82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
#include "Internal.h"
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#include "modules/DFSteam.h"
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#include "Debug.h"
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#include "PluginManager.h"
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namespace DFHack
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{
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DBG_DECLARE(core, dfsteam, DebugCategory::LINFO);
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}
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using namespace DFHack;
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static DFLibrary* g_steam_handle = nullptr;
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static const std::vector<std::string> STEAM_LIBS {
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"steam_api64.dll",
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"steam_api", // TODO: validate this on OSX
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"libsteam_api.so" // TODO: validate this on Linux
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};
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bool (*g_SteamAPI_Init)() = nullptr;
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void (*g_SteamAPI_Shutdown)() = nullptr;
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void* (*g_SteamInternal_FindOrCreateUserInterface)(int, const char*) = nullptr;
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bool (*g_SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck)(void*) = nullptr;
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bool DFSteam::init(color_ostream& out) {
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for (auto& lib_str : STEAM_LIBS) {
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if ((g_steam_handle = OpenPlugin(lib_str.c_str())))
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break;
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}
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if (!g_steam_handle) {
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DEBUG(dfsteam, out).print("steam library not found; stubbing calls\n");
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return false;
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}
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#define bind(handle, name) \
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g_##name = (decltype(g_##name))LookupPlugin(handle, #name); \
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if (!g_##name) { \
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WARN(dfsteam, out).print("steam library function not found: " #name "\n"); \
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}
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bind(g_steam_handle, SteamAPI_Init);
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bind(g_steam_handle, SteamAPI_Shutdown);
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// TODO: can we remove this initialization of the Steam API once we move to dfhooks?
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if (!g_SteamAPI_Init || !g_SteamAPI_Shutdown || !g_SteamAPI_Init()) {
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DEBUG(dfsteam, out).print("steam detected but cannot be initialized\n");
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return false;
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}
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bind(g_steam_handle, SteamInternal_FindOrCreateUserInterface);
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bind(g_steam_handle, SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck);
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#undef bind
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DEBUG(dfsteam, out).print("steam library linked\n");
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return true;
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}
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void DFSteam::cleanup() {
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if (!g_steam_handle)
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return;
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if (g_SteamAPI_Shutdown)
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g_SteamAPI_Shutdown();
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ClosePlugin(g_steam_handle);
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g_steam_handle = nullptr;
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}
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bool DFSteam::DFIsSteamRunningOnSteamDeck() {
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if (!g_SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck)
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return false;
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if (!g_SteamInternal_FindOrCreateUserInterface)
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return false;
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void* SteamUtils = g_SteamInternal_FindOrCreateUserInterface(0, "SteamUtils010");
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return g_SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck(SteamUtils);
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}
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