927 lines
30 KiB
C++
927 lines
30 KiB
C++
// Auto Material Select
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#include <map>
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#include <string>
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#include <vector>
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <VTableInterpose.h>
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// DF data structure definition headers
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#include "DataDefs.h"
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#include "MiscUtils.h"
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#include "df/build_req_choice_genst.h"
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#include "df/build_req_choice_specst.h"
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#include "df/construction_type.h"
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#include "df/item.h"
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#include "df/ui.h"
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#include "df/ui_build_selector.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/items_other_id.h"
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#include "df/job.h"
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#include "df/world.h"
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#include "df/building_constructionst.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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#include "modules/Items.h"
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#include "modules/Constructions.h"
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#include "modules/Buildings.h"
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#include "modules/Maps.h"
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#include "TileTypes.h"
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#include "df/job_item.h"
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using std::map;
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using std::string;
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using std::vector;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::gps;
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using df::global::ui;
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using df::global::ui_build_selector;
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DFHACK_PLUGIN("automaterial");
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struct MaterialDescriptor
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{
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df::item_type item_type;
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int16_t item_subtype;
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int16_t type;
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int32_t index;
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bool valid;
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bool matches(const MaterialDescriptor &a) const
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{
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return a.valid && valid &&
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a.type == type &&
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a.index == index &&
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a.item_type == item_type &&
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a.item_subtype == item_subtype;
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}
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};
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static map<int16_t, MaterialDescriptor> last_used_material;
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static map<int16_t, MaterialDescriptor> last_moved_material;
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static map< int16_t, vector<MaterialDescriptor> > preferred_materials;
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static map< int16_t, df::interface_key > hotkeys;
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static bool last_used_moved = false;
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static bool auto_choose_materials = true;
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static bool auto_choose_attempted = true;
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static bool revert_to_last_used_type = false;
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struct point
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{
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int32_t x, y, z;
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};
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static enum t_box_select_mode {SELECT_FIRST, SELECT_SECOND, SELECT_MATERIALS, AUTOSELECT_MATERIALS} box_select_mode = SELECT_FIRST;
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static point box_first, box_second;
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static bool box_select_enabled = false;
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static bool show_box_selection = true;
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static bool hollow_selection = false;
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#define SELECTION_IGNORE_TICKS 10
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static int ignore_selection = SELECTION_IGNORE_TICKS;
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static deque<df::item*> box_select_materials;
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static vector<df::coord> building_sites;
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static command_result automaterial_cmd(color_ostream &out, vector <string> & parameters)
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{
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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void OutputString(int8_t color, int &x, int &y, const std::string &text, bool newline = false, int left_margin = 0)
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{
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Screen::paintString(Screen::Pen(' ', color, 0), x, y, text);
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if (newline)
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{
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++y;
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x = left_margin;
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}
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else
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x += text.length();
