821 lines
26 KiB
C++
821 lines
26 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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#ifndef CL_MOD_CREATURES
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#define CL_MOD_CREATURES
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/*
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* Creatures
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*/
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#include "Export.h"
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#include "Module.h"
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#include "modules/Items.h"
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/**
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* \defgroup grp_units Unit module parts
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* @ingroup grp_modules
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*/
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namespace DFHack
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{
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/**
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* easy access to first crature flags block
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* \ingroup grp_units
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*/
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union t_unitflags1
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{
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uint32_t whole;/*!< Access all flags as a single 32bit number. */
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struct
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{
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unsigned int move_state : 1; /*!< 0 : Can the dwarf move or are they waiting for their movement timer */
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unsigned int dead : 1; /*!< 1 : Dead (might also be set for incoming/leaving critters that are alive) */
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unsigned int has_mood : 1; /*!< 2 : Currently in mood */
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unsigned int had_mood : 1; /*!< 3 : Had a mood already */
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unsigned int marauder : 1; /*!< 4 : wide class of invader/inside creature attackers */
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unsigned int drowning : 1; /*!< 5 : Is currently drowning */
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unsigned int merchant : 1; /*!< 6 : An active merchant */
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unsigned int forest : 1; /*!< 7 : used for units no longer linked to merchant/diplomacy, they just try to leave mostly */
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unsigned int left : 1; /*!< 8 : left the map */
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unsigned int rider : 1; /*!< 9 : Is riding an another creature */
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unsigned int incoming : 1; /*!< 10 */
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unsigned int diplomat : 1; /*!< 11 */
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unsigned int zombie : 1; /*!< 12 */
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unsigned int skeleton : 1; /*!< 13 */
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unsigned int can_swap : 1; /*!< 14: Can swap tiles during movement (prevents multiple swaps) */
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unsigned int on_ground : 1; /*!< 15: The creature is laying on the floor, can be conscious */
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unsigned int projectile : 1; /*!< 16: Launched into the air? Funny. */
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unsigned int active_invader : 1; /*!< 17: Active invader (for organized ones) */
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unsigned int hidden_in_ambush : 1; /*!< 18 */
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unsigned int invader_origin : 1; /*!< 19: Invader origin (could be inactive and fleeing) */
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unsigned int coward : 1; /*!< 20: Will flee if invasion turns around */
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unsigned int hidden_ambusher : 1; /*!< 21: Active marauder/invader moving inward? */
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unsigned int invades : 1; /*!< 22: Marauder resident/invader moving in all the way */
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unsigned int check_flows : 1; /*!< 23: Check against flows next time you get a chance */
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unsigned int ridden : 1; /*!< 24*/
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unsigned int caged : 1; /*!< 25*/
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unsigned int tame : 1; /*!< 26*/
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unsigned int chained : 1; /*!< 27*/
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unsigned int royal_guard : 1; /*!< 28*/
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unsigned int fortress_guard : 1; /*!< 29*/
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unsigned int suppress_wield : 1; /*!< 30: Suppress wield for beatings/etc */
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unsigned int important_historical_figure : 1; /*!< 31: Is an important historical figure */
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} bits;
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};
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union t_unitflags2
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{
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uint32_t whole; /*!< Access all flags as a single 32bit number. */
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struct
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{
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unsigned int swimming : 1;
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unsigned int sparring : 1;
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unsigned int no_notify : 1; /*!< Do not notify about level gains (for embark etc)*/
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unsigned int unused : 1;
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unsigned int calculated_nerves : 1;
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unsigned int calculated_bodyparts : 1;
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unsigned int important_historical_figure : 1; /*!< Is important historical figure (slight variation)*/
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unsigned int killed : 1; /*!< Has been killed by kill function (slightly different from dead, not necessarily violent death)*/
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unsigned int cleanup_1 : 1; /*!< Must be forgotten by forget function (just cleanup) */
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unsigned int cleanup_2 : 1; /*!< Must be deleted (cleanup) */
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unsigned int cleanup_3 : 1; /*!< Recently forgotten (cleanup) */
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unsigned int for_trade : 1; /*!< Offered for trade */
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unsigned int trade_resolved : 1;
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unsigned int has_breaks : 1;
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unsigned int gutted : 1;
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unsigned int circulatory_spray : 1;
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unsigned int locked_in_for_trading : 1; /*!< Locked in for trading (it's a projectile on the other set of flags, might be what the flying was) */
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unsigned int slaughter : 1; /*!< marked for slaughter */
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unsigned int underworld : 1; /*!< Underworld creature */
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unsigned int resident : 1; /*!< Current resident */
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unsigned int cleanup_4 : 1; /*!< Marked for special cleanup as unused load from unit block on disk */
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unsigned int calculated_insulation : 1; /*!< Insulation from clothing calculated */
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unsigned int visitor_uninvited : 1; /*!< Uninvited guest */
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unsigned int visitor : 1; /*!< visitor */
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unsigned int calculated_inventory : 1; /*!< Inventory order calculated */
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unsigned int vision_good : 1; /*!< Vision -- have good part */
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unsigned int vision_damaged : 1; /*!< Vision -- have damaged part */
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unsigned int vision_missing : 1; /*!< Vision -- have missing part */
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unsigned int breathing_good : 1; /*!< Breathing -- have good part */
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unsigned int breathing_problem : 1; /*!< Breathing -- having a problem */
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unsigned int roaming_wilderness_population_source : 1;
