172 lines
5.2 KiB
C++
172 lines
5.2 KiB
C++
// Item dump
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <climits>
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#include <integers.h>
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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struct matGlosses
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{
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vector<DFHack::t_matgloss> plantMat;
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vector<DFHack::t_matgloss> woodMat;
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vector<DFHack::t_matgloss> stoneMat;
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vector<DFHack::t_matgloss> metalMat;
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vector<DFHack::t_matgloss> creatureMat;
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};
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string getMaterialType(DFHack::t_item item, const vector<string> & buildingTypes,const matGlosses & mat){
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if(item.type == 85 || item.type == 113 || item.type == 117) // item_plant or item_thread or item_seeds
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{
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return(string(mat.plantMat[item.material.type].id));
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}
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else if(item.type == 109 || item.type == 114 || item.type == 115 || item.type == 116 || item.type==128 || item.type == 129|| item.type == 130|| item.type == 131) // item_skin_raw item_bones item_skill item_fish_raw item_pet item_skin_tanned item_shell
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{
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return(string(mat.creatureMat[item.material.type].id));
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}
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else if(item.type == 124){ //wood
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return(string(mat.woodMat[item.material.type].id));
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}
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else if(item.type == 118){ //blocks
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return(string(mat.metalMat[item.material.index].id));
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}
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else if(item.type == 86){ // item_glob I don't know what those are in game, just ignore them
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return(string(""));
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}
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else{
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switch (item.material.type)
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{
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case 0:
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return(string(mat.woodMat[item.material.index].id));
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break;
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case 1:
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return(string(mat.stoneMat[item.material.index].id));
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break;
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case 2:
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return(string(mat.metalMat[item.material.index].id));
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break;
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case 12: // don't ask me why this has such a large jump, maybe this is not actually the matType for plants, but they all have this set to 12
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return(string(mat.plantMat[item.material.index].id));
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break;
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case 3:
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case 9:
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case 10:
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case 11:
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case 121:
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return(string(mat.creatureMat[item.material.index].id));
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break;
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default:
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//DF.setCursorCoords(item.x,item.y,item.z);
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return(string(""));
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}
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}
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}
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void printItem(DFHack::t_item item, const vector<string> & buildingTypes,const matGlosses & mat){
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cout << dec << "Item at x:" << item.x << " y:" << item.y << " z:" << item.z << endl;
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cout << "Type: " << (int) item.type << " " << buildingTypes[item.type] << " Address: " << hex << item.origin << endl;
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cout << "Material: ";
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string itemType = getMaterialType(item,buildingTypes,mat);
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cout << itemType << endl;
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}
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int main ()
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{
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DFHack::API DF ("Memory.xml");
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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DF.Suspend();
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DF.InitViewAndCursor();
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matGlosses mat;
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DF.ReadPlantMatgloss(mat.plantMat);
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DF.ReadWoodMatgloss(mat.woodMat);
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DF.ReadStoneMatgloss(mat.stoneMat);
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DF.ReadMetalMatgloss(mat.metalMat);
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DF.ReadCreatureMatgloss(mat.creatureMat);
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vector <string> objecttypes;
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DF.getClassIDMapping(objecttypes);
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uint32_t numItems;
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DF.InitReadItems(numItems);
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DF.InitViewAndCursor();
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cout << "q to quit, anything else to look up items at that location\n";
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while(1)
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{
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string input;
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DF.ForceResume();
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getline (cin, input);
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DF.Suspend();
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//FIXME: why twice?
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uint32_t numItems;
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DF.InitReadItems(numItems);
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if(input == "q")
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{
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break;
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}
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int32_t x,y,z;
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DF.getCursorCoords(x,y,z);
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vector <DFHack::t_item> foundItems;
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for(uint32_t i = 0; i < numItems; i++)
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{
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DFHack::t_item temp;
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DF.ReadItem(i, temp);
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if(temp.x == x && temp.y == y && temp.z == z)
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{
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foundItems.push_back(temp);
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//cout << buildingtypes[temp.type] << " 0x" << hex << temp.origin << endl;
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}
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}
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if(foundItems.size() == 0){
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cerr << "No Items at x:" << x << " y:" << y << " z:" << z << endl;
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}
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else if(foundItems.size() == 1)
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{
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printItem(foundItems[0], objecttypes ,mat);
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}
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else
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{
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cerr << "Please Select which item you want to display\n";
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for(uint32_t j = 0; j < foundItems.size(); ++j)
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{
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cerr << j << " " << objecttypes[foundItems[j].type] << endl;
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}
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uint32_t value;
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string input2;
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stringstream ss;
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getline(cin, input2);
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ss.str(input2);
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ss >> value;
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while(value >= foundItems.size())
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{
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cerr << "invalid choice, please try again" << endl;
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input2.clear();
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ss.clear();
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getline (cin, input2);
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ss.str(input2);
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ss >> value;
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}
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printItem(foundItems[value], objecttypes ,mat);
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}
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DF.FinishReadItems();
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}
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DF.FinishReadBuildings();
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DF.Detach();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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