120 lines
4.5 KiB
Ruby
120 lines
4.5 KiB
Ruby
module DFHack
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class << self
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# return an Unit
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# with no arg, return currently selected unit in df UI ('v' or 'k' menu)
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# with numeric arg, search unit by unit.id
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# with an argument that respond to x/y/z (eg cursor), find first unit at this position
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def unit_find(what=:selected, y=nil, z=nil)
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if what == :selected
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case curview._rtti_classname
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when :viewscreen_itemst
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ref = curview.entry_ref[curview.cursor_pos]
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ref.unit_tg if ref.kind_of?(GeneralRefUnit)
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when :viewscreen_unitlistst
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v = curview
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v.units[v.page][v.cursor_pos[v.page]]
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when :viewscreen_petst
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v = curview
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case v.mode
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when :List
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v.animal[v.cursor].unit if !v.is_vermin[v.cursor]
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when :SelectTrainer
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v.trainer_unit[v.trainer_cursor]
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end
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else
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case ui.main.mode
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when :ViewUnits
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# nobody selected => idx == 0
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v = world.units.active[ui_selected_unit]
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v if v and v.pos.z == cursor.z
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when :LookAround
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k = ui_look_list.items[ui_look_cursor]
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k.unit if k.type == :Unit
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else
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ui.follow_unit_tg if ui.follow_unit != -1
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end
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end
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elsif what.kind_of?(Integer)
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# search by id
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return world.units.all.binsearch(what) if not z
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# search by coords
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x = what
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world.units.all.find { |u| u.pos.x == x and u.pos.y == y and u.pos.z == z }
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elsif what.respond_to?(:x) or what.respond_to?(:pos)
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world.units.all.find { |u| same_pos?(what, u) }
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else
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raise "what what?"
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end
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end
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# returns an Array of all units that are current fort citizen (dwarves, on map, not hostile)
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def unit_citizens
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world.units.active.find_all { |u|
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unit_iscitizen(u)
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}
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end
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def unit_iscitizen(u)
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u.race == ui.race_id and u.civ_id == ui.civ_id and !u.flags1.dead and !u.flags1.merchant and !u.flags1.forest and
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!u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and
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!u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and
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u.mood != :Berserk
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# TODO check curse ; currently this should keep vampires, but may include werebeasts
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end
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# list workers (citizen, not crazy / child / inmood / noble)
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def unit_workers
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world.units.active.find_all { |u|
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unit_isworker(u)
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}
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end
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def unit_isworker(u)
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unit_iscitizen(u) and
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u.mood == :None and
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u.profession != :CHILD and
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u.profession != :BABY and
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# TODO MENIAL_WORK_EXEMPTION_SPOUSE
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!unit_entitypositions(u).find { |pos| pos.flags[:MENIAL_WORK_EXEMPTION] }
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end
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# list currently idle workers
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def unit_idlers
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world.units.active.find_all { |u|
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unit_isidler(u)
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}
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end
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def unit_isidler(u)
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unit_isworker(u) and
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# current_job includes eat/drink/sleep/pickupequip
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!u.job.current_job and
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# filter 'attend meeting'
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not u.specific_refs.find { |s| s.type == :ACTIVITY } and
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# filter soldiers (TODO check schedule)
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u.military.squad_index == -1 and
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# filter 'on break'
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not u.status.misc_traits.find { |t| t.id == :OnBreak }
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end
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def unit_entitypositions(unit)
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list = []
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return list if not hf = unit.hist_figure_tg
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hf.entity_links.each { |el|
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next if el._rtti_classname != :histfig_entity_link_positionst
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next if not ent = el.entity_tg
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next if not pa = ent.positions.assignments.binsearch(el.assignment_id)
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next if not pos = ent.positions.own.binsearch(pa.position_id)
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list << pos
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}
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list
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end
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end
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class LanguageName
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def to_s(english=false)
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df.translate_name(self, english)
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end
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end
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end
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