traits<string>::get(), 0, 0 },
{ struct_field_info::STL_VECTOR_PTR, "races", offsetof(autobutcher_options, races), df::identity_traits<string>::get(), 0, 0 },
{ struct_field_info::PRIMITIVE, "races_all", offsetof(autobutcher_options, races_all), &df::identity_traits<bool>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "races_new", offsetof(autobutcher_options, races_new), &df::identity_traits<bool>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "fk", offsetof(autobutcher_options, fk), &df::identity_traits<int32_t>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "mk", offsetof(autobutcher_options, mk), &df::identity_traits<int32_t>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "fa", offsetof(autobutcher_options, fa), &df::identity_traits<int32_t>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "ma", offsetof(autobutcher_options, ma), &df::identity_traits<int32_t>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "ticks", offsetof(autobutcher_options, ticks), &df::identity_traits<int32_t>::identity, 0, 0 },
{ struct_field_info::END }
};
struct_identity autobutcher_options::_identity(sizeof(autobutcher_options), &df::allocator_fn<autobutcher_options>, NULL, "autobutcher_options", NULL, autobutcher_options_fields);
static bool get_options(color_ostream &out,
autobutcher_options &opts,
const vector<string> &parameters)
{
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, parameters.size() + 2) ||
!Lua::PushModulePublic(
out, L, "plugins.autobutcher", "parse_commandline")) {
out.printerr("Failed to load autobutcher Lua code\n");
return false;
}
Lua::Push(L, &opts);
for (const string &param : parameters)
Lua::Push(L, param);
if (!Lua::SafeCall(out, L, parameters.size() + 1, 0))
return false;
return true;
}
static void doMarkForSlaughter(df::unit *unit) {
unit->flags2.bits.slaughter = 1;
}
// getUnitAge() returns 0 if born in current year, therefore the look at birth_time in that case
// (assuming that the value from there indicates in which tick of the current year the unit was born)
static bool compareUnitAgesYounger(df::unit *i, df::unit *j) {
int32_t age_i = (int32_t)Units::getAge(i, true);
int32_t age_j = (int32_t)Units::getAge(j, true);
if (age_i == 0 && age_j == 0) {
age_i = i->birth_time;
age_j = j->birth_time;
}
return age_i < age_j;
}
static bool compareUnitAgesOlder(df::unit* i, df::unit* j) {
int32_t age_i = (int32_t)Units::getAge(i, true);
int32_t age_j = (int32_t)Units::getAge(j, true);
if(age_i == 0 && age_j == 0) {
age_i = i->birth_time;
age_j = j->birth_time;
}
return age_i > age_j;
}
enum unit_ptr_index {
fk_index = 0,
mk_index = 1,
fa_index = 2,
ma_index = 3
};
struct WatchedRace {
public:
PersistentDataItem rconfig;
int raceId;
bool isWatched; // if true, autobutcher will process this race
// target amounts
unsigned fk; // max female kids
unsigned mk; // max male kids
unsigned fa; // max female adults
unsigned ma; // max male adults
// amounts of protected (not butcherable) units
unsigned fk_prot;
unsigned fa_prot;
unsigned mk_prot;
unsigned ma_prot;
// butcherable units
vector<df::unit*> unit_ptr[4];
// priority butcherable units
vector<df::unit*> prot_ptr[4];
WatchedRace(color_ostream &out, int id, bool watch, unsigned _fk, unsigned _mk, unsigned _fa, unsigned _ma) {
raceId = id;
isWatched = watch;
fk = _fk;
mk = _mk;
fa = _fa;
ma = _ma;
fk_prot = fa_prot = mk_prot = ma_prot = 0;
DEBUG(status,out).print("creating new WatchedRace: id=%d, watched=%s, fk=%u, mk=%u, fa=%u, ma=%u\n",
id, watch ? "true" : "false", fk, mk, fa, ma);
}
WatchedRace(color_ostream &out, const PersistentDataItem &p)
: WatchedRace(out, p.ival(0), p.ival(1), p.ival(2), p.ival(3), p.ival(4), p.ival(5)) {
rconfig = p;