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}
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void OutputHotkeyString(int &x, int &y, const char *text, const char *hotkey, bool newline = false, int left_margin = 0, int8_t color = COLOR_WHITE)
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{
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OutputString(10, x, y, hotkey);
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string display(": ");
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display.append(text);
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OutputString(color, x, y, display, newline, left_margin);
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}
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static string int_to_string(int i)
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{
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return static_cast<ostringstream*>( &(ostringstream() << i))->str();
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}
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static inline bool in_material_choice_stage()
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{
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return Gui::build_selector_hotkey(Core::getTopViewscreen()) &&
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ui_build_selector->building_type == df::building_type::Construction &&
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ui->main.mode == ui_sidebar_mode::Build &&
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ui_build_selector->stage == 2;
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}
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static inline bool in_placement_stage()
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{
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return Gui::dwarfmode_hotkey(Core::getTopViewscreen()) &&
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ui->main.mode == ui_sidebar_mode::Build &&
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ui_build_selector &&
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ui_build_selector->building_type == df::building_type::Construction &&
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ui_build_selector->stage == 1;
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}
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static inline bool in_type_choice_stage()
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{
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return Gui::dwarfmode_hotkey(Core::getTopViewscreen()) &&
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ui->main.mode == ui_sidebar_mode::Build &&
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ui_build_selector &&
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ui_build_selector->building_type < 0;
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}
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static inline vector<MaterialDescriptor> &get_curr_constr_prefs()
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{
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if (preferred_materials.find(ui_build_selector->building_subtype) == preferred_materials.end())
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preferred_materials[ui_build_selector->building_subtype] = vector<MaterialDescriptor>();
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return preferred_materials[ui_build_selector->building_subtype];
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}
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static inline MaterialDescriptor &get_last_used_material()
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{
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if (last_used_material.find(ui_build_selector->building_subtype) == last_used_material.end())
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last_used_material[ui_build_selector->building_subtype] = MaterialDescriptor();
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return last_used_material[ui_build_selector->building_subtype];
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}
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static void set_last_used_material(const MaterialDescriptor &matetial)
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{
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last_used_material[ui_build_selector->building_subtype] = matetial;
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}
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static MaterialDescriptor &get_last_moved_material()
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{
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if (last_moved_material.find(ui_build_selector->building_subtype) == last_moved_material.end())
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last_moved_material[ui_build_selector->building_subtype] = MaterialDescriptor();
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return last_moved_material[ui_build_selector->building_subtype];
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}
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static void set_last_moved_material(const MaterialDescriptor &matetial)
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{
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last_moved_material[ui_build_selector->building_subtype] = matetial;
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}
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static MaterialDescriptor get_material_in_list(size_t i)
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{
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MaterialDescriptor result;
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result.valid = false;
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if (VIRTUAL_CAST_VAR(gen, df::build_req_choice_genst, ui_build_selector->choices[i]))
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{
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result.item_type = gen->item_type;
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result.item_subtype = gen->item_subtype;
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result.type = gen->mat_type;
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result.index = gen->mat_index;
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result.valid = true;
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}
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else if (VIRTUAL_CAST_VAR(spec, df::build_req_choice_specst, ui_build_selector->choices[i]))
