dfhack/plugins
Kelly Martin 671f8cc1ff Synchronize with changes to df-structures 2012-07-16 20:56:46 -05:00
..
Dfusion Temporary fix for memory accessor. 2012-06-25 22:26:08 +03:00
devel * Autolabor: really exclude the broker from all labors when trader requested 2012-07-11 14:30:47 -05:00
df2mc@a80abe848e Move depends out of main library, make them (static) libraries. 2012-03-13 14:46:48 +01:00
dwarfexport Merge https://github.com/danaris/dfhack 2012-06-14 00:00:36 +02:00
lua Remove stuff that shouldn't be in the core, and expose to lua what's left. 2012-05-20 21:57:45 +04:00
mapexport Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
proto Add a few comments. 2012-03-19 11:33:30 +04:00
ruby ruby: refix unit_idlers, make unit_find handle 'u'nitlist viewscreen 2012-07-12 00:44:07 +02:00
skeleton Tweaks! 2012-03-29 18:37:22 +02:00
stonesense@17b6536655 Track submodules 2012-07-11 14:38:04 -05:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
Brushes.h Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
CMakeLists.txt Fixage, syncing with structures 2012-07-09 01:05:40 +02:00
Plugins.cmake Swap order of includes to work around silly compiler/assembler bug on OS X 2012-07-02 11:02:48 -04:00
advtools.cpp Rename units.other[0] to units.active. 2012-04-21 12:46:55 +04:00
autodump.cpp Fix build and allow autodump to any walkable tile (e.g. a stair). 2012-07-06 20:11:20 +04:00
autolabor.cpp * Autolabor: really exclude the broker from all labors when trader requested 2012-07-11 14:30:47 -05:00
burrows.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
catsplosion.cpp Mass fixage 2012-04-18 04:12:11 +02:00
changeitem.cpp zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug) 2012-04-15 23:21:36 +02:00
changelayer.cpp Get rid of some obsolete api functions, and restructure MapCache. 2012-04-10 18:21:19 +04:00
changevein.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleaners.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleanowned.cpp Update the item owner modification api and export it to lua. 2012-04-11 20:10:31 +04:00
colonies.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
cursecheck.cpp Tweaks! 2012-03-29 18:37:22 +02:00
deramp.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
dig.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
drybuckets.cpp Follow a typo fix in flag name. 2012-03-30 10:44:52 +04:00
fastdwarf.cpp Don't crash if world is undefined 2012-05-23 13:43:41 -05:00
feature.cpp Tweaks! 2012-03-29 18:37:22 +02:00
filltraffic.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
fixpositions.cpp Synchronize with changes to df-structures 2012-07-16 20:56:46 -05:00
fixveins.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
flows.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
follow.cpp Track world and map changes separately for plugin_onstatechange 2012-04-01 02:56:54 +02:00
forceequip.cpp body_part_raw has its own set of flags which do NOT match body_part_template 2012-05-30 08:02:53 -05:00
getplants.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
initflags.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
jobutils.cpp Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
lair.cpp Add revforget command, lair plugin 2012-03-11 22:25:30 +01:00
liquids.cpp Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
mode.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
plants.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
probe.cpp Don't index world_data->region_map beyond its bounds 2012-06-27 16:38:39 -05:00
prospector.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
regrass.cpp regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
rename.cpp minor stuff, use building->is_room instead of building->isRoom() which returns unexpected values 2012-04-17 16:57:41 +02:00
reveal.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
seedwatch.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
showmood.cpp showmood: display number of items already collected 2012-07-05 16:17:41 +02:00
sort.cpp Support sorting items in stocks, and correct unit sorting in joblist. 2012-05-21 22:29:03 +04:00
stockpiles.cpp Tweaks! 2012-03-29 18:37:22 +02:00
tiletypes.cpp Merge remote-tracking branch 'upstream/master' 2012-05-08 07:32:35 -06:00
tubefill.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
tweak.cpp Mass fixage 2012-04-18 04:12:11 +02:00
versionosd.cpp Tweaks! 2012-03-29 18:37:22 +02:00
weather.cpp Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
workflow.cpp Linux build works again. 2012-06-14 02:25:15 +02:00
zone.cpp Merge remote-tracking branch 'upstream/master' 2012-07-16 20:52:03 -05:00