dfhack/plugins/lua/sort/diplomacy.lua

169 lines
5.3 KiB
Lua

local _ENV = mkmodule('plugins.sort.diplomacy')
local overlay = require('plugins.overlay')
local sortoverlay = require('plugins.sort.sortoverlay')
local widgets = require('gui.widgets')
local diplomacy = df.global.game.main_interface.diplomacy
-- ----------------------
-- DiplomacyOverlay
--
DiplomacyOverlay = defclass(DiplomacyOverlay, sortoverlay.SortOverlay)
DiplomacyOverlay.ATTRS{
desc='Adds search and sort functionality to the elevate unit to barony screen.',
default_pos={x=25, y=7},
viewscreens='dwarfmode/Diplomacy',
frame={w=57, h=1},
}
function DiplomacyOverlay:init()
self:addviews{
widgets.BannerPanel{
view_id='panel',
frame={l=0, t=0, r=0, h=1},
visible=self:callback('get_key'),
subviews={
widgets.EditField{
view_id='search',
frame={l=1, t=0, r=1},
label_text="Search: ",
key='CUSTOM_ALT_S',
text='',
on_change=function(text) self:do_search(text) end,
},
},
},
}
self:register_handler('ELEVATE', diplomacy.land_holder_avail_hfid,
curry(sortoverlay.single_vector_search,
{
get_search_key_fn=self:callback('get_search_key'),
get_sort_fn=self:callback('get_sort'),
}))
end
function DiplomacyOverlay:get_key()
if diplomacy.selecting_land_holder_position then
return 'ELEVATE'
end
end
local function to_item_type_str(item_type)
return string.lower(df.item_type[item_type]):gsub('_', ' ')
end
local function make_item_description(item_type, subtype)
local itemdef = dfhack.items.getSubtypeDef(item_type, subtype)
return itemdef and string.lower(itemdef.name) or to_item_type_str(item_type)
end
local function get_preferences(unit)
if not unit then return {} end
local preferences = {}
for _, pref in ipairs(unit.status.current_soul.preferences) do
if pref.type == df.unit_preference.T_type.LikeItem and pref.active then
table.insert(preferences, make_item_description(pref.item_type, pref.item_subtype))
end
end
return preferences
end
local function get_unit(hfid)
local hf = df.historical_figure.find(hfid)
if not hf then return end
return df.unit.find(hf.unit_id)
end
function DiplomacyOverlay:get_search_key(hfid)
local unit = get_unit(hfid)
if not unit then return end
return ('%s %s'):format(sortoverlay.get_unit_search_key(unit),
table.concat(get_preferences(unit), ' '))
end
function DiplomacyOverlay:get_sort()
local _, sh = dfhack.screen.getWindowSize()
local list_height = sh - 17
local num_elems = list_height // 3
diplomacy.scroll_position_land_holder_hf = math.max(0,
math.min(diplomacy.scroll_position_land_holder_hf,
#diplomacy.land_holder_avail_hfid - num_elems))
return function(a, b)
local unita = get_unit(a)
local unitb = get_unit(b)
return #get_preferences(unita) < #get_preferences(unitb)
end
end
function DiplomacyOverlay:preUpdateLayout(parent_rect)
local margin = (parent_rect.width - 114) // 3
self.frame.w = 57 + margin
self.subviews.panel.frame.l = margin
end
-- ----------------------
-- PreferenceOverlay
--
PreferenceOverlay = defclass(PreferenceOverlay, overlay.OverlayWidget)
PreferenceOverlay.ATTRS{
desc='Adds information about unit preferences to the elevate unit to barony screen.',
default_pos={x=-34, y=9},
viewscreens='dwarfmode/Diplomacy/ElevateLandHolder',
default_enabled=true,
frame={w=29, h=1},
}
function PreferenceOverlay:init()
self:addviews{
widgets.Label{
view_id='annotations',
frame={t=0, l=0},
text='',
text_pen=COLOR_GRAY,
}
}
end
function PreferenceOverlay:preUpdateLayout(parent_rect)
local list_height = parent_rect.height - 17
self.frame.w = parent_rect.width - 85
self.frame.h = list_height
local margin = (parent_rect.width - 114) // 3
self.subviews.annotations.frame.l = margin
end
function PreferenceOverlay:onRenderFrame(dc, rect)
local margin = self.subviews.annotations.frame.l
local num_elems = self.frame.h // 3
local max_elem = math.min(#diplomacy.land_holder_avail_hfid-1,
diplomacy.scroll_position_land_holder_hf+num_elems-1)
local annotations = {}
for idx=diplomacy.scroll_position_land_holder_hf,max_elem do
table.insert(annotations, NEWLINE)
table.insert(annotations, NEWLINE)
local prefs = get_preferences(get_unit(diplomacy.land_holder_avail_hfid[idx]))
table.insert(annotations, {text='[', pen=COLOR_RED})
if #prefs == 0 then
table.insert(annotations, 'no item preferences')
else
local pref_str = ('%d preference%s: %s'):format(#prefs,
#prefs > 1 and 's' or '', table.concat(prefs, ', '))
table.insert(annotations, pref_str:sub(1, self.frame.w-(margin+2)))
end
table.insert(annotations, {text=']', pen=COLOR_RED})
table.insert(annotations, NEWLINE)
end
self.subviews.annotations:setText(annotations)
self.subviews.annotations:updateLayout()
PreferenceOverlay.super.onRenderFrame(self, dc, rect)
end
return _ENV