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{
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result.item_type = spec->candidate->getType();
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result.item_subtype = spec->candidate->getSubtype();
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result.type = spec->candidate->getActualMaterial();
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result.index = spec->candidate->getActualMaterialIndex();
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result.valid = true;
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}
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return result;
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}
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static bool is_material_in_autoselect(size_t &i, MaterialDescriptor &material)
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{
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for (i = 0; i < get_curr_constr_prefs().size(); i++)
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{
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if (get_curr_constr_prefs()[i].matches(material))
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return true;
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}
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return false;
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}
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static bool is_material_in_list(size_t &i, MaterialDescriptor &material)
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{
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const size_t size = ui_build_selector->choices.size(); //Just because material list could be very big
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for (i = 0; i < size; i++)
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{
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if (get_material_in_list(i).matches(material))
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return true;
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}
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return false;
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}
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static bool move_material_to_top(MaterialDescriptor &material)
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{
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size_t i;
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if (is_material_in_list(i, material))
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{
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auto sel_item = ui_build_selector->choices[i];
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ui_build_selector->choices.erase(ui_build_selector->choices.begin() + i);
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ui_build_selector->choices.insert(ui_build_selector->choices.begin(), sel_item);
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ui_build_selector->sel_index = 0;
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set_last_moved_material(material);
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return true;
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}
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set_last_moved_material(MaterialDescriptor());
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return false;
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}
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static bool check_autoselect(MaterialDescriptor &material, bool toggle)
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{
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size_t idx;
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if (is_material_in_autoselect(idx, material))
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{
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if (toggle)
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vector_erase_at(get_curr_constr_prefs(), idx);
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return true;
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}
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else
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{
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if (toggle)
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get_curr_constr_prefs().push_back(material);
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return false;
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}
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}
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static void cancel_box_selection()
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{
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if (box_select_mode == SELECT_FIRST)
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return;
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box_select_mode = SELECT_FIRST;
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box_select_materials.clear();
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if (!show_box_selection)
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Gui::setDesignationCoords(-1, -1, -1);
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}
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static bool is_valid_building_site(df::coord &pos, bool orthogonal_check)
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{
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auto ttype = Maps::getTileType(pos);
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if (!ttype)
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return false;
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auto shape = tileShape(*ttype);
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auto shapeBasic = tileShapeBasic(shape);
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if (shapeBasic == tiletype_shape_basic::Open)
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{
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if (orthogonal_check)
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return false;
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bool valid_orthogonal_tile_found = false;
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df::coord orthagonal_pos;
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orthagonal_pos.z = pos.z;
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for (orthagonal_pos.x = pos.x-1; orthagonal_pos.x <= pos.x+1 && !valid_orthogonal_tile_found; orthagonal_pos.x++)
