395 lines
8.3 KiB
Protocol Buffer
395 lines
8.3 KiB
Protocol Buffer
package RemoteFortressReader;
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//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
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option optimize_for = LITE_RUNTIME;
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//We use shapes, etc, because the actual tiletypes may differ between DF versions.
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enum TiletypeShape
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{
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NO_SHAPE = -1;
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EMPTY = 0;
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FLOOR = 1;
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BOULDER = 2;
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PEBBLES = 3;
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WALL = 4;
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FORTIFICATION = 5;
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STAIR_UP = 6;
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STAIR_DOWN = 7;
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STAIR_UPDOWN = 8;
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RAMP = 9;
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RAMP_TOP = 10;
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BROOK_BED = 11;
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BROOK_TOP = 12;
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TREE_SHAPE = 13;
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SAPLING = 14;
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SHRUB = 15;
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ENDLESS_PIT = 16;
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BRANCH = 17;
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TRUNK_BRANCH = 18;
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TWIG = 19;
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}
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enum TiletypeSpecial
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{
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NO_SPECIAL = -1;
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NORMAL = 0;
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RIVER_SOURCE = 1;
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WATERFALL = 2;
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SMOOTH = 3;
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FURROWED = 4;
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WET = 5;
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DEAD = 6;
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WORN_1 = 7;
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WORN_2 = 8;
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WORN_3 = 9;
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TRACK = 10;
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SMOOTH_DEAD = 11;
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};
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enum TiletypeMaterial
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{
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NO_MATERIAL = -1;
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AIR = 0;
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SOIL = 1;
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STONE = 2;
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FEATURE = 3;
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LAVA_STONE = 4;
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MINERAL = 5;
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FROZEN_LIQUID = 6;
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CONSTRUCTION = 7;
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GRASS_LIGHT = 8;
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GRASS_DARK = 9;
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GRASS_DRY = 10;
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GRASS_DEAD = 11;
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PLANT = 12;
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HFS = 13;
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CAMPFIRE = 14;
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FIRE = 15;
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ASHES = 16;
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MAGMA = 17;
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DRIFTWOOD = 18;
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POOL = 19;
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BROOK = 20;
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RIVER = 21;
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ROOT = 22;
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TREE_MATERIAL = 23;
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MUSHROOM = 24;
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UNDERWORLD_GATE = 25;
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}
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enum TiletypeVariant
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{
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NO_VARIANT = -1;
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VAR_1 = 0;
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VAR_2 = 1;
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VAR_3 = 2;
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VAR_4 = 3;
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};
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enum WorldPoles
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{
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NO_POLES = 0;
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NORTH_POLE = 1;
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SOUTH_POLE = 2;
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BOTH_POLES = 3;
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}
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enum BuildingDirection
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{
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NORTH = 0;
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EAST = 1;
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SOUTH = 2;
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WEST = 3;
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}
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message Tiletype
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{
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required int32 id = 1;
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optional string name = 2;
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optional string caption = 3;
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optional TiletypeShape shape = 4;
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optional TiletypeSpecial special = 5;
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optional TiletypeMaterial material = 6;
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optional TiletypeVariant variant = 7;
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optional string direction = 8;
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};
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message TiletypeList
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{
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repeated Tiletype tiletype_list = 1;
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}
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message BuildingExtents
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{
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required int32 pos_x = 1;
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required int32 pos_y = 2;
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required int32 width = 3;
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required int32 height = 4;
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repeated int32 extents = 5;
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}
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message BuildingInstance
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{
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required int32 index = 1;
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optional int32 pos_x_min = 2;
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optional int32 pos_y_min = 3;
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optional int32 pos_z_min = 4;
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optional int32 pos_x_max = 5;
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optional int32 pos_y_max = 6;
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optional int32 pos_z_max = 7;
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optional BuildingType building_type = 8;
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optional MatPair material = 9;
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optional uint32 building_flags = 10;
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optional bool is_room = 11;
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optional BuildingExtents room = 12;
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optional BuildingDirection direction = 13; //Doesn't mean anything for most buildings
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}
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message MapBlock
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{
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required int32 map_x = 1;
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required int32 map_y = 2;
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required int32 map_z = 3;
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repeated int32 tiles = 4;
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repeated MatPair materials = 5;
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repeated MatPair layer_materials = 6;
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repeated MatPair vein_materials = 7;
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repeated MatPair base_materials = 8;
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repeated int32 magma = 9;
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repeated int32 water = 10;
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repeated bool hidden = 11;
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repeated bool light = 12;
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repeated bool subterranean = 13;
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repeated bool outside = 14;
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repeated bool aquifer = 15;
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repeated bool water_stagnant = 16;
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repeated bool water_salt = 17;
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repeated MatPair construction_items = 18;
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repeated BuildingInstance buildings = 19;
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}
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message MatPair {
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required int32 mat_type = 1;
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required int32 mat_index = 2;
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}
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message ColorDefinition {
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required int32 red = 1;
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required int32 green = 2;
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required int32 blue = 3;
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}
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message MaterialDefinition{
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required MatPair mat_pair = 1;
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optional string id = 2;
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optional string name = 3;
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optional ColorDefinition state_color = 4; //Simplifying colors to assume room temperature.