}
~WatchedRace() {
ClearUnits();
}
void UpdateConfig(color_ostream &out) {
if(!rconfig.isValid()) {
string keyname = WATCHLIST_CONFIG_KEY_PREFIX + Units::getRaceNameById(raceId);
rconfig = World::GetPersistentData(keyname, NULL);
}
if(rconfig.isValid()) {
rconfig.ival(0) = raceId;
rconfig.ival(1) = isWatched;
rconfig.ival(2) = fk;
rconfig.ival(3) = mk;
rconfig.ival(4) = fa;
rconfig.ival(5) = ma;
}
else {
ERR(status,out).print("could not create persistent key for race: %s",
Units::getRaceNameById(raceId).c_str());
}
}
void RemoveConfig(color_ostream &out) {
if(!rconfig.isValid())
return;
World::DeletePersistentData(rconfig);
}
void SortUnitsByAge() {
sort(unit_ptr[fk_index].begin(), unit_ptr[fk_index].end(), compareUnitAgesOlder);
sort(unit_ptr[mk_index].begin(), unit_ptr[mk_index].end(), compareUnitAgesOlder);
sort(unit_ptr[fa_index].begin(), unit_ptr[fa_index].end(), compareUnitAgesYounger);
sort(unit_ptr[ma_index].begin(), unit_ptr[ma_index].end(), compareUnitAgesYounger);
sort(prot_ptr[fk_index].begin(), prot_ptr[fk_index].end(), compareUnitAgesOlder);
sort(prot_ptr[mk_index].begin(), prot_ptr[mk_index].end(), compareUnitAgesOlder);
sort(prot_ptr[fa_index].begin(), prot_ptr[fa_index].end(), compareUnitAgesYounger);
sort(prot_ptr[ma_index].begin(), prot_ptr[ma_index].end(), compareUnitAgesYounger);
}
void PushUnit(df::unit *unit) {
if(Units::isFemale(unit)) {
if(Units::isBaby(unit) || Units::isChild(unit))
unit_ptr[fk_index].push_back(unit);
else
unit_ptr[fa_index].push_back(unit);
}
else //treat sex n/a like it was male
{
if(Units::isBaby(unit) || Units::isChild(unit))
unit_ptr[mk_index].push_back(unit);
else
unit_ptr[ma_index].push_back(unit);
}
}
void PushPriorityUnit(df::unit *unit) {
if(Units::isFemale(unit)) {
if(Units::isBaby(unit) || Units::isChild(unit))
prot_ptr[fk_index].push_back(unit);
else
prot_ptr[fa_index].push_back(unit);
}
else {
if(Units::isBaby(unit) || Units::isChild(unit))
prot_ptr[mk_index].push_back(unit);
else
prot_ptr[ma_index].push_back(unit);
}
}
void PushProtectedUnit(df::unit *unit) {
if(Units::isFemale(unit)) {
if(Units::isBaby(unit) || Units::isChild(unit))
fk_prot++;
else
fa_prot++;
}
else { //treat sex n/a like it was male
if(Units::isBaby(unit) || Units::isChild(unit))
mk_prot++;
else
ma_prot++;
}
}
void ClearUnits() {
fk_prot = fa_prot = mk_prot = ma_prot = 0;
for (size_t i = 0; i < 4; i++) {
unit_ptr[i].clear();
prot_ptr[i].clear();
}
}
int ProcessUnits(vector<df::unit*>& unit_ptr, vector<df::unit*>& unit_pri_ptr, unsigned prot, unsigned goal) {
int subcount = 0;
while (unit_pri_ptr.size() && (unit_ptr.size() + unit_pri_ptr.size() + prot > goal)) {
df::unit *unit = unit_pri_ptr.back();
doMarkForSlaughter(unit);
unit_pri_ptr.pop_back();
subcount++;
}
while (unit_ptr.size() && (unit_ptr.size() + prot > goal)) {
df::unit *unit = unit_ptr.back();
doMarkForSlaughter(unit);
unit_ptr.pop_back();
subcount++;
}
return subcount;
}
int ProcessUnits() {
SortUnitsByAge();
int slaughter_count = 0;
slaughter_count += ProcessUnits(unit_ptr[fk_index], prot_ptr[fk_index], fk_prot, fk);
slaughter_count += ProcessUnits(unit_ptr[mk_index], prot_ptr[mk_index], mk_prot, mk);
slaughter_count += ProcessUnits(unit_ptr[fa_index], prot_ptr[fa_index], fa_prot, fa);
slaughter_count += ProcessUnits(unit_ptr[ma_index], prot_ptr[ma_index], ma_prot, ma);
ClearUnits();
return slaughter_count;
}
};
static void init_autobutcher(color_ostream &out) {
if (!race_to_id.size()) {
const size_t num_races = world->raws.creatures.all.size();
for(size_t i = 0; i < num_races; ++i)
race_to_id.emplace(Units::getRaceNameById(i), i);
}
std::vector<PersistentDataItem> watchlist;
World::GetPersistentData(&watchlist, WATCHLIST_CONFIG_KEY_PREFIX, true);
