783 lines
24 KiB
C++
783 lines
24 KiB
C++
/**
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Copyright © 2018 Pauli <suokkos@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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#include <climits>
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#include <atomic>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#ifdef __SSE__
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#include <xmmintrin.h>
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#endif
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namespace DFHack {
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/*!
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* Select inline implementation for Signal members
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* This requires careful destruction order where all connection has been
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* disconnected before Signal::~Signal()
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*/
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class signal_inline_tag;
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/*!
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* Select share_ptr managed implementation for Signal members.
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*
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* If Connection holding object may be deleted without full serialization
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* between disconnect and signal emit the holding object must be managed by
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* shared_ptr and derive from ConnectedBase. It will also have to pass the
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* std::shared_ptr<ConnectedBase> to connect.
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* It uses two way std::weak_ptr reference to guarantee destruction of either
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* object doesn't happen when call is made to them.
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*
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* It is still possible to get a callback call after manual disconnect from
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* outside destructor. But without destruction risk the disconnect race can be
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* handled by slot implementation side.
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*/
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class signal_shared_tag;
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/**
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* Used for signal_shared_tag holders that may race with destructor triggered
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* disconnect and emit from Signal.
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*/
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class ConnectedBase {
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};
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template<typename Signature, typename tag = signal_inline_tag>
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class Signal;
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namespace details {
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template<typename Signature, typename tag>
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struct SignalImpl;
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template<typename Signature, typename tag>
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struct selectImpl;
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//! Manage callback states in thread safe manner
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template<typename Signature, typename tag>
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class CallbackHolderImpl;
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template<typename RT, typename... Args>
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struct CallbackHolderBase {
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using Callback = std::function<RT(Args...)>;
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CallbackHolderBase(const Callback& cb) :
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cb_{cb},
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state_{}
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{}
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//! Block the connection
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void block() noexcept
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{
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state_ += blocked;
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}
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//! Unblock the connection
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void unblock() noexcept
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{
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state_ -= blocked;
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}
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//! Check if connection is deleted
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bool erased() const noexcept
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{
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return state_ & deleted;
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}
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//! Check if connection is still active (not blocked or erased)
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operator bool() const noexcept
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{
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return !(state_ & ~inCall);
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}
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protected:
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//! Immutable callback object
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const Callback cb_;
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using state_t = unsigned;
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//! Single shared state as a bitfield to simplify synchronization
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//! between state changes.
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std::atomic<state_t> state_;
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static constexpr state_t deleted = 0x1 << (sizeof(state_t)*CHAR_BIT - 1);
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static constexpr state_t inCall = deleted >> (sizeof(state_t)*CHAR_BIT/2);
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static constexpr state_t blocked = 0x1;
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static constexpr state_t blockedMask = inCall - 1;
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static constexpr state_t inCallMask = (deleted - 1) ^ blockedMask;
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};
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template<typename RT, typename... Args>
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class CallbackHolderImpl<RT(Args...), signal_inline_tag> :
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public CallbackHolderBase<RT, Args...> {
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using parent_t = CallbackHolderBase<RT, Args...>;
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public:
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using Callback = typename parent_t::Callback;
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private:
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using state_t = typename parent_t::state_t;
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//! Make sure callback pointed object doesn't disappear under us
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//! while we call it.
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struct CallGuard {
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//! Prevent copies but allow copy elision
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CallGuard(const CallGuard&);
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//! Allow implicit conversion to callback for simply syntax
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const Callback& operator*() const noexcept
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{
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return holder_->cb_;
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}
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operator bool() const noexcept
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{
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return *holder_;
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}
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//! Mark call not to be called any more
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~CallGuard() {
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holder_->state_ -= parent_t::inCall;
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}
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private:
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//! Reference to the connection
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CallbackHolderImpl* holder_;
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//! Mark call to be in process
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CallGuard(CallbackHolderImpl* holder) :
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holder_{holder}
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{
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holder_->state_ += parent_t::inCall;
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}
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//! Only allow construction from the CallbackHolderImpl::prepareCall
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friend class CallbackHolderImpl;
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};
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public:
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//! Construct the callback state for a callback
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CallbackHolderImpl(const Callback& cb) :
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parent_t{cb}
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{}
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/*!