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}
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message BuildingType
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{
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required int32 building_type = 1;
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required int32 building_subtype = 2;
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required int32 building_custom = 3;
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}
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message BuildingDefinition {
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required BuildingType building_type = 1;
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optional string id = 2;
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optional string name = 3;
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}
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message BuildingList {
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repeated BuildingDefinition building_list = 1;
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}
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message MaterialList{
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repeated MaterialDefinition material_list = 1;
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}
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message UnitDefinition
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{
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required int32 id = 1;
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optional bool isValid = 2;
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optional int32 pos_x = 3;
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optional int32 pos_y = 4;
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optional int32 pos_z = 5;
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optional MatPair race = 6;
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optional ColorDefinition profession_color = 7;
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optional uint32 flags1 = 8;
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optional uint32 flags2 = 9;
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optional uint32 flags3 = 10;
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optional bool is_soldier = 11;
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}
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message UnitList
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{
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repeated UnitDefinition creature_list = 1;
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}
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message BlockRequest
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{
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optional int32 blocks_needed = 1;
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optional int32 min_x = 2;
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optional int32 max_x = 3;
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optional int32 min_y = 4;
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optional int32 max_y = 5;
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optional int32 min_z = 6;
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optional int32 max_z = 7;
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}
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message BlockList
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{
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repeated MapBlock map_blocks = 1;
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optional int32 map_x = 2;
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optional int32 map_y = 3;
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}
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message PlantDef
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{
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required int32 pos_x = 1;
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required int32 pos_y = 2;
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required int32 pos_z = 3;
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required int32 index = 4;
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}
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message PlantList
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{
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repeated PlantDef plant_list = 1;
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}
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message ViewInfo
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{
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optional int32 view_pos_x = 1;
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optional int32 view_pos_y = 2;
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optional int32 view_pos_z = 3;
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optional int32 view_size_x = 4;
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optional int32 view_size_y = 5;
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optional int32 cursor_pos_x = 6;
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optional int32 cursor_pos_y = 7;
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optional int32 cursor_pos_z = 8;
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}
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message MapInfo
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{
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optional int32 block_size_x = 1;
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optional int32 block_size_y = 2;
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optional int32 block_size_z = 3;
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optional int32 block_pos_x = 4;
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optional int32 block_pos_y = 5;
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optional int32 block_pos_z = 6;
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optional string world_name = 7;
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optional string world_name_english = 8;
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optional string save_name = 9;
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}
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enum FrontType
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{
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FRONT_NONE = 0;
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FRONT_WARM = 1;
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FRONT_COLD = 2;
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FRONT_OCCLUDED = 3;
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}
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enum CumulusType
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{
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CUMULUS_NONE = 0;
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CUMULUS_MEDIUM = 1;
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CUMULUS_MULTI = 2;
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CUMULUS_NIMBUS = 3;
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}
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enum StratusType
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{
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STRATUS_NONE = 0;
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STRATUS_ALTO = 1;
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STRATUS_PROPER = 2;
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STRATUS_NIMBUS = 3;
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}
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enum FogType
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{
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FOG_NONE = 0;
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FOG_MIST = 1;
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FOG_NORMAL = 2;
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F0G_THICK = 3;
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}
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message Cloud
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{
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optional FrontType front = 1;
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optional CumulusType cumulus = 2;
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optional bool cirrus = 3;
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optional StratusType stratus = 4;
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optional FogType fog = 5;
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}
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message WorldMap
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{
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required int32 world_width = 1;
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required int32 world_height = 2;
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optional string name = 3;
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optional string name_english = 4;
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repeated int32 elevation = 5;
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repeated int32 rainfall = 6;
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repeated int32 vegetation = 7;
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repeated int32 temperature = 8;
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repeated int32 evilness = 9;
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repeated int32 drainage = 10;
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repeated int32 volcanism = 11;
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repeated int32 savagery = 12;
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repeated Cloud clouds = 13;
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repeated int32 salinity = 14;
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optional int32 map_x = 15;
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optional int32 map_y = 16;
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optional int32 center_x = 17;
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optional int32 center_y = 18;
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optional int32 center_z = 19;
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optional int32 cur_year = 20;
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optional int32 cur_year_tick = 21;
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}
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message RegionMaps
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{
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repeated WorldMap world_maps = 1;
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}
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message CasteRaw
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{
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optional int32 index = 1;
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optional string caste_id = 2;
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repeated string caste_name = 3;
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repeated string baby_name = 4;
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repeated string child_name = 5;
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}
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message CreatureRaw
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{
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optional int32 index = 1;
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optional string creature_id = 2;
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repeated string name = 3;
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repeated string general_baby_name = 4;
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repeated string general_child_name = 5;
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optional int32 creature_tile = 6;
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optional int32 creature_soldier_tile = 7;
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optional ColorDefinition color = 8;
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optional int32 adultsize = 9;
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repeated CasteRaw caste = 10;
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}
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message CreatureRawList
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{
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repeated CreatureRaw creature_raws = 1;
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}
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message Army
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{
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optional int32 id = 1;
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optional int32 pos_x = 2;
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optional int32 pos_y = 3;
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optional int32 pos_z = 4;
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optional UnitDefinition leader = 5;
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repeated UnitDefinition members = 6;
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optional uint32 flags = 7;
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}
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message ArmyList
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{
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repeated Army armies = 1;
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}
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