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{
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for (orthagonal_pos.y = pos.y-1; orthagonal_pos.y <= pos.y+1; orthagonal_pos.y++)
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{
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if (pos.x != orthagonal_pos.x && pos.y != orthagonal_pos.y)
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continue;
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if (Maps::isValidTilePos(orthagonal_pos) && is_valid_building_site(orthagonal_pos, true))
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{
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valid_orthogonal_tile_found = true;
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break;
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}
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}
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}
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if (!valid_orthogonal_tile_found)
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return false;
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}
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else
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{
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auto material = tileMaterial(*ttype);
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if (shape == tiletype_shape::RAMP)
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{
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if (material == tiletype_material::CONSTRUCTION)
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return false;
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}
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else
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{
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if (shapeBasic != tiletype_shape_basic::Floor)
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return false;
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if (shape == tiletype_shape::TREE)
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return false;
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if (material == tiletype_material::FIRE ||
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material == tiletype_material::POOL ||
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material == tiletype_material::BROOK ||
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material == tiletype_material::RIVER ||
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material == tiletype_material::MAGMA ||
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material == tiletype_material::DRIFTWOOD ||
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material == tiletype_material::CAMPFIRE
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)
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return false;
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}
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}
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auto designation = Maps::getTileDesignation(pos);
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if (designation->bits.flow_size > 2)
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return false;
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if (orthogonal_check)
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return true;
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auto current = Buildings::findAtTile(pos);
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if (current)
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return false;
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df::coord2d size(1,1);
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return Buildings::checkFreeTiles(pos, size, NULL, false, false);
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}
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static bool designate_new_construction(df::coord &pos, df::construction_type &type, df::item *item)
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{
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auto newinst = Buildings::allocInstance(pos, building_type::Construction, type);
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if (!newinst)
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return false;
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vector<df::item*> items;
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items.push_back(item);
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if (!Buildings::constructWithItems(newinst, items))
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{
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delete newinst;
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return false;
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}
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return true;
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}
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struct jobutils_hook : public df::viewscreen_dwarfmodest
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{
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typedef df::viewscreen_dwarfmodest interpose_base;
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void send_key(const df::interface_key &key)
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{
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set< df::interface_key > keys;
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keys.insert(key);
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this->feed(&keys);
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}
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bool select_material_at_index(size_t i)
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{
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ui_build_selector->sel_index = i;
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std::set< df::interface_key > keys;
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keys.insert(df::interface_key::SELECT_ALL);
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this->feed(&keys);
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return !in_material_choice_stage();
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}
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bool choose_materials()
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{
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if (!auto_choose_materials || get_curr_constr_prefs().size() == 0)