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* Data race free disconnection for the connection. It spins until
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* no more callers to wait. Spinning should be problem as callbacks
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* are expected to be simple and fast to execute.
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*
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* Must not be called from withing callback!
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*
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* \todo Maybe use monitor instruction to avoid busy wait and call
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* std::thread::yield() if wait is longer than expected.
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*/
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void erase() noexcept
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{
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state_t oldstate;
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state_t newstate;
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/** Spin until no callers to this callback */
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spin:
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while ((oldstate = parent_t::state_) & parent_t::inCallMask) {
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// pause would be portable to all old processors but there
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// isn't portable way to generate it without SSE header.
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#ifdef __SSE__
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_mm_pause();
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#endif
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}
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do {
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if (oldstate & parent_t::inCallMask)
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goto spin;
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newstate = oldstate | parent_t::deleted;
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} while(!parent_t::state_.compare_exchange_weak(oldstate, newstate));
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}
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//! Return RAII CallGuard to protect race between callback and
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//! disconnect.
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CallGuard prepareCall()
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{
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return {this};
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}
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};
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template<typename RT, typename... Args>
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class CallbackHolderImpl<RT(Args...), signal_shared_tag> :
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public CallbackHolderBase<RT, Args...> {
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using parent_t = CallbackHolderBase<RT, Args...>;
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public:
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using Callback = typename parent_t::Callback;
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private:
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using state_t = typename parent_t::state_t;
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//! Make sure callback pointed object doesn't disappear under us
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//! while we call it.
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struct CallGuard {
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//! Prevent copies but allow copy elision
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CallGuard(const CallGuard&);
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//! Allow implicit conversion to callback for simply syntax
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const Callback& operator*() const noexcept
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{
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return holder_->cb_;
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}
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operator bool() const noexcept
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{
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// If this is not marked erased then weak_ref->lock succeeded or
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// the slot isn't managed by shared_ptr<ConnectedBase>
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return *holder_;
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}
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private:
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//! Reference to the connection
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CallbackHolderImpl* holder_;
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std::shared_ptr<ConnectedBase> strong_ref_;
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//! Mark call to be in process
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CallGuard(CallbackHolderImpl* holder) :
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holder_{holder},
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strong_ref_{holder->weak_ref_.lock()}
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{
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}
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//! Only allow construction from the CallbackHolderImpl::prepareCall
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friend class CallbackHolderImpl;
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};
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std::weak_ptr<ConnectedBase> weak_ref_;
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friend CallGuard;
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public:
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//! Construct the callback state for an automatically synchronized object
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CallbackHolderImpl(const Callback& cb,
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std::shared_ptr<ConnectedBase>& ref) :
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parent_t{cb},
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weak_ref_{ref}
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{}
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//! Construct the callback state for an externally synchronized object
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CallbackHolderImpl(const Callback& cb) :
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parent_t{cb},
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weak_ref_{}
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{}
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/*!
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* erase from destructor can't happen while we are in call because
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*/
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void erase() noexcept
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{
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parent_t::state_ |= parent_t::deleted;
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}
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//! Return RAII CallGuard to protect race between callback and
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//! disconnect.
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CallGuard prepareCall()
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{
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return {this};
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}
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};
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template<typename RT, typename... Args, typename tag>
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struct SignalImpl<RT(Args...), tag> : public selectImpl<RT(Args...), tag>::parent_t {
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protected:
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using select_t = selectImpl<RT(Args...), tag>;
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using parent_t = typename select_t::parent_t;
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public:
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using CallbackHolder = CallbackHolderImpl<RT(Args...), tag>;
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using Callback = typename CallbackHolder::Callback;
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//! The container type used to store callbacks
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using CallbackContainer = std::list<CallbackHolder>;
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struct BlockGuard;
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//! Simple connection class that is required to disconnect from the
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//! signal.