for (auto & p : watchlist) {
DEBUG(status,out).print("Reading from save: %s\n", p.key().c_str());
WatchedRace *w = new WatchedRace(out, p);
watched_races.emplace(w->raceId, w);
}
}
static void cleanup_autobutcher(color_ostream &out) {
DEBUG(status,out).print("cleaning %s state\n", plugin_name);
race_to_id.clear();
for (auto w : watched_races)
delete w.second;
watched_races.clear();
}
static void autobutcher_export(color_ostream &out);
static void autobutcher_status(color_ostream &out);
static void autobutcher_target(color_ostream &out, const autobutcher_options &opts);
static void autobutcher_modify_watchlist(color_ostream &out, const autobutcher_options &opts);
static command_result df_autobutcher(color_ostream &out, vector<string> &parameters) {
CoreSuspender suspend;
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot run %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
autobutcher_options opts;
if (!get_options(out, opts, parameters) || opts.help)
return CR_WRONG_USAGE;
if (opts.command == "now") {
autobutcher_cycle(out);
}
else if (opts.command == "autowatch") {
set_config_bool(CONFIG_AUTOWATCH, true);
}
else if (opts.command == "noautowatch") {
set_config_bool(CONFIG_AUTOWATCH, false);
}
else if (opts.command == "list_export") {
autobutcher_export(out);
}
else if (opts.command == "target") {
autobutcher_target(out, opts);
}
else if (opts.command == "watch" ||
opts.command == "unwatch" ||
opts.command == "forget") {
autobutcher_modify_watchlist(out, opts);
}
else if (opts.command == "ticks") {
set_config_val(CONFIG_CYCLE_TICKS, opts.ticks);
INFO(status,out).print("New cycle timer: %d ticks.\n", opts.ticks);
}
else {
autobutcher_status(out);
}
return CR_OK;
}
// helper for sorting the watchlist alphabetically
static bool compareRaceNames(WatchedRace* i, WatchedRace* j) {
string name_i = Units::getRaceNamePluralById(i->raceId);
string name_j = Units::getRaceNamePluralById(j->raceId);
return name_i < name_j;
}
// sort watchlist alphabetically
static vector<WatchedRace *> getSortedWatchList() {
vector<WatchedRace *> list;
for (auto w : watched_races) {
list.push_back(w.second);
}
sort(list.begin(), list.end(), compareRaceNames);
return list;
}
static void autobutcher_export(color_ostream &out) {
out << "enable autobutcher" << endl;
out << "autobutcher ticks " << get_config_val(CONFIG_CYCLE_TICKS) << endl;
out << "autobutcher " << (get_config_bool(CONFIG_AUTOWATCH) ? "" : "no")
<< "autowatch" << endl;
out << "autobutcher target"
<< " " << get_config_val(CONFIG_DEFAULT_FK)
<< " " << get_config_val(CONFIG_DEFAULT_MK)
<< " " << get_config_val(CONFIG_DEFAULT_FA)
<< " " << get_config_val(CONFIG_DEFAULT_MA)
<< " new" << endl;
for (auto w : getSortedWatchList()) {
df::creature_raw *raw = world->raws.creatures.all[w->raceId];
string name = raw->creature_id;
out << "autobutcher target"
<< " " << w->fk
<< " " << w->mk
<< " " << w->fa
<< " " << w->ma
<< " " << name << endl;
if (w->isWatched)
out << "autobutcher watch " << name << endl;
}
}
static void autobutcher_status(color_ostream &out) {
out << "autobutcher is " << (is_enabled ? "" : "not ") << "enabled\n";
if (is_enabled)
out << " running every " << get_config_val(CONFIG_CYCLE_TICKS) << " game ticks\n";
out << " " << (get_config_bool(CONFIG_AUTOWATCH) ? "" : "not ") << "autowatching for new races\n";
out << "\ndefault setting for new races:"
<< " fk=" << get_config_val(CONFIG_DEFAULT_FK)
<< " mk=" << get_config_val(CONFIG_DEFAULT_MK)
<< " fa=" << get_config_val(CONFIG_DEFAULT_FA)
<< " ma=" << get_config_val(CONFIG_DEFAULT_MA)
<< endl << endl;
if (!watched_races.size()) {
out << "not currently watching any races. to find out how to add some, run:\n help autobutcher" << endl;