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unsigned int roaming_wilderness_population_source_not_a_map_feature : 1;
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} bits;
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};
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union t_unitflags3
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{
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uint32_t whole; /*!< Access all flags as a single 32bit number. */
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struct
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{
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unsigned int unk0 : 1; /*!< Is 1 for new and dead creatures,
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periodicaly set to 0 for non-dead creatures.
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*/
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unsigned int unk1 : 1; /*!< Is 1 for new creatures, periodically set
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to 0 for non-dead creatures. */
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unsigned int unk2 : 1; /*!< Is set to 1 every tick for non-dead
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creatures. */
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unsigned int unk3 : 1; /*!< Is periodically set to 0 for non-dead
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creatures. */
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unsigned int announce_titan : 1; /*!< Announces creature like an
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FB or titan. */
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unsigned int unk5 : 1;
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unsigned int unk6 : 1;
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unsigned int unk7 : 1;
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unsigned int unk8 : 1; /*!< Is set to 1 every tick for non-dead
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creatures. */
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unsigned int unk9 : 1; /*!< Is set to 0 every tick for non-dead
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creatures. */
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unsigned int scuttle : 1; /*!< Scuttle creature: causes creature
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to be killed, leaving a behind corpse
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and generating negative thoughts like
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a real kill. */
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unsigned int unk11 : 1;
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unsigned int ghostly : 1; /*!< Creature is a ghost. */
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unsigned int unk13_31 : 19;
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} bits;
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};
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// FIXME: WTF IS THIS SHIT?
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/*
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struct t_labor
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{
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string name;
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uint8_t value;
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t_labor() {
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value =0;
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}
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t_labor(const t_labor & b){
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name=b.name;
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value=b.value;
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}
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t_labor & operator=(const t_labor &b){
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name=b.name;
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value=b.value;
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return *this;
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}
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};
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struct t_skill
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{
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string name;
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uint16_t id;
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uint32_t experience;
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uint16_t rating;
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t_skill(){
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id=rating=0;
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experience=0;
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}
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t_skill(const t_skill & b)
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{
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name=b.name;
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id=b.id;
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experience=b.experience;
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rating=b.rating;
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}
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t_skill & operator=(const t_skill &b)
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{
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name=b.name;
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id=b.id;
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experience=b.experience;
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rating=b.rating;
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return *this;
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}
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};
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struct t_trait
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{
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uint16_t value;
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string displayTxt;
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string name;
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t_trait(){
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value=0;
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}
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t_trait(const t_trait &b)
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{
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name=b.name;
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displayTxt=b.displayTxt;
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value=b.value;
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}
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t_trait & operator=(const t_trait &b)
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{
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name=b.name;
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displayTxt=b.displayTxt;
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value=b.value;
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return *this;
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}
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};
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*/
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/**
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* \ingroup grp_units
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*/
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struct t_skill
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{
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uint32_t id;
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uint32_t rating;
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uint32_t experience;
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};
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/**
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* \ingroup grp_units
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*/
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struct t_job
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{
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bool active;
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uint32_t jobId;
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uint8_t jobType;
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uint32_t occupationPtr;
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};
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/**
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* \ingroup grp_units
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*/
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struct t_like
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{
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int16_t type;
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int16_t itemClass;
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int16_t itemIndex;
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t_matglossPair material;
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bool active;
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uint32_t mystery;
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};
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// FIXME: THIS IS VERY, VERY BAD.