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struct Connection {
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//! Construct a default Connection object but using it will result
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//! to undefined behavior unless proper connection is assigned to it
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Connection() = default;
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Connection(Connection&& o) :
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iter_{o.iter_},
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signal_{}
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{
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std::swap(signal_, o.signal_);
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}
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Connection& operator=(Connection&& o)
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{
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disconnect();
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iter_ = o.iter_;
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std::swap(signal_, o.signal_);
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return *this;
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}
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Connection(const Connection&) = delete;
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Connection& operator=(const Connection&) = delete;
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//! Disconnect from signal
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void disconnect()
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{
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auto s = select_t::lock(signal_);
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if (!s)
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return;
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s->disconnect(*this);
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}
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~Connection()
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{
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disconnect();
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}
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private:
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//! Block the connection temporary
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void block()
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{
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auto s = select_t::lock(signal_);
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if (!s)
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return;
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iter_->block();
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}
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//! Restore blocked connection
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void unblock()
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{
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auto s = select_t::lock(signal_);
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if (!s)
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return;
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iter_->unblock();
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}
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//! Construct connection object
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Connection(const typename CallbackContainer::iterator &iter,
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typename select_t::weak_ptr ptr) :
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iter_{iter},
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signal_{ptr}
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{}
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//! std::list iterator that is used to access the callback and allow
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//! removal from the list.
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typename CallbackContainer::iterator iter_;
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//! Reference to signal object
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typename select_t::weak_ptr signal_;
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friend SignalImpl;
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friend BlockGuard;
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};
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/*!
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* BlockGuard allows temporary RAII guard managed blocking of a
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* connection object.
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*/
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struct BlockGuard {
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/*!
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* Block a connection that belongs to signal
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* \param connection The connection that will be temporary blocked
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*/
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BlockGuard(Connection& connection) :
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blocked_{&connection}
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{
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connection.block();
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}
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/*!
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* Unblock the temporary blocked connection
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*/
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~BlockGuard()
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{
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blocked_->unblock();
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}
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//! Prevent copies but allow copy elision
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BlockGuard(const BlockGuard&);
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private:
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Connection* blocked_;
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};
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Connection connect(const Callback& f)
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{
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std::lock_guard<std::mutex> lock(access_);
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auto iter = callbacks_.emplace(callbacks_.begin(), f);
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return {iter, parent_t::shared_from_this()};
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}
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Connection connect(std::shared_ptr<ConnectedBase> c, const Callback& f)
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{
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std::lock_guard<std::mutex> lock(access_);
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auto iter = callbacks_.emplace(callbacks_.begin(), f, c);
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return {iter, parent_t::shared_from_this()};
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}
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void disconnect(Connection& connection) {
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std::lock_guard<std::mutex> lock(access_);
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if (recursion_) {
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deleted_ = true;
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connection.iter_->erase();
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} else {
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callbacks_.erase(connection.iter_);
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}
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select_t::reset(connection.signal_);
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}
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template<typename Combiner>
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void operator()(Combiner &combiner, Args&&... arg)
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{
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std::unique_lock<std::mutex> lock(access_);
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struct RecursionGuard {
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SignalImpl* signal_;
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std::unique_lock<std::mutex>* lock_;
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//! Increment access count to make sure disconnect doesn't erase
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RecursionGuard(SignalImpl *signal, std::unique_lock<std::mutex>* lock) :
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signal_{signal},
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lock_{lock}
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{
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++signal_->recursion_;
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}
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/*!
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* Clean up deleted functions in data race free and exception
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* safe manner.