return;
}
out << "monitoring races: " << endl;
for (auto w : getSortedWatchList()) {
df::creature_raw *raw = world->raws.creatures.all[w->raceId];
out << " " << Units::getRaceNamePluralById(w->raceId) << " \t";
out << "(" << raw->creature_id;
out << " fk=" << w->fk
<< " mk=" << w->mk
<< " fa=" << w->fa
<< " ma=" << w->ma;
if (!w->isWatched)
out << "; autobutchering is paused";
out << ")" << endl;
}
}
static void autobutcher_target(color_ostream &out, const autobutcher_options &opts) {
if (opts.races_new) {
DEBUG(status,out).print("setting targets for new races to fk=%u, mk=%u, fa=%u, ma=%u\n",
opts.fk, opts.mk, opts.fa, opts.ma);
set_config_val(CONFIG_DEFAULT_FK, opts.fk);
set_config_val(CONFIG_DEFAULT_MK, opts.mk);
set_config_val(CONFIG_DEFAULT_FA, opts.fa);
set_config_val(CONFIG_DEFAULT_MA, opts.ma);
}
if (opts.races_all) {
DEBUG(status,out).print("setting targets for all races on watchlist to fk=%u, mk=%u, fa=%u, ma=%u\n",
opts.fk, opts.mk, opts.fa, opts.ma);
for (auto w : watched_races) {
w.second->fk = opts.fk;
w.second->mk = opts.mk;
w.second->fa = opts.fa;
w.second->ma = opts.ma;
w.second->UpdateConfig(out);
}
}
for (auto race : opts.races) {
if (!race_to_id.count(*race)) {
out.printerr("race not found: '%s'", race->c_str());
continue;
}
int id = race_to_id[*race];
WatchedRace *w;
if (!watched_races.count(id)) {
w = new WatchedRace(out, id, true, opts.fk, opts.mk, opts.fa, opts.ma);
watched_races.emplace(id, w);
} else {
w = watched_races[id];
w->fk = opts.fk;
w->mk = opts.mk;
w->fa = opts.fa;
w->ma = opts.ma;
}
w->UpdateConfig(out);
}
}
static void autobutcher_modify_watchlist(color_ostream &out, const autobutcher_options &opts) {
unordered_set<int> ids;
if (opts.races_all) {
for (auto w : watched_races)
ids.emplace(w.first);
}
for (auto race : opts.races) {
if (!race_to_id.count(*race)) {
out.printerr("race not found: '%s'", race->c_str());
continue;
}
ids.emplace(race_to_id[*race]);
}
for (int id : ids) {
if (opts.command == "watch") {
if (!watched_races.count(id)) {
watched_races.emplace(id,
new WatchedRace(out, id, true,
get_config_val(CONFIG_DEFAULT_FK),
get_config_val(CONFIG_DEFAULT_MK),
get_config_val(CONFIG_DEFAULT_FA),
get_config_val(CONFIG_DEFAULT_MA)));
}
else if (!watched_races[id]->isWatched) {
DEBUG(status,out).print("watching: %s\n", opts.command.c_str());
watched_races[id]->isWatched = true;
}
}
else if (opts.command == "unwatch") {
if (!watched_races.count(id)) {
watched_races.emplace(id,
new WatchedRace(out, id, false,
get_config_val(CONFIG_DEFAULT_FK),
get_config_val(CONFIG_DEFAULT_MK),
get_config_val(CONFIG_DEFAULT_FA),
get_config_val(CONFIG_DEFAULT_MA)));
}
else if (watched_races[id]->isWatched) {
DEBUG(status,out).print("unwatching: %s\n", opts.command.c_str());
watched_races[id]->isWatched = false;
}
}
else if (opts.command == "forget") {
if (watched_races.count(id)) {
DEBUG(status,out).print("forgetting: %s\n", opts.command.c_str());
watched_races[id]->RemoveConfig(out);
delete watched_races[id];
watched_races.erase(id);
}
continue;
}
watched_races[id]->UpdateConfig(out);
}
}
/////////////////////////////////////////////////////
// cycle logic
//
// check if contained in item (e.g. animals in cages)
static bool isContainedInItem(df::unit *unit) {
for (auto gref : unit->general_refs) {
if (gref->getType() == df::general_ref_type::CONTAINED_IN_ITEM) {
return true;
}
}
return false;
}
// found a unit with weird position values on one of my maps (negative and in the thousands)
// it didn't appear in the animal stocks screen, but looked completely fine otherwise (alive, tame, own, etc)
// maybe a rare bug, but better avoid assigning such units to zones or slaughter etc.