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return false;
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size_t size = ui_build_selector->choices.size();
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for (size_t i = 0; i < size; i++)
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{
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MaterialDescriptor material = get_material_in_list(i);
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size_t j;
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if (is_material_in_autoselect(j, material))
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{
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return select_material_at_index(i);
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}
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}
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return false;
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}
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bool populate_box_materials(vector<MaterialDescriptor> &gen_materials)
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{
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bool result = false;
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if (gen_materials.size() == 0)
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return result;
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if (ui_build_selector->is_grouped)
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send_key(interface_key::BUILDING_EXPAND_CONTRACT);
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size_t size = ui_build_selector->choices.size();
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vector<MaterialDescriptor>::iterator gen_material;
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for (size_t i = 0; i < size; i++)
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{
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if (VIRTUAL_CAST_VAR(spec, df::build_req_choice_specst, ui_build_selector->choices[i]))
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{
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for (gen_material = gen_materials.begin(); gen_material != gen_materials.end(); gen_material++)
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{
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if (gen_material->item_type == spec->candidate->getType() &&
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gen_material->item_subtype == spec->candidate->getSubtype() &&
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gen_material->type == spec->candidate->getActualMaterial() &&
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gen_material->index == spec->candidate->getActualMaterialIndex())
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{
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box_select_materials.push_back(spec->candidate);
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result = true;
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break;
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}
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}
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}
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}
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send_key(interface_key::BUILDING_EXPAND_CONTRACT);
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return result;
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}
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void draw_box_selection()
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{
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if (!box_select_enabled)
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return;
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df::coord vport = Gui::getViewportPos();
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//Even if selection drawing is disabled, paint a green cursor as we can place box selection anywhere
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if (box_select_mode == SELECT_FIRST || (!show_box_selection && box_select_mode == SELECT_SECOND))
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{
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int32_t x, y, z;
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if (!Gui::getCursorCoords(x, y, z))
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return;
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x = x - vport.x + 1;
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y = y - vport.y + 1;
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OutputString(COLOR_GREEN, x, y, "X");
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}
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else if (show_box_selection && box_select_mode == SELECT_SECOND)
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{
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if (!Gui::getCursorCoords(box_second.x, box_second.y, box_second.z))
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return;
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int32_t xD = (box_second.x > box_first.x) ? 1 : -1;
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int32_t yD = (box_second.y > box_first.y) ? 1 : -1;
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for (int32_t xB = box_first.x; (xD > 0) ? (xB <= box_second.x) : (xB >= box_second.x); xB += xD)
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{
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for (int32_t yB = box_first.y; (yD > 0) ? (yB <= box_second.y) : (yB >= box_second.y); yB += yD)
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{
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if (hollow_selection && !(xB == box_first.x || xB == box_second.x || yB == box_first.y || yB == box_second.y))
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continue;
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int8_t color = (xB == box_second.x && yB == box_second.y) ? COLOR_GREEN : COLOR_BROWN;
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int32_t x = xB - vport.x + 1;
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int32_t y = yB - vport.y + 1;
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OutputString(color, x, y, "X");
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}
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}
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}
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else if (show_box_selection && box_select_mode == SELECT_MATERIALS)