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*/
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~RecursionGuard()
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{
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lock_->lock();
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if (--signal_->recursion_ == 0 && signal_->deleted_) {
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for (auto iter = signal_->callbacks_.begin(); iter != signal_->callbacks_.end();) {
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if (iter->erased())
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iter = signal_->callbacks_.erase(iter);
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else
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++iter;
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}
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signal_->deleted_ = false;
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}
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}
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} guard{this, &lock};
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// Call begin in locked context to allow data race free iteration
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// even if there is parallel inserts to the begin after unlocking.
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auto iter = callbacks_.begin();
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lock.unlock();
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for (; iter != callbacks_.end(); ++iter) {
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// Quickly skip blocked calls without memory writes
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if (!*iter)
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continue;
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// Protect connection from deletion while we are about to call
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// it.
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auto cb = iter->prepareCall();
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if (cb)
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combiner(*cb, std::forward<Args>(arg)...);
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}
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}
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void operator()(Args&&... arg)
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{
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auto combiner = [](const Callback& cb, Args&&... arg2)
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{
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cb(std::forward<Args>(arg2)...);
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};
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(*this)(combiner,std::forward<Args>(arg)...);
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}
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~SignalImpl() {
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// Check that callbacks are empty. If this triggers then signal may
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// have to be extended to allow automatic disconnection of active
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// connections in the destructor.
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if (std::is_same<tag, signal_inline_tag>::value)
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assert(callbacks_.empty() && "It is very likely that this signal should use signal_shared_tag");
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}
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//! Simplify access to pimpl when it is inline
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SignalImpl* operator->() {
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return this;
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}
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SignalImpl& operator*() {
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return *this;
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}
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SignalImpl() = default;
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private:
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SignalImpl(const SignalImpl&) :
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SignalImpl{}
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{}
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std::mutex access_;
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CallbackContainer callbacks_;
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int recursion_;
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bool deleted_;
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friend Signal<RT(Args...), tag>;
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};
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template<typename RT, typename... Args>
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struct selectImpl<RT(Args...), signal_inline_tag> {
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using impl_t = SignalImpl<RT(Args...), signal_inline_tag>;
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using interface_t = Signal<RT(Args...), signal_inline_tag>;
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using type = impl_t;
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using weak_ptr = impl_t*;
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struct ptr_from_this {
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weak_ptr shared_from_this()
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{
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return static_cast<weak_ptr>(this);
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}
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};
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using parent_t = ptr_from_this;
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selectImpl() = default;
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// Disallow copies for inline version.
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selectImpl(const selectImpl&) = delete;
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selectImpl(selectImpl&&) = delete;
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selectImpl& operator=(const selectImpl&) = delete;
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selectImpl& operator=(selectImpl&&) = delete;
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static type make() {
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return {};
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}
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static void reset(weak_ptr& ptr) {
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ptr = nullptr;
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}
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static weak_ptr lock(weak_ptr& ptr) {
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return ptr;
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}
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static weak_ptr get(interface_t& signal) {
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return &signal.pimpl;
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}
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};
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template<typename RT, typename... Args>
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struct selectImpl<RT(Args...), signal_shared_tag> {
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using impl_t = SignalImpl<RT(Args...), signal_shared_tag>;
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using interface_t = Signal<RT(Args...), signal_shared_tag>;
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using type = std::shared_ptr<impl_t>;
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using weak_ptr = std::weak_ptr<impl_t>;
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using parent_t = std::enable_shared_from_this<impl_t>;
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// Allow copies for shared version
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static type make() {
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return std::make_shared<SignalImpl<RT(Args...), signal_shared_tag>>();
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}
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static void reset(weak_ptr& ptr) {
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ptr.reset();
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}
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static type lock(weak_ptr& ptr) {
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return ptr.lock();
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}
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static weak_ptr get(interface_t& signal) {
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return signal.pimpl;
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}
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};
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}
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/*!
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* As I couldn't figure out which signal library would be a good. Too bad all
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* signal libraries seem to be either heavy with unnecessary features or written
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* before C++11/14 have become useable targets. That seems to indicate everyone
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* is now building signal system with standard components.