static bool hasValidMapPos(df::unit *unit) {
return unit->pos.x >= 0 && unit->pos.y >= 0 && unit->pos.z >= 0
&& unit->pos.x < world->map.x_count
&& unit->pos.y < world->map.y_count
&& unit->pos.z < world->map.z_count;
}
// built cage defined as room (supposed to detect zoo cages)
static bool isInBuiltCageRoom(df::unit *unit) {
for (auto building : world->buildings.all) {
// !!! building->isRoom() returns true if the building can be made a room but currently isn't
// !!! except for coffins/tombs which always return false
// !!! using the bool is_room however gives the correct state/value
if (!building->is_room || building->getType() != df::building_type::Cage)
continue;
df::building_cagest* cage = (df::building_cagest*)building;
for (auto cu : cage->assigned_units)
if (cu == unit->id) return true;
}
return false;
}
static void autobutcher_cycle(color_ostream &out) {
// mark that we have recently run
cycle_timestamp = world->frame_counter;
DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
// check if there is anything to watch before walking through units vector
if (!get_config_bool(CONFIG_AUTOWATCH)) {
bool watching = false;
for (auto w : watched_races) {
if (w.second->isWatched) {
watching = true;
break;
}
}
if (!watching)
return;
}
for (auto unit : world->units.all) {
// this check is now divided into two steps, squeezed autowatch into the middle
// first one ignores completely inappropriate units (dead, undead, not belonging to the fort, ...)
// then let autowatch add units to the watchlist which will probably start breeding (owned pets, war animals, ...)
// then process units counting those which can't be butchered (war animals, named pets, ...)
// so that they are treated as "own stock" as well and count towards the target quota
if ( !Units::isActive(unit)
|| Units::isUndead(unit)
|| Units::isMarkedForSlaughter(unit)
|| Units::isMerchant(unit) // ignore merchants' draft animals
|| Units::isForest(unit) // ignore merchants' caged animals
|| !Units::isOwnCiv(unit)
|| !Units::isTame(unit)
)
continue;
// found a bugged unit which had invalid coordinates but was not in a cage.
// marking it for slaughter didn't seem to have negative effects, but you never know...
if(!isContainedInItem(unit) && !hasValidMapPos(unit))
continue;
WatchedRace *w;
if (watched_races.count(unit->race)) {
w = watched_races[unit->race];
}
else if (!get_config_bool(CONFIG_AUTOWATCH)) {
continue;
}
else {
w = new WatchedRace(out, unit->race, true, get_config_val(CONFIG_DEFAULT_FK),
get_config_val(CONFIG_DEFAULT_MK), get_config_val(CONFIG_DEFAULT_FA),
get_config_val(CONFIG_DEFAULT_MA));
w->UpdateConfig(out);
watched_races.emplace(unit->race, w);
string announce = "New race added to autobutcher watchlist: " + Units::getRaceNamePluralById(unit->race);
Gui::showAnnouncement(announce, 2, false);
}
if (w->isWatched) {
// don't butcher protected units, but count them as stock as well
// this way they count towards target quota, so if you order that you want 1 female adult cat
// and have 2 cats, one of them being a pet, the other gets butchered
if( Units::isWar(unit) // ignore war dogs etc
|| Units::isHunter(unit) // ignore hunting dogs etc
// ignore creatures in built cages which are defined as rooms to leave zoos alone
// (TODO: better solution would be to allow some kind of slaughter cages which you can place near the butcher)
|| (isContainedInItem(unit) && isInBuiltCageRoom(unit)) // !!! see comments in isBuiltCageRoom()
|| Units::isAvailableForAdoption(unit)
|| unit->name.has_name)
w->PushProtectedUnit(unit);
else if ( Units::isGay(unit)
|| Units::isGelded(unit))
w->PushPriorityUnit(unit);
else
w->PushUnit(unit);
}
}
for (auto w : watched_races) {
int slaughter_count = w.second->ProcessUnits();
if (slaughter_count) {
stringstream ss;
ss << slaughter_count;
string announce = Units::getRaceNamePluralById(w.first) + " marked for slaughter: " + ss.str();
DEBUG(cycle,out).print("%s\n", announce.c_str());
Gui::showAnnouncement(announce, 2, false);
}
}
}
/////////////////////////////////////
// API functions to control autobutcher with a lua script
// abuse WatchedRace struct for counting stocks (since it sorts by gender and age)
// calling method must delete pointer!