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#define NUM_CREATURE_LABORS 96
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#define NUM_CREATURE_TRAITS 30
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#define NUM_CREATURE_MENTAL_ATTRIBUTES 13
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#define NUM_CREATURE_PHYSICAL_ATTRIBUTES 6
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/**
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* Structure for holding a copy of a DF unit's soul
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* \ingroup grp_units
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*/
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struct t_soul
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{
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uint8_t numSkills;
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t_skill skills[256];
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//uint8_t numLikes;
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//t_like likes[32];
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uint16_t traits[NUM_CREATURE_TRAITS];
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t_attrib analytical_ability;
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t_attrib focus;
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t_attrib willpower;
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t_attrib creativity;
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t_attrib intuition;
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t_attrib patience;
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t_attrib memory;
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t_attrib linguistic_ability;
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t_attrib spatial_sense;
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t_attrib musicality;
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t_attrib kinesthetic_sense;
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t_attrib empathy;
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t_attrib social_awareness;
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};
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#define MAX_COLORS 15
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struct df_unit;
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/**
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* Structure for holding a limited copy of a DF unit
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* \ingroup grp_units
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*/
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struct t_unit
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{
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df_unit * origin;
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uint16_t x;
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uint16_t y;
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uint16_t z;
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uint32_t race;
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int32_t civ;
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t_unitflags1 flags1;
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t_unitflags2 flags2;
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t_unitflags3 flags3;
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t_name name;
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int16_t mood;
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int16_t mood_skill;
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t_name artifact_name;
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uint8_t profession;
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std::string custom_profession;
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// enabled labors
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uint8_t labors[NUM_CREATURE_LABORS];
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t_job current_job;
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uint32_t happiness;
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uint32_t id;
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t_attrib strength;
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t_attrib agility;
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t_attrib toughness;
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t_attrib endurance;
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t_attrib recuperation;
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t_attrib disease_resistance;
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int32_t squad_leader_id;
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uint8_t sex;
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uint16_t caste;
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uint32_t pregnancy_timer; //Countdown timer to giving birth
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//bool has_default_soul;
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//t_soul defaultSoul;
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uint32_t nbcolors;
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uint32_t color[MAX_COLORS];
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int32_t birth_year;
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uint32_t birth_time;
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};
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/**
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* Unit attribute descriptor
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* \ingroup grp_units
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*/
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struct df_attrib
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{
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uint32_t unk_0;
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uint32_t unk_4;
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uint32_t unk_8;
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uint32_t unk_c;
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uint32_t unk_10;
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uint32_t unk_14;
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uint32_t unk_18;
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};
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/**
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* Unit skill descriptor
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* \ingroup grp_units
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*/
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struct df_skill
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{
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uint16_t id; // 0
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int32_t rating; // 4
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uint32_t experience; // 8
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uint32_t unk_c;
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uint32_t rusty; // 10
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uint32_t unk_14;
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uint32_t unk_18;
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uint32_t unk_1c;
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};
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/**
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* Unit like descriptor
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* \ingroup grp_units
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*/
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struct df_like
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{
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int16_t type;
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int16_t itemClass;
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int16_t itemIndex;
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int16_t material_type;
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int32_t material_index;
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bool active;
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uint32_t mystery;
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};
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/**
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* A creature's soul, as it appears in DF memory
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* \ingroup grp_units
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*/
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struct df_soul
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{
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uint32_t creature_id;
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df_name name; // 4
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uint32_t unk_70;
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uint16_t unk_74;
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uint16_t unk_76;
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int32_t unk_78;
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int32_t unk_7c;
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int32_t unk_80;
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int32_t unk_84;
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df_attrib mental[NUM_CREATURE_MENTAL_ATTRIBUTES]; // 88..1f3
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std::vector<df_skill*> skills; // 1f4;
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std::vector<df_like*> likes; // pointers to 14 0x14-byte structures ... likes?
