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doomchild 5e67ee2970 removed unneeded memrange wrapper struct
renamed some stuff to match the C++ version
added read, write, readSTLVector, readString, getPath, getMemranges, and getPID
2011-03-31 13:47:17 -05:00
CMake/Modules Doxygen integration, better defaults for the generated build system. 2011-03-18 06:07:13 +01:00
build Small fixes to documentation and build scripts. 2011-03-18 16:47:55 +01:00
dfhack-python when detaching from DF, all module references become invalid 2011-03-30 11:57:27 -05:00
doc Use proper paths in build system. 2011-03-20 17:17:33 +01:00
library removed unneeded memrange wrapper struct 2011-03-31 13:47:17 -05:00
offsetedit Fix build of offset editor skeleton, make it optional and disabled by default. 2010-08-14 20:22:59 +02:00
output Use proper paths in build system. 2011-03-20 17:17:33 +01:00
package/ubuntu-10.10 windows 31.24 2011-03-27 16:06:44 +02:00
precompiled/linux Remove precompiled garbage, fix dfcleanmap for real 2011-03-19 20:17:04 +01:00
reversing More moving of things 2010-04-02 17:27:35 +02:00
tools Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-31 13:39:43 +02:00
.gitignore CRLF hell 2011-02-08 14:33:58 +01:00
CMakeLists.txt Tagging 0.5.10, updated the readme 2011-03-27 16:47:09 +02:00
COMPILE.rst Doxygen integration, better defaults for the generated build system. 2011-03-18 06:07:13 +01:00
Compile.html Doxygen integration, better defaults for the generated build system. 2011-03-18 06:07:13 +01:00
LICENSE LICENSE stuff, some offsets, some search tool tweaks 2011-02-22 22:20:16 +01:00
Memory-40d.xml Make the build system sane, pt. 1 - no install or packages yet 2011-03-16 07:35:08 +01:00
Memory.xml 31.25, tweaks to make dfliquids and dfreveal better 2011-03-30 14:27:47 +02:00
README.rst Tagging 0.5.10, updated the readme 2011-03-27 16:47:09 +02:00
Readme.html Tagging 0.5.10, updated the readme 2011-03-27 16:47:09 +02:00
ReleaseText.txt Get rid of SHM in modules. 2011-03-18 17:58:48 +01:00
dfhack-icon.png Ubuntu packaging magic, forgotten header files, an icon. 2011-03-19 23:26:32 +01:00
dfhack.kdev4 code moved from khazad 2009-09-14 00:02:46 +00:00
fixTexts.sh Removed old README and COMPILE files, added rst->html bash script that uses docutils 2010-07-25 10:03:47 +02:00

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<div class="document">


<div class="section" id="introduction">
<h1><a class="toc-backref" href="#id1">Introduction</a></h1>
<p>DFHack is a Dwarf Fortress memory access library and a set of basic
tools using this library. The library is a work in progress, so things
might change as more tools are written for it.</p>
<p>It is an attempt to unite the various ways tools access DF memory and
allow for easier development of new tools.</p>
<div class="contents topic" id="contents">
<p class="topic-title first">Contents</p>
<ul class="simple">
<li><a class="reference internal" href="#introduction" id="id1">Introduction</a></li>
<li><a class="reference internal" href="#getting-dfhack" id="id2">Getting DFHack</a><ul>
<li><a class="reference internal" href="#packages" id="id3">Packages</a></li>
</ul>
</li>
<li><a class="reference internal" href="#compatibility" id="id4">Compatibility</a><ul>
<li><a class="reference internal" href="#windows" id="id5">Windows</a></li>
<li><a class="reference internal" href="#linux" id="id6">Linux</a></li>
</ul>
</li>
<li><a class="reference internal" href="#tools" id="id7">Tools</a><ul>
<li><a class="reference internal" href="#dfattachtest" id="id8">dfattachtest</a></li>
<li><a class="reference internal" href="#dfcleanmap" id="id9">dfcleanmap</a></li>
<li><a class="reference internal" href="#dfderamp-by-zilpin" id="id10">dfderamp (by zilpin)</a></li>
