dfhack/plugins/mode.cpp

211 lines
5.7 KiB
C++

#include <iostream>
using namespace std;
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include <vector>
#include <string>
#include "modules/World.h"
#include <stdlib.h>
using namespace DFHack;
command_result mode (color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("mode");
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"mode","View, change and track game mode.",
mode, true,
" Without any parameters, this command prints the current game mode\n"
" You can interactively set the game mode with 'mode set'.\n"
"!!Setting the game modes can be dangerous and break your game!!\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
// add tracking here
return CR_OK;
}
void printCurrentModes(t_gamemodes gm, Console & con)
{
con << "Current game type:\t" << gm.g_type << " (";
switch(gm.g_type)
{
case GAMETYPE_DWARF_MAIN:
con << "Fortress)" << endl;
break;
case GAMETYPE_ADVENTURE_MAIN:
con << "Adventurer)" << endl;
break;
case GAMETYPE_VIEW_LEGENDS:
con << "Legends)" << endl;
break;
case GAMETYPE_DWARF_RECLAIM:
con << "Reclaim)" << endl;
break;
case GAMETYPE_DWARF_ARENA:
con << "Arena)" << endl;
break;
case GAMETYPE_ADVENTURE_ARENA:
con << "Arena - control creature)" << endl;
break;
case GAMETYPENUM:
con << "INVALID)" << endl;
break;
case GAMETYPE_NONE:
con << "NONE)" << endl;
break;
default:
con << "!!UNKNOWN!!)" << endl;
break;
}
con << "Current game mode:\t" << gm.g_mode << " (";
switch (gm.g_mode)
{
case GAMEMODE_DWARF:
con << "Dwarf)" << endl;
break;
case GAMEMODE_ADVENTURE:
con << "Adventure)" << endl;
break;
case GAMEMODENUM:
con << "INVALID)" << endl;
break;
case GAMEMODE_NONE:
con << "NONE)" << endl;
break;
default:
con << "!!UNKNOWN!!)" << endl;
break;
}
}
command_result mode (color_ostream &out_, vector <string> & parameters)
{
assert(out_.is_console());
Console &out = static_cast<Console&>(out_);
string command = "";
bool set = false;
bool abuse = false;
t_gamemodes gm;
for(auto iter = parameters.begin(); iter != parameters.end(); iter++)
{
if((*iter) == "set")
{
set = true;
}
else if((*iter) == "abuse")
{
set = abuse = true;
}
else
return CR_WRONG_USAGE;
}
World *world;
{
CoreSuspender suspend;
world = Core::getInstance().getWorld();
world->Start();
world->ReadGameMode(gm);
}
printCurrentModes(gm, out);
if(set)
{
if(!abuse)
{
if( gm.g_mode == GAMEMODE_NONE || gm.g_type == GAMETYPE_VIEW_LEGENDS)
{
out.printerr("It is not safe to set modes in menus.\n");
return CR_FAILURE;
}
out << "\nPossible choices:" << endl
<< "0 = Fortress Mode" << endl
<< "1 = Adventurer Mode" << endl
<< "2 = Arena Mode" << endl
<< "3 = Arena, controlling creature" << endl
<< "4 = Reclaim Fortress Mode" << endl
<< "c = cancel/do nothing" << endl;
uint32_t select=99;
string selected;
input_again:
CommandHistory hist;
out.lineedit("Enter new mode: ",selected, hist);
if(selected == "c")
return CR_OK;
const char * start = selected.c_str();
char * end = 0;
select = strtol(start, &end, 10);
if(!end || end==start || select > 4)
{
out.printerr("This is not a valid selection.\n");
goto input_again;
}
switch(select)
{
case 0:
gm.g_mode = GAMEMODE_DWARF;
gm.g_type = GAMETYPE_DWARF_MAIN;
break;
case 1:
gm.g_mode = GAMEMODE_ADVENTURE;
gm.g_type = GAMETYPE_ADVENTURE_MAIN;
break;
case 2:
gm.g_mode = GAMEMODE_DWARF;
gm.g_type = GAMETYPE_DWARF_ARENA;
break;
case 3:
gm.g_mode = GAMEMODE_ADVENTURE;
gm.g_type = GAMETYPE_ADVENTURE_ARENA;
break;
case 4:
gm.g_mode = GAMEMODE_DWARF;
gm.g_type = GAMETYPE_DWARF_RECLAIM;
break;
}
}
else
{
CommandHistory hist;
string selected;
out.lineedit("Enter new game mode number (c for exit): ",selected, hist);
if(selected == "c")
return CR_OK;
const char * start = selected.c_str();
gm.g_mode = (GameMode) strtol(start, 0, 10);
out.lineedit("Enter new game type number (c for exit): ",selected, hist);
if(selected == "c")
return CR_OK;
start = selected.c_str();
gm.g_type = (GameType) strtol(start, 0, 10);
}
{
CoreSuspender suspend;
world->WriteGameMode(gm);
}
out << endl;
}
return CR_OK;
}