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uint16_t traits[NUM_CREATURE_TRAITS]; // 214
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std::vector<int16_t*> unk_250; // 1 pointer to 2 shorts
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uint32_t unk_260;
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uint32_t unk_264;
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uint32_t unk_268;
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uint32_t unk_26c;
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};
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/**
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* A creature job - what it's supposed to be doing.
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* \ingroup grp_units
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*/
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struct df_job
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{
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};
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/**
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* A creature though - dwarves staring at waterfalls!
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* \ingroup grp_units
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*/
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struct df_thought
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{
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// needs enum
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int16_t type;
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// possible int16_t here
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int32_t age;
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int32_t subtype;
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int32_t severity;
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//possibly more.
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};
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/**
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* A creature, as it appears in DF memory
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* \ingroup grp_units
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*/
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struct df_unit
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{
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df_name name; // 0
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std::string custom_profession; // 6c (MSVC)
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uint8_t profession; // 88
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uint32_t race; // 8c
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uint16_t x; // 90
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uint16_t y; // 92
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uint16_t z; // 94
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uint16_t unk_x96; // 96
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uint16_t unk_y98; // 98
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uint16_t unk_z9a; // 9a
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uint32_t unk_9c;
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uint16_t unk_a0;
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int16_t unk_a2;
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uint32_t unk_a4;
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uint16_t dest_x; // a8
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uint16_t dest_y; // aa
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uint16_t dest_z; // ac
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uint16_t unk_ae; // -1
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std::vector<uint32_t> unk_b0; // b0->df (3*4 in MSVC) -> 68->8b (3*3 in glibc)
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std::vector<uint32_t> unk_c0;
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std::vector<uint32_t> unk_d0;
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t_unitflags1 flags1; // e0
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t_unitflags2 flags2; // e4
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t_unitflags3 flags3; // e8
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void ** unk_ec;
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int32_t unk_f0;
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int16_t unk_f4;
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int16_t unk_f6;
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uint16_t caste; // f8
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uint8_t sex; // fa
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uint32_t id; // fc
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uint16_t unk_100;
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uint16_t unk_102;
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int32_t unk_104;
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uint32_t civ; // 108
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uint32_t unk_10c;
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int32_t unk_110;
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std::vector<uint32_t> unk_114;
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std::vector<uint32_t> unk_124;
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std::vector<uint32_t> unk_134;
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uint32_t unk_144;
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std::vector<void*> unk_148;
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std::vector<void*> unk_158;
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int32_t unk_168;
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int32_t unk_16c;
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uint32_t unk_170;
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uint32_t unk_174;
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uint16_t unk_178;
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std::vector<uint32_t> unk_17c;
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std::vector<uint32_t> unk_18c;
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std::vector<uint32_t> unk_19c;
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std::vector<uint32_t> unk_1ac;
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uint32_t pickup_equipment_bit; // 1bc
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std::vector<uint32_t> unk_1c0;
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std::vector<uint32_t> unk_1d0;
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std::vector<uint32_t> unk_1e0;
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int32_t unk_1f0;
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int16_t unk_1f4;
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int32_t unk_1f8;
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int32_t unk_1fc;
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int32_t unk_200;
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int16_t unk_204;
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uint32_t unk_208;
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uint32_t unk_20c;
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int16_t mood; // 210
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uint32_t pregnancy_timer; // 214
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void* pregnancy_ptr; // 218
|
|
int32_t unk_21c;
|
|
uint32_t unk_220;
|
|
uint32_t birth_year; // 224
|
|
uint32_t birth_time; // 228
|
|
uint32_t unk_22c;
|
|
uint32_t unk_230;
|
|
df_unit * unk_234; // suspiciously close to the pregnancy/birth stuff. Mother?
