32 lines
1.0 KiB
ReStructuredText
32 lines
1.0 KiB
ReStructuredText
enable
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======
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Tags: `tag/system`
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:dfhack-keybind:`enable`
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:index:`Activate a DFHack tool that has some persistent effect.
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<enable; Activate a DFHack tool that has some persistent effect.>` Many plugins
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and scripts can be in a distinct enabled or disabled state. Some of them
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activate and deactivate automatically depending on the contents of the world
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raws. Others store their state in world data. However a number of them have to
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be enabled globally, and the init file is the right place to do it.
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Most such plugins or scripts support the built-in ``enable`` and `disable`
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commands. Calling them at any time without arguments prints a list of enabled
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and disabled plugins, and shows whether that can be changed through the same
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commands. Passing plugin names to these commands will enable or disable the
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specified plugins.
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Usage::
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enable
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enable <plugin> [<plugin> ...]
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Examples
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--------
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- ``enable manipulator``
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Enable the ``manipulator`` plugin.
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- ``enable manipulator search``
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Enable multiple plugins at once.
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