dfhack/library/modules/DFSDL.cpp

139 lines
4.6 KiB
C++

#include "Internal.h"
#include "modules/DFSDL.h"
#include "Debug.h"
#include "PluginManager.h"
namespace DFHack {
DBG_DECLARE(core, dfsdl, DebugCategory::LINFO);
}
using namespace DFHack;
static DFLibrary *g_sdl_handle = nullptr;
static DFLibrary *g_sdl_image_handle = nullptr;
static const std::vector<std::string> SDL_LIBS {
"SDLreal.dll", // TODO: change to SDL.dll once we move to dfhooks
"SDL.framework/Versions/A/SDL",
"SDL.framework/SDL",
"libSDL-1.2.so.0"
};
static const std::vector<std::string> SDL_IMAGE_LIBS {
"SDL_image.dll",
"SDL_image.framework/Versions/A/SDL_image",
"SDL_image.framework/SDL_image",
"libSDL_image-1.2.so.0"
};
DFSDL_Surface * (*g_IMG_Load)(const char *) = nullptr;
int (*g_SDL_SetAlpha)(DFSDL_Surface *, uint32_t, uint8_t) = nullptr;
DFSDL_Surface * (*g_SDL_GetVideoSurface)(void) = nullptr;
DFSDL_Surface * (*g_SDL_CreateRGBSurface)(uint32_t, int, int, int, uint32_t, uint32_t, uint32_t, uint32_t) = nullptr;
DFSDL_Surface * (*g_SDL_CreateRGBSurfaceFrom)(void *pixels, int width, int height, int depth, int pitch, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) = nullptr;
int (*g_SDL_UpperBlit)(DFSDL_Surface *, const DFSDL_Rect *, DFSDL_Surface *, DFSDL_Rect *) = nullptr;
DFSDL_Surface * (*g_SDL_ConvertSurface)(DFSDL_Surface *, const DFSDL_PixelFormat *, uint32_t) = nullptr;
void (*g_SDL_FreeSurface)(DFSDL_Surface *) = nullptr;
int (*g_SDL_SemWait)(DFSDL_sem *) = nullptr;
int (*g_SDL_SemPost)(DFSDL_sem *) = nullptr;
int (*g_SDL_PushEvent)(DFSDL_Event *) = nullptr;
bool DFSDL::init(color_ostream &out) {
for (auto &lib_str : SDL_LIBS) {
if ((g_sdl_handle = OpenPlugin(lib_str.c_str())))
break;
}
if (!g_sdl_handle) {
out.printerr("DFHack could not find SDL\n");
return false;
}
for (auto &lib_str : SDL_IMAGE_LIBS) {
if ((g_sdl_image_handle = OpenPlugin(lib_str.c_str())))
break;
}
if (!g_sdl_image_handle) {
out.printerr("DFHack could not find SDL_image\n");
return false;
}
#define bind(handle, name) \
g_##name = (decltype(g_##name))LookupPlugin(handle, #name); \
if (!g_##name) { \
out.printerr("DFHack could not find: " #name "\n"); \
return false; \
}
bind(g_sdl_image_handle, IMG_Load);
bind(g_sdl_handle, SDL_SetAlpha);
bind(g_sdl_handle, SDL_GetVideoSurface);
bind(g_sdl_handle, SDL_CreateRGBSurface);
bind(g_sdl_handle, SDL_CreateRGBSurfaceFrom);
bind(g_sdl_handle, SDL_UpperBlit);
bind(g_sdl_handle, SDL_ConvertSurface);
bind(g_sdl_handle, SDL_FreeSurface);
bind(g_sdl_handle, SDL_SemWait);
bind(g_sdl_handle, SDL_SemPost);
bind(g_sdl_handle, SDL_PushEvent);
#undef bind
DEBUG(dfsdl,out).print("sdl successfully loaded\n");
return true;
}
// It's ok to leave NULLs in the raws list (according to usage in g_src)
void DFSDL::cleanup() {
if (g_sdl_handle) {
ClosePlugin(g_sdl_handle);
g_sdl_handle = nullptr;
}
if (g_sdl_image_handle) {
ClosePlugin(g_sdl_image_handle);
g_sdl_image_handle = nullptr;
}
}
DFSDL_Surface * DFSDL::DFIMG_Load(const char *file) {
return g_IMG_Load(file);
}
int DFSDL::DFSDL_SetAlpha(DFSDL_Surface *surface, uint32_t flag, uint8_t alpha) {
return g_SDL_SetAlpha(surface, flag, alpha);
}
DFSDL_Surface * DFSDL::DFSDL_GetVideoSurface(void) {
return g_SDL_GetVideoSurface();
}
DFSDL_Surface * DFSDL::DFSDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) {
return g_SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask);
}
DFSDL_Surface * DFSDL::DFSDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) {
return g_SDL_CreateRGBSurfaceFrom(pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask);
}
int DFSDL::DFSDL_UpperBlit(DFSDL_Surface *src, const DFSDL_Rect *srcrect, DFSDL_Surface *dst, DFSDL_Rect *dstrect) {
return g_SDL_UpperBlit(src, srcrect, dst, dstrect);
}
DFSDL_Surface * DFSDL::DFSDL_ConvertSurface(DFSDL_Surface *src, const DFSDL_PixelFormat *fmt, uint32_t flags) {
return g_SDL_ConvertSurface(src, fmt, flags);
}
void DFSDL::DFSDL_FreeSurface(DFSDL_Surface *surface) {
g_SDL_FreeSurface(surface);
}
int DFSDL::DFSDL_SemWait(DFSDL_sem *sem) {
return g_SDL_SemWait(sem);
}
int DFSDL::DFSDL_SemPost(DFSDL_sem *sem) {
return g_SDL_SemPost(sem);
}
int DFSDL::DFSDL_PushEvent(DFSDL_Event *event) {
return g_SDL_PushEvent(event);
}