|
|
uint32_t unk_238;
|
|
int32_t unk_23c;
|
|
int32_t unk_240;
|
|
int32_t unk_244;
|
|
int32_t unk_248;
|
|
int32_t unk_24c;
|
|
int32_t unk_250;
|
|
int32_t unk_254;
|
|
int32_t unk_258;
|
|
int32_t unk_25c;
|
|
int32_t unk_260;
|
|
int16_t unk_264;
|
|
int32_t unk_268;
|
|
int32_t unk_26c;
|
|
int16_t unk_270;
|
|
int32_t unk_274;
|
|
int32_t unk_278;
|
|
int32_t unk_27c;
|
|
int16_t unk_280;
|
|
int32_t unk_284;
|
|
|
|
std::vector<df_item *> inventory; // 288 - vector of item pointers
|
|
std::vector<int32_t> owned_items; // 298 - vector of item IDs
|
|
std::vector<uint32_t> unk_2a8;
|
|
std::vector<uint32_t> unk_2b8;
|
|
std::vector<uint32_t> unk_2c8;
|
|
|
|
uint32_t unk_2d8;
|
|
uint32_t unk_2dc;
|
|
uint32_t unk_2e0;
|
|
uint32_t unk_2e4;
|
|
uint32_t unk_2e8;
|
|
uint32_t unk_2ec;
|
|
uint32_t unk_2f0;
|
|
df_job * current_job; // 2f4
|
|
uint32_t unk_2f8; // possibly current skill?
|
|
uint32_t unk_2fc;
|
|
uint32_t unk_300;
|
|
uint32_t unk_304;
|
|
|
|
std::vector<uint32_t> unk_308;
|
|
std::vector<uint32_t> unk_318;
|
|
std::vector<uint32_t> unk_328;
|
|
std::vector<uint32_t> unk_338;
|
|
std::vector<uint32_t> unk_348;
|
|
std::vector<uint32_t> unk_358;
|
|
std::vector<uint32_t> unk_368;
|
|
std::vector<uint32_t> unk_378;
|
|
std::vector<uint32_t> unk_388;
|
|
|
|
uint32_t unk_398;
|
|
int32_t unk_39c;
|
|
int32_t unk_3a0;
|
|
int32_t unk_3a4;
|
|
int32_t unk_3a8;
|
|
int32_t unk_3ac;
|
|
int32_t unk_3b0;
|
|
int32_t unk_3b4;
|
|
int32_t unk_3b8;
|
|
int32_t unk_3bc;
|
|
int32_t unk_3c0;
|
|
uint32_t unk_3c4;
|
|
uint32_t unk_3c8;
|
|
|
|
df_attrib physical[NUM_CREATURE_PHYSICAL_ATTRIBUTES]; // 3cc..473
|
|
uint32_t unk_474;
|
|
uint32_t unk_478;
|
|
uint32_t unk_47c;
|
|
uint32_t unk_480;
|
|
uint32_t unk_484;
|
|
uint32_t unk_488;
|
|
|
|
uint32_t unk_48c; // blood_max?
|
|
uint32_t blood_count; // 490
|
|
uint32_t unk_494;
|
|
// dirt, grime, FB blood, mud and plain old filth stuck to the poor thing's parts and pieces
|
|
std::vector<void*> contaminants;
|
|
std::vector<uint16_t> unk_4a8;
|
|
std::vector<uint16_t> unk_4b8;
|
|
uint32_t unk_4c8;
|
|
std::vector<int16_t> unk_4cc;
|
|
std::vector<int32_t> unk_4dc;
|
|
std::vector<int32_t> unk_4ec;
|
|
std::vector<int32_t> unk_4fc;
|
|
std::vector<uint16_t> unk_50c;
|
|
void* unk_51c;
|
|
uint16_t unk_520;
|
|
uint16_t unk_522;
|
|
uint16_t* unk_524;
|
|
uint16_t unk_528;
|
|
uint16_t unk_52a;
|
|
std::vector<uint32_t> appearance; // 52c
|
|
int16_t unk_53c;
|
|
int16_t unk_53e;
|
|
int16_t job_counter; // tick until next job update?