<li><a class="reference internal" href="#dfdoffsets" id="id11">dfdoffsets</a></li>
<li><a class="reference internal" href="#dfexpbench" id="id12">dfexpbench</a></li>
<li><a class="reference internal" href="#dfflows" id="id13">dfflows</a></li>
<li><a class="reference internal" href="#dfincremental" id="id14">dfincremental</a></li>
<li><a class="reference internal" href="#dflair" id="id15">dflair</a></li>
<li><a class="reference internal" href="#dfliquids" id="id16">dfliquids</a></li>
<li><a class="reference internal" href="#dfmode" id="id17">dfmode</a></li>
<li><a class="reference internal" href="#dfpause" id="id18">dfpause</a></li>
<li><a class="reference internal" href="#dfposition" id="id19">dfposition</a></li>
<li><a class="reference internal" href="#dfprobe" id="id20">dfprobe</a></li>
<li><a class="reference internal" href="#dfprospector" id="id21">dfprospector</a></li>
<li><a class="reference internal" href="#dfreveal" id="id22">dfreveal</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id23">dfsuspend</a></li>
<li><a class="reference internal" href="#dftubefill" id="id24">dftubefill</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id25">dfunstuck</a></li>
<li><a class="reference internal" href="#dfvdig" id="id26">dfvdig</a></li>
<li><a class="reference internal" href="#dfveinlook" id="id27">dfveinlook</a></li>
<li><a class="reference internal" href="#dfweather" id="id28">dfweather</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id29">Your tool here</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="section" id="getting-dfhack">
<h1><a class="toc-backref" href="#id2">Getting DFHack</a></h1>
<p>The project is currently hosted on <a class="reference external" href="http://www.github.com/">github</a>, for both source and
binaries at  <a class="reference external" href="http://github.com/peterix/dfhack">http://github.com/peterix/dfhack</a></p>
<div class="section" id="packages">
<h2><a class="toc-backref" href="#id3">Packages</a></h2>
<p>The library and tools are packaged for Archlinux and are available both
in AUR and the arch-games repository.</p>
<p>The package name is dfhack-git :)</p>
</div>
</div>
<div class="section" id="compatibility">
<h1><a class="toc-backref" href="#id4">Compatibility</a></h1>
<p>DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.</p>
<p>OSX is not supported due to lack of developers with a Mac.</p>
<p>Currently supported Dwarf Fortress versions are Windows and Linux.</p>
<div class="section" id="windows">
<h2><a class="toc-backref" href="#id5">Windows</a></h2>
<div class="note">
<p class="first admonition-title">Note</p>
<p class="last">Windows 2000 is currently <em>not supported</em> due to missing OS
functionality. If you know how to easily suspend processes, you can
fix it :)</p>
</div>
<p>0.31.01 - 0.31.03 legacy</p>
<p>0.31.04 - 0.31.24 SDL</p>
</div>
<div class="section" id="linux">
<h2><a class="toc-backref" href="#id6">Linux</a></h2>
<p>0.31.05 - 0.31.19 native.</p>
<p>There are missing offsets but Map tools should be OK. Linux support is
a bit lacking, I'm working on it. Very slowly. All supported Windows versions
running in wine can be used with native DFHack binaries.</p>
</div>
</div>
<div class="section" id="tools">
<h1><a class="toc-backref" href="#id7">Tools</a></h1>
<p>All the DFHack tools are terminal programs. This might seem strange to Windows
users, but these are meant mostly as examples for developers. Still, they can
be useful and are cross-platform just like the library itself.</p>
<div class="section" id="dfattachtest">
<h2><a class="toc-backref" href="#id8">dfattachtest</a></h2>
<p>Test of the process attach/detach mechanism.</p>
</div>
<div class="section" id="dfcleanmap">
<h2><a class="toc-backref" href="#id9">dfcleanmap</a></h2>
<p>Cleans all the splatter that get scattered all over the map.
