301 lines
9.6 KiB
C++
301 lines
9.6 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf, doomchild
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "dfhack/DFIntegers.h"
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#include "dfhack/DFTileTypes.h"
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#include <stdlib.h>
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#include "string.h"
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#include <vector>
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#include <algorithm>
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using namespace std;
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#include "Internal.h"
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#include "dfhack/DFTypes.h"
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#include "dfhack/DFTileTypes.h"
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#include "dfhack-c/DFTypes_C.h"
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#include "dfhack/modules/Materials.h"
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using namespace DFHack;
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/*
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I believe this is what they call "the bad kind of clever", but writing out registration functions for each callback just feels *so* wrong...
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The output of this macro is something like this...
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void RegisterByteBufferCallback(int(*fptr)(int8_t*, uint32_t))
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{
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alloc_byte_buffer_callback = fptr;
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}
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*/
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#define BUILD(a) a ## BufferCallback
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#define REG_MACRO(type_name, type, callback) void BUILD(Register ## type_name) (int (*fptr)(type, uint32_t)) { callback = fptr; }
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/*
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The output of this macro is something like this...
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void UnregisterByteBufferCallback()
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{
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alloc_byte_buffer_callback = NULL;
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}
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*/
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#define UNREG_MACRO(type_name, callback) void BUILD(Unregister ## type_name) () { callback = NULL; }
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#ifdef __cplusplus
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extern "C" {
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#endif
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int (*alloc_byte_buffer_callback)(int8_t*, uint32_t) = NULL;
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int (*alloc_short_buffer_callback)(int16_t*, uint32_t) = NULL;
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int (*alloc_int_buffer_callback)(int32_t*, uint32_t) = NULL;
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int (*alloc_ubyte_buffer_callback)(uint8_t*, uint32_t) = NULL;
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int (*alloc_ushort_buffer_callback)(uint16_t*, uint32_t) = NULL;
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int (*alloc_uint_buffer_callback)(uint32_t*, uint32_t) = NULL;
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int (*alloc_char_buffer_callback)(char*, uint32_t) = NULL;
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int (*alloc_matgloss_buffer_callback)(t_matgloss*, uint32_t) = NULL;
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int (*alloc_descriptor_buffer_callback)(t_descriptor_color*, uint32_t) = NULL;
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int (*alloc_matgloss_other_buffer_callback)(t_matglossOther*, uint32_t) = NULL;
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int (*alloc_t_feature_buffer_callback)(t_feature*, uint32_t) = NULL;
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int (*alloc_t_hotkey_buffer_callback)(t_hotkey*, uint32_t) = NULL;
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int (*alloc_t_screen_buffer_callback)(t_screen*, uint32_t) = NULL;
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int (*alloc_t_customWorkshop_buffer_callback)(t_customWorkshop*, uint32_t) = NULL;
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int (*alloc_t_material_buffer_callback)(t_material*, uint32_t) = NULL;
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int (*alloc_empty_colormodifier_callback)(c_colormodifier*) = NULL;
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int (*alloc_colormodifier_callback)(c_colormodifier*, const char*, uint32_t) = NULL;
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int (*alloc_colormodifier_buffer_callback)(c_colormodifier*, uint32_t) = NULL;
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int (*alloc_empty_creaturecaste_callback)(c_creaturecaste*)= NULL;
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int (*alloc_creaturecaste_callback)(c_creaturecaste*, const char*, const char*, const char*, const char*, uint32_t, uint32_t) = NULL;
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int (*alloc_creaturecaste_buffer_callback)(c_creaturecaste*, uint32_t) = NULL;
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int (*alloc_empty_creaturetype_callback)(c_creaturetype*) = NULL;
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int (*alloc_creaturetype_callback)(c_creaturetype*, const char*, uint32_t, uint32_t, uint8_t, uint16_t, uint16_t, uint16_t) = NULL;
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int (*alloc_creaturetype_buffer_callback)(c_creaturetype*, uint32_t) = NULL;
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int (*alloc_vein_buffer_callback)(t_vein*, uint32_t) = NULL;
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int (*alloc_frozenliquidvein_buffer_callback)(t_frozenliquidvein*, uint32_t) = NULL;
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int (*alloc_spattervein_buffer_callback)(t_spattervein*, uint32_t) = NULL;
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REG_MACRO(Byte, int8_t*, alloc_byte_buffer_callback)
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REG_MACRO(Short, int16_t*, alloc_short_buffer_callback)
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REG_MACRO(Int, int32_t*, alloc_int_buffer_callback)