|
|
int16_t unk_542;
|
|
int16_t unk_544;
|
|
int16_t unk_546;
|
|
int16_t unk_548;
|
|
int16_t unk_54a;
|
|
int16_t unk_54c;
|
|
int16_t unk_54e;
|
|
int16_t unk_550;
|
|
int16_t unk_552;
|
|
int16_t unk_x554; // coords ? (-30.000x3)
|
|
int16_t unk_y556;
|
|
int16_t unk_z558;
|
|
int16_t unk_x55a; // coords again
|
|
int16_t unk_y55c;
|
|
int16_t unk_z55e;
|
|
int16_t unk_560;
|
|
int16_t unk_562;
|
|
|
|
uint32_t unk_564;
|
|
uint32_t unk_568;
|
|
uint32_t unk_56c;
|
|
uint32_t unk_570;
|
|
uint32_t unk_574;
|
|
uint32_t unk_578;
|
|
uint32_t unk_57c;
|
|
uint32_t unk_580;
|
|
uint32_t unk_584;
|
|
uint32_t unk_588;
|
|
uint32_t unk_58c;
|
|
uint32_t unk_590;
|
|
uint32_t unk_594;
|
|
uint32_t unk_598;
|
|
uint32_t unk_59c;
|
|
|
|
std::vector<void*> unk_5a0;
|
|
void* unk_5b0; // pointer to X (12?) vector<int16_t>
|
|
uint32_t unk_5b4; // 0x3e8 (1000)
|
|
uint32_t unk_5b8; // 0x3e8 (1000)
|
|
std::vector<uint32_t> unk_5bc;
|
|
std::vector<uint32_t> unk_5cc;
|
|
int16_t unk_5dc;
|
|
int16_t unk_5de;
|
|
df_name artifact_name; // 5e0
|
|
std::vector<df_soul*> souls; // 64c
|
|
df_soul* current_soul; // 65c
|
|
std::vector<uint32_t> unk_660;
|
|
uint8_t labors[NUM_CREATURE_LABORS]; // 670..6cf
|
|
|
|
std::vector<uint32_t> unk_6d0;
|
|
std::vector<uint32_t> unk_6e0;
|
|
std::vector<df_thought *> thoughts;
|
|
std::vector<uint32_t> unk_700;
|
|
uint32_t happiness; // 710
|
|
uint16_t unk_714;
|
|
uint16_t unk_716;
|
|
std::vector<void*> unk_718;
|
|
std::vector<void*> unk_728;
|
|
std::vector<void*> unk_738;
|
|
std::vector<void*> unk_748;
|
|
uint16_t unk_758;
|
|
uint16_t unk_x75a; // coords (-30000*3)
|
|
uint16_t unk_y75c;
|
|
uint16_t unk_z75e;
|
|
std::vector<uint16_t> unk_760;
|
|
std::vector<uint16_t> unk_770;
|
|
std::vector<uint16_t> unk_780;
|
|
uint32_t hist_figure_id; // 790
|
|
uint16_t able_stand; // 794
|
|
uint16_t able_stand_impair; // 796
|
|
uint16_t able_grasp; // 798
|
|
uint16_t able_grasp_impair; // 79a
|
|
uint32_t unk_79c; // able_fly/impair (maybe)
|
|
uint32_t unk_7a0; // able_fly/impair (maybe)
|
|
std::vector<void*> unk_7a4;
|
|
uint32_t unk_7b4;
|
|
uint32_t unk_7b8;
|
|
uint32_t unk_7bc;
|
|
int32_t unk_7c0;
|
|
|
|
std::vector<uint32_t> unk_7c4;
|
|
std::vector<uint32_t> unk_7d4;
|
|
std::vector<uint32_t> unk_7e4;
|
|
std::vector<uint32_t> unk_7f4;
|
|
std::vector<uint32_t> unk_804;
|
|
std::vector<uint32_t> unk_814;
|
|
|
|
uint32_t unk_824;
|
|
void* unk_828;
|
|
void* unk_82c;
|
|
uint32_t unk_830;
|
|
void* unk_834;
|
|
void* unk_838;
|
|
void* unk_83c;
|
|
|
|
std::vector<void*> unk_840;
|
|
std::vector<uint32_t> unk_850;
|
|
std::vector<uint32_t> unk_860;
|
|
uint32_t unk_870;
|
|
uint32_t unk_874;
|
|
std::vector<uint8_t> unk_878;
|
|
std::vector<uint8_t> unk_888;
|
|
std::vector<uint32_t> unk_898;
|
|
std::vector<uint8_t> unk_8a8;
|
|
std::vector<uint16_t> unk_8b8;
|
|
std::vector<uint16_t> unk_8c8;
|
|
std::vector<uint32_t> unk_8d8;
|
|
std::vector<uint32_t> unk_8e8;
|
|
std::vector<uint32_t> unk_8f8;
|
|
std::vector<uint32_t> unk_908;