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*
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* Implementation and interface is build around std::function holding delegates
|
|
* to a function pointer or a functor. One can put there example lambda function
|
|
* that captures this pointer from connect side. The lambda function then calls
|
|
* the slot method of object correctly.
|
|
*
|
|
* It is fairly simple to change the signal signature to directly call methods
|
|
* but internally that std::function becomes more complex. The pointer to
|
|
* member function is problematic because multiple inheritance requires
|
|
* adjustments to this. The lambda capture approach should be easy to use while
|
|
* letting compiler optimize method call in the callee side.
|
|
*
|
|
* DFHack::Signal::Connection is an connection handle. The handle can be used to
|
|
* disconnect and block a callback. Connection destructor will automatically
|
|
* disconnect from the signal.
|
|
*
|
|
* DFHack::Signal::BlockGuard is an automatic blocked callback guard object. It
|
|
* prevents any signals from calling the slot as long the BlockGuard object is
|
|
* alive. Internally it replaces the callback with an empty callback and stores
|
|
* the real callback in a member variable. Destructor then puts back the real
|
|
* callback. This allows easily recursive BlockGuard work correctly because only
|
|
* the first BlockGuard has the real callback.
|
|
*
|
|
* signal_inline_tag requires careful destruction order where all connection are
|
|
* disconnected before signal destruction. The implementation is specifically
|
|
* targeting places like static and singleton variables and widget hierarchies.
|
|
* It provides data race free connect, disconnect and emit operations.
|
|
*
|
|
* signal_shared_tag allows a bit more freedom when destroying the Signal. It
|
|
* adds data race safety between Connection, BlockGuard and destructor. If
|
|
* multiple callers need access to Signal with potential of destruction of
|
|
* original owner then callers can use Signal copy constructor to take a strong
|
|
* reference managed by shared_ptr or weak_ptr with Signal::weak_from_this().
|
|
* weak_from_this returns an object that forwards call directly to
|
|
* implementation when the shared_ptr is created using Signal::lock
|
|
*
|
|
* \param RT return type is derived from a single signature template argument
|
|
* \param Args Variable argument type list that is derived from a signature
|
|
* template argument.
|
|
* \param tag The tag type which selects between shared_ptr managed pimpl and
|
|
* inline member variables.
|
|
*/
|
|
template<typename RT, typename... Args, typename tag>
|
|
class Signal<RT(Args...), tag> : protected details::selectImpl<RT(Args...), tag> {
|
|
public:
|
|
//! Type of callable that can be connected to the signal.
|
|
using Callback = std::function<RT(Args...)>;
|
|
|
|
protected:
|
|
using select_t = details::selectImpl<RT(Args...), tag>;
|
|
using CallbackContainer = typename select_t::impl_t::CallbackContainer;
|
|
public:
|
|
using weak_ptr = typename select_t::weak_ptr;
|
|
|
|
/*!
|
|
* Simple connection class that is required to disconnect from the
|
|
* signal.
|
|
* \sa SignalImpl::Connection
|
|
*/
|
|
using Connection = typename select_t::impl_t::Connection;
|
|
/*!
|
|
* BlockGuard allows temporary RAII guard managed blocking of a
|
|
* connection object.
|
|
* \sa SignalImpl::BlockGuard
|
|
*/
|
|
using BlockGuard = typename select_t::impl_t::BlockGuard;
|
|
|
|
/*!
|
|
* Connect a callback function to the signal
|
|
*
|
|
* Safe to call from any context as long as SignalImpl destructor can't be
|
|
* called simultaneously from other thread.
|
|
*
|
|
* \param f callable that will connected to the signal
|
|
* \return connection handle that can be used to disconnect it
|
|
*/
|
|
Connection connect(const Callback& f)
|
|
{
|
|
return pimpl->connect(f);
|
|
}
|
|
|
|
/*!
|
|
* Thread safe connect variant connection and Connected object destruction
|
|
* can't race with emit from different threads.
|
|
*
|
|
* Safe to call from any context as long as SignalImpl destructor can't be
|
|
* called simultaneously from other thread.