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{
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for (vector<df::coord>::iterator it = building_sites.begin(); it != building_sites.end(); it++)
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{
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int32_t x = it->x - vport.x + 1;
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int32_t y = it->y - vport.y + 1;
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OutputString(COLOR_GREEN, x, y, "X");
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}
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}
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}
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static void find_valid_building_sites()
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{
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building_sites.clear();
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int xD = (box_second.x > box_first.x) ? 1 : -1;
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int yD = (box_second.y > box_first.y) ? 1 : -1;
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for (int32_t xB = box_first.x; (xD > 0) ? (xB <= box_second.x) : (xB >= box_second.x); xB += xD)
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{
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for (int32_t yB = box_first.y; (yD > 0) ? (yB <= box_second.y) : (yB >= box_second.y); yB += yD)
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{
|
|
if (hollow_selection && !(xB == box_first.x || xB == box_second.x || yB == box_first.y || yB == box_second.y))
|
|
continue;
|
|
|
|
df::coord pos(xB, yB, box_second.z);
|
|
if (is_valid_building_site(pos, false))
|
|
building_sites.push_back(pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
void apply_box_selection(bool new_start)
|
|
{
|
|
static bool saved_revert_setting = false;
|
|
static bool auto_select_applied = false;
|
|
|
|
box_select_mode = SELECT_MATERIALS;
|
|
if (new_start)
|
|
{
|
|
find_valid_building_sites();
|
|
saved_revert_setting = revert_to_last_used_type;
|
|
revert_to_last_used_type = true;
|
|
auto_select_applied = false;
|
|
box_select_materials.clear();
|
|
}
|
|
|
|
while (building_sites.size() > 0)
|
|
{
|
|
df::coord pos = building_sites.back();
|
|
building_sites.pop_back();
|
|
if (box_select_materials.size() > 0)
|
|
{
|
|
df::construction_type type = (df::construction_type) ui_build_selector->building_subtype;
|
|
df::item *item = NULL;
|
|
while (box_select_materials.size() > 0)
|
|
{
|
|
item = box_select_materials.front();
|
|
if (!item->flags.bits.in_job)
|
|
break;
|
|
box_select_materials.pop_front();
|
|
item = NULL;
|
|
}
|
|
|
|
if (item != NULL)
|
|
{
|
|
if (designate_new_construction(pos, type, item))
|
|
{
|
|
box_select_materials.pop_front();
|
|
box_select_mode = AUTOSELECT_MATERIALS;
|
|
send_key(interface_key::LEAVESCREEN); //Must do this to register items in use
|
|
send_key(hotkeys[type]);
|
|
box_select_mode = SELECT_MATERIALS;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
Gui::setCursorCoords(pos.x, pos.y, box_second.z);
|
|
send_key(interface_key::CURSOR_DOWN_Z);
|
|
send_key(interface_key::CURSOR_UP_Z);
|
|
send_key(df::interface_key::SELECT);
|
|
|
|
if (in_material_choice_stage())
|
|
{
|
|
if (!auto_select_applied)
|
|
{
|
|
auto_select_applied = true;
|
|
if (populate_box_materials(preferred_materials[ui_build_selector->building_subtype]))
|
|
{
|
|
building_sites.push_back(pos); //Retry current tile with auto select
|
|
continue;
|
|
}
|
|
}
|
|
|
|
last_used_moved = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
Gui::setCursorCoords(box_second.x, box_second.y, box_second.z);
|
|
send_key(interface_key::CURSOR_DOWN_Z);
|
|
send_key(interface_key::CURSOR_UP_Z);
|
|
|
|
revert_to_last_used_type = saved_revert_setting;
|
|
if (!revert_to_last_used_type)
|
|
{
|
|
send_key(df::interface_key::LEAVESCREEN);
|
|
}
|
|
|
|
cancel_box_selection();
|
|
hollow_selection = false;
|
|
ignore_selection = 0;
|
|
}
|
|
|
|
void reset_existing_selection()
|
|
{
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
send_key(df::interface_key::BUILDING_DIM_Y_DOWN);
|
|
send_key(df::interface_key::BUILDING_DIM_X_DOWN);
|
|
}
|
|
}
|
|
|
|
void handle_input(set<df::interface_key> *input)
|
|
{
|
|
if (in_material_choice_stage())
|
|
{
|
|
if (input->count(interface_key::LEAVESCREEN))
|
|
{
|
|
box_select_mode = SELECT_FIRST;
|
|
}
|
|
|
|
MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index);
|
|
if (material.valid)
|
|
{
|
|
if (input->count(interface_key::SELECT) || input->count(interface_key::SEC_SELECT))
|
|
{
|
|
if (get_last_moved_material().matches(material))
|
|
last_used_moved = false; //Keep selected material on top
|
|
|
|
set_last_used_material(material);
|
|
|
|
if (box_select_enabled && input->count(interface_key::SEC_SELECT) && ui_build_selector->is_grouped)
|
|
{
|
|
auto curr_index = ui_build_selector->sel_index;
|
|
vector<MaterialDescriptor> gen_material;
|
|
gen_material.push_back(get_material_in_list(curr_index));
|
|
box_select_materials.clear();
|
|
populate_box_materials(gen_material);
|
|
ui_build_selector->sel_index = curr_index;
|
|
}
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_A))
|
|
{
|
|
check_autoselect(material, true);
|
|
input->clear();
|
|
}
|
|
}
|
|
}
|
|
else if (in_placement_stage())
|
|
{
|
|
if (input->count(interface_key::CUSTOM_A))
|
|
{
|
|
auto_choose_materials = !auto_choose_materials;
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_T))
|
|
{
|
|
revert_to_last_used_type = !revert_to_last_used_type;
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_B))
|
|
{
|
|
reset_existing_selection();
|
|
box_select_enabled = !box_select_enabled;
|
|
if (!box_select_enabled)
|
|
cancel_box_selection();
|
|
|
|
return;
|
|
}
|
|
else if (input->count(interface_key::LEAVESCREEN))
|
|
{
|
|
switch (box_select_mode)
|
|
{
|
|
case SELECT_FIRST:
|
|
case SELECT_SECOND:
|
|
cancel_box_selection();
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if (box_select_enabled &&
|
|
(ui_build_selector->building_subtype == construction_type::Wall ||
|
|
ui_build_selector->building_subtype == construction_type::Fortification ||
|
|
ui_build_selector->building_subtype == construction_type::Floor))
|
|
{
|
|
if (input->count(interface_key::SELECT))
|
|
{
|
|
switch (box_select_mode)
|
|
{
|
|
case SELECT_FIRST:
|
|
if (!Gui::getCursorCoords(box_first.x, box_first.y, box_first.z))
|
|
{
|
|
cancel_box_selection();
|
|
return;
|
|
}
|
|
box_select_mode = SELECT_SECOND;
|
|
if (!show_box_selection)
|
|