static WatchedRace * checkRaceStocksTotal(color_ostream &out, int race) {
WatchedRace * w = new WatchedRace(out, race, true, 0, 0, 0, 0);
for (auto unit : world->units.all) {
if (unit->race != race)
continue;
if ( !Units::isActive(unit)
|| Units::isUndead(unit)
|| Units::isMerchant(unit) // ignore merchants' draft animals
|| Units::isForest(unit) // ignore merchants' caged animals
|| !Units::isOwnCiv(unit)
)
continue;
if(!isContainedInItem(unit) && !hasValidMapPos(unit))
continue;
w->PushUnit(unit);
}
return w;
}
WatchedRace * checkRaceStocksProtected(color_ostream &out, int race) {
WatchedRace * w = new WatchedRace(out, race, true, 0, 0, 0, 0);
for (auto unit : world->units.all) {
if (unit->race != race)
continue;
if ( !Units::isActive(unit)
|| Units::isUndead(unit)
|| Units::isMerchant(unit) // ignore merchants' draft animals
|| Units::isForest(unit) // ignore merchants' caged animals
|| !Units::isOwnCiv(unit)
)
continue;
// found a bugged unit which had invalid coordinates but was not in a cage.
// marking it for slaughter didn't seem to have negative effects, but you never know...
if (!isContainedInItem(unit) && !hasValidMapPos(unit))
continue;
if ( !Units::isTame(unit)
|| Units::isWar(unit) // ignore war dogs etc
|| Units::isHunter(unit) // ignore hunting dogs etc
// ignore creatures in built cages which are defined as rooms to leave zoos alone
// (TODO: better solution would be to allow some kind of slaughter cages which you can place near the butcher)
|| (isContainedInItem(unit) && isInBuiltCageRoom(unit)) // !!! see comments in isBuiltCageRoom()
|| Units::isAvailableForAdoption(unit)
|| unit->name.has_name )
w->PushUnit(unit);
}
return w;
}
WatchedRace * checkRaceStocksButcherable(color_ostream &out, int race) {
WatchedRace * w = new WatchedRace(out, race, true, 0, 0, 0, 0);
for (auto unit : world->units.all) {
if (unit->race != race)
continue;
if ( !Units::isActive(unit)
|| Units::isUndead(unit)
|| Units::isMerchant(unit) // ignore merchants' draft animals
|| Units::isForest(unit) // ignore merchants' caged animals
|| !Units::isOwnCiv(unit)
|| !Units::isTame(unit)
|| Units::isWar(unit) // ignore war dogs etc
|| Units::isHunter(unit) // ignore hunting dogs etc
// ignore creatures in built cages which are defined as rooms to leave zoos alone
// (TODO: better solution would be to allow some kind of slaughter cages which you can place near the butcher)
|| (isContainedInItem(unit) && isInBuiltCageRoom(unit)) // !!! see comments in isBuiltCageRoom()
|| Units::isAvailableForAdoption(unit)
|| unit->name.has_name
)
continue;
if (!isContainedInItem(unit) && !hasValidMapPos(unit))
continue;
w->PushUnit(unit);
}
return w;
}
WatchedRace * checkRaceStocksButcherFlag(color_ostream &out, int race) {
WatchedRace * w = new WatchedRace(out, race, true, 0, 0, 0, 0);
for (auto unit : world->units.all) {
if(unit->race != race)
continue;
if ( !Units::isActive(unit)
|| Units::isUndead(unit)
|| Units::isMerchant(unit) // ignore merchants' draft animals
|| Units::isForest(unit) // ignore merchants' caged animals
|| !Units::isOwnCiv(unit)
)
continue;
if (!isContainedInItem(unit) && !hasValidMapPos(unit))
continue;
if (Units::isMarkedForSlaughter(unit))
w->PushUnit(unit);
}
return w;
}
static bool autowatch_isEnabled() {