|
|
|
|
int32_t unk_918;
|
|
uint16_t unk_91c;
|
|
uint16_t unk_91e;
|
|
uint16_t unk_920;
|
|
uint16_t unk_922;
|
|
uint32_t unk_924;
|
|
uint32_t unk_928;
|
|
std::vector<uint16_t> unk_92c;
|
|
uint32_t unk_93c;
|
|
};
|
|
/**
|
|
* The Creatures module - allows reading all non-vermin creatures and their properties
|
|
* \ingroup grp_modules
|
|
* \ingroup grp_units
|
|
*/
|
|
class DFHACK_EXPORT Units : public Module
|
|
{
|
|
public:
|
|
std::vector <df_unit *> * creatures;
|
|
public:
|
|
Units();
|
|
~Units();
|
|
bool Start( uint32_t & numCreatures );
|
|
bool Finish();
|
|
|
|
/* Read Functions */
|
|
// Read creatures in a box, starting with index. Returns -1 if no more creatures
|
|
// found. Call repeatedly do get all creatures in a specified box (uses tile coords)
|
|
int32_t GetCreatureInBox(const int32_t index, df_unit ** furball,
|
|
const uint16_t x1, const uint16_t y1,const uint16_t z1,
|
|
const uint16_t x2, const uint16_t y2,const uint16_t z2);
|
|
df_unit * GetCreature(const int32_t index);
|
|
void CopyCreature(df_unit * source, t_unit & target);
|
|
|
|
bool ReadJob(const df_unit * unit, std::vector<t_material> & mat);
|
|
|
|
bool ReadInventoryByIdx(const uint32_t index, std::vector<df_item *> & item);
|
|
bool ReadInventoryByPtr(const df_unit * unit, std::vector<df_item *> & item);
|
|
|
|
bool ReadOwnedItemsByIdx(const uint32_t index, std::vector<int32_t> & item);
|
|
bool ReadOwnedItemsByPtr(const df_unit * unit, std::vector<int32_t> & item);
|
|
|
|
int32_t FindIndexById(int32_t id);
|
|
|
|
/* Getters */
|
|
uint32_t GetDwarfRaceIndex ( void );
|
|
int32_t GetDwarfCivId ( void );
|
|
|
|
/* Write Functions */
|
|
//bool WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]);
|
|
//bool WriteHappiness(const uint32_t index, const uint32_t happinessValue);
|
|
//bool WriteFlags(const uint32_t index, const uint32_t flags1, const uint32_t flags2);
|
|
//bool WriteFlags(const uint32_t index, const uint32_t flags1, const uint32_t flags2, uint32_t flags3);
|
|
//bool WriteSkills(const uint32_t index, const t_soul &soul);
|
|
//bool WriteAttributes(const uint32_t index, const t_creature &creature);
|
|
//bool WriteSex(const uint32_t index, const uint8_t sex);
|
|
//bool WriteTraits(const uint32_t index, const t_soul &soul);
|
|
//bool WriteMood(const uint32_t index, const uint16_t mood);
|
|
//bool WriteMoodSkill(const uint32_t index, const uint16_t moodSkill);
|
|
//bool WriteJob(const t_creature * furball, std::vector<t_material> const& mat);
|
|
//bool WritePos(const uint32_t index, const t_creature &creature);
|
|
//bool WriteCiv(const uint32_t index, const int32_t civ);
|
|
//bool WritePregnancy(const uint32_t index, const uint32_t pregTimer);
|
|
|
|
void CopyNameTo(df_unit *creature, df_name * target);
|
|
|
|
protected:
|
|
friend class Items;
|
|
bool RemoveOwnedItemByIdx(const uint32_t index, int32_t id);
|
|
bool RemoveOwnedItemByPtr(df_unit * unit, int32_t id);
|
|
|
|
private:
|
|
struct Private;
|
|
Private *d;
|
|
};
|
|
}
|
|
#endif
|