Gui::setDesignationCoords(box_first.x, box_first.y, box_first.z);
|
|
input->clear();
|
|
return;
|
|
|
|
case SELECT_SECOND:
|
|
if (!Gui::getCursorCoords(box_second.x, box_second.y, box_second.z))
|
|
{
|
|
cancel_box_selection();
|
|
return;
|
|
}
|
|
cancel_box_selection();
|
|
input->clear();
|
|
apply_box_selection(true);
|
|
return;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_X))
|
|
{
|
|
show_box_selection = !show_box_selection;
|
|
if (box_select_mode == SELECT_SECOND)
|
|
{
|
|
if (show_box_selection)
|
|
{
|
|
Gui::setDesignationCoords(-1, -1, -1);
|
|
}
|
|
else
|
|
{
|
|
Gui::setDesignationCoords(box_first.x, box_first.y, box_first.z);
|
|
}
|
|
}
|
|
}
|
|
else if (input->count(interface_key::CUSTOM_H))
|
|
{
|
|
hollow_selection = !hollow_selection;
|
|
}
|
|
else if (input->count(interface_key::BUILDING_DIM_Y_UP) ||
|
|
input->count(interface_key::BUILDING_DIM_Y_DOWN) ||
|
|
input->count(interface_key::BUILDING_DIM_X_UP) ||
|
|
input->count(interface_key::BUILDING_DIM_X_DOWN))
|
|
{
|
|
input->clear();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
|
|
{
|
|
if (ignore_selection < SELECTION_IGNORE_TICKS)
|
|
{
|
|
//FIXME: Sometimes there's an extra ENTER key left over after box selection
|
|
ignore_selection = SELECTION_IGNORE_TICKS;
|
|
return;
|
|
}
|
|
|
|
if (box_select_mode != AUTOSELECT_MATERIALS)
|
|
handle_input(input);
|
|
|
|
int16_t last_used_constr_subtype = (in_material_choice_stage()) ? ui_build_selector->building_subtype : -1;
|
|
INTERPOSE_NEXT(feed)(input);
|
|
|
|
if (revert_to_last_used_type &&
|
|
last_used_constr_subtype >= 0 &&
|
|
in_type_choice_stage() &&
|
|
hotkeys.find(last_used_constr_subtype) != hotkeys.end())
|
|
{
|
|
input->clear();
|
|
input->insert(hotkeys[last_used_constr_subtype]);
|
|
INTERPOSE_NEXT(feed)(input);
|
|
|
|
if (box_select_mode == SELECT_MATERIALS)
|
|
{
|
|
apply_box_selection(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
DEFINE_VMETHOD_INTERPOSE(void, render, ())
|
|
{
|
|
if (ignore_selection < SELECTION_IGNORE_TICKS)
|
|
{
|
|
++ignore_selection;
|
|
}
|
|
|
|
if (in_material_choice_stage())
|
|
{
|
|
if (!last_used_moved && ui_build_selector->is_grouped)
|
|
{
|
|
last_used_moved = true;
|
|
if (choose_materials())
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
move_material_to_top(get_last_used_material());
|
|
}
|
|
}
|
|
else if (!ui_build_selector->is_grouped)
|
|
{
|
|
last_used_moved = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
last_used_moved = false;
|
|
}
|
|
|
|
INTERPOSE_NEXT(render)();
|
|
|
|
draw_box_selection();
|
|
|
|
if (in_type_choice_stage())
|
|
{
|
|
cancel_box_selection();
|
|
return;
|
|
}
|
|
|
|
auto dims = Gui::getDwarfmodeViewDims();
|
|
int left_margin = dims.menu_x1 + 1;
|
|
int x = left_margin;
|
|
int y = 25;
|
|
if (in_material_choice_stage())
|
|
{
|
|
MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index);
|
|
if (material.valid)
|
|
{
|
|
string toggle_string = "Enable";
|
|
string title = "Disabled";
|
|
if (check_autoselect(material, false))
|
|
{
|
|
toggle_string = "Disable";
|
|
title = "Enabled";
|
|
}
|
|
|
|
OutputString(COLOR_BROWN, x, y, "DFHack Autoselect: " + title, true, left_margin);
|
|
OutputHotkeyString(x, y, toggle_string.c_str(), "a", true, left_margin);
|
|
|
|
if (box_select_mode == SELECT_MATERIALS)
|
|
{
|
|
++y;
|
|
OutputString(COLOR_BROWN, x, y, "Construction:", true, left_margin);
|
|
OutputString(COLOR_WHITE, x, y, int_to_string(building_sites.size() + 1) + " tiles to fill", true, left_margin);
|
|
}
|
|
}
|
|
}
|
|
else if (in_placement_stage() && ui_build_selector->building_subtype < 7)
|
|
{
|
|
string autoselect_toggle_string = (auto_choose_materials) ? "Disable Auto Mat-select" : "Enable Auto Mat-select";
|
|
string revert_toggle_string = (revert_to_last_used_type) ? "Disable Auto Type-select" : "Enable Auto Type-select";
|
|
|
|
OutputString(COLOR_BROWN, x, y, "DFHack Options", true, left_margin);
|
|
OutputHotkeyString(x, y, autoselect_toggle_string.c_str(), "a", true, left_margin);
|
|
OutputHotkeyString(x, y, revert_toggle_string.c_str(), "t", true, left_margin);
|
|
|
|
if (ui_build_selector->building_subtype == construction_type::Wall ||
|
|
ui_build_selector->building_subtype == construction_type::Fortification ||
|
|
ui_build_selector->building_subtype == construction_type::Floor)
|
|
{
|
|
++y;
|
|
OutputHotkeyString(x, y, (box_select_enabled) ? "Disable Box Select" : "Enable Box Select", "b", true, left_margin);
|
|
if (box_select_enabled)
|
|
{
|
|
OutputHotkeyString(x, y, (show_box_selection) ? "Disable Box Marking" : "Enable Box Marking", "x", true, left_margin);
|
|
OutputHotkeyString(x, y, (hollow_selection) ? "Make Solid" : "Make Hollow", "h", true, left_margin);
|
|
}
|
|
++y;
|
|
if (box_select_enabled)
|
|
{
|
|
Screen::Pen pen(' ',COLOR_BLACK);
|
|
y = dims.y1 + 2;
|
|
Screen::fillRect(pen, x, y, dims.menu_x2, y + 17);
|
|
|
|
y += 2;
|
|
switch (box_select_mode)
|
|
{
|
|
case SELECT_FIRST:
|
|
OutputString(COLOR_BROWN, x, y, "Choose first corner", true, left_margin);
|
|
break;
|
|
|
|
case SELECT_SECOND:
|
|
OutputString(COLOR_GREEN, x, y, "Choose second corner", true, left_margin);
|
|
int cx = box_first.x;
|
|
int cy = box_first.y;
|
|
OutputString(COLOR_BROWN, cx, cy, "X");
|
|
}
|
|
|
|
OutputString(COLOR_BROWN, x, ++y, "Ignore Building Restrictions", true, left_margin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
color_ostream_proxy console_out(Core::getInstance().getConsole());
|
|
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, feed);
|
|
IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, render);
|
|
|
|
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
|
|
{
|
|
if (!gps || !INTERPOSE_HOOK(jobutils_hook, feed).apply() || !INTERPOSE_HOOK(jobutils_hook, render).apply())
|
|
out.printerr("Could not insert jobutils hooks!\n");
|
|
|
|
hotkeys[construction_type::Wall] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_WALL;
|
|
hotkeys[construction_type::Floor] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FLOOR;
|
|
hotkeys[construction_type::Ramp] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_RAMP;
|
|
hotkeys[construction_type::UpStair] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP;
|
|
hotkeys[construction_type::DownStair] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN;
|
|
hotkeys[construction_type::UpDownStair] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN;
|
|
hotkeys[construction_type::Fortification] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION;
|
|
//Ignore tracks, DF already returns to track menu
|
|
|
|
return CR_OK;
|
|
}
|