return get_config_bool(CONFIG_AUTOWATCH);
}
static unsigned autobutcher_getSleep(color_ostream &out) {
return get_config_val(CONFIG_CYCLE_TICKS);
}
static void autobutcher_setSleep(color_ostream &out, unsigned ticks) {
set_config_val(CONFIG_CYCLE_TICKS, ticks);
}
static void autowatch_setEnabled(color_ostream &out, bool enable) {
DEBUG(status,out).print("auto-adding to watchlist %s\n", enable ? "started" : "stopped");
set_config_bool(CONFIG_AUTOWATCH, enable);
}
// set all data for a watchlist race in one go
// if race is not already on watchlist it will be added
// params: (id, fk, mk, fa, ma, watched)
static void autobutcher_setWatchListRace(color_ostream &out, unsigned id, unsigned fk, unsigned mk, unsigned fa, unsigned ma, bool watched) {
if (watched_races.count(id)) {
DEBUG(status,out).print("updating watchlist entry\n");
WatchedRace * w = watched_races[id];
w->fk = fk;
w->mk = mk;
w->fa = fa;
w->ma = ma;
w->isWatched = watched;
w->UpdateConfig(out);
return;
}
DEBUG(status,out).print("creating new watchlist entry\n");
WatchedRace * w = new WatchedRace(out, id, watched, fk, mk, fa, ma);
w->UpdateConfig(out);
watched_races.emplace(id, w);
string announce;
announce = "New race added to autobutcher watchlist: " + Units::getRaceNamePluralById(id);
Gui::showAnnouncement(announce, 2, false);
}
// remove entry from watchlist
static void autobutcher_removeFromWatchList(color_ostream &out, unsigned id) {
if (watched_races.count(id)) {
DEBUG(status,out).print("removing watchlist entry\n");
WatchedRace * w = watched_races[id];
w->RemoveConfig(out);
watched_races.erase(id);
}
}
// set default target values for new races
static void autobutcher_setDefaultTargetNew(color_ostream &out, unsigned fk, unsigned mk, unsigned fa, unsigned ma) {
set_config_val(CONFIG_DEFAULT_FK, fk);
set_config_val(CONFIG_DEFAULT_MK, mk);
set_config_val(CONFIG_DEFAULT_FA, fa);
set_config_val(CONFIG_DEFAULT_MA, ma);
}
// set default target values for ALL races (update watchlist and set new default)
static void autobutcher_setDefaultTargetAll(color_ostream &out, unsigned fk, unsigned mk, unsigned fa, unsigned ma) {
for (auto w : watched_races) {
w.second->fk = fk;
w.second->mk = mk;
w.second->fa = fa;
w.second->ma = ma;
w.second->UpdateConfig(out);
}
autobutcher_setDefaultTargetNew(out, fk, mk, fa, ma);
}
static void autobutcher_butcherRace(color_ostream &out, int id) {
for (auto unit : world->units.all) {
if(unit->race != id)
continue;
if( !Units::isActive(unit)
|| Units::isUndead(unit)
|| Units::isMerchant(unit) // ignore merchants' draught animals
|| Units::isForest(unit) // ignore merchants' caged animals
|| !Units::isOwnCiv(unit)
|| !Units::isTame(unit)
|| Units::isWar(unit) // ignore war dogs etc
|| Units::isHunter(unit) // ignore hunting dogs etc
// ignore creatures in built cages which are defined as rooms to leave zoos alone
// (TODO: better solution would be to allow some kind of slaughter cages which you can place near the butcher)
|| (isContainedInItem(unit) && isInBuiltCageRoom(unit)) // !!! see comments in isBuiltCageRoom()
|| Units::isAvailableForAdoption(unit)
|| unit->name.has_name
)
continue;
// found a bugged unit which had invalid coordinates but was not in a cage.
// marking it for slaughter didn't seem to have negative effects, but you never know...