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REG_MACRO(UByte, uint8_t*, alloc_ubyte_buffer_callback)
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REG_MACRO(UShort, uint16_t*, alloc_ushort_buffer_callback)
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REG_MACRO(UInt, uint32_t*, alloc_uint_buffer_callback)
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REG_MACRO(Char, char*, alloc_char_buffer_callback)
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REG_MACRO(Matgloss, t_matgloss*, alloc_matgloss_buffer_callback)
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REG_MACRO(DescriptorColor, t_descriptor_color*, alloc_descriptor_buffer_callback)
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REG_MACRO(MatglossOther, t_matglossOther*, alloc_matgloss_other_buffer_callback)
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REG_MACRO(Feature, t_feature*, alloc_t_feature_buffer_callback)
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REG_MACRO(Hotkey, t_hotkey*, alloc_t_hotkey_buffer_callback)
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REG_MACRO(Screen, t_screen*, alloc_t_screen_buffer_callback)
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REG_MACRO(CustomWorkshop, t_customWorkshop*, alloc_t_customWorkshop_buffer_callback)
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REG_MACRO(Material, t_material*, alloc_t_material_buffer_callback)
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UNREG_MACRO(Byte, alloc_byte_buffer_callback)
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UNREG_MACRO(Short, alloc_short_buffer_callback)
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UNREG_MACRO(Int, alloc_int_buffer_callback)
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UNREG_MACRO(UByte, alloc_ubyte_buffer_callback)
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UNREG_MACRO(UShort, alloc_ushort_buffer_callback)
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UNREG_MACRO(UInt, alloc_uint_buffer_callback)
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UNREG_MACRO(Char, alloc_char_buffer_callback)
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UNREG_MACRO(Matgloss, alloc_matgloss_buffer_callback)
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UNREG_MACRO(DescriptorColor, alloc_descriptor_buffer_callback)
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UNREG_MACRO(MatglossOther, alloc_matgloss_other_buffer_callback)
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UNREG_MACRO(Feature, alloc_t_feature_buffer_callback)
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UNREG_MACRO(Hotkey, alloc_t_hotkey_buffer_callback)
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UNREG_MACRO(Screen, alloc_t_screen_buffer_callback)
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UNREG_MACRO(CustomWorkshop, alloc_t_customWorkshop_buffer_callback)
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UNREG_MACRO(Material, alloc_t_material_buffer_callback)
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void RegisterEmptyColorModifierCallback(int (*funcptr)(c_colormodifier*))
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{
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alloc_empty_colormodifier_callback = funcptr;
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}
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void RegisterNewColorModifierCallback(int (*funcptr)(c_colormodifier*, const char*, uint32_t))
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{
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alloc_colormodifier_callback = funcptr;
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}
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REG_MACRO(ColorModifier, c_colormodifier*, alloc_colormodifier_buffer_callback)
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void RegisterEmptyCreatureCasteCallback(int (*funcptr)(c_creaturecaste*))
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{
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alloc_empty_creaturecaste_callback = funcptr;
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}
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void UnregisterEmptyColorModifierCallback()
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{
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alloc_empty_colormodifier_callback = NULL;
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}
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void UnregisterNewColorModifierCallback()
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{
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alloc_colormodifier_callback = NULL;
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}
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void RegisterNewCreatureCasteCallback(int (*funcptr)(c_creaturecaste*, const char*, const char*, const char*, const char*, uint32_t, uint32_t))
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{
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alloc_creaturecaste_callback = funcptr;
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}
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REG_MACRO(CreatureCaste, c_creaturecaste*, alloc_creaturecaste_buffer_callback)
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UNREG_MACRO(CreatureCaste, alloc_creaturecaste_buffer_callback)
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void UnregisterEmptyCreatureCasteCallback()
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{
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alloc_empty_creaturecaste_callback = NULL;
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}
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void UnregisterNewCreatureCasteCallback()
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{
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alloc_creaturecaste_callback = NULL;
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}
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void RegisterEmptyCreatureTypeCallback(int (*funcptr)(c_creaturetype*))
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{
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alloc_empty_creaturetype_callback = funcptr;
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}
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void RegisterNewCreatureTypeCallback(int (*funcptr)(c_creaturetype*, const char*, uint32_t, uint32_t, uint8_t, uint16_t, uint16_t, uint16_t))
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{
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alloc_creaturetype_callback = funcptr;