Only exception is mud. It leaves mud alone.</p>
</div>
<div class="section" id="dfderamp-by-zilpin">
<h2><a class="toc-backref" href="#id10">dfderamp (by zilpin)</a></h2>
<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.</p>
</div>
<div class="section" id="dfdoffsets">
<h2><a class="toc-backref" href="#id11">dfdoffsets</a></h2>
<p>Dumps the offsets for the currently running DF version into the terminal.</p>
</div>
<div class="section" id="dfexpbench">
<h2><a class="toc-backref" href="#id12">dfexpbench</a></h2>
<p>Just a simple benchmark of the data export speed.</p>
</div>
<div class="section" id="dfflows">
<h2><a class="toc-backref" href="#id13">dfflows</a></h2>
<p>A tool for checking how many liquid tiles are actively checked for flows.</p>
</div>
<div class="section" id="dfincremental">
<h2><a class="toc-backref" href="#id14">dfincremental</a></h2>
<p>A simple memory search tool for DF. Requires arcane knowledge ;)</p>
</div>
<div class="section" id="dflair">
<h2><a class="toc-backref" href="#id15">dflair</a></h2>
<p>Marks all of the map as a lair, preventing item scatter on abandon/reclaim.</p>
</div>
<div class="section" id="dfliquids">
<h2><a class="toc-backref" href="#id16">dfliquids</a></h2>
<p>A command prompt for liquid creation and manipulation (the Moses
effect included!) Also allows painting obsidian walls directly.</p>
<div class="note">
<p class="first admonition-title">Note</p>
<p class="last">Spawning and deleting liquids can F up pathing data and
temperatures (creating heat traps). You've been warned.</p>
</div>
</div>
<div class="section" id="dfmode">
<h2><a class="toc-backref" href="#id17">dfmode</a></h2>
<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.</p>
<div class="admonition-example admonition">
<p class="first admonition-title">Example</p>
<p class="last">You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
You switch to the arena game mode, <em>assume control of a creature</em> and the switch to adventure game mode(1).
You just lost a fortress and gained an adventurer.</p>
</div>
<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
</div>
<div class="section" id="dfpause">
<h2><a class="toc-backref" href="#id18">dfpause</a></h2>
<p>Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.</p>
</div>
<div class="section" id="dfposition">
<h2><a class="toc-backref" href="#id19">dfposition</a></h2>
<p>Prints the game mode, current DF window properties and cursor position in both local and world coordinates.</p>
</div>
<div class="section" id="dfprobe">
<h2><a class="toc-backref" href="#id20">dfprobe</a></h2>
<p>Can be used to determine tile properties like temperature.</p>
</div>
<div class="section" id="dfprospector">
<h2><a class="toc-backref" href="#id21">dfprospector</a></h2>
<p>Lists all available minerals on the map and how much of them there is.</p>
</div>
<div class="section" id="dfreveal">
<h2><a class="toc-backref" href="#id22">dfreveal</a></h2>
<p>Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.</p>
</div>
<div class="section" id="dfsuspend">
<h2><a class="toc-backref" href="#id23">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.</p>
</div>
<div class="section" id="dftubefill">
<h2><a class="toc-backref" href="#id24">dftubefill</a></h2>
<p>Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
yet ;)</p>
</div>
<div class="section" id="dfunstuck">
<h2><a class="toc-backref" href="#id25">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.</p>
</div>
<div class="section" id="dfvdig">
<h2><a class="toc-backref" href="#id26">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.</p>
</div>
<div class="section" id="dfveinlook">
<h2><a class="toc-backref" href="#id27">dfveinlook</a></h2>
<p>Simplistic map viewer for linux. Mostly a debug/development thing.</p>
</div>
<div class="section" id="dfweather">
<h2><a class="toc-backref" href="#id28">dfweather</a></h2>
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.</p>
</div>
<div class="section" id="your-tool-here">
<h2><a class="toc-backref" href="#id29">Your tool here</a></h2>
<p>Write one ;)</p>
</div>
</div>
</div>
</body>
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