dfhack/dfhack-python/flags.py

201 lines
6.9 KiB
Python

# -*- coding: utf-8 -*-
from ctypes import Structure, Union, c_uint
from enum import *
class DesignationStruct(Structure):
_fields_ = [("flow_size", c_uint, 3),
("pile", c_uint, 1),
("dig", DesignationType, 3),
("smooth", c_uint, 2),
("hidden", c_uint, 1),
("geolayer_index", c_uint, 4),
("light", c_uint, 1),
("subterranean", c_uint, 1),
("skyview", c_uint, 1),
("biome", c_uint, 4),
("liquid_type", c_uint, 1),
("water_table", c_uint, 1),
("rained", c_uint, 1),
("traffic", c_uint, 2),
("flow_forbid", c_uint, 1),
("liquid_static", c_uint, 1),
("feature_local", c_uint, 1),
("feature_global", c_uint, 1),
("liquid_character", c_uint, 2)]
class DesignationFlags(Union):
_fields_ = [("whole", c_uint, 32),
("bits", DesignationStruct)]
def __init__(self, initial = 0):
self.whole = initial
def __int__(self):
return self.whole
class OccupancyStruct(Structure):
_fields_ = [("building", c_uint, 3),
("unit", c_uint, 1),
("unit_grounded", c_uint, 1),
("item", c_uint, 1),
("splatter", c_uint, 26)]
class OccupancyFlags(Union):
_fields_ = [("whole", c_uint, 32),
("bits", OccupancyStruct)]
def __init__(self, initial = 0):
self.whole = initial
def __int__(self):
return self.whole
class CreatureStruct1(Structure):
_fields_ = [("move_state", c_uint, 1),
("dead", c_uint, 1),
("has_mood", c_uint, 1),
("had_mood", c_uint, 1),
("marauder", c_uint, 1),
("drowning", c_uint, 1),
("merchant", c_uint, 1),
("forest", c_uint, 1),
("left", c_uint, 1),
("rider", c_uint, 1),
("incoming", c_uint, 1),
("diplomat", c_uint, 1),
("zombie", c_uint, 1),
("skeleton", c_uint, 1),
("can_swap", c_uint, 1),
("on_ground", c_uint, 1),
("projectile", c_uint, 1),
("active_invader", c_uint, 1),
("hidden_in_ambush", c_uint, 1),
("invader_origin", c_uint, 1),
("coward", c_uint, 1),
("hidden_ambusher", c_uint, 1),
("invades", c_uint, 1),
("check_flows", c_uint, 1),
("ridden", c_uint, 1),
("caged", c_uint, 1),
("tame", c_uint, 1),
("chained", c_uint, 1),
("royal_guard", c_uint, 1),
("fortress_guard", c_uint, 1),
("suppress_wield", c_uint, 1),
("important_historical_figure", c_uint, 1)]
class CreatureFlags1(Union):
_fields_ = [("whole", c_uint, 32),
("bits", CreatureStruct1)]
def __init__(self, initial = 0):
self.whole = initial
def __int__(self):
return self.whole
class CreatureStruct2(Structure):
_fields_ = [("swimming", c_uint, 1),
("sparring", c_uint, 1),
("no_notify", c_uint, 1),
("unused", c_uint, 1),
("calculated_nerves", c_uint, 1),
("calculated_bodyparts", c_uint, 1),
("important_historical_figure", c_uint, 1),
("killed", c_uint, 1),
("cleanup_1", c_uint, 1),
("cleanup_2", c_uint, 1),
("cleanup_3", c_uint, 1),
("for_trade", c_uint, 1),
("trade_resolved", c_uint, 1),
("has_breaks", c_uint, 1),
("gutted", c_uint, 1),
("circulatory_spray", c_uint, 1),
("locked_in_for_trading", c_uint, 1),
("slaughter", c_uint, 1),
("underworld", c_uint, 1),
("resident", c_uint, 1),
("cleanup_4", c_uint, 1),
("calculated_insulation", c_uint, 1),
("visitor_uninvited", c_uint, 1),
("visitor", c_uint, 1),
("calculated_inventory", c_uint, 1),
("vision_good", c_uint, 1),
("vision_damaged", c_uint, 1),
("vision_missing", c_uint, 1),
("breathing_good", c_uint, 1),
("breathing_problem", c_uint, 1),
("roaming_wilderness_population_source", c_uint, 1),
("roaming_wilderness_population_source_not_a_map_feature", c_uint, 1)]
class CreatureFlags2(Union):
_fields_ = [("whole", c_uint, 32),
("bits", CreatureStruct2)]
def __init__(self, initial = 0):
self.whole = initial
def __int__(self):
return self.whole
class ItemStruct(Structure):
_fields_ = [("on_ground", c_uint, 1),
("in_job", c_uint, 1),
("in_inventory", c_uint, 1),
("u_ngrd1", c_uint, 1),
("in_workshop", c_uint, 1),
("u_ngrd2", c_uint, 1),
("u_ngrd3", c_uint, 1),
("rotten", c_uint, 1),
("unk1", c_uint, 1),
("u_ngrd4", c_uint, 1),
("unk2", c_uint, 1),
("u_ngrd5", c_uint, 1),
("unk3", c_uint, 1),
("u_ngrd6", c_uint, 1),
("narrow", c_uint, 1),
("u_ngrd7", c_uint, 1),
("worn", c_uint, 1),
("unk4", c_uint, 1),
("u_ngrd8", c_uint, 1),
("forbid", c_uint, 1),
("unk5", c_uint, 1),
("dump", c_uint, 1),
("on_fire", c_uint, 1),
("melt", c_uint, 1),
("hidden", c_uint, 1),
("u_ngrd9", c_uint, 1),
("unk6", c_uint, 1),
("unk7", c_uint, 1),
("unk8", c_uint, 1),
("unk9", c_uint, 1),
("unk10", c_uint, 1),
("unk11", c_uint, 1)]
class ItemFlags(Union):
_fields_ = [("whole", c_uint, 32),
("bits", ItemStruct)]
def __init__(self, initial = 0):
self.whole = initial
def __int__(self):
return self.whole
class BlockFlagStruct(Structure):
_fields_ = [("designated", c_uint, 1),
("unk_1", c_uint, 1),
("liquid_1", c_uint, 1),
("liquid_2", c_uint, 1),
("unk_2", c_uint, 28)]
class BlockFlags(Union):
_fields_ = [("whole", c_uint, 32),
("bits", BlockFlagStruct)]
def __init__(self, inital = 0):
self.whole = initial
def __int__(self):
return self.whole