|
|
*/
|
|
Connection connect(std::shared_ptr<ConnectedBase> c, const Callback& f)
|
|
{
|
|
static_assert(std::is_same<tag, signal_shared_tag>::value,
|
|
"Race free destruction is only possible with signal_shared_tag");
|
|
return pimpl->connect(c, f);
|
|
}
|
|
|
|
/*!
|
|
* Disconnection a callback from slots
|
|
*
|
|
* signal_inline_tag:
|
|
* This may not be called if the callback has been called in same
|
|
* thread. If callback should trigger destruction an object then
|
|
* deletion must use deferred. This rule prevents issues if other thread
|
|
* are trying to call the callback when disconnecting.
|
|
*
|
|
* signal_shared_tag:
|
|
* disconnect can be freely called from anywhere as long as caller holds a
|
|
* strong reference to the Signal. Strong reference can be obtained by using
|
|
* Connection::disconnect, Signal copy constructor to have a copy of signal
|
|
* or weak_ptr from weak_from_this() passed to Signal::lock().
|
|
*
|
|
* \param connection the object returned from DFHack::Signal::connect
|
|
*/
|
|
void disconnect(Connection& connection)
|
|
{
|
|
pimpl->disconnect(connection);
|
|
}
|
|
|
|
/*!
|
|
* Call all connected callbacks using passed arguments.
|
|
*
|
|
* signal_inline_tag:
|
|
* Must not call operator() from callbacks.
|
|
* Must not disconnect called callback from inside callback. Solution often
|
|
* is to set just atomic state variables in callback and do actual
|
|
* processing including deletion in update handler or logic vmethod.
|
|
*
|
|
* signal_shared_tag:
|
|
* Safe to call from any context as long as SignalImpl destructor can't be
|
|
* called simultaneously from other thread.
|
|
* Safe to disconnect any connection from callbacks.
|
|
*
|
|
* \param combiner that calls callbacks and processes return values
|
|
* \param arg arguments list defined by template parameter signature.
|
|
*/
|
|
template<typename Combiner>
|
|
void operator()(Combiner &combiner, Args&&... arg)
|
|
{
|
|
(*pimpl)(combiner, std::forward<Args>(arg)...);
|
|
}
|
|
|
|
/*!
|
|
* Call all connected callbacks using passed arguments.
|
|
*
|
|
* signal_inline_tag:
|
|
* Must not call operator() from callbacks.
|
|
* Must not disconnect called callback from inside callback. Solution often
|
|
* is to set just atomic state variables in callback and do actual
|
|
* processing including deletion in update handler or logic vmethod.
|
|
*
|
|
* signal_shared_tag:
|
|
* Safe to call from any context as long as SignalImpl destructor can't be
|
|
* called simultaneously from other thread.
|
|
* Safe to disconnect any connection from callbacks.
|
|
*
|
|
* \param arg arguments list defined by template parameter signature.
|
|
*/
|
|
void operator()(Args&&... arg)
|
|
{
|
|
(*pimpl)(std::forward<Args>(arg)...);
|
|
}
|
|
|
|
/*!
|
|
* Helper to lock the weak_ptr
|
|
*/
|
|
static typename select_t::type lock(weak_ptr& ptr)
|
|
{
|
|
return select_t::lock(ptr);
|
|
}
|
|
|
|
/*!
|
|
* Helper to create a weak reference to pimpl which can be used to access
|
|
* pimpl directly. If the tag is signal_shared_tag then it provides race
|
|
* free access to Signal when using Signal::lock and checking returned
|
|
* shared_ptr.
|
|
*/
|
|
weak_ptr weak_from_this() noexcept
|
|
{
|
|
return select_t::get(*this);
|
|
}
|
|
|
|
Signal() :
|
|
pimpl{select_t::make()}
|
|
{}
|
|
private:
|
|
typename select_t::type pimpl;
|
|
friend select_t;
|
|
};
|
|
}
|