if(!isContainedInItem(unit) && !hasValidMapPos(unit))
continue;
doMarkForSlaughter(unit);
}
}
// remove butcher flag for all units of a given race
static void autobutcher_unbutcherRace(color_ostream &out, int id) {
for (auto unit : world->units.all) {
if(unit->race != id)
continue;
if( !Units::isActive(unit)
|| Units::isUndead(unit)
|| !Units::isMarkedForSlaughter(unit)
)
continue;
if(!isContainedInItem(unit) && !hasValidMapPos(unit))
continue;
unit->flags2.bits.slaughter = 0;
}
}
// push autobutcher settings on lua stack
static int autobutcher_getSettings(lua_State *L) {
lua_newtable(L);
int ctable = lua_gettop(L);
Lua::SetField(L, get_config_bool(CONFIG_IS_ENABLED), ctable, "enable_autobutcher");
Lua::SetField(L, get_config_bool(CONFIG_AUTOWATCH), ctable, "enable_autowatch");
Lua::SetField(L, get_config_val(CONFIG_DEFAULT_FK), ctable, "fk");
Lua::SetField(L, get_config_val(CONFIG_DEFAULT_MK), ctable, "mk");
Lua::SetField(L, get_config_val(CONFIG_DEFAULT_FA), ctable, "fa");
Lua::SetField(L, get_config_val(CONFIG_DEFAULT_MA), ctable, "ma");
Lua::SetField(L, get_config_val(CONFIG_CYCLE_TICKS), ctable, "sleep");
return 1;
}
// push the watchlist vector as nested table on the lua stack
static int autobutcher_getWatchList(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
lua_newtable(L);
int entry_index = 0;
for (auto wr : watched_races) {
lua_newtable(L);
int ctable = lua_gettop(L);
WatchedRace * w = wr.second;
int id = w->raceId;
Lua::SetField(L, id, ctable, "id");
Lua::SetField(L, w->isWatched, ctable, "watched");
Lua::SetField(L, Units::getRaceNamePluralById(id), ctable, "name");
Lua::SetField(L, w->fk, ctable, "fk");
Lua::SetField(L, w->mk, ctable, "mk");
Lua::SetField(L, w->fa, ctable, "fa");
Lua::SetField(L, w->ma, ctable, "ma");
WatchedRace *tally = checkRaceStocksTotal(*out, id);
Lua::SetField(L, tally->unit_ptr[fk_index].size(), ctable, "fk_total");
Lua::SetField(L, tally->unit_ptr[mk_index].size(), ctable, "mk_total");
Lua::SetField(L, tally->unit_ptr[fa_index].size(), ctable, "fa_total");
Lua::SetField(L, tally->unit_ptr[ma_index].size(), ctable, "ma_total");
delete tally;
tally = checkRaceStocksProtected(*out, id);
Lua::SetField(L, tally->unit_ptr[fk_index].size(), ctable, "fk_protected");
Lua::SetField(L, tally->unit_ptr[mk_index].size(), ctable, "mk_protected");
Lua::SetField(L, tally->unit_ptr[fa_index].size(), ctable, "fa_protected");
Lua::SetField(L, tally->unit_ptr[ma_index].size(), ctable, "ma_protected");
delete tally;
tally = checkRaceStocksButcherable(*out, id);
Lua::SetField(L, tally->unit_ptr[fk_index].size(), ctable, "fk_butcherable");
Lua::SetField(L, tally->unit_ptr[mk_index].size(), ctable, "mk_butcherable");
Lua::SetField(L, tally->unit_ptr[fa_index].size(), ctable, "fa_butcherable");
Lua::SetField(L, tally->unit_ptr[ma_index].size(), ctable, "ma_butcherable");
delete tally;
tally = checkRaceStocksButcherFlag(*out, id);
Lua::SetField(L, tally->unit_ptr[fk_index].size(), ctable, "fk_butcherflag");
Lua::SetField(L, tally->unit_ptr[mk_index].size(), ctable, "mk_butcherflag");
Lua::SetField(L, tally->unit_ptr[fa_index].size(), ctable, "fa_butcherflag");
Lua::SetField(L, tally->unit_ptr[ma_index].size(), ctable, "ma_butcherflag");
delete tally;
lua_rawseti(L, -2, ++entry_index);
}
return 1;
}
DFHACK_PLUGIN_LUA_FUNCTIONS {
DFHACK_LUA_FUNCTION(autowatch_isEnabled),
DFHACK_LUA_FUNCTION(autowatch_setEnabled),
DFHACK_LUA_FUNCTION(autobutcher_getSleep),
DFHACK_LUA_FUNCTION(autobutcher_setSleep),
DFHACK_LUA_FUNCTION(autobutcher_setWatchListRace),
DFHACK_LUA_FUNCTION(autobutcher_setDefaultTargetNew),
DFHACK_LUA_FUNCTION(autobutcher_setDefaultTargetAll),
DFHACK_LUA_FUNCTION(autobutcher_butcherRace),
DFHACK_LUA_FUNCTION(autobutcher_unbutcherRace),
DFHACK_LUA_FUNCTION(autobutcher_removeFromWatchList),
DFHACK_LUA_END
};
DFHACK_PLUGIN_LUA_COMMANDS {
DFHACK_LUA_COMMAND(autobutcher_getSettings),
DFHACK_LUA_COMMAND(autobutcher_getWatchList),
DFHACK_LUA_END
};