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}
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REG_MACRO(CreatureType, c_creaturetype*, alloc_creaturetype_buffer_callback)
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UNREG_MACRO(CreatureType, alloc_creaturetype_buffer_callback)
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void UnregisterEmptyCreatureTypeCallback()
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{
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alloc_empty_creaturetype_callback = NULL;
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}
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void UnregisterNewCreatureTypeCallback()
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{
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alloc_creaturetype_callback = NULL;
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}
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REG_MACRO(Vein, t_vein*, alloc_vein_buffer_callback)
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REG_MACRO(FrozenLiquidVein, t_frozenliquidvein*, alloc_frozenliquidvein_buffer_callback)
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REG_MACRO(SpatterVein, t_spattervein*, alloc_spattervein_buffer_callback)
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UNREG_MACRO(Vein, alloc_vein_buffer_callback)
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UNREG_MACRO(FrozenLiquidVein, alloc_frozenliquidvein_buffer_callback)
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UNREG_MACRO(SpatterVein, alloc_spattervein_buffer_callback)
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int DFHack_isWallTerrain(int in)
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{
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return DFHack::isWallTerrain(in);
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}
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int DFHack_isFloorTerrain(int in)
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{
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return DFHack::isFloorTerrain(in);
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}
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int DFHack_isRampTerrain(int in)
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{
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return DFHack::isRampTerrain(in);
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}
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int DFHack_isStairTerrain(int in)
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{
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return DFHack::isStairTerrain(in);
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}
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int DFHack_isOpenTerrain(int in)
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{
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return DFHack::isOpenTerrain(in);
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}
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int DFHack_getVegetationType(int in)
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{
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return DFHack::getVegetationType(in);
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}
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int DFHack_getTileType(int index, TileRow* tPtr)
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{
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if(index >= TILE_TYPE_ARRAY_LENGTH)
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return 0;
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*tPtr = tileTypeTable[index];
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return 1;
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}
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#ifdef __cplusplus
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}
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#endif
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int ColorListConvert(t_colormodifier* src, c_colormodifier* dest)
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{
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if(src == NULL)
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return -1;
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((*alloc_colormodifier_callback)(dest, src->part, src->colorlist.size()));
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copy(src->colorlist.begin(), src->colorlist.end(), dest->colorlist);
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return 1;
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}
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int CreatureCasteConvert(t_creaturecaste* src, c_creaturecaste* dest)
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{
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if(src == NULL)
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return -1;
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((*alloc_creaturecaste_callback)(dest, src->rawname, src->singular, src->plural, src->adjective, src->ColorModifier.size(), src->bodypart.size()));
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for(unsigned int i = 0; i < dest->colorModifierLength; i++)
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ColorListConvert(&src->ColorModifier[i], &dest->ColorModifier[i]);
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copy(src->bodypart.begin(), src->bodypart.end(), dest->bodypart);
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return 1;
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}
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int CreatureTypeConvert(t_creaturetype* src, c_creaturetype* dest)
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{
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if(src == NULL)
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return -1;
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((*alloc_creaturetype_callback)(dest, src->rawname, src->castes.size(), src->extract.size(), src->tile_character, src->tilecolor.fore, src->tilecolor.back, src->tilecolor.bright));
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for(unsigned int i = 0; i < dest->castesCount; i++)
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CreatureCasteConvert(&src->castes[i], &dest->castes[i]);
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copy(src->extract.begin(), src->extract.end(), dest->extract);
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return 1;
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}
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